Consoles-only content ahead. The following article or section describes content only available on XBOX One and PlayStation 4. |
New Features[]
New Featured Episode: Scylla and Charybdis[]
- The new Featured Episode “Scylla and Charybdis” has been added to the Featured Episode tab in the journal.
- Travel to the Alpha Quadrant and await a hail from command to take the offensive against the Tzenkethi!
- This episode is available for level 10 Captains and above.
- For more information, please visit the “Scylla and Charybdis” blog at: https://www.arcgames.com/en/games/xbox/star-trek-online/news/detail/10816594
Re-Engineering[]
- Re-Engineering gives the ability for players to re-roll some mods in order to craft and modify certain pieces of Equipment to greater satisfaction.
- A new resource has been added to the game to make this system work: Salvage.
- Salvage is rewarded to Captains from salvaging equipment obtained from loot drops.
- Salvaging a piece of equipment will destroy it and reward an amount of Salvage based on the equipment’s Mark and Quality.
- Salvage cannot be traded between characters.
- The amount of Salvage the captain possesses may be viewed on the Assets tab of the inventory.
- The cost of Re-Engineering a piece of equipment will be dependent on how many available mods the player has chosen to unlock.
- The overall price to randomize increases with each mod that is unlocked, but the cost-per-mod goes down.
- This translates as a cost efficiency bonus, at the cost of additional randomization.
- The overall price to randomize increases with each mod that is unlocked, but the cost-per-mod goes down.
- For more details, please visit the Re-Engineering blog at: https://www.arcgames.com/en/games/playstation/star-trek-online/news/detail/10817144
General[]
- All Anniversary Ship Event Reputation Projects from past years have had their inputs updated to require 8th Anniversary Prize Vouchers.
- If a player still have ship projects from previous years slotted, you may participate in this year's event to complete those projects, or cancel them to make room for this year's project.
- Buyout packages may also be purchased using Lobi Crystals.
- Loadouts:
- The player will now be able to see which loadout was saved or loaded last.
- Reduced loadout save load times to 5 seconds.
- Weapons and Bridge Officer Powers no longer automatically slot onto a player’s power tray.
- Resolved an issue where players could not use item quick equip from other ships and the bank when in the Suliban or Freighter ship interiors.
- Added system traffic to the Risa System including Risian Luxury Cruisers and Risian Corvettes.
- Resolved a typo in the reward scoreboard for the Undine Planetkiller in the Dyson Sphere Voth Space Battlezone.
Content[]
- The Episode “Beyond the Nexus” has been moved to the New Frontiers arc before “Melting Pot” for Federation and Federation Aligned Romulan Captains.
- Fleet Colony Holding:
- Fleet Colony: Attaining Tier 5 in the Main Colony Track now grants all members of a Fleet access to the Lukari Dranuur Scout Ship [T6].
- For more information, please see our blog: https://www.arcgames.com/en/games/star-trek-online/news/detail/10779924
- Resolved an issue where logging out then back in near the mine would place the player outside the playable area.
- Non-Fleet Members can no longer start the Lukari Fleet Invasion.
- Fleet Colony: Attaining Tier 5 in the Main Colony Track now grants all members of a Fleet access to the Lukari Dranuur Scout Ship [T6].
- K-13 fleet holding:
- Added special duty officer assignment to K-13 station, to survey the Draconis system for useful minerals.
- Success awards energy credits and dilithium ore; critical success also awards K-13 fleet provisions.
- The lieutenant handling these assignments is outside of the office in the main central area.
- Assignments become available immediately upon reaching Tier 1 in the full K-13 holding
- Added special duty officer assignment to K-13 station, to survey the Draconis system for useful minerals.
- Resolved an issue which caused inconsistent countdown timers to appear for PvE queues in certain circumstances.
Systems[]
- Fleet Colony Items:
- Amount of Shield Healing from Elite Fleet Phaser space weapons increased to ~300% previous value
- Amount of Shield and Hull Healing from Elite Colony space weapons has been completely rescaled.
- Values previously present were the result of a bug caused by incorrect mathematical scaling.
- All Elite Fleet Phaser and Elite Colony Space weapons now correctly proc once per cycle, instead of per shot.
- Added a missing damage buff to Elite Colony space weapons
- Included with special proc, since it replaces a [MOD] that would otherwise be present.
- Resolved an issue that caused the EWS and EAS modifiers to indicate they had a 1% chance to proc instead of 2%.
- This is a display change only
- Resolved an issue that caused the EWS and EAS modifiers to indicate they gave +10 power instead of +15.
- This is a display change only.
- Increased the duration of the procs from the EWS and EAS modifiers to 10 seconds from 5 seconds.
- Resolved an issue that would cause EWS, WAS, and CON modifiers to proc at about 20% of the intended rate.
- Increased the chance of the CON proc to 2% for consistency with the EWS and WAS procs.
- Resolved an issue that caused the EAS modifier to grant a boost to Weapon power instead of Auxiliary Power.
- Set emission-seeking torpedoes to be invalid targets for AoE attacks such as Fire at Will and Torpedo Spread since they can't be shot down anyway.
- Collective Static Grenade: Bridge Officers should now only use these grenades against Borg.
- Message when thrown by a Bridge Officer should now read "Static grenade out!”
- Resolved an issue that would allow the [DoT3] weapon modifier to kill friendly personnel in some cases.
- The Duty Officer that used to boost Hull Regeneration out of Combat now always boosts Hull Regeneration.
- In addition, the amount of Hull Regeneration provided has been significantly increased.
- Resolved an issue that caused Mental Discipline's recharge to be longer than indicated on its tooltip.
- Resolved an issue that prevented the Predictive Algorithms Starship Trait from activating off of Energy Weapons: Reroute Reserves to Weapons or Energy Weapons: Exceed Rated Limits.
- Resolved an issue where having a Vorgon Ryn’kodan Carrier commissioned would cause Tier 5 ships and some Tier 6 ships to gain double scaling from some skills.
- Resolved an issue that caused the Layered Defense Strategist Passive to make the player constantly immune to torpedo damage until hit by a kinetic torpedo.
- It now will correctly start its lockout upon being hit by any torpedo.
- Resolved an issue that would cause the Console - Universal - Heavy Particle Focuser Array to frequently fail to deal damage when activated at long ranges.
- Resolved an issue that would cause the Defensive Drone Guardians to display level up effects.
- Resolved an issue that prevented the Lukari Piezo-Electric Wrist Apparatus from being affected by the Pistol Training or Mental Acuity traits.
- Resolved an issue that caused the Equipment Diagnostics kit module to get worse as its mark increased.
- Resolved an issue that prevented a few sources of +Torpedo Damage to not affect Energy Torpedoes.
- The Temporal Fracture set bonus's hold only lasts half as long versus players
- Updated the Nausicaan Weaponry Augmentation Set Bonus's description to be more accurate.
- This is a tooltip change only.
- Resolved an issue where numerous carrier pets were labeled with the wrong quality.
- This is just a text change.
- All Experimental Weapons are free to upgrade to MK XII
- All Experimental Weapons on ships and in reclaim stores are now obtained at MK X
- They were previously obtained at MK XII
- This resolved the issue where a player could commission ships with Experimental Weapons Slots at level 40 and be unable to use an Experimental Weapon until level 45.
- Resolved an issue that could cause ground mines to detonate several times on the same target.
- Resolved an issue that prevented Causal Reversion from activating the Directed Energy Flux Starship Trait.
- The Particle Emission Plasma Torpedo can now obtain crafting-only modifiers when initially crafted.
- The TR-116B Rifle can now obtain crafting-only modifiers when initially crafted.
- Resolved an issue that caused the Starfleet, Romulan, and Klingon Experimental Environmental Suits (c. 2293) to slowly drain the player’s health over time.
- Resolved an issue that prevented Overwhelm Emitters from being consistently treated as a shield drain ability.
- The Introspection Personal Trait now only plays FX while in combat.
- The "Furiadon Fangs" have undergone a slight re-design.
- Stacks of "Momentum" now last for 25 seconds instead of 10 seconds.
- The secondary attack now consumes 2 "Momentum" stacks instead of 3.
- The tertiary attack now grants 5 "Momentum" stacks in addition to a heal if it's used to kill a foe.
- Tholian Captains' Web Mines now deal Radiation damage instead of Proton, and have had their base damage reduced to approximately 25% of previous values.
- Resolved an issue that caused some Wide Arc Dual Heavy Cannons to be obtained with the incorrect default modifiers.
- Existing items will not be changed, but cannot interact with Re-Engineering.
- Newly crafted Wide Arc Dual Heavy Cannons will correctly have the [Acc] [Arc] [Dmg] modifiers when obtained at Very Rare quality and can interact with Re-Engineering.
- Resolved an issue that allowed the Experimental Flak Shot Artillery to target cloaked enemies.
- Updating Tractor Beam Mines to claim they tractor things and not chase things.
- Updated the Turtle Starship Trait's icon
- Resolved an issue where the Turtle Starship Trait would activate at full throttle.
- Gravitic Induction Platform is now Immune to Warp Core Breaches.
- Resolved an issue that allowed Emitter Synergy to activate twice on some abilities.
- Powerboards and Floaters can now be used from the player’s inventory.
- Resolved an issue that prevented the Staff of Landru and Soothing Pheromones kit modules from being treated as control kit modules in some cases.
- Resolved an issue that prevented Automated Adrenal Hypo from being treated as a heal.
- Resolved an issue where Expedient Care and Expedient Repairs are currently not functioning as expected.
- Resolved an issue that prevented the Going the Extra Mile Starship Trait from increasing the effectiveness of Bridge Officer or Captain * Shield Heals.
- Resolved an issue that prevented the Resolute or Fleet Resolute from activating Subspace Interception.
- Resolved an issue that could cause the Automated Aggression Starship Trait to activate multiple times from some bridge officer abilities.
- Concentrate Firepower's free high yield no longer takes precedence over any torpedo firing mode, and no longer prevents you from activating any torpedo firing mode while available to fire.
- Resolved an issue where the Kentari Missile Launcher's High Yield would not give the player the Concentrate Firepower buff.
- Resolved an issue that caused Concentrate Firepower to show an incorrect debuff duration.