on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
Compression Bolt Setting
Exploit Attack
Antiproton Damage and Knockback
__ Antiproton Damage (__ DPS)
+10 Repel
+10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
4 sec recharge
Value:
Radiant Antiproton Compression Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact.
• Radiant Antiproton Compression Pistol: →
Radiant Antiproton Compression Pistol Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Bolt Setting
Antiproton Damage (25m Range)
41.5 Antiproton Damage (103.8 DPS)
+10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
Compression Bolt Setting
Exploit Attack
Antiproton Damage and Knockback
__ Antiproton Damage (__ DPS)
+10 Repel
+10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
4 sec recharge
Value:
Radiant Antiproton Compression Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact.
Radiant Antiproton Dual Pistols Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Dual Bolt Setting
Antiproton Damage (25m Range)
37.6 Antiproton Damage x3 (100.3 DPS)
+10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
Bolt Spray
Expose Attack
Cone AoE Antiproton Damage
__ Antiproton Damage x5 (__ DPS)
+10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
5 sec recharge
Value:
Radiant Antiproton Dual Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a net of bolts that damage several enemies in front of the player.
• Radiant Antiproton Dual Pistols: →
Radiant Antiproton Dual Pistols Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Dual Bolt Setting
Antiproton Damage (25m Range)
37.6 Antiproton Damage x3 (100.3 DPS)
+10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
Bolt Spray
Expose Attack
Cone AoE Antiproton Damage
__ Antiproton Damage x5 (__ DPS)
+10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
5 sec recharge
Value:
Radiant Antiproton Dual Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a net of bolts that damage several enemies in front of the player.
Radiant Antiproton Stun Pistol Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Beam Setting
Antiproton Damage (25m Range)
35.9 Antiproton Damage x2 (99 DPS)
+10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
Stun Beam Setting
Expose Attack
Stuns Target
__ Antiproton Damage x2 (__ DPS)
-50% Runspeed for 6 sec
+2 Stun for 6 sec
+10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
6 sec recharge
Value: __
Radiant Antiproton Stun Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode stuns a single target, and deals minor damage.
• Radiant Antiproton Stun Pistol: →
Radiant Antiproton Stun Pistol Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Beam Setting
Antiproton Damage (25m Range)
35.9 Antiproton Damage x2 (99 DPS)
+10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
Stun Beam Setting
Expose Attack
Stuns Target
__ Antiproton Damage x2 (__ DPS)
-50% Runspeed for 6 sec
+2 Stun for 6 sec
+10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
6 sec recharge
Value: __
Radiant Antiproton Stun Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode stuns a single target, and deals minor damage.
Radiant Antiproton Wide Beam Pistol Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Beam Setting
Antiproton Damage (25 meter Range)
35.9 Antiproton Damage x2 (99 DPS)
+10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
Wide Beam Setting
Expose Attack
Cone AoE Antiproton Damage
__ Antiproton Damage (__ DPS)
+10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
4 sec recharge
Value:
Radiant Antiproton Wide Beam Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode projects a field of energy that damages several targets in front of the player.
• Radiant Antiproton Wide Beam Pistol: →
Radiant Antiproton Wide Beam Pistol Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Beam Setting
Antiproton Damage (25 meter Range)
35.9 Antiproton Damage x2 (99 DPS)
+10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
Wide Beam Setting
Expose Attack
Cone AoE Antiproton Damage
__ Antiproton Damage (__ DPS)
+10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
4 sec recharge
Value:
Radiant Antiproton Wide Beam Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode projects a field of energy that damages several targets in front of the player.
Radiant Antiproton Full Auto Rifle Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Bolt Burst
Antiproton Damage (30m Range)
42.7 Antiproton Damage x3 (106.8 DPS)
+10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
0.5 sec recharge
Full Auto Sweep
Expose Attack
Cone AoE Antiproton Damage
__ Antiproton Damage x5 (__ DPS)
+10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
8 sec recharge
Value:
Radiant Antiproton Full Auto Rifles are ranged ground weapons available for characters and bridge officers. They fire a quick burst of three energy damage bolts at a single target. Their secondary fire mode saturates a large area with energy weapon fire, repeatedly hitting multiple targets in front of the player.
• Radiant Antiproton Full Auto Rifle: →
Radiant Antiproton Full Auto Rifle Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Bolt Burst
Antiproton Damage (30m Range)
42.7 Antiproton Damage x3 (106.8 DPS)
+10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
0.5 sec recharge
Full Auto Sweep
Expose Attack
Cone AoE Antiproton Damage
__ Antiproton Damage x5 (__ DPS)
+10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
8 sec recharge
Value:
Radiant Antiproton Full Auto Rifles are ranged ground weapons available for characters and bridge officers. They fire a quick burst of three energy damage bolts at a single target. Their secondary fire mode saturates a large area with energy weapon fire, repeatedly hitting multiple targets in front of the player.
Radiant Antiproton High Density Beam Rifle Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Beam Setting
Antiproton Damage (35m Range)
44.4 Antiproton Damage x2 (93.6 DPS)
+10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
High Density Beam
Exploit Attack
Cylindrical AoE Antiproton Damage and Repel
__ Antiproton Damage (__ DPS)
+25 Repel
+10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
6 sec recharge
Value:
Radiant Antiproton High Density Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path.
• Radiant Antiproton High Density Beam Rifle: →
Radiant Antiproton High Density Beam Rifle Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Beam Setting
Antiproton Damage (35m Range)
44.4 Antiproton Damage x2 (93.6 DPS)
+10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
High Density Beam
Exploit Attack
Cylindrical AoE Antiproton Damage and Repel
__ Antiproton Damage (__ DPS)
+25 Repel
+10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
6 sec recharge
Value:
Radiant Antiproton High Density Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path.
Radiant Antiproton Sniper Rifle Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Bolt Setting
Antiproton Damage (35m Range)
63.2 Antiproton Damage (90.3 DPS)
+10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
Sniper Shot
Exploit Attack
Antiproton Damage and Knockback
__ Antiproton Damage (__ DPS)
50% chance: Knocks back +12 meters
+10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
8 sec recharge
Value:
Radiant Antiproton Sniper Rifles are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back.
• Radiant Antiproton Sniper Rifle: →
Radiant Antiproton Sniper Rifle Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Bolt Setting
Antiproton Damage (35m Range)
63.2 Antiproton Damage (90.3 DPS)
+10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
Sniper Shot
Exploit Attack
Antiproton Damage and Knockback
__ Antiproton Damage (__ DPS)
50% chance: Knocks back +12 meters
+10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
8 sec recharge
Value:
Radiant Antiproton Sniper Rifles are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back.
Radiant Antiproton Split Beam Rifle Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Beam Setting
Antiproton Damage (35m Range)
44.4 Antiproton Damage x2 (93.6 DPS)
+10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
Auto-Targeting Beam
Exploit Attack
Cone AoE Antiproton Damage
__ Antiproton Damage on up to three targets.
+10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
6 sec recharge
Value: __
Radiant Antiproton Split Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire splits a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range.
• Radiant Antiproton Split Beam Rifle: →
Radiant Antiproton Split Beam Rifle Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Beam Setting
Antiproton Damage (35m Range)
44.4 Antiproton Damage x2 (93.6 DPS)
+10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
Auto-Targeting Beam
Exploit Attack
Cone AoE Antiproton Damage
__ Antiproton Damage on up to three targets.
+10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
6 sec recharge
Value: __
Radiant Antiproton Split Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire splits a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range.
Radiant Antiproton Blast Assault Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Bolt Setting
Antiproton Damage (30m Range)
94 Antiproton Damage (75.2 DPS)
+10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
Energy Blast
Expose Attack
Targeted AoE Antiproton Damage and Knockback
__ Antiproton Damage (__ DPS)
66% chance: Knocks back +8 meters
+10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
12 sec recharge
Value:
Radiant Antiproton Blast Assaults are ranged ground weapons available for characters and bridge officers. They fire an energy damage bolt at a single target. Their secondary fire mode releases a concentrated ball of energy that explodes on contact and deals damage in a radius with a chance to knock back targets.
• Radiant Antiproton Blast Assault: →
Radiant Antiproton Blast Assault Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Bolt Setting
Antiproton Damage (30m Range)
94 Antiproton Damage (75.2 DPS)
+10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
Energy Blast
Expose Attack
Targeted AoE Antiproton Damage and Knockback
__ Antiproton Damage (__ DPS)
66% chance: Knocks back +8 meters
+10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
12 sec recharge
Value:
Radiant Antiproton Blast Assaults are ranged ground weapons available for characters and bridge officers. They fire an energy damage bolt at a single target. Their secondary fire mode releases a concentrated ball of energy that explodes on contact and deals damage in a radius with a chance to knock back targets.
Radiant Antiproton Pulsewave Assault Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Pulsewave Setting
Cylindrical AoE Antiproton Damage and Repel
__ Antiproton Damage (__ DPS)
Damage reduces over range
50% chance: +6 Repel
+10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
Arcwave Setting
Expose Attack
Cone AoE Antiproton Damage and Knockback
__ Antiproton Damage (__ DPS)
Damage reduces over range
66% chance: Knocks back +22.5 meters
+10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
8 sec recharge
Value:
Radiant Antiproton Pulsewave Assaults are ranged ground weapons available for characters and bridge officers. They fire a static-width energy damage wave on up to three targets in its path with a chance to repel. Their secondary Arcwave fire mode releases an expanding wave that can hit multiple enemies in a large cone, with a chance to knock back. Both attacks deliver more damage at closer range.
• Radiant Antiproton Pulsewave Assault: →
Radiant Antiproton Pulsewave Assault Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Pulsewave Setting
Cylindrical AoE Antiproton Damage and Repel
__ Antiproton Damage (__ DPS)
Damage reduces over range
50% chance: +6 Repel
+10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
Arcwave Setting
Expose Attack
Cone AoE Antiproton Damage and Knockback
__ Antiproton Damage (__ DPS)
Damage reduces over range
66% chance: Knocks back +22.5 meters
+10 Crit Severity Bonus
on hit 5% chance: +56.1 Temporary Hit Points for 15 sec, can stack 5 times
8 sec recharge
Value:
Radiant Antiproton Pulsewave Assaults are ranged ground weapons available for characters and bridge officers. They fire a static-width energy damage wave on up to three targets in its path with a chance to repel. Their secondary Arcwave fire mode releases an expanding wave that can hit multiple enemies in a large cone, with a chance to knock back. Both attacks deliver more damage at closer range.
Radiant Antiproton ground weapons have an innate +10 Critical Severity Bonus, and also a chance on hit to provide a small amount of Temporary Hit Points.
Rare Radiant Antiproton weapons have two modifier suffixes, Very Rare will have three, and Ultra Rare will have four. Epic adds a fifth unique modifier.
Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x2, [CritD]x2, etc)
[CrtD]: +20 Critical Severity
[CrtH]: +2% Critical Chance
[Dmg]: +X Damage
Can appear only once (e.g. [DoT3], [KB3], etc.)
[DoT3]: 2.5% chance: X Radiation Damage per sec for 15 sec in a 10m radius
[KB3]: 5% chance: Knocks the target back 10 meters, 2.5% chance: Knocks back all foes +5 meters in a 8 meter radius
Epic Modifier:
All ground weapons upgraded to Epic quality receive: