- You may be looking for a list of craftable items with recipes.
Research and Development (R&D) is the crafting system of Star Trek Online. It uses R&D Materials to create R&D Components, both of which are in turn needed to craft various items, including "tech upgrade tokens" that can be used to improve already existing items. The R&D system unlocks for all players once they reach level 15.
Schools
There are currently seven R&D schools plus two special schools without levels. Each normal school has 20 levels and offers a range of items to fabricate. An increasing R&D level improves the chance that the crafting of a high quality item of that school is successful. In addition, each school has a 20 hour R&D project that provides the player with 6,000 crafting school XP.
- ↑ unlocked at R&D level 15; character needs to relog or change map for the trait to become available
Ingredients
If you have the R&D Materials on hand, you can fabricate a wide range of Components and equipment for you and your ship.
Materials
Materials are the basic ingredients for all R&D projects. They are rewarded by scanning nodes, Duty Officer assignments, most PvE queue missions, as well as Research and Development Packs.
Research and Development Materials | |||||
---|---|---|---|---|---|
Common | Uncommon | Rare | Very Rare | Ultra Rare | |
Minerals | |||||
Gases | |||||
Particle | |||||
Technology |
Components
Components are non-equippable items that are fabricated from materials. The solely serve as further ingredients for certain R&D projects.
Research and Development Components | ||||||||
---|---|---|---|---|---|---|---|---|
School | Common | Uncommon | Rare | Very Rare | ||||
Beams | ||||||||
Cannons | ||||||||
Engineering | ||||||||
Ground Weapons | ||||||||
Kits and Modules | ||||||||
Projectiles | ||||||||
Science | ||||||||
Shields |
R&D School Duty Officers (for level 15 items)
Krenim duty officers of Uncommon and better rarity can be obtained from a Fleet Research Lab of at least Tier 1. Krenim duty officers from the Research Lab each have an R&D School, but which one is random (this is still, by far, the easiest and most reliable way to obtain this type of DOff).
Name | R&D School | Specialization | Faction |
---|---|---|---|
[Gumarre] | Aegis | Research Lab Scientist | |
[Ririna Tenksi] | Beams | Energy Weapons Officer | |
[Baoscan] | Beams | Energy Weapons Officer | |
[Doptid] | Beams | Energy Weapons Officer | |
[Drolid] | Beams | Energy Weapons Officer | |
[Phemenne] | Beams | Systems Engineer | |
[Emarek] | Cannons | Energy Weapons Officer | |
[Sul Ivandi] | Cannons | Technician | |
[Derroti Ohnorso] | Cannons | Technician | |
[Doin] | Cannons | Energy Weapons Officer | |
[Numiu] | Cannons | Energy Weapons Officer | |
[Mizuab] | Cannons | Technician | |
[Hesla Zyhrill] | Engineering | Security Officer | |
[S'Ral] | Engineering | Security Officer | |
[Korgitta] | Engineering | Damage Control Engineer | |
[Seyituul] | Engineering | Damage Control Engineer | |
[Niabroi] | Engineering | Warp Core Engineer | |
[Zorin] | Engineering | Warp Core Engineer | |
[Moriah Allison Gardner] | Engineering | Warp Core Engineer | |
[Goyazig] | Engineering | Warp Theorist | |
[Tanin] | Engineering | Fabrication Engineer | |
[Paloxoa] | Engineering | Fabrication Engineer | |
[K'nen] | Engineering | Security Officer | |
[Q'stet] | Engineering | Technician | |
[Rilromma] | Engineering | Systems Engineer | |
[Phetixa] | Engineering | Research Lab Scientist | |
[Hinni] | Ground | Assault Squad Officer | |
[Zissiox] | Ground | Assault Squad Officer | |
[Soreb] | Ground | Assault Squad Officer | |
[Rruhoam] | Projectiles | Armory Officer | |
[T'vaas] | Projectiles | Projectile Weapons Officer | |
[Mycroft Bert Swanson] | Projectiles | Projectile Weapons Officer | |
[Kimo] | Projectiles | Fabrication Engineer | |
[Ametis] | Science | Matter-Antimatter Speciallist | |
[Cogiiesawi] | Science | Research Lab Scientist | |
[Noom] | Science | Research Lab Scientist | |
[Zursalla] | Science | Deflector Officer | |
[Molam Thyzra] | Science | Deflector Officer | |
[Amsoti] | Science | Matter Antimatter Specialist | |
[Tuwwirrma] | Shields | Shield Distribution Officer | |
[Ordo Bramehlo] | Shields | Shield Distribution Officer | |
[Mokimro] | Shields | Shield Distribution Officer | |
[Q'stat] | Shields | Research Lab Scientist | |
[Coadia] | Beams | Energy Weapons Officer | |
[Girnar] | Beams | Energy Weapons Officer | |
[Doimma] | Beams | Energy Weapons Officer | |
[Zuuwub] | Cannons | Technician | |
[Liunn] | Cannons | Technician | |
[Ainsuri] | Cannons | Technician | |
[Juniti] | Engineering | Systems Engineer | |
[Ssulhai] | Engineering | Security Officer | |
[Noronvo] | Engineering | Security Officer | |
[Revilae] | Engineering | Damage Control Engineer | |
[Desel] | Engineering | Warp Core Engineer | |
[Darret] | Engineering | Warp Core Engineer | |
[Murvein] | Engineering | Warp Theorist | |
[Kolrimm] | Engineering | Systems Engineer | |
[Zumamt] | Engineering | Research Lab Scientist | |
[Kuristalla] | Ground | Assault Squad Officer | |
[Kraang] | Ground | Assault Squad Officer | |
[Zuain] | Ground | Assault Squad Officer | |
[Shirrathra] | Projectiles | Armory Officer | |
[Blutoppo] | Projectiles | Armory Officer | |
[H'ssash] | Projectiles | Projectile Weapons Officer | |
[Magrio] | Projectiles | Projectile Weapons Officer | |
[Rommarol] | Projectiles | Fabrication Engineer | |
[Mrr'asho] | Science | Research Lab Scientist | |
[Rualla] | Science | Research Lab Scientist | |
[K'Murrti] | Science | Deflector Officer | |
[Ixmuat] | Science | Matter Antimatter Specialist | |
Kenasten | Science | Research Lab Scientist | |
[Kimdomma] | Shields | Shield Distribution Officer | |
[Silinas] | Shields | Shield Distribution Officer | |
[Q'zaz] | Shields | Research Lab Scientist |
Skill
The crafting system is skill based; you gain skill points by leveling a school. As your skill levels increase you gain access to more items and have a higher chance to create better items. Items such as one-use Catalysts can boost a player's final skill level, while higher quality Duty Officers have the same effect.
Level Curve
School Level | Crafting Skill | School XP Required | Amount for Next Level |
---|---|---|---|
Level 0 | 0 | 0 | 30 |
Level 1 | 10 | 30 | 230 |
Level 2 | 20 | 260 | 9740 |
Level 3 | 30 | 10,000 | 20000 |
Level 4 | 40 | 30,000 | 18000 |
Level 5 | 50 | 48,000 | 20400 |
Level 6 | 60 | 68,400 | 25200 |
Level 7 | 70 | 93,600 | 27000 |
Level 8 | 80 | 120,600 | 28800 |
Level 9 | 90 | 149,400 | 30600 |
Level 10 | 100 | 180,000 | 72000 |
Level 11 | 110 | 252,000 | 81000 |
Level 12 | 120 | 333,000 | 90000 |
Level 13 | 130 | 423,000 | 99000 |
Level 14 | 140 | 522,000 | 108000 |
Level 15 | 150 | 630,000 | 252000 |
Level 16 | 160 | 882,000 | 270000 |
Level 17 | 170 | 1,152,000 | 288000 |
Level 18 | 180 | 1,440,000 | 306000 |
Level 19 | 190 | 1,746,000 | 324000 |
Level 20 | 200 | 2,070,000 |
Skill Catalysts
There are certain items that allow you to increase your skill when crafting an item. This can affect the rarity of the crafting results's outcome.
Crafting Items
Items can be crafted by opening the Duty Officer interface and selecting the "R&D" tab. Selecting a school reveals a list of craftable components and items. Selecting an item allows players to configure the mark of the item and the variation (e.g. Energy type for weapons). Components required depend on the parameters of the item selected, with higher mark items requiring more components. Duty Officers of varying specialisations are also required to initiate a craft.
Each item has a difficulty rating, which varies based on the parameters selected. This is compared with the player's skill rating to return the odds of returning Common, Uncommon, Rare, Very Rare and for special items Ultra Rare items. Components have a chance of returning a critical, which triples the number of items created. Crafting skill can be boosted by using higher quality Duty Officers, or using consumable "Catalysts".
Items require time to craft, ranging from seconds to up to 20 hours. The crafting school XP generated by each project varies depending on the duration. Projects can be completed early for a cost in Dilithium.
Accolades
Notes
- Materials and components do not need to be in the player's inventory to be able to craft an item; items stored in the bank are also used seamlessly. This does NOT apply to the Account Bank.
- Each crafting school has several Accolades and Titles that are unlocked by progressing through different levels of that school.
- The current crafting system introduced with Season 9.5 is very different from its predecessor. Beginning with Season Three: Genesis, a system involving schematics was developed. These schematics could be researched with basic data samples and were required ingredients for almost all items. Schematics came in 20 types (however, [Schematic: Bat'leth] was exclusive to KDF and [Schematic: Lirpa] was exclusive to Federation), for various personal equipment, starship weapons, or starship components. In addition to the common data samples, there were ten rare anomalies called particle traces. These particle traces were used to craft very rare items.