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− | + | {{icon|Resonating Secondary Deflector||common}} |
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+ | {{/Info}}__NOTOC__ |
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− | {{infobox |
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+ | Resonating [[Secondary Deflector]]s cause [[Bridge officer and kit abilities#Space 3|Science Bridge Officer abilities]] that heal or buff to slightly increase shield damage resistance and improve [[Skill: Hull Restoration|hull healing effects]] on that target. |
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− | | rarity = common |
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+ | ==Passive Ability== |
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− | | type = |
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+ | Your Science Bridge Officer abilities that heal or buff slightly increase shield damage resistance and improve hull healing effects on that target. Affected abilities include: |
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− | | bind = Equip |
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+ | *{{abilityicon|Feedback Pulse|Federation|24px}} {{ability|Feedback Pulse}} |
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− | | who = |
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+ | *{{abilityicon|Hazard Emitters|Federation|24px}} {{ability|Hazard Emitters}} |
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− | | rank = |
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+ | *{{abilityicon|Mask Energy Signature|Federation|24px}} {{ability|Mask Energy Signature}} |
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− | |normalized= yes |
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+ | *{{abilityicon|Polarize Hull|Federation|24px}} {{ability|Polarize Hull}} |
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− | | head1 = <font color=#72D9E0>'''Resonating Secondary Deflector'''</font> |
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+ | *{{abilityicon|Science Team|Federation|24px}} {{ability|Science Team}} |
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− | | text1 = |
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+ | *{{abilityicon|Subspace Vortex|Federation|24px}} {{ability|Subspace Vortex}} |
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− | | head2 = |
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+ | *{{abilityicon|Transfer Shield Strength|Federation|24px}} {{ability|Transfer Shield Strength}} |
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− | | subhead2 = |
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+ | *{{abilityicon|Photonic Officer|Federation|24px}} {{ability|Photonic Officer}} |
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− | | text4 = Shield Hardness Buff |
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− | : Applies to: |
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− | : -{{ability|Hazard Emitters}} |
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− | : -{{ability|Mask Energy Signature}} |
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− | : -{{ability|Polarize Hull}} |
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− | : -{{ability|Science Team}} |
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− | : -{{ability|Transfer Shield Strength}} |
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− | : -{{ability|Photonic Officer}} |
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− | | cost = |
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− | | unit = EC |
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− | }} |
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+ | ==Gear Upgrade== |
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− | {{icon|Resonating Secondary Deflector||common|5={{PAGENAME}}}} |
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+ | The {{PAGENAME}} can be upgraded through the [[Gear Upgrade System]], and requires Tech Upgrade Kits from the [[Science School]], or Universal Tech Upgrades. |
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− | ===Game Description=== |
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+ | [[Category:Secondary Deflectors]] |
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− | The '''Resonating Secondary Deflector''' was designed to allow your starship to buff your shield hardness. |
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+ | [[Category:Starship equipment]] |
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− | |||
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Latest revision as of 08:10, 14 January 2021
- Applies to Science Bridge Officer abilities that heal or buff
- Increases the effectiveness of hull heals on target by 2% for 15 sec
- 2.5% Shield Resistance for 15 sec
Resonating Secondary Deflectors cause Science Bridge Officer abilities that heal or buff to slightly increase shield damage resistance and improve hull healing effects on that target.
Passive Ability[ | ]
Your Science Bridge Officer abilities that heal or buff slightly increase shield damage resistance and improve hull healing effects on that target. Affected abilities include:
- Feedback Pulse
- Hazard Emitters
- Mask Energy Signature
- Polarize Hull
- Science Team
- Subspace Vortex
- Transfer Shield Strength
- Photonic Officer
Gear Upgrade[ | ]
The Resonating Secondary Deflector can be upgraded through the Gear Upgrade System, and requires Tech Upgrade Kits from the Science School, or Universal Tech Upgrades.
Secondary Deflector modifiers[]
Like standard Deflectors, Uncommon, Rare, Ultra Rare, and Epic Secondary Deflectors gain additional modifiers, however these items also gain a single special enhancement at Very Rare rarity. All Epic Secondary Deflectors have [EPG/ShdHeal] as their default fifth modifier, though this can be re-engineered into a different modifier. The amount the skill is boosted at a given Mk level seems to be about 14/15, or halfway between what a primary deflector gets innately, and what it gets from a mod. It is possible for a Secondary Deflector to have the same modifier more than once, up to a max of 3 times (at Uncommon, Rare, and Ultra Rare). The following is a list of possible Secondary Deflector modifiers:
Standard | |||
---|---|---|---|
Modifier | Effect | Modifier | Effect |
[CtrlX] | +X Starship Control Expertise | [DrainX] | +X Starship Drain Expertise |
[ShdHeal] | +X Starship Shield Restoration | [EPG] | +X Starship Exotic Particle Generator |
[HullCap] | +X Starship Hull Capacity | [ShCap] | +X Starship Shield Capacity |
Very Rare | |||
[SA -Def] | Sensor Analysis (-Defense): The enemy target of your Sensor Analysis ability will also receive a Defense debuff that increases in effectiveness the longer you have the target under the effect of that ability. The debuff is -2% per stack, up to a maximum of -12% at six stacks. | ||
[SA +Heal] | Sensor Analysis (+Heal): Improves the healing buff of Sensor Analysis when used on a friendly target by 20%. | ||
[SA +Dmg] | Sensor Analysis (+Damage): Improves the damage buff of Sensor Analysis when used on an enemy target by 20%. | ||
[+Chance] | Precision Sub-System Targeting: Improves the chance for Subsystem Targeting abilities to knock a subsystem offline by 25%. | ||
[-Recharge] | Accelerated Sub-System Targeting: Reduces the recharge time of Subsystem Targeting abilities by 25%. | ||
Fleet Strategic Secondary Deflectors | Fleet Colony World Secondary Deflectors | ||
[Acc] | +Z Accuracy Rating | [HullCap] [1] | +Z Starship Hull Capacity |
[Def] | +Z Defense Rating | [ShCap] [1] | +Z Starship Shield Capacity |
[EnDmg] | +Z% Energy Weapon Damage | [ProjDmg] | +Z% Projectile Weapon Damage |
Epic Secondary Deflectors 14 options: two of the six standard modifiers combined. | |||
[EPG/ShdHeal] Default |
+Y Starship Exotic Particle Generator +Y Starship Shield Restoration |
[EPG/HullCap] | +Y Starship Exotic Particle Generator +Y Starship Hull Capacity |
[CtrlX/EPG] | +Y Starship Control Expertise +Y Starship Exotic Particle Generator |
[ShCap/EPG] | +Y Starship Shield Capacity +Y Starship Exotic Particle Generator |
[CtrlX/DrainX] | +Y Starship Control Expertise +Y Starship Drain Expertise |
[ShCap/DrainX] | +Y Starship Shield Capacity +Y Starship Drain Expertise |
[CtrlX/ShdHeal] | +Y Starship Control Expertise +Y Starship Shield Restoration |
[ShCap/ShdHeal] | +Y Starship Shield Capacity +Y Starship Shield Restoration |
[CtrlX/HullCap] | +Y Starship Control Expertise +Y Starship Hull Capacity |
[ShCap/HullCap] | +Y Starship Shield Capacity +Y Starship Hull Capacity |
[HullCap/ShCap] | +Y Starship Shield Capacity +Y Starship Hull Capacity |
[HullCap/ShdHeal] | +Y Starship Hull Capacity +Y Starship Shield Restoration |
[ShdHeal/DrainX] | +Y Starship Shield Restoration +Y Starship Drain Expertise |
[HullCap/DrainX] | +Y Starship Hull Capacity +Y Starship Drain Expertise |
Mark level of item | X [2] | Y [3] | Z [4] |
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Mk I | 2.8 | 1.9 | |
Mk II | 3.8 | 2.5 | |
Mk III | 4.7 | 3.1 | |
Mk IV | 5.6 | 3.8 | |
Mk V | 6.6 | 4.4 | |
Mk VI | 7.5 | 5 | |
Mk VII | 8.4 | 5.6 | |
Mk VIII | 9.4 | 6.3 | |
Mk IX | 10.3 | 6.9 | |
Mk X | 11.2 | 7.5 | |
Mk XI | 12.2 | 8.1 | |
Mk XII | 13.1 | 8.8 | 5.3 |
Mk XIII | 14.1 | 9.4 | 5.6 |
Mk XIV | 15 | 10 | 6 |
Mk XV | 15.9 | 10.6 | 6.4 |
- ↑ 1.0 1.1 The [HullCap] and [ShCap] mods found on the Fleet Colony World secondary deflectors give less skill than the normal modifiers, despite having the same name. Thus, a Colony World secondary deflector with "[HullCap]x2" will give X+Z Starship Hull Capacity.
- ↑ X = (Mk + 2) * 0.9375
Values in-game are shown rounded to the nearest tenth. - ↑ Y = (Mk + 2) * 0.625 = 2/3X
Values in-game are shown rounded to the nearest tenth. - ↑ Z ≈ (Mk + 2) * 0.375
Not enough data points to be exactly certain.