Release notes/20170427

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General[edit | edit source]

  • Player Potential System has been turned on for PvE Queues.
  • Core Assault
    • Failing on Elite now grants a Competitive Wargame Elite Mark instead of a Temporal one.
    • Enemies in the boss room now de-spawn when the queue is over.
    • Added a safer respawn area for players in the boss room.
  • All Kobali Adventure Zone missions can be played and replayed.
  • Resolved an issue where “Survivor” could not be played.
  • Binary Circuit - Resolved an issue where sometimes in the last room, enemies could spawn inside walls.
  • Miradorn Starship now has an additional Science Console slot.
    • This will be applied to all future and currently owned versions of this ship.
  • Resolved an issue where Temporal Operative and Command ground powers could not be slotted as default Bridge Officer powers.
  • Fleet based PVE queues are available and now load Fleet assets on the maps.
  • Ground PvP queues are once again available.

Known Issues[edit | edit source]

  • Foundry functions will be temporarily unavailable.
  • Survivor - Some of the FX for the anomalies encountered on the first part of the ground map aren’t displaying properly.
  • The new queue “Twin Tribulations” will not be available at the launch of Escalation.
    • We are making updates based on player feedback from its recent launch on Tribble.
  • The Kobali Adventure Zone
    • Progress on the Acts can be lost if the wrapper mission is dropped.
    • Map incorrectly labels the level range of the zones.
  • The whistle sound for a when a queue match is ready plays twice.
  • When the player opens the new PvE queue UI for only the first time, the categories will be out of order.
    • Close the window and reopen to resolve this.