Secondary Deflectors are a type of starship equipment which interact with Science Bridge Officer abilities. There are several types of Secondary Deflector, each with a different effect, which are detailed below.
Most ships do not have a secondary deflector slot. Science vessels which have both Sensor Analysis and Subsystem Targeting will have a secondary deflector slot.
Types of Secondary Deflectors[]
Standard Secondary Deflectors[]
Secondary Deflector | Effects | |
---|---|---|
[Deteriorating Secondary Deflector] | Enhances Debuff-focused science skills, applying moderate radiation damage over time to the target. | |
[Inhibiting Secondary Deflector] | Enhances Control-focused science skills, applying moderate radiation damage after a delay to the target. | |
[Resonating Secondary Deflector] | Enhances Support-focused science skills reducing damage to the target’s shields as well as improving the effectiveness of incoming heals for a short time. | |
[Solanae Secondary Deflector] | Enhances Debuff-focused science skills, improving the player's Shield and Power subsystems. |
The effect is triggered whenever a Science Bridge Officer ability is used. Engineering, Tactical and Specialization bridge officer abilities cannot proc the secondary deflector's effect, even if they have control, debuff or support effects, nor can any non-bridge officer ability. Of the 23 existing Science boff abilities as of this writing, most will proc the effect of one of the three types, except two[1]:
Deteriorating Debuff and Drain effects[2][3] |
Inhibiting Control effects[3] |
Resonating Support effects |
- ↑ The abilities Delayed Overload Cascade and Very Cold In Space do not currently proc any of these effects.
- ↑ These Debuff abilities also proc the effect of the [Solanae Secondary Deflector] and [Quantum Phase Resilient Shield Array].
- ↑ 3.0 3.1 These Control and Debuff/Drain abilities also proc the effect of the [Gamma Synergistic Resilient Shield Array], excluding Structural Analysis and Tyken's Rift. Delayed Overload Cascade also procs this effect, though Very Cold In Space does not.
Competition Secondary Deflectors[]
- Deteriorating:
+13.1 Starship Drain Expertise
- Inhibiting:
+13.1 Starship Control Expertise
- Resonating:
+13.1 Starship Shield Restoration
- Ultra Rare quality (all 3):
- If Target is a Foe: -7.5% outgoing damage per stack (6 max stacks)
Available from the Competitive Wargames reputation system after reaching Tier II, Competition Secondary Deflectors come in the same 3 types as the standard ones, but instead of one of the usual Very Rare modifiers, they have a passive boost to Sensor Analysis that lowers the (enemy) target's outgoing damage, as well as three standard modifiers' worth of stats at Very Rare quality, meaning they have one more than a standard secondary deflector. At Ultra Rare quality, they all receive a [CtrlX] mod.
Secondary Deflector | Effect | |
---|---|---|
Deteriorating Competition Secondary Deflector | Built-in modifiers: [DrainX]x2 [EPG] Deteriorating Secondary Deflector
| |
Inhibiting Competition Secondary Deflector | Built-in modifiers: [CtrlX] [DrainX] [EPG] Inhibiting Secondary Deflector
| |
Resonating Competition Secondary Deflector | Built-in modifiers: [DrainX] [EPG] [ShdHeal] Resonating Secondary Deflector
|
Getting your Competitive Wargames reputation to Tier VI will allow you to Claim Account Wide Reputation Gear Discount that reduces all but the Assessed Strategem cost by about half. Additionally, purchasing one Competition Secondary Deflector at the standard/account-discounted price will unlock a Competitive Wargames Secondary Deflectors Discount, allowing you to buy further ones at a reduced price, also about half. These two discounts stack:
Currency | Standard Price |
Account Discount |
Purchase Discount |
Both Discounts |
---|---|---|---|---|
Competitive Mark | 750 | 375 | 375 | 188 |
Assessed Stratagem | 5 | 5 | 3 | 3 |
Refined Dilithium | 32,000 | 16,250 | 16,250 | 8,125 |
Energy Credit | 40,000 | 20,000 | 20,000 | 10,000 |
Fleet Secondary Deflectors[]
- Main article: Fleet Secondary Deflectors
Available at the Fleet Research Lab and Fleet Colony World are Secondary Deflectors that also come in the three basic types, but with one of the standard modifiers replaced with a special modifier:
- Research Lab Strategic Secondary Deflectors boost either Accuracy, Defense or Energy Weapon Damage.
- Colony World Secondary Deflectors boost either Hull Capacity, Shield Capacity, or Projectile Weapon Damage.
They otherwise function the same as standard secondary deflectors and are available with the same modifier options. See the Fleet Secondary Deflectors for more information, including pricing and unlock requirements.
Gear Upgrade[]
The Secondary Deflector can be upgraded through the Gear Upgrade System, and requires Tech Upgrade Kits from the Science School, or Universal Tech Upgrades.
Secondary Deflector modifiers[]
Like standard Deflectors, Uncommon, Rare, Ultra Rare, and Epic Secondary Deflectors gain additional modifiers, however these items also gain a single special enhancement at Very Rare rarity. All Epic Secondary Deflectors have [EPG/ShdHeal] as their default fifth modifier, though this can be re-engineered into a different modifier. The amount the skill is boosted at a given Mk level seems to be about 14/15, or halfway between what a primary deflector gets innately, and what it gets from a mod. It is possible for a Secondary Deflector to have the same modifier more than once, up to a max of 3 times (at Uncommon, Rare, and Ultra Rare). The following is a list of possible Secondary Deflector modifiers:
Standard | |||
---|---|---|---|
Modifier | Effect | Modifier | Effect |
[CtrlX] | +X Starship Control Expertise | [DrainX] | +X Starship Drain Expertise |
[ShdHeal] | +X Starship Shield Restoration | [EPG] | +X Starship Exotic Particle Generator |
[HullCap] | +X Starship Hull Capacity | [ShCap] | +X Starship Shield Capacity |
Very Rare | |||
[SA -Def] | Sensor Analysis (-Defense): The enemy target of your Sensor Analysis ability will also receive a Defense debuff that increases in effectiveness the longer you have the target under the effect of that ability. The debuff is -2% per stack, up to a maximum of -12% at six stacks. | ||
[SA +Heal] | Sensor Analysis (+Heal): Improves the healing buff of Sensor Analysis when used on a friendly target by 20%. | ||
[SA +Dmg] | Sensor Analysis (+Damage): Improves the damage buff of Sensor Analysis when used on an enemy target by 20%. | ||
[+Chance] | Precision Sub-System Targeting: Improves the chance for Subsystem Targeting abilities to knock a subsystem offline by 25%. | ||
[-Recharge] | Accelerated Sub-System Targeting: Reduces the recharge time of Subsystem Targeting abilities by 25%. | ||
Fleet Strategic Secondary Deflectors | Fleet Colony World Secondary Deflectors | ||
[Acc] | +Z Accuracy Rating | [HullCap] [1] | +Z Starship Hull Capacity |
[Def] | +Z Defense Rating | [ShCap] [1] | +Z Starship Shield Capacity |
[EnDmg] | +Z% Energy Weapon Damage | [ProjDmg] | +Z% Projectile Weapon Damage |
Epic Secondary Deflectors 14 options: two of the six standard modifiers combined. | |||
[EPG/ShdHeal] Default |
+Y Starship Exotic Particle Generator +Y Starship Shield Restoration |
[EPG/HullCap] | +Y Starship Exotic Particle Generator +Y Starship Hull Capacity |
[CtrlX/EPG] | +Y Starship Control Expertise +Y Starship Exotic Particle Generator |
[ShCap/EPG] | +Y Starship Shield Capacity +Y Starship Exotic Particle Generator |
[CtrlX/DrainX] | +Y Starship Control Expertise +Y Starship Drain Expertise |
[ShCap/DrainX] | +Y Starship Shield Capacity +Y Starship Drain Expertise |
[CtrlX/ShdHeal] | +Y Starship Control Expertise +Y Starship Shield Restoration |
[ShCap/ShdHeal] | +Y Starship Shield Capacity +Y Starship Shield Restoration |
[CtrlX/HullCap] | +Y Starship Control Expertise +Y Starship Hull Capacity |
[ShCap/HullCap] | +Y Starship Shield Capacity +Y Starship Hull Capacity |
[HullCap/ShCap] | +Y Starship Shield Capacity +Y Starship Hull Capacity |
[HullCap/ShdHeal] | +Y Starship Hull Capacity +Y Starship Shield Restoration |
[ShdHeal/DrainX] | +Y Starship Shield Restoration +Y Starship Drain Expertise |
[HullCap/DrainX] | +Y Starship Hull Capacity +Y Starship Drain Expertise |
Mark level of item | X [2] | Y [3] | Z [4] |
---|---|---|---|
Mk I | 2.8 | 1.9 | |
Mk II | 3.8 | 2.5 | |
Mk III | 4.7 | 3.1 | |
Mk IV | 5.6 | 3.8 | |
Mk V | 6.6 | 4.4 | |
Mk VI | 7.5 | 5 | |
Mk VII | 8.4 | 5.6 | |
Mk VIII | 9.4 | 6.3 | |
Mk IX | 10.3 | 6.9 | |
Mk X | 11.2 | 7.5 | |
Mk XI | 12.2 | 8.1 | |
Mk XII | 13.1 | 8.8 | 5.3 |
Mk XIII | 14.1 | 9.4 | 5.6 |
Mk XIV | 15 | 10 | 6 |
Mk XV | 15.9 | 10.6 | 6.4 |
- ↑ 1.0 1.1 The [HullCap] and [ShCap] mods found on the Fleet Colony World secondary deflectors give less skill than the normal modifiers, despite having the same name. Thus, a Colony World secondary deflector with "[HullCap]x2" will give X+Z Starship Hull Capacity.
- ↑ X = (Mk + 2) * 0.9375
Values in-game are shown rounded to the nearest tenth. - ↑ Y = (Mk + 2) * 0.625 = 2/3X
Values in-game are shown rounded to the nearest tenth. - ↑ Z ≈ (Mk + 2) * 0.375
Not enough data points to be exactly certain.
Notes[]
- Secondary Deflectors can be crafted in the Science School of Research and Development. They can be upgraded using the Science Tech Upgrades or Universal Tech Upgrades. They will receive an additional modifier on successful quality improvement, which is random for standard secondary deflectors, but predetermined for special deflectors (noted above).
- EC Stores will sell basic Secondary Deflectors.
- Secondary Deflectors also have a chance to drop in loot when defeating enemies in space.
See Also[]
- Cryptic Secondary Deflectors blog
- [1] Write up on Deteriorating Secondary deflectors by u/Eph289 and u/tilorfire27