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[[File:Galaxy Class Interior Canon.png|thumb|300px|The Galaxy Class interior is a faithful recreation of the Enterprise-D]]
Other than the bridge itself, the '''interior of the player's ship''' may be [[Visit_the_Bridge|visited]] to a very limited extent, and customized to a very limited extent. The player may invite other players onto the bridge of his vessel, and from the bridge the owner of the vessel and any other players he chooses to invite aboard may proceed to access the other interior spaces of the ship via the turbolift.
 
[[Image:Captains Cabin From Desk.jpg|thumb|Your ship has an interior, and you can walk around in it.]]
 
Barring the extremely limited customization options available to the player, all ship interiors are identical save for a few randomly-selected plants and fixtures. Every vessel in Starfleet, from a tiny Defiant to the huge Galaxy-X dreadnought and the majestic Star Cruisers, will have the same interior furnishings, which can be immersion-breaking considering that the engine room of a Sovereign-class starship wouldn't really fit in a Defiant-class Escort.
 
   
  +
'''Ship interiors''' in [[Star Trek Online]] provide some added flavour to [[starship]]s roughly analogous to housing in other MMOs. However, the functionality and customization of interiors is limited and unlikely to be developed to what is typically provided as housing in other games. Console players only have access to the bridge section of interiors, not the lower decks.
The customization options which are open to the player for modifying the ship's interior are simple: in major space docks ([[Earth Space Dock]] and [[Deep Space 9|Deep Space Nine]] for example,) from the same NPC and menu selection that one chooses to modify one's bridge, one may also choose to modify the ship's layout, choosing from your selection of Small, Medium and Large, of which the default is medium, and a change in layout costs 1,000 {{EC}} [[Energy Credits]]. The layouts only affect the amount and lay-out of the corridors in the Crew Decks and Engineering, they do not "shrink" the rooms or alter the rooms which get tacked-on in any way; in effect, the only difference is how much distance one has to travel to get from room to room.
 
   
==Command Deck==
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==Customization==
  +
:''See also: [[List of ship interiors]]''
The Command Deck is typically Deck 1 on a starship. It is from the main location on the Command Deck, the [[Bridge]], that the captains direct their vessels and command their crew. There is, however, one other location of note on the command deck.
 
  +
In major [[hub]]s such as [[Earth Space Dock]] the same NPC that customizes the ship's exterior can customize the interior as well as the size of the interiors themselves. The player is free to choose any interior that's available for their ships, so long as it belongs to their factions, including special interiors unlocked from certain ships.
   
  +
Within certain maps there are some limited customization options to place or hang trophies or [[Gold-Pressed Latinum]].
===Ready Room===
 
The Captain's Ready Room is where the captain of a starship waits until he is needed when he is on-shift but not needed on the bridge. It contains a desk for the captain to get work done on, a couch upon which the captain may rest, a few trophies of past deeds or mementos to starships gone by - or the starship being flown - and is, generally speaking, the captain's business office. In the Star Trek canon, these Ready Rooms vary greatly by the captain's taste; some preferred to keep a pet such as a housecat, which would usually have a warm lounge for it, while others preferred a fish-tank or terrarium, while some might prefer works of art or mementos of home.
 
   
  +
===Access and navigation===
In Star Trek Online, there are three models of Ready Room available: the default, the TOS conference room, and the Belfast model. The furnishings are largely fixed; while the pictures on the walls (which are in fact screenshots of Star Trek Online, and no they are not chosen from the player's own screenshots) and the exact type of plants may vary, the player will always have a picture on the wall and a plant in the same location. The player's desk and lounge area will always be the same, barring the player's own choice of wall trophies, which may be ship models or related to accolades the player has earned, and the player's fish-tank will always be the same.
 
  +
You can access your currently selected ship interior by selecting the down arrow to the bottom right of the [[minimap]] and clicking "Visit Starship Bridge".
   
  +
From the bridge the player is allowed to do the following;
The computer on the Captain's desk is the only part of the ship interior that serves a non-social function, allowing the player to access diplomatic and military [[Assignment|assignments]].
 
  +
*Bridge Invitations: The player is allowed to invite other players to visit the ship. The player must know the name@handle format to use this option. Bridge invites are not available on Console.
  +
*Leave the Ship Interior: Returns the player from where they initiated the ''Visit Starship Bridge'' option.
   
  +
When the ship interior consists of areas beyond the bridge, access is given via the turbolift network.
{| align="center"
 
  +
| [[Image:Ready Room From Door.jpg|thumb|The Captain's Ready Room. Your choice of wall trophies from ships and accolades earned.]]
 
  +
==Bridge==
| [[Image:Ready Room Behind Desk.jpg|thumb|The highlighted object is the captain's computer, from which assignments may be accessed.]]
 
  +
[[Image:Ready Room.png|thumb|An example of a ready room]]
|}
 
  +
The Bridge is typically Deck 1 on a starship. It is the focus of the ship's operations and is typically centered on the [[captain]]'s chair.
  +
 
Beside the bridge there is often a ready room. The captain's Ready Room is where the captain of a starship waits until he is needed while on-shift, but not needed on the bridge. It contains a desk for the captain to get work done on, a couch upon which the captain may rest, a few [[Trophy|trophies]] of past deeds or mementos to starships gone by - generally speaking, it is the captain's business office.
  +
  +
The computer on the captain's desk allows the player to access diplomatic and military [[Assignment|assignments]]. In the absence of a ready room, this computer will be located elsewhere in the interior.
   
 
==Crew Deck==
 
==Crew Deck==
The Crew Deck is an abstraction for any number of decks upon which the crew of a starship might reside, depending on the exact size of the deck; it may be adequately surmised to be only one discrete section of the crew decks that coincidentally happens to contain the three realized locations of the crew deck interior: the Lounge, Captain's Cabin, and Sickbay.
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The Crew Deck is an abstraction for any number of decks upon which the crew of a starship might reside. This Crew Deck contains three main areas: the Lounge, Captain's Cabin, and Sickbay.
  +
  +
Not all custom interiors have a dedicated crew deck.
   
 
===Lounge===
 
===Lounge===
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[[File:Intrepid Interior Mess Hall.png|thumb|The ship's lounge.]]
A gathering place for the crew in off-hours, the Lounge may at times be used for some official functions, such as weddings performed by the captain. [[ma:Ten Forward|Ten Forward]], found on Deck 10, Section 1 of a [[Exploration Cruiser#Galaxy class|Galaxy-class]] starship, is a prime example of a ship's lounge.
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A gathering place for the crew in off-hours, the Lounge may at times be used for some official functions, such as weddings performed by the captain, yet is also frequented by more civilian duty officers, such as counselors, chefs, and bartenders. Certain interiors will have unique variations of the Lounge, such as Ten Forward on a Galaxy class interior, or Mess Hall on an Intrepid interior.
   
The Lounge has a much larger trophy wall available to it than the Captain's Ready Room, with space for four wall trophies and a floor trophy, which is typically a monumental trophy relating to the successful completion of a story arc, though alternate trophies consisting of {{GPL}} [[Gold-Pressed Latinum]] may be purchased with {{GPL}} GPL from [[Woadroh "Woadie" Bhoith]], a vendor in Quark's Bar on [[Deep Space 9|Deep Space Nine]], or [[Greelan]], a vendor in the gambling hall on [[Drozana Station]]
+
'''[[Trophies]]''' wall - the Lounge has a considerably larger trophy wall available compared than the Captain's Ready Room, with space for four wall trophies and a floor trophy. To add or change a trophy, click the ''Setup Trophies'' button which appears near the central ground pedestal.
   
  +
'''[[Counselor]]''' - offers three variations of the {{assignment|Schedule Counseling Session}} therapy assignment for the medical and development CXP.
{| align="center"
 
| [[Image:Lounge From Door.jpg|thumb|Entering the ship's lounge from the one door guaranteed to work.]]
 
| [[Image:Lounge Couches.jpg|thumb|Couch seating is available to the right of the bar.]]
 
| [[Image:Lounge Bar.jpg|thumb|Real cooking, replicated ingredients.]]
 
|-
 
| [[Image:Lounge Tables.jpg|thumb|Table seating is available forward, under the stars.]]
 
| [[Image:Lounge Trophy Wall.jpg|thumb|For the captain to show off her previous accomplishments.]]
 
| [[Image:Lounge Card Table.jpg|thumb|An upper seating area for card games and meeting in exclusivity.]]
 
|}
 
   
  +
'''[[Bartender (Player Starship)|Bartender]]''' - offers a ship drink menu (vendor), and a duty officer assignments:
In addition, there are some NPCs giving access to development assignments:
 
  +
* {{assignment|Pour a Drink}}
  +
* {{assignment|Special Reserve}}
  +
* [[Assignment chain: Extreme Bartending|Extreme Bartending]] (chain)
   
  +
'''[[Chef (Player Starship)|Chef]]''' - offers a ship food menu (vendor), and a duty officer assignments:
The counselor resides in the lounge, giving the possibility to start psychological sessions for medical and development CXP.
 
  +
* [[Assignment chain: Culinary Credentials|Culinary Credentials]] (chain)
  +
* {{klgonly}} {{assignment|Prepare Baked Tribble for Captain}}
  +
* {{klgonly}} {{assignment|Prepare Tribble Kebab for Captain}}
   
 
Cooking chain assignments are available by the chef, plus bartending chain assignments by the bartender.
 
Cooking chain assignments are available by the chef, plus bartending chain assignments by the bartender.
   
 
===Sick bay===
 
===Sick bay===
 
[[File:Sickbay Biobeds.jpg|thumb|A row of biobeds along the rear wall, with more biobeds available in the rear]]
 
:''Not to be confused with [[Assignment: Sick Bay]].''
 
:''Not to be confused with [[Assignment: Sick Bay]].''
The sick bay of a starship is where medical personnel care for sick or injured members of the crew. Given the rate at which crew members become injured during battle, one might surmise that this is one of the most heavily-trafficked locations on the ship. However, you probably won't be spending much time here, because there's not that much you can do in sick bay.
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The sick bay of a starship is where medical personnel care for sick or injured members of the crew, and is also where medical assignments can be undertaken. It includes chief medical officer's office, and a surgical/intensive care area with around a dozen biobeds.
   
  +
'''[[Doctor]]''' - provides the following duty officer assignments:
====Things you can't do in sick bay ====
 
  +
* {{assignment|Assemble Hypo Pack}}, which rewards a [[Hypo Pack]].
Don't expect your sick bay to work like it does on the television series. The [[Emergency Medical Hologram]] cannot be activated by the player when visiting sick bay. Also, if you have any [[duty officer]]s who are currently performing the {{assignment|Sick Bay}} [[assignment]], they cannot be seen when you visit your ship's sick bay. Therefore, you can't "visit" injured colleagues, like a good captain should. Truth be told, the whole area is fairly non-interactive, at least as of [[Season 6]].
 
  +
* {{assignment|Assemble Medical Regenerator}}, which rewards a [[:Category:Regenerators|regenerator]], needed to treat an [[Injury]] status.
====What's it good for, then? ====
 
  +
* Assignments available from the Medical tab of the duty officer menu.
Whether you'll find sick bay a useful place depends greatly on the kind of player you are. Most players will probably find it practically useless. However, if you have the right duty officers, and you're sitting on a lake of [[dilithium]], it can be a way of buying your way to [[Commendation: Development|Development commendation point]] success.
 
 
The doctor in sick bay basically just gives you the same [[assignments]] available from the Medical tab of your duty officer menus. However, he ''also'' gives you two, 5-minute assignments — {{assignment|Assemble Hypo Pack}} and {{assignment|Assemble Medical Regenerator}}. These are worth 50 Development CXP, and cost either 5 or 25 dilithium. For the time and dilithium invested, they have a pretty huge return of CXP. Given that these assignments are literally right across the hall from the {{slotspec|Bartender}}'s {{assignment|Pour a Drink}} and {{assignment|Special Reserve}} assignments, you can easily pick up 200 CXP in five minutes by running back and forth between sick bay and the lounge. If you critically succeed, that number can grow to 1000 CXP — again, for '''''five minutes' work'''''. So sick bay is not ''entirely'' useless.
 
 
Also, you might actually ''want'' the items produced by successful completion of {{assignment|Assemble Medical Regenerator}}. If you or one of your [[bridge officer]]s sustains an [[injury]], then you don't have many options. Either you go to a starbase 's [[Chief Medical Officer]], or you get a regenerator of some kind. If you haven't been [[drop]]ped a [[Critical Regenerator|regenerator]], or bought one on the [[exchange]], then you can either go back to a star base or you can go to your sick bay and run {{assignment|Assemble Medical Regenerator}}. Of course, it costs 25 dilithium to run the assignment, so it's not the cheapest way of getting a regenerator —  but the CXP reward sweetens the deal.
 
 
In addition to their healing functions, [[Large Hypo]]s and [[Major Regenerator]]s are used for some [[List of Reputation System projects|reputation projects]].
 
 
{| align="center"
 
| [[Image:Sickbay From Door.jpg|thumb|Sickbay as seen from the entrance door. Crewmembers come and go.]]
 
| [[Image:Sickbay CMO Office.jpg|thumb|The Chief Medical Officer's office. Chief Medical Officer not included.]]
 
| [[Image:Sickbay Biobeds.jpg|thumb|A row of biobeds along the rear wall, with more biobeds available in the rear]]
 
|}
 
   
 
===Captain's Cabin===
 
===Captain's Cabin===
 
[[File:Captains Bedroom From Bed.jpg|thumb|The rear of the Captain's bedroom, with ensuite repicator.]]
The Captain's Cabin are the quarters which the Captain of the ship may call his or her own; two rooms have been realized, a large, open cabin containing a broad seating area of couches and chairs along the windowed wall, a large dining table and a desk for the captain, and a smaller bedroom containing a bed, replicator, and various fixtures such as chests-of-drawers and potted plants. As usual the plants and paintings in the captain's cabin will by randomly chosen on a new ship, but the player is unable to customize the Captain's Cabin, not even with wall or floor trophies in the vein of those found in the Lounge or Ready Room.
 
  +
The Captain's Cabin are the quarters which the captain calls their own.
 
{| align="center"
 
| [[Image:Captains Cabin From Door.jpg|thumb|Dining for four and couches to lounge on.]]
 
| [[Image:Captains Cabin From Desk.jpg|thumb|A desk to work on with a view of the stars.]]
 
|-
 
| [[Image:Captains Bedroom From Wall.jpg|thumb|The Captain's bed to sleep on under the stars.]]
 
| [[Image:Captains Bedroom From Bed.jpg|thumb|The rear of the Captain's bedroom, with ensuite repicator.]]
 
|}
 
   
 
==Engineering==
 
==Engineering==
 
[[Image:Warp Core.png|thumb|Main Engineering]]
The Engineering sections of a starship are vital for a starship's operation; they contain the Main Engineering bay, home of the ship's power generation, a Science Lab and a Transporter Room.
+
The Engineering sections of a starship are vital for a starship's operation; they contain the Main Engineering bay, an Engineering Lab and a Transporter Room.
  +
  +
Not all custom interiors have a dedicated engineering deck.
   
 
===Main Engineering===
 
===Main Engineering===
The throbbing heart of any starship, it is within Main Engineering that the Matter/Antimatter Reaction Assembly that compromises a starship's [[ma:Warp Core|Warp Core]] is installed, providing primary power generation for all of a starship's functions, including (obviously) warp drive.
+
The throbbing heart of any starship, it is within Main Engineering that the starship's [[ma:Warp Core|Warp Core]] (or Singularity Core on Romulan starships) is installed, providing primary power generation for all of a starship's functions.
   
 
The Chief Engineering officer gives access to engineering assignments, some of which can reward components, Mk XII consoles or turret prototypes. Colonial and some trade assignments are available by the Operations officer, and this also goes for assignments of the Colonial chain.
In Star Trek Online, the only realized Main Engineering bay on Starfleet vessels is that which appears on the [[Assault Cruiser#Sovereign class|Sovereign-class]] starship [[U.S.S. Enterprise (NCC-1701-E)]] beginning with the movie [[ma:Star Trek: First Contact|Star Trek: First Contact]], regardless of how comically incorrect it would be to find this engineering bay on a ship [[TOS Constitution Class Cruiser|over a century and a half old]] or [[Tactical Escort|not large enough to contain the bay]] or worse, [[NX Class Light Escort|both]].
 
 
The Chief Engineering officer gives access to engineering assignments, even such that reward components, Mk XII consoles or turret prototypes.
 
 
Colonial and some trade assignments are availably by the Operations officer. This also goes for assignments of the Colonial chain.
 
 
{| align="center"
 
| [[Image:Engine Room From Door.jpg|thumb|The view entering Main Engineering]]
 
| [[Image:Engine Room MARA 2.jpg|thumb|The warp core dominates Main Engineering.]]
 
| [[Image:Engine Room Pool Table.jpg|thumb|This display shows the warp core status.]]
 
|}
 
{| align="center"
 
| [[Image:Engine Room Ramp.jpg|thumb|A large ramp leads up around Main Engineering.]]
 
| [[Image:Engine Room From Top Of Ramp.jpg|thumb|Crewmembers have a habit of leaping when in a hurry.]]
 
|}
 
   
 
===Engineering Lab===
 
===Engineering Lab===
 
[[File:Science Lab From Rear.jpg|thumb|The view from the lab's rear.]]
The Engineering Lab — formerly known as the Science Lab — will be of great interest to players who want to improve their [[Commendation: Science|Science commendation point]] standings — or their [[tribble]]s. It's also a great place for players who like to collect [[data sample]]s but don't particularly enjoy [[crafting]]. However, it is likely a place that combat-oriented players avoid or simply misunderstand. If you are even ''slightly'' interested in improving your science standing, the Engineering Lab is a better place to spend your time than combing through the [[assignment]] list.
 
  +
The Engineering Lab — formerly known as the Science Lab — is focused on many pursuits of knowledge in general, science included, and offers many unique assignments. This includes things like [[tribble]] breeding, adapting [[Strange Alien Artifact]]s for various purposes, and using large quantities of [[data sample]] types for purposes other than crafting.
   
 
===Transporter Room===
Furthermore, the assignments on offer here are unique. It's the only place where you can accept assignments to:
 
  +
[[File:Intrepid Transporter.png|thumb|A transporter room]]
 
A ship's [[Transporter]] Room is where crewmembers, including the captain, are converted to energy and re-materialized to another location, be it a starbase or the surface of a planet or another ship. Occasionally, crewmembers will walk onto the transporter pad and beam themselves elsewhere, and sometimes crewmembers will likewise materialize on the pad from parts unknown. The player who owns the ship will also find an NPC in this area that will let them switch to a [[Small Craft|shuttle]].
   
  +
==Onboard Amenities==
*make better [[tribble]]s
 
  +
In addition to the standard Account Bank access and Duty Officer Assignments, some ship bridges will include features typically found on starbases or other hubs, such as the [[Tuffli Class Freighter]], [[Suliban Cell Ship]] and [[Ferengi D'Kora Marauder]]. Other players invited onto the bridge of said ships can also make use of these services.
*adapt [[Strange Alien Artifact]]s
 
*use large quantities of practically all [[data sample]] types outside the [[crafting]] module
 
   
  +
Said features include-but-are-not-limited-to:
  +
* A Trader NPC (similar to the one at [[Deep Space Nine]]) who offers [[Commendation: Trade|Trade]] [[Assignment]]s.
  +
* A [[Commodities Broker|Quartermaster]] who sells [[Commodities|commodities]] at [[Specialized Commodities Broker]] rates.
  +
* [[Bank]], [[Exchange]], [[Mail]], and [[Crafting]] terminals.
   
  +
==Layouts==
Approach the scientist on duty to get a full list of all available assignments. When his dialogue box pops up, enquire about his "special projects". This will then give you the opportunity to explore all three of these unique opportunities.
 
  +
{| class="hiddentable"
 
 
|-
All of the data sample analysis assignments award around 1000 points — either wholly in science, or split between science and [[Commendation: Exploration|exploration]]. Assignments last only between 6 and 8 hours, though they do require significant numbers of data samples.
 
  +
| [[File:Med_Fed.png|thumb|center|upright=0.7|Example Federation Crew Deck and Engineering]]
 
  +
| [[File:Med_KDF.png|thumb|center|upright=0.7|Example Klingon Crew Deck and Engineering]]
Tribble and Strange Alien Artifact assignments are less profitable, but they also take much less time, and require fewer inputs. Those that enjoy the tribble module will doubtless enjoy the wide range genetic variations available for their fur balls. The [[Assignment: Infuse Alien Artifact with Rare Particles|Infuse Alien Artifact with Rare Particles]] option allows you the opportunity to do something with the [[Strange Alien Artifact]] that you picked up after completing [[Assignment chain: Children's Toys|the "Children's Toys" assignment chain]].
 
  +
| [[File:Freater.png|thumb|left|upright=0.4|[[Tuffli Class Freighter]] Layout]]
 
 
|-
{| align="center"
 
| [[Image:Science Lab From Door.jpg|thumb|Entering the Science Lab]]
 
| [[Image:Science Lab From Rear.jpg|thumb|The view from the lab's rear.]]
 
| [[Image:Science Lab Science Generator.jpg|thumb|This generates Science.]]
 
 
|}
 
|}
   
  +
{{SpaceBarbie}}
===Transporter Room===
 
A ship's Transporter Room needs little introduction; it is from these transporter pads that crewmembers, including the Captain, are converted to energy and rematerialized in another location, be it a starbase or the surface of a planet or another ship. Occasionally, crewmembers will walk onto the transporter pad and beam themselves elsewhere, and sometimes crewmembers will likewise materialize on the pad from parts unknown. The player who owns the ship will also find an NPC in this area that will let them switch to a [[Small Craft|shuttle]].
 
 
{| align="center"
 
| [[Image:Transporter Room From Door.jpg|thumb|The view arriving.]]
 
| [[Image:Transporter Room From Console 1.jpg|thumb|The view sending.]]
 
| [[Image:Transporter Room Transporter Chamber.jpg|thumb|The view departing.]]
 
|}
 
 
==Turbolift==
 
The ship's Turbolift system is the vital circulatory system that takes the lifeblood of a starship - its crew - to where they need to be. One merely steps into the lift and states one's destination (or enters it manually into the control panel,) and away one goes.
 
 
In Star Trek Online, the turbolift takes players between the three accessible decks of the starship - the Bridge, Crew Decks, and Engineering.
 
 
 
===Bugs===
 
[[Image:Turbolift.jpg|thumb|left|If you don't own the ship, this seemingly-benign chamber may eject you into space.]]
 
*It is a known bug that oftentimes a player to whom the bridge does not belong, when attempting to use the turbolift, will get ejected into space. A method of reducing the risk of this aggravating bug is to jump and press the UI button to go to one's desired deck, timing the press so that it takes effect as the character reaches the apex of their leap.
 
**If a player gets ejected into space, they can use the /stuck command to be returned instantly to the bridge of the ship from which they were launched, instead of waiting for Star Trek Online to return them on its own.
 
   
<references/>
 
 
[[Category:Starships]]
 
[[Category:Starships]]
 
[[Category:Bridges|*]]
 
[[Category:Bridges|*]]

Latest revision as of 16:30, 24 January 2021

Galaxy Class Interior Canon

The Galaxy Class interior is a faithful recreation of the Enterprise-D

Ship interiors in Star Trek Online provide some added flavour to starships roughly analogous to housing in other MMOs. However, the functionality and customization of interiors is limited and unlikely to be developed to what is typically provided as housing in other games. Console players only have access to the bridge section of interiors, not the lower decks.

Customization[ | ]

See also: List of ship interiors

In major hubs such as Earth Space Dock the same NPC that customizes the ship's exterior can customize the interior as well as the size of the interiors themselves. The player is free to choose any interior that's available for their ships, so long as it belongs to their factions, including special interiors unlocked from certain ships.

Within certain maps there are some limited customization options to place or hang trophies or Gold-Pressed Latinum.

Access and navigation[ | ]

You can access your currently selected ship interior by selecting the down arrow to the bottom right of the minimap and clicking "Visit Starship Bridge".

From the bridge the player is allowed to do the following;

  • Bridge Invitations: The player is allowed to invite other players to visit the ship. The player must know the name@handle format to use this option. Bridge invites are not available on Console.
  • Leave the Ship Interior: Returns the player from where they initiated the Visit Starship Bridge option.

When the ship interior consists of areas beyond the bridge, access is given via the turbolift network.

Bridge[ | ]

Ready Room

An example of a ready room

The Bridge is typically Deck 1 on a starship. It is the focus of the ship's operations and is typically centered on the captain's chair.

Beside the bridge there is often a ready room. The captain's Ready Room is where the captain of a starship waits until he is needed while on-shift, but not needed on the bridge. It contains a desk for the captain to get work done on, a couch upon which the captain may rest, a few trophies of past deeds or mementos to starships gone by - generally speaking, it is the captain's business office.

The computer on the captain's desk allows the player to access diplomatic and military assignments. In the absence of a ready room, this computer will be located elsewhere in the interior.

Crew Deck[ | ]

The Crew Deck is an abstraction for any number of decks upon which the crew of a starship might reside. This Crew Deck contains three main areas: the Lounge, Captain's Cabin, and Sickbay.

Not all custom interiors have a dedicated crew deck.

Lounge[ | ]

Intrepid Interior Mess Hall

The ship's lounge.

A gathering place for the crew in off-hours, the Lounge may at times be used for some official functions, such as weddings performed by the captain, yet is also frequented by more civilian duty officers, such as counselors, chefs, and bartenders. Certain interiors will have unique variations of the Lounge, such as Ten Forward on a Galaxy class interior, or Mess Hall on an Intrepid interior.

Trophies wall - the Lounge has a considerably larger trophy wall available compared than the Captain's Ready Room, with space for four wall trophies and a floor trophy. To add or change a trophy, click the Setup Trophies button which appears near the central ground pedestal.

Counselor - offers three variations of the “Schedule Counseling Session” therapy assignment for the medical and development CXP.

Bartender - offers a ship drink menu (vendor), and a duty officer assignments:

Chef - offers a ship food menu (vendor), and a duty officer assignments:

Cooking chain assignments are available by the chef, plus bartending chain assignments by the bartender.

Sick bay[ | ]

Sickbay Biobeds

A row of biobeds along the rear wall, with more biobeds available in the rear

Not to be confused with Assignment: Sick Bay.

The sick bay of a starship is where medical personnel care for sick or injured members of the crew, and is also where medical assignments can be undertaken. It includes chief medical officer's office, and a surgical/intensive care area with around a dozen biobeds.

Doctor - provides the following duty officer assignments:

Captain's Cabin[ | ]

Captains Bedroom From Bed

The rear of the Captain's bedroom, with ensuite repicator.

The Captain's Cabin are the quarters which the captain calls their own.

Engineering[ | ]

Warp Core

Main Engineering

The Engineering sections of a starship are vital for a starship's operation; they contain the Main Engineering bay, an Engineering Lab and a Transporter Room.

Not all custom interiors have a dedicated engineering deck.

Main Engineering[ | ]

The throbbing heart of any starship, it is within Main Engineering that the starship's Warp Core (or Singularity Core on Romulan starships) is installed, providing primary power generation for all of a starship's functions.

The Chief Engineering officer gives access to engineering assignments, some of which can reward components, Mk XII consoles or turret prototypes. Colonial and some trade assignments are available by the Operations officer, and this also goes for assignments of the Colonial chain.

Engineering Lab[ | ]

Science Lab From Rear

The view from the lab's rear.

The Engineering Lab — formerly known as the Science Lab — is focused on many pursuits of knowledge in general, science included, and offers many unique assignments. This includes things like tribble breeding, adapting Strange Alien Artifacts for various purposes, and using large quantities of data sample types for purposes other than crafting.

Transporter Room[ | ]

Intrepid Transporter

A transporter room

A ship's Transporter Room is where crewmembers, including the captain, are converted to energy and re-materialized to another location, be it a starbase or the surface of a planet or another ship. Occasionally, crewmembers will walk onto the transporter pad and beam themselves elsewhere, and sometimes crewmembers will likewise materialize on the pad from parts unknown. The player who owns the ship will also find an NPC in this area that will let them switch to a shuttle.

Onboard Amenities[ | ]

In addition to the standard Account Bank access and Duty Officer Assignments, some ship bridges will include features typically found on starbases or other hubs, such as the Tuffli Class Freighter, Suliban Cell Ship and Ferengi D'Kora Marauder. Other players invited onto the bridge of said ships can also make use of these services.

Said features include-but-are-not-limited-to:

Layouts[ | ]

Med Fed

Example Federation Crew Deck and Engineering

Med KDF

Example Klingon Crew Deck and Engineering

Freater

Tuffli Class Freighter Layout

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Cosmetic Customisation
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