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* {{item|Dielectric Oscillation Resilient Shields||very rare}} available from {{mission|Cold Storage}}, the final mission in the [[Breen Invasion]] episode arc |
* {{item|Dielectric Oscillation Resilient Shields||very rare}} available from {{mission|Cold Storage}}, the final mission in the [[Breen Invasion]] episode arc |
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* {{item|Jem'Hadar Resilient Shields||very rare}} available from {{mission|Boldly They Rode}}, the final mission in Cardassian Struggle episode arc |
* {{item|Jem'Hadar Resilient Shields||very rare}} available from {{mission|Boldly They Rode}}, the final mission in Cardassian Struggle episode arc |
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− | * [http://sto.gamepedia.com/Reman_Prototype_Covariant_Shield_Array Reman Prototype Shield Array] available from the |
+ | * [http://sto.gamepedia.com/Reman_Prototype_Covariant_Shield_Array Reman Prototype Shield Array] available from Coliseum, the ninth mission in the Romulan Mystery episode arc |
These shields are also mission rewards but lack any visual appearance when equipping them: |
These shields are also mission rewards but lack any visual appearance when equipping them: |
Revision as of 17:36, 20 January 2016
Ship Shields are a type of starship equipment that protect your starship against energy-based attacks. There are four main types of ship shields, three of which come with their own unique advantage. there are also several special shields given as mission rewards:
- The [Shield Array] has balanced stats compared to the three below.
- The [Covariant Shield Array] has a 10% higher maximum capacity, but 25% slower regeneration rate.
- The [Regenerative Shield Array] has a 25% faster regeneration rate, but 10% lower maximum capacity.
- The [Resilient Shield Array] has 5% lower capacity and regeneration, but allows for 5% absorption and 5% bleedthrough, as opposed to the normal 10% bleedthrough.
- The [Paratrinic Shield Array] is a special mission reward that gives an even larger boost in maximum capacity than the Covariant Shield Array (43% more than standard), but at a significantly lower regeneration (50% less than standard).
- The [Numiri Regenerative Shield Array] is a special mission reward that gives an even larger boost to regeneration than the regenerative shield array, but with a significantly lower max. capacity.
- The [Reman Prototype Covariant Shield Array] is a special mission reward. This particular variant of Covariant Shield Array is directly equivalent to a Covariant Shield Array [Cap]x2 of whatever Mk level that you acquire it at.
There are a number of space sets whose shields provide a unique visual appearance to your ship when equipping them:
Crafting (requires R&D Shields leve 15)
Mission Rewards
- [Dielectric Oscillation Resilient Shields] available from “Cold Storage”, the final mission in the Breen Invasion episode arc
- [Jem'Hadar Resilient Shields] available from “Boldly They Rode”, the final mission in Cardassian Struggle episode arc
- Reman Prototype Shield Array available from Coliseum, the ninth mission in the Romulan Mystery episode arc
These shields are also mission rewards but lack any visual appearance when equipping them:
- Kobali Regenerative Shield Array available from Dust to Dust, the final mission in the Delta Quadrant episode arc
- Solanae Resilient Shield Array available from A Step Between Stars, the seventh mission in the Solanae Dyson Sphere episode arc
- Quantum Phase Resilient Shield available from Stormbound, the second mission in the Future Proof episode arc
- Sol Defense Covariant Shield Array available from Midnight, the final mission in the Iconian War episode arc
Reputation purchases (requires tier 5 to purchase shields)
- [Assimilated Regenerative Shield Array]
- [Omega Force Shield Array]
- [M.A.C.O. Resilient Shield Array]
- [Honor Guard Shield Array]
- Iconian Resistance Resilient Shield Array
- Counter-Command Covariant Shield Array
- Delta Alliance Unimatrix Shield Array
- Dyson Regenerative Shield Array
- Nukara Crystalline Resilient Shields
- Romulan Prototype Covariant Shield Array
- Terran Task Force Covariant Shield Array
Ship shield modifiers
Uncommon Ship Shield shields will have one modifier, Rare will have two, and Very Rare will have three, Ultra Rare will have four. All Epic Shields have [Cp/Rg] as their default fifth modifier, though this can be re-engineered into a different modifier. It is possible for shields to have the same standard modifiers more than once. The following are examples of Ship Shield modifiers:
Modifier | Effect |
---|---|
[Cap] | Increases Maximum Shield Capacity by 10% |
[Reg] | Increases Shield Regeneration by 10% |
[Pha] | Reduces Phaser Damage to Shields by 20% |
[Dis] | Reduces Disruptor Damage to Shields by 20% |
[Pla] | Reduces Plasma Damage to Shields by 20% |
[Pol] | Reduces Polaron Damage to Shields by 20% |
[Tet] | Reduces Tetryon Damage to Shields by 20% |
[Ap] | Reduces Antiproton Damage to Shields by 20% |
Crafted Shields Available on Shields crafted from the R&D Shields School. Crafted mods cannot be rerolled via re-engineering. | |
[Amp] | Amplifies incoming healing by 10% |
[Heal] | Increases outgoing healing by 5% |
Fleet Shields only | |
[Adapt] | When your shields are hit, Adaptive Shielding gains one charge, increasing your Shields' resistance to the incoming damage type by 2% for 30 seconds. Stacks up to 10 times (per damage type).
|
[ResA] | Reduces Phaser, Polaron and Tetryon damage to Shields by 15%
|
[ResB] | Reduces Disruptor, Plasma and Antiproton damage to Shields by 15%
|
[ResAll] | Reduces All Energy Damage to Shields by 10%
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[EngCD] [mods 1] |
+__ Starship Engineering Readiness (based on current Shield Capacity Percentage)
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[SciCD] [mods 1] |
+__ Starship Scientific Readiness (based on current Shield Capacity Percentage)
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[TacCD] [mods 1] |
+__ Starship Tactical Readiness (based on current Shield Capacity Percentage)
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Special Shields only (Crafted/Upgraded Mission Rewards and Reputation) - Ultra Rare only | |
[C/R] | Increases Maximum Shield Capacity by 5% Increases Shield Regeneration by 5% |
[Rad] | Reduces Radiation Damage to Shields by 20% |
Epic Ship Shields | |
[Cp/Rg] | Increases Maximum Shield Capacity by 10% Increases Shield Regeneration by 10% This is the default Epic modifier for Shields. The others must be obtained by re-engineering your Shield. |
[ResA] | Reduces Phaser, Polaron and Tetryon damage to Shields by 15%
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[ResB] | Reduces Disruptor, Plasma and Antiproton damage to Shields by 15%
|
[ResAll] | Reduces All Energy Damage to Shields by 10%
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Mark level of item | X = |
---|---|
Mk I | 1.9 |
Mk II | 2.5 |
Mk III | 3.1 |
Mk IV | 3.75 |
Mk V | 4.4 |
Mk VI | 5 |
Mk VII | 5.6 |
Mk VIII | 6.25 |
Mk IX | 6.9 |
Mk X | 7.5 |
Mk XI | 8.1 |
Mk XII | 8.75 |
Mk XIII | 9.4 |
Mk XIV | 10 |