Quantum Phase Catalysts
The Quantum Phase Catalysts is a three-piece space set available as rewards for completing “Sunrise” mission.
Contents
Console - Universal - Quantum Phase Converter[edit | edit source]
- +20% Phaser Damage
- +3 Auxiliary Power
- +__ Starship Drain Expertise
- (Improves Energy & Shield Drains / Resistance to Same)
- Hot restart: Automatically removes auxiliary power disabled conditions after 1 sec
Game Description[edit | edit source]
The Quantum Phase Capacitor increases phaser damage, auxiliary subsystem power levels and flow capacitors. Additionally, the capacitor preserves the quantum state of your auxiliary systems, allowing for accelerated recovery when auxiliary systems are knocked offline.
Obtaining[edit | edit source]
This item is obtainable from the “Sunrise” mission.
Upgrades[edit | edit source]
Mk XII | Mk XIII | Mk XIV | Mk XV | Bonus |
---|---|---|---|---|
+20% | +21.3% | +22.5% | +23.8% | Phaser Damage |
+3 | +3.2 | +3.4 | +3.6 | Auxiliary Power Setting |
+30 | +31.9 | +33.8 | +35.6 | Starship Drain Expertise |
Mk XII | Mk XIII | Mk XIV | Mk XV | Bonus |
---|---|---|---|---|
+21.3% | +22.5% | +23.8% | +25% | Phaser Damage |
+3.2 | +3.4 | +3.6 | +3.8 | Auxiliary Power Setting |
+31.9 | +33.8 | +35.6 | +37.5 | Starship Drain Expertise |
Mk XII | Mk XIII | Mk XIV | Mk XV | Bonus |
---|---|---|---|---|
+22.5% | +23.8% | +25% | +26.3% | Phaser Damage |
+3.4 | +3.6 | +3.8 | +3.9 | Auxiliary Power Setting |
+33.8 | +35.6 | +37.5 | +39.4 | Starship Drain Expertise |
Quantum Phase Torpedo[edit | edit source]
- 90" targeting arc
- to target: ____ Kinetic Damage (___ DPS)
- To Foes: -551 All Shields in a 2km radius
- (High-yield Torpedo radius increased to 4km)
- +2% Critical Chance
- +20 Crit Severity Bonus
Game Description[edit | edit source]
Torpedo launchers fire projectiles that deal heavy kinetic damage. Shields drastically reduce the effects of kinetic damage. In addition to the standard payload of a Quantum torpedo, Quantum Phase Torpedoes destabilize the quantum state of nearby shield arrays on impact. This quantum destabilization damages the shields of nearby ships.
High-yield Quantum Phase Torpedoes further raise the quantum destabilization, both damaging enemies and restoring allied shields within range. Torpedo: Spread causes the Quantum Phase Torpedo to trigger a single larger, more powerful shield drain centered on the primary target.
Obtaining[edit | edit source]
This item is obtainable from the “Sunrise” mission.
Upgrades[edit | edit source]
Torpedo Launchers can be upgraded using the Projectile Weapons Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:
Quality |
Modifier |
Effect
|
---|---|---|
Ultra Rare | [CrtD] | +20% Critical Severity |
Epic | [Ac/Dm] | +10 Accuracy Rating +X Damage |
Quantum Phase Beam Array[edit | edit source]
- 250' targeting arc
- to target: ___ Phaser Damage (___ DPS)
- to self: -10 Weapon Power when firing other energy weapons
- to target: 2.5% Chance: Disable 1 Subsystem for 5 sec
- 2.5% Chance: Drain 551 from enemy shields to restore your shields
- +2% Critical Chance
- +20% Critical Severity
Game Description[edit | edit source]
You may only equip one of this weapon per ship.
Beam arrays are the most common and versatile weapons available. They fire a series of average damage beams across a wide arc. Beam weapons are equally effective against starship shields and hull. Quantum Phase energy weapons have a chance to destabilize the shields of enemy ships, dealing additional shield damage and siphoning the shield energy back to you.
Obtaining[edit | edit source]
This item is obtainable from the “Sunrise” mission.
Upgrades[edit | edit source]
Beam weapons can be upgraded using the Beam Weapons Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:
Quality |
Modifier |
Effect
|
---|---|---|
Ultra Rare | [CrtD] | +20% Critical Severity |
Epic | [Ac/Dm] | +10 Accuracy Rating +X Damage |
Quantum Phase Dual Heavy Cannons[edit | edit source]
- 45' targeting arc
- to target: ___ Phaser Damage (___ DPS)
- to self: -12 Weapon Power when firing other energy weapons
- to target: 2.5% Chance: Disable 1 Subsystem for 5 sec
- 2.5% Chance: Drain 823.8from enemy shields to restore your shields
- +2% Critical Chance
- +30% Critical Severity
Game Description[edit | edit source]
You may only equip one of this weapon per ship.
Dual Heavy Cannons fire a quick, very high damage burst in a very narrow firing arc. Beam weapons are equally effective against starship shields and hull. Quantum Phase energy weapons have a chance to destabilize the shields of enemy ships, dealing additional shield damage and siphoning the shield energy back to you.
Obtaining[edit | edit source]
This item is obtainable from the “Sunrise” mission.
Upgrades[edit | edit source]
Cannon weapons can be upgraded using the Cannon Weapons Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:
Quality |
Modifier |
Effect
|
---|---|---|
Ultra Rare | [CrtD] | +20% Critical Severity |
Epic | [Ac/Dm] | +10 Accuracy Rating +X Damage |
Quantum Phase and Torpedo proc/stats[edit | edit source]
Quantum Phase energy weapons have a 2.5% chance to destabilize the shields of enemy ships, dealing additional shield damage and siphoning the shield energy back to you. Torpedo: Spread causes the Quantum Phase Torpedo to trigger a single larger, more powerful shield drain centered on the primary target.
Drain Expertise skill | Shield Drain/Heal Base | Shield Drain/Torpedo Spread |
---|---|---|
00 | 825 | 4950 |
100 | 2,475 | 14,850 |
200 | 3,300 | 19,800 |
300 | 4,125 | 24,750 |
400 | 4,950 | 29,700 |
500 | 5,775 | 34,650 |
600 | 6,600 | 39,600 |
Set Powers[edit | edit source]
For each item added after the first, an additional power is available.
Set 2: Phase Transfer Optimizations
- +15% Accuracy
- Doubles potency of Quantum Phase Weapons shield drain
- Doubles potency of Quantum Phase High-Yield Torpedo shield heal
Set 3: Quantum Destabilizing Beam
- 135' targeting arc
- to target: __ Phaser Damage per sec for 10 sec
- to foe: -__ All Power Subsystems per sec
- to self: +__ All Power Subsystems per sec
Gallery[edit | edit source]
Experimental Science Vessel fires Quantum Beam Array
Experimental Science Vessel fires high-yield Quantum Torpedo