- Creates 4 level X Quantum Mines:
- X Kinetic Damage (20% Bonus Shield Penetration) per mine
- 20 second reload
Quantum Mine Launchers drop a series of automatic mines. When a hostile targets gets close, the mines will activate and chase the target before detonating with a heavy kinetic damage blast. Shields drastically reduce the effects of kinetic damage. They are not affected by Weapon Power.
Quantum Mine Launchers deal average damage and have an average recharge.
Performance[]
Modifiers[]
Uncommon Quantum Mine Launcher will have one modifier suffix, Rare will have two, Very Rare will have three, and Ultra Rare will have four. Epic adds a fifth unique modifier.
Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x3, [CrtD]x4 etc)
Special Crafted Modifiers: These modifiers can appear once on crafted Quantum Mine Launcher of Rare quality and higher:
- Pen: All attacks with this weapon ignore 10 Armor Rating
- Snare: To Foe: -5% Speed and Turn Rate on Hit.
- Thrust: +5% Speed and Turn Rate when firing.
Epic Modifier: All mine launchers upgraded to Epic quality receive:
- Dm/Dm: +X Damage
Skills[]
Skill | Rank | Effects |
---|---|---|
Starship Weapons Training | Ensign | All weapons damage, innate skill increased by leveling. |
Projectile Weapon Training | Lieutenant | Projectile weapon damage. |
Weapon Specialization | Commander | Projectile weapon critical severity. |
Weapon Amplification | Commander | Proijectile weapon critical hit chance. |
Consoles[]
Consoles increasing damage[]
+Mine Damage consoles
| |||
---|---|---|---|
Icon | Console name | Effects | |
Variable Geometry Detonators | Mine damage. | ||
Zero Point Quantum Chamber | Quantum Projectile damage. | ||
Covert Munition Deployment Console | +17% Quantum Projectile Damage. | ||
Vulnerability Exploiter [Quantum] | +__ Quantum Projectile damage +__% Critical Severity. | ||
Vulnerability Locator [Quantum] | +__ Quantum Projectile damage +__% Critical Chance. | ||
Auto Targeting Module Dyson Joint Task Force Reputation item. |
It can enhance specific damage type or weapon type (+Mine damage). | ||
Vulnerability Exploiter [+Mine] Requires access to Tier II Fleet Spire. |
+__ Mine Damage +__% Critical Severity. | ||
Vulnerability Locator [+Mine] Requires access to Tier II Fleet Spire. |
+__ Mine Damage +__% Critical Chance. | ||
Defense Platform Limited to Command Battlecruisers/Warbirds. |
+25% Mine and Torpedo Damage. | ||
Heavy Phaser Assault Platform Limited to Temporal Battlecruisers. |
+15% Mine and Torpedo Damage. | ||
Microprojectile Barrage Launcher Limited to Pilot Escorts/Raptors/Warbirds. |
+25% Mine and Torpedo Damage. | ||
Multi-Directional Artillery Barrage Not limited to a specific ship. |
+20% All Damage with Projectile Weapons. | ||
Ordnance Accelerator Gamma Task Force Tier 2 Reputation Reward. |
+20% Projectile Weapon Damage. | ||
Parasitic Ice Containment Vessel Discovery: Far From Home Lock Box item. |
+15% Projectile Weapon Damage. | ||
Tricobalt Tear Launcher Not limited to a specific ship. |
+19% Mine and Torpedo Damage. | ||
Rule 62 Multipurpose Combat Console Lobi Store item. |
+11.4% Mine and Torpedo Damage. | ||
Swarmer Matrix Kelvin Divergence Lock Box item. |
+50 Projectile Weapon Training. | ||
Hull Image Refractors Kelvin Divergence Lock Box item. |
+20% All Damage. | ||
Interphasic Instability Time-limited event reward. |
+5% Damage. | ||
Ominous Device Limited to a specific ship. |
+20% All Damage. | ||
Sustained Radiant Field Iconian Resistance Tier 1 Reputation reward. |
+10% All Weapon Damage. | ||
Deconstructive Resonance Emitter Infinity Lock Box item. |
+15% Kinetic Damage. |
Consoles increasing CrtH/CrtD[]
+Critical Chance/Severity consoles
| |||
---|---|---|---|
Category | Icon | Console name | Effects |
Mission | Temporal Disentanglement Suite Part of a set (Krenim Temporal Manipulation). |
+0-2.5% Critical Chance +0-10% Critical Severity based on Auxiliary Power level | |
Reputation system | Assimilated Module Part of a set (Omega Adapted Borg Technology Set). |
+0.92% Critical Chance +9.2% Critical Severity | |
Lorca's Custom Fire Controls Part of a set (Lorca's Ambition). |
+3% Critical Chance | ||
Zero Point Energy Conduit Part of a set (Romulan Singularity Harness). |
+1.8% Critical Chance | ||
Lobi store | Altamid Modified Swarm Processor Part of a set (Altamid Adaptation). |
+3% Critical Chance | |
Bioneural Infusion Circuits Part of a set (Silent Enemy). |
+15.2% Critical Severity | ||
Tachyokinetic Converter Part of a set (Temporal Warfare). |
+0.76% Critical Chance +7.6% Critical Severity | ||
Lock box | Approaching Agony Obtained from the Emperor's Lock Box. |
+1.5% Critical Chance | |
Delphic Tear Generator Stand-alone console. |
+5% Critical Severity | ||
Sensor Burnout Stand-alone console. |
+1.5% Critical Chance | ||
Starship | Enhanced Soliton Wave Generator Part of a set (Exotic Particle Generators). |
+6.3% Critical Severity with Exotic Damage | |
Ambush Gateway Generator Part of a set (Herald Tactics). |
+1% Critical Chance | ||
Battle Module 4000 Part of a set (Expedited Delivery). |
+1% Critical Chance | ||
Bombing Run NOT limited to a any ship. Stand-alone console. |
+2.5% Critical Chance with Projectile Weapons | ||
Chroniton Fragmentation Warhead Launcher Part of a set (Delphic Particle Accelerators). |
+1% Critical Chance | ||
Decentralized Immunity NOT limited to a any ship. Stand-alone console. |
+12% Critical Severity (scales with Exotic Particle Generators skill) | ||
Dominion Defense Screen Part of a set (Dominion Console). |
+1.2% Critical Chance +12.5% Critical Severity | ||
Dominion Targeting Synchronizer NOT limited to a any ship. Part of a set. |
+2.5% Critical Chance with Projectile Weapons | ||
Enhanced Breen Energy Dissipator Part of a set (Hypercooled Technology). |
+1% Critical Chance | ||
Enhanced Dominion Coordination Protocol NOT limited to a any ship. Part of a set. |
+8% Critical Severity | ||
Enhanced Dynamic Tactical System (Federation) Stand-alone console. |
+12% Critical Severity | ||
Harasser Probes Part of a set (Vorgon Weapon Expertise). |
+8% Critical Severity | ||
I.F.F. Manipulator Stand-alone console. |
+10% Critical Severity with Directed Energy Weapons | ||
Incremental Phase Cloaking Device Part of a set (Starfleet Assault Cruiser Technology). |
+1% Critical Chance | ||
Interphasic Rift Generator NOT bound to the Mirror Constitution Warship. |
+15% Critical Severity | ||
Isometric Dispersal Array Part of a set (Alliance Multi-Mission Systems). |
+8% Critical Severity | ||
Linked Command Matrix NOT limited to a any ship. Part of a set. |
+2.5% Critical Chance with Energy Weapons | ||
Miradorn Sensor Baffler Part of a set (Privateer Weapon Modifications). |
+1.5% Critical Chance | ||
Photonic Cannon NOT limited to a any ship. Stand-alone console. |
+15% Critical Severity with Exotic Damage | ||
Plasma Discharge Array Part of a set (Na'kuhl Plasma Technologies). |
+1% Critical Chance | ||
Power Dispersal Channel NOT limited to a any ship. Part of a set. |
+10% Critical Severity | ||
Protomatter Barrage Launcher Part of a set (Shell Shock Set). |
+10% Critical Severity | ||
Sensor Suspension Burst NOT limited to any ship. Stand-alone console. |
+2.9% Critical Chance | ||
Sheshar Assault Craft Part of a set (Improved Crescent Wave Cannon). |
+8% Critical Severity | ||
Temporal Distress Beacon Part of a set (Na'kuhl Plasma Technologies). |
+12% Critical Severity | ||
Timestream Rift Warhead Stand-alone console. |
+8% Critical Severity | ||
Weaponized Helical Torsion NOT limited to a any ship. Stand-alone console. |
+15% Critical Severity | ||
Wing Torpedo Platforms Part of a set (Allied Dogfighters). |
+2.5% Crt Chance with Projectile W. +20% Crt Severity with Projectile W. |
Base Damage Table[]
All values given are for common weapons. There is greater damage with increasing rarity.
Rank | Mark | Photon | Quantum | Plasma | Chroniton | Trans | Tricobalt | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DPV | DPS | DPV | DPS | DPV | DPS | DPV | DPS | DPV | DPS | DPV | DPS | ||
None | I | 908.6 | - | - | - | - | - | - | - | - | - | - | - |
II | 994.3 | - | 1,231 | - | - | - | - | - | - | - | - | - | |
Lt. Cmdr. | III | 1,080 | - | 1,337.1 | - | - | - | - | - | - | - | - | - |
IV | 1,165.7 | - | 1,443.3 | - | 915.9 | - | - | - | - | - | - | - | |
Commander | V | 1,251.4 | - | 1,549.4 | - | 983.3 | - | - | - | - | - | - | - |
VI | 1,337.1 | - | 1,655.5 | - | 1,050.6 | - | 1.139 | - | - | - | - | - | |
Captain | VII | 1,422.9 | - | 1,761.6 | - | 1,118 | - | 1,212 | - | - | - | - | - |
VIII | 1,508.6 | - | 1,867.8 | - | 1,185.3 | - | 1,285 | - | 707.6 | - | - | - | |
Lower Half Rear Admiral Upper Half |
IX | 1,594.3 | - | 1,972.9 | - | 1,252.7 | - | 1,358 | - | 747.8 | - | - | - |
X | 1,680 | - | 2,080 | - | 1,320 | - | 1,431 | - | 788 | - | 8783.5 | - | |
XI | 1,765.7 | - | 2,186.1 | - | 1,387.3 | - | 1,504 | - | 828.2 | - | 9231.6 | - | |
XII | 1,851.4 | - | 2,292.2 | - | 1,454.7 | - | 1,577 | - | 868.4 | - | 9679.8 | - | |
Vice Admiral | XIII | ??? | - | ??? | - | ??? | - | 1,860.3 | - | ??? | - | ??? | - |
XIV | 2,772 | - | 3,432 | - | ??? | - | 2,361.2 | - | 1,300.2 | - | 14,492.7 | - |
Base Energy Credit Value Table[]
All values given are for common weapons. There is greater energy credit value with increasing rarity.
Rank | Mark | Value () | |||||
---|---|---|---|---|---|---|---|
Common | Uncommon | Rare | Very Rare | Ultra Rare | Epic | ||
None | I | 849 | 1,129 | — | — | — | — |
II | 1,697 | 2,257 | 2,817 | 3,394 | — | — | |
Lt. Cmdr. | III | 3,394 | 4,514 | 5,635 | 6,789 | 7,909 | — |
IV | 5,091 | 6,772 | 8,452 | 10,183 | 11,863 | 13,543 | |
Commander | V | 6,789 | 9,029 | 11,269 | 13,577 | 15,817 | 18,058 |
VI | 8,486 | 11,286 | 14,086 | 16,971 | 19,772 | 22,572 | |
Captain | VII | 10,183 | 13,543 | 16,904 | 20,366 | 23,726 | 27,086 |
VIII | 11,880 | 15,800 | 19,721 | 23,760 | 27,680 | 31,601 | |
Lower Half Rear Admiral Upper Half |
IX | 13,577 | 18,058 | 22,538 | 27,154 | 31,635 | 36,115 |
X | 15,274 | 20,315 | 25,355 | 30,549 | 35,589 | 40,630 | |
XI | 16,971 | 22,572 | 28,173 | 33,943 | 39,543 | 45,144 | |
XII | 18,669 | 24,829 | 30,990 | 37,337 | 43,498 | 49,658 | |
Vice Admiral | XIII | 20,366 | 27,086 | 33,807 | 40,731 | 47,452 | 54,173 |
XIV | 22,063 | 29,344 | 36,624 | 44,126 | 51,406 | 58,687 |
Starship Energy weapons
| ||||||
---|---|---|---|---|---|---|
Energy Type | Beam | Cannon | ||||
Array & Omni | Dual Bank | Turret | Single | Dual & Quad | Dual Heavy | |
Standard Energy weapons | ||||||
Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton | ||||||
Proton | ||||||
Other |
Cosmetics Energy Weapons (different visuals) | ||||||
---|---|---|---|---|---|---|
These weapons are functionally identical to the Standard Energy Weapons above, but are visually different when firing. This includes most 23rd-century weaponry, with the exception of the 23rd century Plasma Torpedo Launcher in the section below and most Discovery-era weapons. | ||||||
Phaser | ||||||
Disruptor | ||||||
Plasma |
Hybrid Energy Weapons (two standard procs) | ||||||
---|---|---|---|---|---|---|
Disruptor -based |
||||||
Plasma -based |
||||||
Tetryon -based |
||||||
Polaron -based |
Elite Fleet Energy Weapons (standard + extra proc) | ||||||
---|---|---|---|---|---|---|
Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton |
Special Energy Weapons (standard + extra proc) | ||||||
---|---|---|---|---|---|---|
Phaser -based |
||||||
Disruptor -based |
||||||
Plasma -based |
||||||
Tetryon -based |
||||||
Antoproton -based |