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Secondary Deflector
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[[File:USS Voyager.png|thumb|{{USS|Voyager}}, showcasing its Secondary Deflector]] '''{{PAGENAME}}s''' are a type of [[starship equipment]] which interact with Science Bridge Officer abilities. There are several types of Secondary Deflector, each with a different effect, which are detailed below. Most ships do not have a secondary deflector slot. Science vessels which have both {{ability|Sensor Analysis}} and {{ability|Subsystem Targeting}} will have a secondary deflector slot. <!--todo: a table of all ships with secondary deflector slots--> ==Types of Secondary Deflectors== ===Standard Secondary Deflectors=== {| class="wikitable sortable" |- ! !! Secondary Deflector !! class="unsortable" | Effects |- | {{iconlink|Deteriorating Secondary Deflector|45px}} || {{item|Deteriorating Secondary Deflector}} || Enhances Debuff-focused science skills, applying moderate radiation damage over time to the target. |- | {{iconlink|Inhibiting Secondary Deflector|45px}} || {{item|Inhibiting Secondary Deflector}} || Enhances Control-focused science skills, applying moderate radiation damage after a delay to the target. |- | {{iconlink|Resonating Secondary Deflector|45px}} || {{item|Resonating Secondary Deflector}} || Enhances Support-focused science skills reducing damage to the target’s shields as well as improving the effectiveness of incoming heals for a short time. |- | {{iconlink|Solanae Secondary Deflector|45px}} || {{item|Solanae Secondary Deflector||rare}} || Enhances Debuff-focused science skills, improving the player's Shield and Power subsystems. |} The effect is triggered whenever a [[Bridge officer and kit abilities#Space 3|Science Bridge Officer ability]] is used. Engineering, Tactical and [[Captain Specialization|Specialization]] bridge officer abilities cannot proc the secondary deflector's effect, even if they have control, debuff or support effects, nor can any non-bridge officer ability. Of the 23 existing Science boff abilities as of this writing, most will proc the effect of ''one'' of the three types, except two<ref name="inhibiting">The abilities {{ability|Delayed Overload Cascade}} and {{ability|Very Cold In Space}} do not currently proc any of these effects.</ref>: {| width="100%" | style="vertical-align:top" | '''Deteriorating'''<br>Debuff and [[Skill: Drain Expertise|Drain]] effects<ref name="deteriorating">These Debuff abilities also proc the effect of the {{item|Solanae Secondary Deflector||rare}} and {{item|Quantum Phase Resilient Shield Array||very rare}}.</ref><ref name="Gamma>These Control and Debuff/Drain abilities also proc the effect of the {{item|Gamma Synergistic Resilient Shield Array}}, excluding {{ability|Structural Analysis}} and {{ability|Tyken's Rift}}. {{ability|Delayed Overload Cascade}} also procs this effect, though {{ability|Very Cold In Space}} does not.</ref><br> *{{abilityicon|Charged Particle Burst|Federation|24px}} {{ability|Charged Particle Burst}} *{{abilityicon|Destabilizing Resonance Beam|Federation|24px}} {{ability|Destabilizing Resonance Beam}} [[File:Spattered icon.png|24px|link=Mission: Blood of Ancients]] *{{abilityicon|Energy Siphon|Federation|24px}} {{ability|Energy Siphon}} *{{abilityicon|Structural Analysis|Federation|24px}} {{ability|Structural Analysis}} {{LB}} *{{abilityicon|Tachyon Beam|Federation|24px}} {{ability|Tachyon Beam}} *{{abilityicon|Tyken's Rift|Federation|24px}} {{ability|Tyken's Rift}} *{{abilityicon|Viral Matrix|Federation|24px}} {{ability|Viral Matrix}} | style="vertical-align:top" | '''Inhibiting'''<br>[[Skill: Control Expertise|Control]] effects<ref name="Gamma" /><br> *{{abilityicon|Gravity Well|Federation|24px}} {{ability|Gravity Well}} *{{abilityicon|Jam Sensors|Federation|24px}} {{ability|Jam Sensors}} *{{abilityicon|Photonic Shock Wave|Federation|24px}} {{ability|Photonic Shock Wave}} *{{abilityicon|Scramble Sensors|Federation|24px}} {{ability|Scramble Sensors}} *{{abilityicon|Tractor Beam|Federation|24px}} {{ability|Tractor Beam}} *{{abilityicon|Tractor Beam Repulsors|Federation|24px}} {{ability|Tractor Beam Repulsors}} *{{abilityicon|Ionic Turbulence|Federation|24px}} {{ability|Ionic Turbulence}} *{{abilityicon|Electromagnetic Pulse Probe|Federation|24px}} {{ability|Electromagnetic Pulse Probe}} | style="vertical-align:top" | '''Resonating'''<br>Support effects<br> *{{abilityicon|Feedback Pulse|Federation|24px}} {{ability|Feedback Pulse}} *{{abilityicon|Hazard Emitters|Federation|24px}} {{ability|Hazard Emitters}} *{{abilityicon|Mask Energy Signature|Federation|24px}} {{ability|Mask Energy Signature}} *{{abilityicon|Photonic Officer|Federation|24px}} {{ability|Photonic Officer}} *{{abilityicon|Polarize Hull|Federation|24px}} {{ability|Polarize Hull}} *{{abilityicon|Science Team|Federation|24px}} {{ability|Science Team}} *{{abilityicon|Subspace Vortex|Federation|24px}} {{ability|Subspace Vortex}} {{LB}} *{{abilityicon|Transfer Shield Strength|Federation|24px}} {{ability|Transfer Shield Strength}} |}<references /> ===Competition Secondary Deflectors=== {{infobox | nocat = yes | name = Competition Secondary Deflectors (shared stats) | rarity = veryrare | type = Ship Secondary Deflector | bind = Pickup | acctbind = Character | unique = no | rank = Rear Admiral, Upper Half | normalized = yes | text1 = +13.1 {{skill|Starship Exotic Particle Generator}} | text2 = +13.1 {{skill|Starship Drain Expertise}} | text3 = <hr> :''Deteriorating'': +13.1 Starship Drain Expertise :''Inhibiting'': +13.1 {{skill|Starship Control Expertise}} :''Resonating'': +13.1 {{skill|Starship Shield Restoration}} :{{ultrarare|''Ultra Rare quality (all 3)''}}: +13.1 Starship Control Expertise | head4 = '''Sensor Analysis (''all 3'')''' | text4 = * If Target is a Foe: <span style="color:red">-7.5% outgoing damage per stack (6 max stacks)</span> }} Available from the [[Reputation: Competitive Wargames|Competitive Wargames reputation system]] after reaching Tier II, Competition Secondary Deflectors come in the same 3 types as the standard ones, but instead of one of the usual {{very rare}} modifiers, they have a passive boost to {{ability|Sensor Analysis}} that lowers the (enemy) target's outgoing damage, as well as three standard modifiers' worth of stats at {{very rare}} quality, meaning they have one more than a standard secondary deflector. At {{ultrarare}} quality, they all receive a [CtrlX] mod. {| class="wikitable sortable" |- ! !! Secondary Deflector !! class="unsortable" | Effect |- | {{iconlink|Deteriorating Competition Secondary Deflector|45px}} || {{veryrare|[[Deteriorating Competition Secondary Deflector]]}} || ''Built-in modifiers: [DrainX]x2 [EPG]''<br>'''Deteriorating Secondary Deflector''' :Radiation DoT to target of Science Boff Debuff abilities :To affected targets: Deals 972.3 Radiation Damage '''(50% Shield Penetration)''' every second for 10 sec |- | {{iconlink|Inhibiting Competition Secondary Deflector|45px}} || {{veryrare|[[Inhibiting Competition Secondary Deflector]]}} || ''Built-in modifiers: [CtrlX] [DrainX] [EPG]''<br>'''Inhibiting Secondary Deflector''' :Delayed Radiation Damage to target of Science Boff Control abilities :To affected targets: After 4 seconds, Deals 2032.9 Radiation Damage '''(50% Shield Penetration)''' |- | {{iconlink|Resonating Competition Secondary Deflector|45px}} || {{veryrare|[[Resonating Competition Secondary Deflector]]}} || ''Built-in modifiers: [DrainX] [EPG] [ShdHeal]''<br>'''Resonating Secondary Deflector''' :Shield Hardening Buff :Applies to Science Bridge Officer abilities that heal or buff ::Increases the effectiveness of hull heals on target by 2% for 15 sec ::2.5% Shield Resistance for 15 sec |} Getting your Competitive Wargames reputation to Tier VI will allow you to '''Claim Account Wide Reputation Gear Discount''' that reduces all but the Assessed Strategem cost by about half. Additionally, purchasing one Competition Secondary Deflector at the standard/account-discounted price will unlock a '''Competitive Wargames Secondary Deflectors Discount''', allowing you to buy further ones at a reduced price, also about half. These two discounts stack: {| class="wikitable" style="text-align:center;" |- ! Currency !! Standard<br>Price !! Account<br>Discount || Purchase<br>Discount || Both<br>Discounts |- | style="text-align: left;" | {{mark|Competitive|x24px}} [[Competitive Mark]] || 750 || 375 || 375 || 188 |- | style="text-align: left;" | [[File:Assessed Stratagem icon.png|x24px]] [[Assessed Stratagem]] || 5 || 5 || 3 || 3 |- | style="text-align: left;" | [[File:Refined dilithium icon.png|x24px]] [[Dilithium|Refined Dilithium]] || 32,000 || 16,250 || 16,250 || 8,125 |- | style="text-align: left;" | [[File:Energy credit icon.png|x24px]] [[Energy Credit]] || 40,000 || 20,000 || 20,000 || 10,000 |} ===Fleet Secondary Deflectors=== :''Main article: [[Fleet Secondary Deflectors]]'' Available at the [[Fleet Research Lab]] and [[Fleet Colony World]] are Secondary Deflectors that also come in the three basic types, but with one of the standard modifiers replaced with a special modifier: * Research Lab Strategic Secondary Deflectors boost either Accuracy, Defense or Energy Weapon Damage. * Colony World Secondary Deflectors boost either Hull Capacity, Shield Capacity, or Projectile Weapon Damage. They otherwise function the same as standard secondary deflectors and are available with the same modifier options. See the [[Fleet Secondary Deflectors]] for more information, including pricing and unlock requirements. ==Gear Upgrade== The {{PAGENAME}} can be upgraded through the [[Gear Upgrade System]], and requires Tech Upgrade Kits from the [[Science School]], or Universal Tech Upgrades. {{Modifiers/Secondary Deflector}} ==Notes== * Secondary Deflectors can be crafted in the [[Science School|Science School]] of Research and Development. They can be upgraded using the [[Science School|Science Tech Upgrades]] or [[Gear Upgrade System#Tech Upgrade Kits|Universal Tech Upgrades]]. They will receive an additional [[modifier]] on successful quality improvement, which is random for standard secondary deflectors, but predetermined for special deflectors (noted above). * EC Stores will sell basic Secondary Deflectors. * Secondary Deflectors also have a chance to drop in loot when defeating enemies in space. ==See Also== * [http://www.arcgames.com/en/games/star-trek-online/news/detail/9062633-secondary-deflectors Cryptic Secondary Deflectors blog] * [https://www.reddit.com/r/stobuilds/comments/c6ngnf/revisiting_exotics_part_1_deteriorating_secondary/] Write up on Deteriorating Secondary deflectors by u/Eph289 and u/tilorfire27 {{ship component nav}} [[Category:Ship Secondary Deflectors|*]] [[Category:Starship equipment]]
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