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Other than the bridge itself, the '''interior of the player's ship''' may be [[Visit_the_Bridge|visited]] to a very limited extent, and customized to a very limited extent. The player may invite other players onto the bridge of his vessel, and from the bridge the owner of the vessel and any other players he chooses to invite aboard may proceed to access the other interior spaces of the ship via the turbolift.
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The interior of the player's ship may be visited, always starting with [[Visit_the_Bridge|the ship's bridge]], but other parts of the ship can be visited. The player may invite other players onto their ship's bridge, and from the bridge the player - and any other invited players - may proceed to access other interior spaces of the ship via the turbolift.
[[Image:Captains Cabin From Desk.jpg|thumb|Your ship has an interior, and you can walk around in it.]]
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[[Image:Captains Cabin From Desk.jpg|thumb|A view of a ship's Captain's Cabin.]]
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In major space docks ([[Earth Space Dock]] and [[Deep Space 9|Deep Space Nine]] for example), from the same NPC that customizes the ship's exterior, the player can customize the interior as well as the size of the interiors themselves (Medium is default), and a change-in-layout is free. The player is free to choose any interior that's available for their ships, so long as it belongs to their factions, including special interiors unlocked from certain ships. It should be noted that the size options do not generally affect the size/layout of the rooms themselves; only how much distance between rooms there is.
Barring the extremely limited customization options available to the player, all ship interiors are identical save for a few randomly-selected plants and fixtures. Every vessel in Starfleet, from a tiny Defiant to the huge Galaxy-X dreadnought and the majestic Star Cruisers, will have the same interior furnishings, which can be immersion-breaking considering that the engine room of a Sovereign-class starship wouldn't really fit in a Defiant-class Escort.
 
 
The customization options which are open to the player for modifying the ship's interior are simple: in major space docks ([[Earth Space Dock]] and [[Deep Space 9|Deep Space Nine]] for example,) from the same NPC and menu selection that one chooses to modify one's bridge, one may also choose to modify the ship's layout, choosing from your selection of Small, Medium and Large, of which the default is medium, and a change in layout is free. The layouts only affect the amount and lay-out of the corridors in the Crew Decks and Engineering, they do not "shrink" the rooms or alter the rooms which get tacked-on in any way; in effect, the only difference is how much distance one has to travel to get from room to room.
 
   
 
==Command Deck==
 
==Command Deck==
The Command Deck is typically Deck 1 on a starship. It is from the main location on the Command Deck, the [[Bridge]], that the captains direct their vessels and command their crew. There is, however, one other location of note on the command deck.
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The Command Deck is typically Deck 1 on a starship. It is from the main location on the Command Deck, the [[Bridge]], that the captains direct their vessels and command their crew.
   
 
===Ready Room===
 
===Ready Room===
The Captain's Ready Room is where the captain of a starship waits until he is needed when he is on-shift but not needed on the bridge. It contains a desk for the captain to get work done on, a couch upon which the captain may rest, a few [[Trophy|trophies]] of past deeds or mementos to starships gone by - or the starship being flown - and is, generally speaking, the captain's business office. In the Star Trek canon, these Ready Rooms vary greatly by the captain's taste; some preferred to keep a pet such as a housecat, which would usually have a warm lounge for it, while others preferred a fish-tank or terrarium, while some might prefer works of art or mementos of home.
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The captain's Ready Room is where the captain of a starship waits until he is needed while on-shift, but not needed on the bridge. It contains a desk for the captain to get work done on, a couch upon which the captain may rest, a few [[Trophy|trophies]] of past deeds or mementos to starships gone by - generally speaking, it is the captain's business office.
 
In Star Trek Online, there are few models of Ready Room available from which are : the default, the TOS conference room, the Belfast model and the Voyager interior . The furnishings are largely fixed; while the pictures on the walls (which are in fact screenshots of Star Trek Online, and no they are not chosen from the player's own screenshots) and the exact type of plants may vary, the player will always have a picture on the wall and a plant in the same location. The player's desk and lounge area will always be the same, barring the player's own choice of wall trophies, which may be ship models or related to accolades the player has earned, and the player's fish-tank will always be the same.
 
   
The computer on the Captain's desk is the only part of the ship interior that serves a non-social function, allowing the player to access diplomatic and military [[Assignment|assignments]].
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The computer on the captain's desk allows the player to access diplomatic and military [[Assignment|assignments]].
   
 
{| align="center"
 
{| align="center"
 
| [[Image:Ready Room From Door.jpg|thumb|The Captain's Ready Room. Your choice of wall trophies from ships and accolades earned.]]
 
| [[Image:Ready Room From Door.jpg|thumb|The Captain's Ready Room. Your choice of wall trophies from ships and accolades earned.]]
| [[Image:Ready Room Behind Desk.jpg|thumb|The highlighted object is the captain's computer, from which assignments may be accessed.]]
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| [[Image:Ready Room Behind Desk.jpg|thumb|A view of the captain's computer, from which assignments may be accessed.]]
 
|}
 
|}
   
 
==Crew Deck==
 
==Crew Deck==
The Crew Deck is an abstraction for any number of decks upon which the crew of a starship might reside, depending on the exact size of the deck; it may be adequately surmised to be only one discrete section of the crew decks that coincidentally happens to contain the three realized locations of the crew deck interior: the Lounge, Captain's Cabin, and Sickbay.
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The Crew Deck is an abstraction for any number of decks upon which the crew of a starship might reside. This Crew Deck contains three main areas: the Lounge, Captain's Cabin, and Sickbay.
   
 
===Lounge===
 
===Lounge===
A gathering place for the crew in off-hours, the Lounge may at times be used for some official functions, such as weddings performed by the captain. [[ma:Ten Forward|Ten Forward]], found on Deck 10, Section 1 of a [[Exploration Cruiser#Galaxy class|Galaxy-class]] starship, is a prime example of a ship's lounge, or maybe Deck 2 on Intrepid interior which contains [[ma:Mess hall|Mess Hall]].
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A gathering place for the crew in off-hours, the Lounge may at times be used for some official functions, such as weddings performed by the captain, yet is also frequented by more civilian duty officers, such as counselors, chefs, and bartenders. Certain interiors will have unique variations of the Lounge, such as Ten Forward on a Galaxy class interior, or Mess Hall on an Intrepid interior.
   
'''[[Trophies]]''' wall - the Lounge has a much larger trophy wall available to it than the Captain's Ready Room, with space for four wall trophies and a floor trophy, which is typically a monumental trophy relating to the successful completion of a story arc, though alternate trophies consisting of [[Gold-Pressed Latinum]] may be purchased from the {{GPL}}[[Gold-Pressed_Latinum#Vendors_accepting_GPL|Latinum vendors]]. To add or change a trophy, click the ''Setup Trophies'' button which appears near the central ground pedestal.
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'''[[Trophies]]''' wall - the Lounge has a considerably larger trophy wall available compared than the Captain's Ready Room, with space for four wall trophies and a floor trophy. To add or change a trophy, click the ''Setup Trophies'' button which appears near the central ground pedestal.
   
 
'''[[Counselor]]''' - offers three variations of the {{assignment|Schedule Counseling Session}} therapy assignment for the medical and development CXP.
 
'''[[Counselor]]''' - offers three variations of the {{assignment|Schedule Counseling Session}} therapy assignment for the medical and development CXP.
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|-
 
|-
 
| [[Image:Lounge Tables.jpg|thumb|Table seating is available forward, under the stars.]]
 
| [[Image:Lounge Tables.jpg|thumb|Table seating is available forward, under the stars.]]
| [[Image:Lounge Trophy Wall.jpg|thumb|For the captain to show off his or her previous accomplishments.]]
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| [[Image:Lounge Trophy Wall.jpg|thumb|For the captain to show off their accomplishments.]]
 
| [[Image:Lounge Card Table.jpg|thumb|An upper seating area for card games and meeting in exclusivity.]]
 
| [[Image:Lounge Card Table.jpg|thumb|An upper seating area for card games and meeting in exclusivity.]]
 
|}
 
|}
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===Sick bay===
 
===Sick bay===
 
:''Not to be confused with [[Assignment: Sick Bay]].''
 
:''Not to be confused with [[Assignment: Sick Bay]].''
The sick bay of a starship is where medical personnel care for sick or injured members of the crew. It includes chief medical officer's office, and a surgical/intensive care area with around a dozen of biobeds.
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The sick bay of a starship is where medical personnel care for sick or injured members of the crew, and is also where medical assignments can be undertaken. It includes chief medical officer's office, and a surgical/intensive care area with around a dozen biobeds.
   
 
'''[[Doctor]]''' - provides the following duty officer assignments:
 
'''[[Doctor]]''' - provides the following duty officer assignments:
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===Captain's Cabin===
 
===Captain's Cabin===
  +
The Captain's Cabin are the quarters which the captain calls their own.
The Captain's Cabin are the quarters which the Captain of the ship may call his or her own; two rooms have been realized, a large, open cabin containing a broad seating area of couches and chairs along the windowed wall, a large dining table and a desk for the captain, and a smaller bedroom containing a bed, replicator, and various fixtures such as chests-of-drawers and potted plants. As usual the plants and paintings in the captain's cabin will by randomly chosen on a new ship, but the player is unable to customize the Captain's Cabin, not even with wall or floor trophies in the vein of those found in the Lounge or Ready Room.
 
   
 
{| align="center"
 
{| align="center"
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==Engineering==
 
==Engineering==
The Engineering sections of a starship are vital for a starship's operation; they contain the Main Engineering bay, home of the ship's power generation, a Science Lab and a Transporter Room.
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The Engineering sections of a starship are vital for a starship's operation; they contain the Main Engineering bay, an Engineering Lab and a Transporter Room.
   
 
===Main Engineering===
 
===Main Engineering===
The throbbing heart of any starship, it is within Main Engineering that the Matter/Antimatter Reaction Assembly that compromises a starship's [[ma:Warp Core|Warp Core]] is installed, providing primary power generation for all of a starship's functions, including (obviously) warp drive.
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The throbbing heart of any starship, it is within Main Engineering that the starship's [[ma:Warp Core|Warp Core]] (or Singularity Core on Romulan starships) is installed, providing primary power generation for all of a starship's functions.
   
 
The Chief Engineering officer gives access to engineering assignments, some of which can reward components, Mk XII consoles or turret prototypes. Colonial and some trade assignments are available by the Operations officer, and this also goes for assignments of the Colonial chain.
In Star Trek Online, the only realized Main Engineering bay on Starfleet vessels is that which appears on the [[Assault Cruiser#Sovereign class|Sovereign-class]] starship [[U.S.S. Enterprise (NCC-1701-E)]] beginning with the movie [[ma:Star Trek: First Contact|Star Trek: First Contact]], regardless of how comically incorrect it would be to find this engineering bay on a ship [[TOS Constitution Class Cruiser|over a century and a half old]] or [[Tactical Escort|not large enough to contain the bay]] or worse, [[NX Class Light Escort|both]].
 
 
The Chief Engineering officer gives access to engineering assignments, even such that reward components, Mk XII consoles or turret prototypes.
 
 
Colonial and some trade assignments are availably by the Operations officer. This also goes for assignments of the Colonial chain.
 
   
 
{| align="center"
 
{| align="center"
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{| align="center"
 
{| align="center"
 
| [[Image:Engine Room Ramp.jpg|thumb|A large ramp leads up around Main Engineering.]]
 
| [[Image:Engine Room Ramp.jpg|thumb|A large ramp leads up around Main Engineering.]]
| [[Image:Engine Room From Top Of Ramp.jpg|thumb|Crewmembers have a habit of leaping when in a hurry.]]
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| [[Image:Engine Room From Top Of Ramp.jpg|thumb|Main Engineering from atop the ramp.]]
 
|}
 
|}
   
 
===Engineering Lab===
 
===Engineering Lab===
The Engineering Lab — formerly known as the Science Lab — will be of great interest to players who want to improve their [[Commendation: Science|Science commendation point]] standings or their [[tribble]]s. It's also a great place for players who like to collect [[data sample]]s but don't particularly enjoy [[crafting]].
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The Engineering Lab — formerly known as the Science Lab — is focused on many pursuits of knowledge in general, science included, and offers many unique assignments. This includes things like [[tribble]] breeding, adapting [[Strange Alien Artifact]]s for various purposes, and using large quantities of [[data sample]] types for purposes other than crafting.
 
Furthermore, the assignments on offer here are unique. It's the only place where you can accept assignments to:
 
 
*make better [[tribble]]s
 
*adapt [[Strange Alien Artifact]]s
 
*use large quantities of practically all [[data sample]] types outside the [[crafting]] module
 
 
 
Approach the scientist on duty to get a full list of all available assignments. When his dialogue box pops up, enquire about his "special projects". This will then give you the opportunity to explore all three of these unique opportunities.
 
 
All of the data sample analysis assignments award around 1000 points — either wholly in science, or split between science and [[Commendation: Exploration|exploration]]. Assignments last only between 6 and 8 hours, though they do require significant numbers of data samples.
 
 
Tribble and Strange Alien Artifact assignments are less profitable, but they also take much less time, and require fewer inputs. Those that enjoy the tribble module will doubtless enjoy the wide range genetic variations available for their fur balls. The [[Assignment: Infuse Alien Artifact with Rare Particles|Infuse Alien Artifact with Rare Particles]] option allows you the opportunity to do something with the [[Strange Alien Artifact]] that you picked up after completing [[Assignment chain: Children's Toys|the "Children's Toys" assignment chain]].
 
   
 
{| align="center"
 
{| align="center"
 
| [[Image:Science Lab From Door.jpg|thumb|Entering the Science Lab]]
 
| [[Image:Science Lab From Door.jpg|thumb|Entering the Science Lab]]
 
| [[Image:Science Lab From Rear.jpg|thumb|The view from the lab's rear.]]
 
| [[Image:Science Lab From Rear.jpg|thumb|The view from the lab's rear.]]
| [[Image:Science Lab Science Generator.jpg|thumb|This generates Science.]]
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| [[Image:Science Lab Science Generator.jpg|thumb|A close-up of an officer's experiment.]]
 
|}
 
|}
   
 
===Transporter Room===
 
===Transporter Room===
A ship's Transporter Room needs little introduction; it is from these transporter pads that crewmembers, including the Captain, are converted to energy and rematerialized in another location, be it a starbase or the surface of a planet or another ship. Occasionally, crewmembers will walk onto the transporter pad and beam themselves elsewhere, and sometimes crewmembers will likewise materialize on the pad from parts unknown. The player who owns the ship will also find an NPC in this area that will let them switch to a [[Small Craft|shuttle]].
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A ship's Transporter Room is where crewmembers, including the captain, are converted to energy and re-materialized to another location, be it a starbase or the surface of a planet or another ship. Occasionally, crewmembers will walk onto the transporter pad and beam themselves elsewhere, and sometimes crewmembers will likewise materialize on the pad from parts unknown. The player who owns the ship will also find an NPC in this area that will let them switch to a [[Small Craft|shuttle]].
   
 
{| align="center"
 
{| align="center"
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==Turbolift==
 
==Turbolift==
The ship's Turbolift system is the vital circulatory system that takes the lifeblood of a starship - its crew - to where they need to be. One merely steps into the lift and states one's destination (or enters it manually into the control panel,) and away one goes.
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The ship's turbolift system is a simple, but vital part of a starship, allowing all crew to go exactly where they need to be. One typically steps into the lift and states one's destination (or enters it manually into the control panel,) and the lift takes you there.
 
In Star Trek Online, the turbolift takes players between the three accessible decks of the starship - the Bridge, Crew Decks, and Engineering.
 
   
 
==Onboard Amenities==
 
==Onboard Amenities==
In addition to the standard Account Bank access and Duty Officer Assignments, some Ship interiors include many unique [[Ship Interior|onboard]] features, as well as facilities that can also be found on ships such as the [[Tuffli Class Freighter]], [[Suliban Cell Ship]] and [[Ferengi D'Kora Marauder]]. The ship's owner can access these features by selecting "[[Visit the Bridge|Visit Starship Bridge]]" on the dropdown menu, and once onboard, can share them with friends by sending [[Visit_the_Bridge#Bridge_Invitations|Bridge Invitations]].
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In addition to the standard Account Bank access and Duty Officer Assignments, some ship bridges will include features typically found on starbases or other hubs, such as the [[Tuffli Class Freighter]], [[Suliban Cell Ship]] and [[Ferengi D'Kora Marauder]]. Other players invited onto the bridge of said ships can also make use of these services.
   
The following features are available:
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Said features include-but-are-not-limited-to:
 
* A Trader NPC (similar to the one at [[Deep Space Nine]]) who offers [[Commendation: Trade|Trade]] [[Assignment]]s.
 
* A Trader NPC (similar to the one at [[Deep Space Nine]]) who offers [[Commendation: Trade|Trade]] [[Assignment]]s.
: While the pool of possible assignments is the same, it is possible for different Traders to offer a different selection of assignments at any particular time.
 
 
* A [[Commodities Broker|Quartermaster]] who sells [[Commodities|commodities]] at [[Specialized Commodities Broker]] rates.
 
* A [[Commodities Broker|Quartermaster]] who sells [[Commodities|commodities]] at [[Specialized Commodities Broker]] rates.
: [[Ferengi]] captains also get their Energy Credit [[Ferengi#Traits|discount]] on these purchases.
 
 
* [[Bank]], [[Exchange]], [[Mail]], and [[Crafting]] terminals.
 
* [[Bank]], [[Exchange]], [[Mail]], and [[Crafting]] terminals.
   

Revision as of 20:48, 20 July 2019

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The interior of the player's ship may be visited, always starting with the ship's bridge, but other parts of the ship can be visited. The player may invite other players onto their ship's bridge, and from the bridge the player - and any other invited players - may proceed to access other interior spaces of the ship via the turbolift.

Captains Cabin From Desk

A view of a ship's Captain's Cabin.

In major space docks (Earth Space Dock and Deep Space Nine for example), from the same NPC that customizes the ship's exterior, the player can customize the interior as well as the size of the interiors themselves (Medium is default), and a change-in-layout is free. The player is free to choose any interior that's available for their ships, so long as it belongs to their factions, including special interiors unlocked from certain ships. It should be noted that the size options do not generally affect the size/layout of the rooms themselves; only how much distance between rooms there is.

Command Deck

The Command Deck is typically Deck 1 on a starship. It is from the main location on the Command Deck, the Bridge, that the captains direct their vessels and command their crew.

Ready Room

The captain's Ready Room is where the captain of a starship waits until he is needed while on-shift, but not needed on the bridge. It contains a desk for the captain to get work done on, a couch upon which the captain may rest, a few trophies of past deeds or mementos to starships gone by - generally speaking, it is the captain's business office.

The computer on the captain's desk allows the player to access diplomatic and military assignments.

Ready Room From Door

The Captain's Ready Room. Your choice of wall trophies from ships and accolades earned.

Ready Room Behind Desk

A view of the captain's computer, from which assignments may be accessed.

Crew Deck

The Crew Deck is an abstraction for any number of decks upon which the crew of a starship might reside. This Crew Deck contains three main areas: the Lounge, Captain's Cabin, and Sickbay.

Lounge

A gathering place for the crew in off-hours, the Lounge may at times be used for some official functions, such as weddings performed by the captain, yet is also frequented by more civilian duty officers, such as counselors, chefs, and bartenders. Certain interiors will have unique variations of the Lounge, such as Ten Forward on a Galaxy class interior, or Mess Hall on an Intrepid interior.

Trophies wall - the Lounge has a considerably larger trophy wall available compared than the Captain's Ready Room, with space for four wall trophies and a floor trophy. To add or change a trophy, click the Setup Trophies button which appears near the central ground pedestal.

Counselor - offers three variations of the “Schedule Counseling Session” therapy assignment for the medical and development CXP.

Bartender - offers a ship drink menu (vendor), and a duty officer assignments:

Chef - offers a ship food menu (vendor), and a duty officer assignments:

Lounge From Door

Entering the ship's lounge.

Lounge Couches

Couch seating near the bar.

Lounge Bar

Real cooking, replicated ingredients.

Lounge Tables

Table seating is available forward, under the stars.

Lounge Trophy Wall

For the captain to show off their accomplishments.

Lounge Card Table

An upper seating area for card games and meeting in exclusivity.

Cooking chain assignments are available by the chef, plus bartending chain assignments by the bartender.

Sick bay

Not to be confused with Assignment: Sick Bay.

The sick bay of a starship is where medical personnel care for sick or injured members of the crew, and is also where medical assignments can be undertaken. It includes chief medical officer's office, and a surgical/intensive care area with around a dozen biobeds.

Doctor - provides the following duty officer assignments:

Sickbay From Door

Sickbay as seen from the entrance door. Crewmembers come and go.

Sickbay CMO Office

The Chief Medical Officer's office.

Sickbay Biobeds

A row of biobeds along the rear wall, with more biobeds available in the rear

Captain's Cabin

The Captain's Cabin are the quarters which the captain calls their own.

Captains Cabin From Door

Dining for four and couches to lounge on.

Captains Cabin From Desk

A desk to work on with a view of the stars.

Captains Bedroom From Wall

The Captain's bed to sleep on under the stars.

Captains Bedroom From Bed

The rear of the Captain's bedroom, with ensuite repicator.

Engineering

The Engineering sections of a starship are vital for a starship's operation; they contain the Main Engineering bay, an Engineering Lab and a Transporter Room.

Main Engineering

The throbbing heart of any starship, it is within Main Engineering that the starship's Warp Core (or Singularity Core on Romulan starships) is installed, providing primary power generation for all of a starship's functions.

The Chief Engineering officer gives access to engineering assignments, some of which can reward components, Mk XII consoles or turret prototypes. Colonial and some trade assignments are available by the Operations officer, and this also goes for assignments of the Colonial chain.

Engine Room From Door

The view entering Main Engineering

Engine Room MARA 2

The warp core dominates Main Engineering.

Engine Room Pool Table

This display shows the warp core status.

Engine Room Ramp

A large ramp leads up around Main Engineering.

Engine Room From Top Of Ramp

Main Engineering from atop the ramp.

Engineering Lab

The Engineering Lab — formerly known as the Science Lab — is focused on many pursuits of knowledge in general, science included, and offers many unique assignments. This includes things like tribble breeding, adapting Strange Alien Artifacts for various purposes, and using large quantities of data sample types for purposes other than crafting.

Science Lab From Door

Entering the Science Lab

Science Lab From Rear

The view from the lab's rear.

Science Lab Science Generator

A close-up of an officer's experiment.

Transporter Room

A ship's Transporter Room is where crewmembers, including the captain, are converted to energy and re-materialized to another location, be it a starbase or the surface of a planet or another ship. Occasionally, crewmembers will walk onto the transporter pad and beam themselves elsewhere, and sometimes crewmembers will likewise materialize on the pad from parts unknown. The player who owns the ship will also find an NPC in this area that will let them switch to a shuttle.

Transporter Room From Door

The view arriving.

Transporter Room From Console 1

The view sending.

Transporter Room Transporter Chamber

The view departing.

Turbolift

The ship's turbolift system is a simple, but vital part of a starship, allowing all crew to go exactly where they need to be. One typically steps into the lift and states one's destination (or enters it manually into the control panel,) and the lift takes you there.

Onboard Amenities

In addition to the standard Account Bank access and Duty Officer Assignments, some ship bridges will include features typically found on starbases or other hubs, such as the Tuffli Class Freighter, Suliban Cell Ship and Ferengi D'Kora Marauder. Other players invited onto the bridge of said ships can also make use of these services.

Said features include-but-are-not-limited-to:

Layouts

For maps of the various Ship Interior Layouts, see here.