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Release notes/20140807
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Release notes/20140807
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== General == * Tour The Galaxy will now grant credit to all members in a team. * Resolved an issue which was occasionally causing lag for some players. * Resolved an issue which prevented the outfit slot type from being accessible when the fleet uniform option was also present. * Resolved an issue which caused the Nukara and Jem'Hadar sets to display as belonging to two different sets. * Old crafting consoles have been removed from the Fleet Starbase. == Systems == * Research & Development: ** Players can now queue up to 5 of any given component project simultaneously in a single crafting slot. *** To use this new function, click on the "Quantity" button at the top of the Component crafting assignment, then drag the slider from "1" to your desired number of components. *** Crafting components in this way uses a proportional number of materials and returns a proportionate number of components based on whether you Succeed or Crit. *** Slotting one catalyst in a queued component project counts towards all components crafted by that queued project. ** The Conductive RCS Accelerator now has a chance to gain either Science Console attributes OR Engineering Console attributes when upgraded to Ultra Rare. *** This will only affect new consoles that are upgraded. *** All existing consoles of this type will remain as they currently are. * Powers: ** Beam Overload's base damage has been reduced by ~13% at all ranks. ** Phased Biomatter Bomb: *** The explosion from the Phased Biomatter Bomb, Rifle Secondary, can now be avoided if the player quickly leaves the area. *** Resolved an error with the FX for the Phased Biomatter Bomb explosion. ** Motivation: *** Cooldown reduced from 45 seconds to 35 seconds. *** Duration increased from 10 seconds to 12 seconds. *** The max healing threshold can now be increased with points in Squad Command. *** Team wide Critical Chance bonus removed and replaced with Team wide Damage Bonus. **** ~18% @ lvl 50, improved by Squad Command. *** Heal on Crit changed to Heal on Hit. **** Amount of Healing per hit reduced by ~40%. ** Duty Officers: *** Resolved an issue where some Duty Officer assignments would get into a negative time state and wouldn't complete. *** Duty Officer filter βShow with met reqs.β will now correctly leave out assignments where the player does not have enough of the required Duty Officers. ** Heavy Bio-Molecular Phaser and Disruptor Turrets from the Counter-Command set can both be equipped at the same time once again. *** This only counts as 1 item for purposes of completing the Counter-Command Ordnance set bonus. *** Player must still have both consoles and the Bio-Molecular Torpedo equipped to get the full four-piece set bonus. ** The Disruptor Heavy Turret now correctly displays in the combat log as Disruptor. *** All firing modes from the Disruptor Heavy Turret are now correctly enhanced by Disruptor damage consoles. ** Resolved an issue where some Bolian characters had an extra copy of "Peak Health" stuck in their Trait selection. == Known Issues == * Khazon Cluster missions are not giving credit for Khazon exploration accolades. * Deadly Intent Module does not work on some weapons. * Servin and Veela System Patrols cannot be entered. * Traits cannot be switched on the player's bridge. == External Links == * [http://sto-forum.perfectworld.com/showthread.php?t=1188591 Official Website Release Note] {{releasenotes}} [[Category:Release notes]]
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