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New Features[]
New Featured Episode - Of Signs and Portents[]
- The new Featured Episode “Of Signs and Portents” has been added to the Featured Episode tab in the journal.
- Travel with Kuumaarke and Rodek to discover who is using Protomatter near Lukari space.
- This episode can be played by captains who are level 10 or higher.
- For more information, please visit the “Of Signs and Portents Blog” at: http://www.arcgames.com/en/games/star-trek-online/news/detail/10359283-featured-episode%3A-of-signs-and-portents
Tzenkethi Battlezone[]
- The Tzenkethi have set up operations in the Gon’cra system, at the far edges of explored space!
- Captains from all factions are tasked to go to the Gon’cra system and stop the Tzenkethi from harvesting raw material for new weaponry.
- The Tzenkethi Battlezone is set for level 60 captains from all factions and is accessible from the Alpha Quadrant.
- Completion of objectives in the Tzenkethi Battlezone will award new Lukari marks, used for advancing through the Lukari Restoration Initiative reputation.
- Additionally, participation awards expertise and dilithium.
- For more details, please visit the Tzenkethi Battlezone blog: http://www.arcgames.com/en/games/star-trek-online/news/detail/10343833-announcing-the-tzenkethi-battlezone
Space Queue - Gravity Kills[]
- The Tzenkethi are synthesizing exotic particles from distorted areas of space for their weaponry.
- Join the I.K.S. Kor and the U.S.S. Jupiter in assaulting the Tzenkethi processing stations near a hypermass.
- Gravity Kills is a new level 60 cross faction 5 captain PvE space queue with normal, advanced, and elite versions.
- For more information, please visit the Season 12 Queues blog at: http://www.arcgames.com/en/games/star-trek-online/news/detail/10343853-season-12-queues%3A-gravity-kills-and-the-tzenkethi-front
Space Queue - Tzenkethi Front[]
- The Tzenkethi have established a line of weapons platforms along the border and are slowly moving them forward leaving world after world sterilized in their wake.
- Defeat the Tzenkethi and retrieve their Protomatter bombs.
- Tzenkethi Front is a new level 60 cross faction 5 captain PvE space queue with normal, advanced, and elite versions.
- For more information, please visit the Season 12 Queues blog at: http://www.arcgames.com/en/games/star-trek-online/news/detail/10343853-season-12-queues%3A-gravity-kills-and-the-tzenkethi-front
Lukari Restoration Initiative Reputation[]
- This reputation represents the attempt to utilize Protomatter to undo damage done by the Tzenkethi.
- Use new Lukari Marks and Protomatter Microcontainers to progress through the reputation to earn new rewards based on Lukari technology.
- Lukari Marks can be earned in:
- Gravity Kills queue
- Tzenkethi Front queue
- Tzenkethi Battlezone
- Protomatter Microcontainers can be earned in:
- Tzenkethi Battlezone
- Advanced and Elite versions of Gravity Kills and Tzenkethi Front
- Lukari Marks can be earned in:
- For more details, please visit the Lukari Restoration Initiative Reputation blog at: http://www.arcgames.com/en/games/star-trek-online/news/detail/10358963-the-lukari-restoration-initiative-reputation
Kits and Modules Research School[]
- Captains now have the ability to craft Kit Modules, Kits, and other resources to assist them in ground-based missions.
- Use new Kits and Module specialist Duty Officers to craft these unique Kits and Modules.
- These new Duty officers can be found in the Delta Alliance Duty Officer Pack, Krenim Research Lab, K-13 Fleet Holding, and some Duty Officer packs from lock boxes.
- With the addition of the Kits and Modules Research School, Dynamic Kits and Kit Modules can no longer be upgraded via Ground Tech Upgrades.
- Universal as well as Kits and Modules Tech Upgrades may be used to upgrade these dynamic items.
- For more details, please visit the Kits and Modules Research School blog at: http://www.arcgames.com/en/games/star-trek-online/news/detail/10355453-kits-and-modules-research-school
General[]
- The Alpha Quadrant map has been updated to include new sectors based around Tzenkethi space.
- Unlocked the Klingon knife for players as a uniform piece.
- Improved all of the female Klingon pauldrons to be in line with the male counterparts.
- Resolved lighting issues on numerous bridge maps.
- Resolved a few issues with ship separation powers.
- Now when the player has no shields equipped, the shield regeneration stat displays “No Shields”.
- Resolved an issue where ground shields could be treated as full when empty.
- Resolved an issue where faction specific icons were incorrect in some places throughout Fleet Holdings.
- Resolved an issue where the Ship Registry number of a newly commissioned ship would change to the ship which is in a ready state.
- Technophile Trait now has an icon.
Powers[]
- Powers
- All Ground Captain Powers now have a minimum recharge time below which they cannot be reduced. The unmodified cooldowns of these abilities have not changed.
- Cover Shield cannot be reduced below 30 seconds
- Orbital Strike cannot be reduced below 60 second
- Reroute Power to Shields cannot be reduced below 20 seconds
- Engineering Proficiency cannot be reduced below 150 seconds
- Support Drone cannot be reduced below 60 seconds
- Nanoprobe Infestation cannot be reduced below 90 seconds
- Dampening Field cannot be reduced below 60 seconds
- Neural Neutralizer cannot be reduced below 30 seconds
- Scientific Aptitude cannot be reduced below 150 seconds
- Tricoder Scan cannot be reduced below 10 seconds
- Fire on My Mark (ground) cannot be reduced below 30 seconds
- Security Escort cannot be reduced below 90 seconds
- Strike Team cannot be reduced below 150 seconds
- Target Optics cannot be reduced below 20 seconds
- Tactical Initiative (ground) cannot be reduced below 120 seconds
- Summoning Security Escorts now de-summons your previous security escorts
- Security Escorts do more damage, especially with their grenades, and run faster
- Tactical Initiative (ground) now lasts 30 seconds, but only affects your own kit modules.
- Tactical Initiative and Chroniton Jolt now indicate that they don’t affect each other.
- Tactical Initiative (ground) no longer puts you into combat on activation
- All Ground Captain Powers now have a minimum recharge time below which they cannot be reduced. The unmodified cooldowns of these abilities have not changed.
- Stealth Module has been re-designed
- Players can now attack when under the effect of stealth module after a period of initial time.
- Attacking will break the stealth aspect of the buff.
- Is now a duration based click ability with a 60 second cooldown, which will start when pressed
- Buff is now Bonus Damage when attacking from behind.
- Buff starts when the skill is activated but remains regardless of whether the stealth aspect of the buff is lost.
- Stealth aspect of Stealth Module no longer scales outside of Kit Module Rank.
- Strength of damage buff scales slightly with Kit Performance and Kit Mark.
- Duration is still improved by Stealth Module Armory Duty Officers.
- Overload Integrity Field can no longer trigger Expedient Repairs each time it heals an ally.
- Radiant Nanite Cloud no longer always shows a buff icon while slotted.
- Electro-Magnetic Pulse Probe is now always treated as a control ability.
- Kligat
- No longer always critically strikes
- The Range is now 20 meters
- The damage and cooldown have been reduced
- Photonic Overcharge
- Resolved an issue where re-activating Photonic Overcharge while it was active would provide no benefit.
- The damage Photonic Overcharge deals is now either 15% of the attack or 100 damage, whichever is lower.
- Photonic Overcharge’s Critical Severity buff is now 50% Critical Severity.
- Photonic Overcharge’s base duration is now 6 seconds, but more consistently scales with Kit Mark.
- Electrostatic Field’s reflection damage can no longer be scaled.
- Its DoT damage has been increased to compensate.
- Players can no longer be affected by multiple Medical Generators, Shield Generators, Force Field Domes, Protomatter Generator Drones, or Photonic Barrier Generators at the same time.
- Players can still be affected by one of each.
- Their descriptions have been updated.
- Command kits that previously affected an area near the player now instead affect the players team
- Resolved an issue where the Breen set powers were not available for use.
- Resolved an issue where Graviton Pulse Generator was not available for use.
- Fabrications can no longer buff or heal fabrications.
- Paradox Bomb now deals less damage at all ranks.
- Summoning Security Teams now de-summons previously summoned security teams.
- Security Escorts do more damage, especially with their grenades, and run faster.
- Resolved an issue where the Engineering Ultimate could be used while cloaked.
- Resolved an issue where the [CtrlX] mod from secondary deflectors could provide an excessive benefit.
- Resolved an issue where Distributed Targeting was not working consistently with torpedoes.
- Concussive Tachyon Emission now drains targets’ shields instead taking their shields offline and dealing kinetic damage.
- The Motion Accelerator Kit Module base duration has been buffed but is now fixed.
- Bonus Physical damage is now specific to Melee Physical attacks.
- Resolved an issue where the 23rd Century Medical tricorder was not available for use after upgrading.
- Resolved an issue where hull regeneration rate would fluctuate excessively when entering or leaving combat.
- The [Pow] mod on Impulse Engines now has a clearer description.
- The following Bridge Officer Powers now have clearer descriptions:
- Tractor Beam Repulsors
- Attack Pattern Delta
- Jam Sensors
- Photonic Shockwave
- Tyken’s Rift
- Photonic Shockwave
- Extend Shields
- Gravity Well
- Feedback Pulse
- Resolved an issue which was causing the damage of Aftershock Tyken’s Rifts and Gravity Wells to be less than intended.
- Resolved an issue where the description of the Duty Officer which provides a chance to create additional Gravity Wells was not consistent in referring to “Gravity Wells”.
- Resolved an issue on the “Enhanced Indoctrination Nanite Dispersal System” console, which was causing it to grant +0.06 Aux Power and +300% Turn Rate.
- It now correctly grants +3 Aux Power and +15% Turn Rate
- Deadly Intent now scales its duration less with your Kit Performance
- The delay with Deadly Intent resetting your Secondary Fire has been increased slightly.
- Ground Shields
- Resolved an issue where Damage to Temporary Hitpoints and Shield Drains would not stop ground shield regeneration
- Resolved an issue where your ground shields would not regenerate consistently after you stopped taking damage.
- The description of ground shield regeneration is now more accurate as to the delay
- Resolved an issue where Invasive Control Programming could be triggered more than once per 30 seconds in some cases.
- Invasive Control Programming now shows up on the tooltips of powers that it affects.
- The Gravimetric Photon Torpedo Launcher and Particle Emission Plasma Torpedo Launcher now more accurately describe their special effects on their tooltips, especially under the various firing modes.
- Resolved an issue where the duration of Gravimetric Rifts from High-Yield Gravimetric Photon Torpedoes was not scaling properly with your control expertise.
- Resolved an issue where Thoron-Infused Polaron Single Cannons were dealing less damage than intended during Surgical Strikes 3.
- Resolved an issue where some physical buffs that were intended to be melee specific were affecting some non melee sources of physical damage.
- Resolved an issue where some Disruptor Turrets were doing less damage than intended during Surgical Strikes 3.
- Causal Entanglement’s debuff values have been significantly decreased.
- Resolved an issue where Biotech Siphon could heal the user from non-melee damage.
- Its tooltip has been updated to be clearer.
- Armor Procs that give the player Critical Hit Chance or Severity no longer attempt to scale with the player’s Armor stat.
- Secondary Deflectors
- Updated the description of Deteriorating Secondary Deflectors
- Updated the description of Inhibiting Secondary Deflectors
- Resolved an issue where the damage caused by Inhibiting Secondary Deflectors were not scaling properly with the player’s damage buffs.
- Most Engineering and Science kit modules have shorter cooldowns
- Engineering fabrications have had their hitpoints and shields increased
- Engineering Mortars now shoot faster and have more accurate descriptions on them
- Engineering Turrets and Drones deal increased damage
- Ground mines now arm in 4 seconds, from 5, and have a more accurate description
- Cold Fusion Flash
- Base duration has been increased, but no longer scales with Kit Performance (the damage still does)
- Hold is now half duration vs players
- Damage is now treated as a DoT
- Transphasic Bombs now have a better description
- The duration of Hyperonic and Neutronic Radiation no longer scales with Kit Performance (the damage still does)
- Hyperonic and Neutronic Radiation’s damage has been significantly increased
- Seismic Agitation now deals more damage
- Endothermic Induction only lasts 15 seconds, but has had its initial damage increased and the “Hazard” damage has been significantly increased
- The damage of Anti-Time Entanglement Field has been significantly increased
- Pistols do more damage
- Fixed an issue that caused some of the effects of the Subspace Rift kit module to be unresistable
- Resolved an issue that allowed several engineering fabrications to be knocked or pulled.
- Nanomolecular Architect
- Resolved an issue where the resistance this trait provided to your fabrications would be increased by your damage buffs
- The resistance buff has been increased to 25
- The regeneration buff has been increased to 200%/minute
- Reroute Power to Shields (ground) now heals more and grants a significant amount of Bonus Shield Drain Resistance for the duration.
- Resolved an issue where the 23c Torpedo Spread 2 and 3 had excessively long cooldowns.
- Resolved an issue where the Harghpeng Adaptation proc on some Shields described itself as Phaser Resistance when mousing over the buff icon.
- Resolved a typo in the Polaron Adaption proc on some shields when mousing over the buff icon.
- Resolved a typo in Fluidic Cocoon’s description.
- Resolved a typo in Resonant Tachyon Stream IV’s description.
- Updated the short description of Battle Strategies to be more accurate to the kit’s functionality.
- Resolved a typo in the Heavy Phaser Assault Platform console’s description
- Resolved an issue where Graviton Spike would not trigger if the shot killed the target.
- Go Down Fighting now has auto-queue expressions of when at or below 50%, 25%, or 10% hitpoints.
Content[]
- Tangled Webs - Resolved an issue where the “Activate your EV Suit” objective did not resolve when the EV suit was activated.
- The Duty Officer rewards from “A Fistful of Gorn” and “A New Warfare” now open into either the unique Duty Officer or a Duty Officer of up to Very Rare quality if the player already owns the respective unique Duty Officer.
Known Issues[]
- Occasionally, a crash related to the camera system is occurring.
- The planet in Battle of Caleb IV is green from space.
- Console - Universal - Singularity Stabilizer and Antiproton Sweep do not appear in the radial menu for use.
- The Lukari Weapon proc can heal enemies when the player is confused.
- The Temporal Agent event is still running and displays an incorrect date range.