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:As for the granular texture on top, that could go. I was originally planning on having random numbers up there like in the LCARS-style loading screen in-game, but ending up deciding against it, so there's no longer any need to contrast with a foreground element up there. <font color="#999999">&mdash;</font> [[User:Eyes|<small>'''Eyes'''</small>]] [[Image:User-Eyes-Sig.png|link=User talk:Eyes]] 10:25, 2 July 2012 (UTC)
 
:As for the granular texture on top, that could go. I was originally planning on having random numbers up there like in the LCARS-style loading screen in-game, but ending up deciding against it, so there's no longer any need to contrast with a foreground element up there. <font color="#999999">&mdash;</font> [[User:Eyes|<small>'''Eyes'''</small>]] [[Image:User-Eyes-Sig.png|link=User talk:Eyes]] 10:25, 2 July 2012 (UTC)
   
Personally I prefer the current skins, which closely mimic the STO in-game interface. [[User:MikeWard1701|MikeWard1701]] 12:15, 3 July 2012 (UTC)
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Personally I prefer the current skins, which closely mimic the STO in-game interface. [[User:MikeWard1701|MikeWard1701]] 12:15, 3 July 2012 (UTC)
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I love the vector skin better than the current skins. They feel much more modern and trekkish, and as said before, they have more of a LCARS feel to them. I recommend making the switch-over.
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[[User:awesomesocks42|awesomesocks42]] 23:13, 6 July 2012 (UTC)
   
 
== Colors ==
 
== Colors ==

Revision as of 22:14, 6 July 2012


I've already mentioned this elsewhere but I love it. It's more unified and even more of a LCARs feel than the current skin. I'm all for implementation of it. The fact that it will resolve many technical issues is gravy from my perspective. Judging from the preview pages, I'm not sure if my current screen is wide enough, but oh well. I vote in favor of the Vector skin in any event. Rayfire 12:45, 1 July 2012 (UTC)

Vector is a variable-width skin. It adjusts to the width available within a certain minimum. (You need at least enough room for the sidebar, the left and right margins, and something reasonable left over for the articles, which is the part that adjusts.) Eyes User-Eyes-Sig 13:03, 1 July 2012 (UTC)
Well in that case I really have no complaints. And my compliments to who made it. Rayfire 13:13, 1 July 2012 (UTC)

I don't have much of an opinion at this point. I assume the background will vary randomly? The demo picture of a blue California sky blends too much with the blue buttons. This was obviously a great deal of work for someone (Eyes I assume?) just to give it a thumbs down. It isn't the foreground I am even concerned about. At full resolution I notice a weird granular texture at the very top.

I never cared much for LCARS style to begin with, the yellow and orange is the worst. It is not only difficult on the eyes but I believe CBS has sued companies for even using it. Google was sent a notice to remove the android app "tricorder" from its site. But sometimes all you need to do is ask permission and some companies will respond giving you a fair use agreement. So if someone could generate another preview with a dark background or no background at all, I think it appears very functional.--Sanduku tupu 04:37, 2 July 2012 (UTC)

I chose two backgrounds to test the random background feature and to test article contrast (making sure the text remained readable on the semitransparent black, no matter how bright the background). That's why I picked a light and a dark background. I'm figuring we'll pick different ones for the live site (I don't care for the logos on that Starfleet Academy background anyway). I was hoping the community might contribute some backgrounds, in much the same way that MatthewM has been contributing random banners for our current skins.
And yes, this was mostly my work. Credit for the new logo goes to Zutty, though.
As for the granular texture on top, that could go. I was originally planning on having random numbers up there like in the LCARS-style loading screen in-game, but ending up deciding against it, so there's no longer any need to contrast with a foreground element up there. Eyes User-Eyes-Sig 10:25, 2 July 2012 (UTC)

Personally I prefer the current skins, which closely mimic the STO in-game interface. MikeWard1701 12:15, 3 July 2012 (UTC)

I love the vector skin better than the current skins. They feel much more modern and trekkish, and as said before, they have more of a LCARS feel to them. I recommend making the switch-over. awesomesocks42 23:13, 6 July 2012 (UTC)

Colors

The current version is definitely easier on the eyes. I would suggest darkening the blue a little bit more (like the current color scheme/the in-game interface). I have the feeling the menu pops out way too much currently, distracting very much from the main content. --Backyardserenade 13:23, 2 July 2012 (UTC)

I just saw the second demo, looks pretty good to me. Just as long at it is functional I have no problems. Just don't go cloning TOS displays, I don't know how you would do analog readouts anyways. That scope Spock used always gave me a headache. But seriously, the color scheme seems to flow well. --Sanduku tupu 13:49, 2 July 2012 (UTC)