Star Trek Online Wiki
(→‎Reputation Shields: Table for Reputation shields)
(added some of the mission ones)
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'''{{PAGENAME}}''' are a type of [[starship equipment]] that protect your [[starship]] against energy-based attacks. There are four main types of ship shields, three of which come with their own unique advantage, as well as several special shields given as mission rewards or purchased through the reputation system:
 
'''{{PAGENAME}}''' are a type of [[starship equipment]] that protect your [[starship]] against energy-based attacks. There are four main types of ship shields, three of which come with their own unique advantage, as well as several special shields given as mission rewards or purchased through the reputation system:
 
==Types of Shield==
 
===Standard===
 
 
* The {{item|Shield Array}} has balanced stats compared to the three below.
 
* The {{item|Shield Array}} has balanced stats compared to the three below.
 
* The {{item|Covariant Shield Array}} has a 10% higher maximum capacity, but 25% slower regeneration rate.
 
* The {{item|Covariant Shield Array}} has a 10% higher maximum capacity, but 25% slower regeneration rate.
 
* The {{item|Regenerative Shield Array}} has a 25% faster regeneration rate, but 10% lower maximum capacity.
 
* The {{item|Regenerative Shield Array}} has a 25% faster regeneration rate, but 10% lower maximum capacity.
 
* The {{item|Resilient Shield Array}} has 5% lower capacity and regeneration, but allows for 5% absorption and 5% bleedthrough, as opposed to the normal 10% bleedthrough.
 
* The {{item|Resilient Shield Array}} has 5% lower capacity and regeneration, but allows for 5% absorption and 5% bleedthrough, as opposed to the normal 10% bleedthrough.
 
===Crafting===
 
Requires R&D Shields level 15 and a [[duty officer]] named [[Gumarre]].
 
* {{item|Aegis Covariant Shield Array||very rare}}
 
Requires R&D Shields level 15
 
* {{item|Hyper-Capacitor Shield Array||very rare}}
 
 
===Mission Rewards===
 
* The {{item|Paratrinic Shield Array||rare}} is a special mission reward that gives an even larger boost in maximum capacity than the Covariant Shield Array (43% more than standard), but at a significantly lower regeneration (50% less than standard).
 
* The {{item|Numiri Regenerative Shield Array||rare}} is a special mission reward that gives an even larger boost to regeneration than the regenerative shield array, but with a significantly lower max. capacity.
 
The following shields are part of a [[set]] and provide a visual effect:
 
* The {{item|Dielectric Oscillation Resilient Shields||very rare}} are available from {{mission|Cold Storage}}, the final mission in the [[Breen Invasion]] episode arc, and provide 20% resistance to Polaron damage.
 
* {{item|Jem'Hadar Resilient Shields||very rare}} available from {{mission|Boldly They Rode}}, the final mission in Cardassian Struggle episode arc
 
* {{item|Reman Prototype Covariant Shield Array||rare}} available from [[Mission: Coliseum|Coliseum]], the ninth mission in the Romulan Mystery episode arc. This particular variant of Covariant Shield Array is directly equivalent to a Covariant Shield Array [Cap]x2 of whatever Mk level that you acquire it at. While initially not part of a set, selecting to Upgrade this shield from your inventory will make it part of the Advanced set available from the Romulan Reputation system (see below),
 
These shields are also set mission rewards but lack any visual appearance when equipping them:
 
* The {{item|Kobali Regenerative Shield Array}} is available from Dust to Dust, the final mission in the Delta Quadrant episode arc. It provides a boost to incoming hull heals.
 
* {{item|Solanae Resilient Shield Array}} available from A Step Between Stars, the seventh mission in the Solanae Dyson Sphere episode arc
 
* The {{item|Quantum Phase Resilient Shield Array}} is available from Stormbound, the second mission in the Future Proof episode arc. It provides a boost to incoming shield heals.
 
* {{item|Sol Defense Covariant Shield Array}} available from Midnight, the final mission in the Iconian War episode arc
 
 
 
{{:Shield Array/Modifiers}}
 
{{:Shield Array/Modifiers}}
  +
==Special Ship Shields==
  +
===Fleet Shields===
  +
Main article: [[Fleet Space Shields]]
 
===Reputation Shields===
 
===Reputation Shields===
 
The following are [[Reputation System|reputation]] [[Set/Space Items|set]] shields, all variants of the four basic types above, with stats given for Mk XII. Each reputation track requires tier 5 to purchase shields, and each shield gives unique visual when equipped or placed in the shield cosmetic shot. Stats using an <span style="color:tomato">X</span> multiplier also scale as the item increases in Mark level, shown in the table above.
 
The following are [[Reputation System|reputation]] [[Set/Space Items|set]] shields, all variants of the four basic types above, with stats given for Mk XII. Each reputation track requires tier 5 to purchase shields, and each shield gives unique visual when equipped or placed in the shield cosmetic shot. Stats using an <span style="color:tomato">X</span> multiplier also scale as the item increases in Mark level, shown in the table above.
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{| class="wikitable sortable" style="text-align:center;"
 
{| class="wikitable sortable" style="text-align:center;"
 
|-
 
|-
! width="10% | Impulse Engine
+
! width="10% | Ship Shield
 
! width="10% style="font-size:small" | Type
 
! width="10% style="font-size:small" | Type
 
! width="10% style="font-size:small" | Max Capacity
 
! width="10% style="font-size:small" | Max Capacity
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| style="font-size:small; text-align:left" | +<span style="color:tomato">X</span>&times;3 {{skill|Drain Expertise}}<br>Reduces All Energy Damage to Shields by 10%<br>Passive Shield Regeneration increases as your shields are damaged, up to a 100% increase
 
| style="font-size:small; text-align:left" | +<span style="color:tomato">X</span>&times;3 {{skill|Drain Expertise}}<br>Reduces All Energy Damage to Shields by 10%<br>Passive Shield Regeneration increases as your shields are damaged, up to a 100% increase
 
|}
 
|}
  +
===Mission and Crafted Shields===
  +
Stats given for Mk XII items, as above.
  +
{| class="wikitable sortable" style="text-align:center;" width="100%"
  +
|-
  +
! Ship Shield
  +
! style="font-size:small" | Type
  +
! style="font-size:small" | Max Capacity
  +
! style="font-size:small" | Regeneration<br>per 6 sec
  +
! {{ultra rare}} Mod
  +
! class="unsortable | Additional Bonus
  +
! Obtaining
  +
|-
  +
| {{iconlink|Dielectric Oscillation Resilient Shields|45px}}<br>{{veryrare|[[Dielectric Oscillation Resilient Shields|Breen]]}}
  +
| Resilient || 4370 || 190 || [Rad]
  +
| style="font-size:small; text-align:left" | Reduces Polaron Damage to Shields by 20%<br>''Provides a visual effect''
  +
| {{cross-faction}}{{mission|Cold Storage}}
  +
|-
  +
| {{iconlink|Jem'Hadar Resilient Shields|45px}}<br>{{veryrare|[[Jem'Hadar Resilient Shields|Jem'Hadar]]}}
  +
| Resilient || 4560 || 190 || [C/R]
  +
| style="font-size:small; text-align:left" | Reduces All Energy Damage to Shields by 10%<br>+10 Kinetic Damage Resistance Rating<br>+25 Resistance Rating vs Duration of Subsystem Offline<br>''Provides a visual effect''
  +
| {{cross-faction}}{{mission|Boldly They Rode}}
  +
|-
  +
| {{iconlink|Kobali Regenerative Shield Array|45px}}<br>{{veryrare|[[Kobali Regenerative Shield Array|Kobali]]}}
  +
| Regenerative || 4680 || 250 || [ResAll]
  +
| style="font-size:small; text-align:left" | +10% Incoming Hull Healing to Self
  +
| {{cross-faction}}{{mission|Dust to Dust}}
  +
|-
  +
| {{iconlink|Resilient Shield Array|45px|rare||Numiri Regenerative Shield Array}}<br>{{veryrare|[[Numiri Regenerative Shield Array|Numiri]]}}
  +
| Regenerative || 2400 || 325 || ?
  +
| style="font-size:small; text-align:left" | &nbsp;
  +
| {{fedonly}}{{mission|Taris}}<br>{{klgonly}}{{mission|Destiny}}
  +
|-
  +
| {{iconlink|Sol Defense Covariant Shield Array|45px}}<br>{{veryrare|[[Sol Defense Covariant Shield Array|Sol Defense]]}}
  +
| Covariant || 5280 || 165 || [Reg]
  +
| style="font-size:small; text-align:left" | Reduces All Energy Damage to Shields by 10%<br>+15 Incoming Shield Healing to Self
  +
| {{cross-faction}}{{mission|Midnight}}
  +
|}
 
====Crafting====
 
Requires R&D Shields level 15 and a [[duty officer]] named [[Gumarre]].
 
* {{item|Aegis Covariant Shield Array||very rare}}
 
Requires R&D Shields level 15
 
* {{item|Hyper-Capacitor Shield Array||very rare}}
 
====Mission====
 
* The {{item|Paratrinic Shield Array||rare}} is a special mission reward that gives an even larger boost in maximum capacity than the Covariant Shield Array (43% more than standard), but at a significantly lower regeneration (50% less than standard).
 
The following shields are part of a [[set]] and provide a visual effect:
 
* {{item|Reman Prototype Covariant Shield Array||rare}} available from [[Mission: Coliseum|Coliseum]], the ninth mission in the Romulan Mystery episode arc. This particular variant of Covariant Shield Array is directly equivalent to a Covariant Shield Array [Cap]x2 of whatever Mk level that you acquire it at. While initially not part of a set, selecting to Upgrade this shield from your inventory will make it part of the Advanced set available from the Romulan Reputation system (see below),
 
These shields are also set mission rewards but lack any visual appearance when equipping them:
 
* {{item|Solanae Resilient Shield Array}} available from A Step Between Stars, the seventh mission in the Solanae Dyson Sphere episode arc
 
* The {{item|Quantum Phase Resilient Shield Array}} is available from Stormbound, the second mission in the Future Proof episode arc. It provides a boost to incoming shield heals.
 
{{ship component nav}}
 
{{ship component nav}}
   

Revision as of 20:49, 29 October 2016

Ship Shields are a type of starship equipment that protect your starship against energy-based attacks. There are four main types of ship shields, three of which come with their own unique advantage, as well as several special shields given as mission rewards or purchased through the reputation system:

  • The [Shield Array] has balanced stats compared to the three below.
  • The [Covariant Shield Array] has a 10% higher maximum capacity, but 25% slower regeneration rate.
  • The [Regenerative Shield Array] has a 25% faster regeneration rate, but 10% lower maximum capacity.
  • The [Resilient Shield Array] has 5% lower capacity and regeneration, but allows for 5% absorption and 5% bleedthrough, as opposed to the normal 10% bleedthrough.

Ship shield modifiers

Uncommon Ship Shield shields will have one modifier, Rare will have two, and Very Rare will have three, Ultra Rare will have four. All Epic Shields have [Cp/Rg] as their default fifth modifier, though this can be re-engineered into a different modifier. It is possible for shields to have the same standard modifiers more than once. The following are examples of Ship Shield modifiers:

Modifier Effect
[Cap] Increases Maximum Shield Capacity by 10%
[Reg] Increases Shield Regeneration by 10%
[Pha] Reduces Phaser Damage to Shields by 20%
[Dis] Reduces Disruptor Damage to Shields by 20%
[Pla] Reduces Plasma Damage to Shields by 20%
[Pol] Reduces Polaron Damage to Shields by 20%
[Tet] Reduces Tetryon Damage to Shields by 20%
[Ap] Reduces Antiproton Damage to Shields by 20%
Crafted Shields
Available on Shields crafted from the R&D Shields School.
Crafted mods cannot be rerolled via re-engineering.
[Amp] Amplifies incoming healing by 10%
[Heal] Increases outgoing healing by 5%
Fleet Shields only
[Adapt] When your shields are hit, Adaptive Shielding gains one charge, increasing your Shields' resistance to the incoming damage type by 2% for 30 seconds. Stacks up to 10 times (per damage type).
Found on Elite Fleet Shield Arrays from the Fleet Starbase.
[ResA] Reduces Phaser, Polaron and Tetryon damage to Shields by 15%
Found on Advanced and Elite Fleet Shield Arrays from the Fleet Starbase.
[ResB] Reduces Disruptor, Plasma and Antiproton damage to Shields by 15%
Found on Advanced and Elite Fleet Shield Arrays from the Fleet Starbase.
[ResAll] Reduces All Energy Damage to Shields by 10%
Found on Elite Fleet Channeling Shield Arrays from the Fleet Colony World and assorted other shields.
[EngCD]
[mods 1]
+__ Starship Engineering Readiness (based on current Shield Capacity Percentage)
Found on Elite Fleet Channeling Shield Arrays from the Fleet Colony World.
[SciCD]
[mods 1]
+__ Starship Scientific Readiness (based on current Shield Capacity Percentage)
Found on Elite Fleet Channeling Shield Arrays from the Fleet Colony World.
[TacCD]
[mods 1]
+__ Starship Tactical Readiness (based on current Shield Capacity Percentage)
Found on Elite Fleet Channeling Shield Arrays from the Fleet Colony World.
Special Shields only (Crafted/Upgraded Mission Rewards and Reputation) - Ultra Rare only
[C/R] Increases Maximum Shield Capacity by 5%
Increases Shield Regeneration by 5%
[Rad] Reduces Radiation Damage to Shields by 20%
Epic Ship Shields
[Cp/Rg] Increases Maximum Shield Capacity by 10%
Increases Shield Regeneration by 10%
This is the default Epic modifier for Shields.
The others must be obtained by re-engineering your Shield.
[ResA] Reduces Phaser, Polaron and Tetryon damage to Shields by 15%
Same as the mod found on Advanced and Elite Fleet Shield Arrays from the Fleet Starbase. Those shields may thus obtain [ResA]x2.
[ResB] Reduces Disruptor, Plasma and Antiproton damage to Shields by 15%
Same as the mod found on Advanced and Elite Fleet Shield Arrays from the Fleet Starbase. Those shields may thus obtain [ResB]x2.
[ResAll] Reduces All Energy Damage to Shields by 10%
Found on Elite Fleet Channeling Shield Arrays from the Fleet Colony World. Those shields may thus obtain [ResAll]x2.
Mark level of item X =
Mk I 1.9
Mk II 2.5
Mk III 3.1
Mk IV 3.75
Mk V 4.4
Mk VI 5
Mk VII 5.6
Mk VIII 6.25
Mk IX 6.9
Mk X 7.5
Mk XI 8.1
Mk XII 8.75
Mk XIII 9.4
Mk XIV 10


  1. 1.0 1.1 1.2 [EngCD], [SciCD] and [TacCD] give 0.75 Engineering/Scientific/Tactical Readiness per 1% of total Shield Capacity percentage across all four shield facings, with a maximum of +75 when all shield facings are at maximum capacity.

Special Ship Shields

Fleet Shields

Main article: Fleet Space Shields

Reputation Shields

The following are reputation set shields, all variants of the four basic types above, with stats given for Mk XII. Each reputation track requires tier 5 to purchase shields, and each shield gives unique visual when equipped or placed in the shield cosmetic shot. Stats using an X multiplier also scale as the item increases in Mark level, shown in the table above. Numbers taken from a level 60 character on the ground with no skill points spent, no traits slotted, and no specializations affecting item stats, in a ship with a 1x shield modifer. Regeneration rates were 50% higher than expected, but the table is still representative of their differences relative to each other.

Ship Shield Type Max Capacity Regeneration
per 6 sec
Ultra Rare Mod Additional Bonus
Assimilated Regenerative Shield Array iconCommon icon
Assimilated
Regenerative 4000 312.5 [Rad] +5 Shield Power Setting
Reduces Plasma Damage to Shields by 15%
M.A.C.O. Resilient Shield Array iconCommon icon
M.A.C.O.
Resilient 4940 190 [Reg] Reduces All Energy Damage to Shields by 10%
Reduces Plasma Damage to Shields by 20%
When hit by Directed Energy attacks, you gain +2 to all power Settings for 15 sec. This effect stacks up to 5 times.
Same as Adapted K.H.G. Resilient Shield Array
Honor Guard Shield Array iconCommon icon
Honor Guard
Covariant 6160 165 [Ap] Reduces Plasma Damage to Shields by 20%
20% Chance: Any attacker that hits you with Energy Weapons may become Placated for 1sec (max once every 10 seconds)
Same as Adapted M.A.C.O. Covariant Shield Array
Omega Force Shield Array iconCommon icon
Omega Force
Standard 4680 275 [Reg] Reduces Plasma Damage to Shields by 20%
When receiving All Energy Damage, 50% chance of applying Energy Wake
+5 Flight Speed for 5 sec
+30% Flight Turn Rate for 5 sec
Nukara Crystalline Resilient Shields iconCommon icon
Nukara
Resilient 4940 190 [Reg] Reduces Tetryon damage to Shields by 10%
Reduces Radiation Damage to Shields by 10%
Reduces All Energy Damage to Shields by 10%
1% chance to reflect 150% of incoming energy damage back at attackers (50% Shield Penetration)
Reman Prototype Covariant Shield Array iconVery rare icon
Reman Prototype
Covariant 6160 150 [Pla] Reduces Disruptor Damage to Shields by 20%
10% chance when hit by Directed Energy attacks, gain +5% Maximum Shield Capacity for 30 sec (stacks up to 10 times)
Romulan Prototype Covariant Shield Array iconCommon icon
Romulan Prototype
Covariant 6160 150 [Pla] Reduces Phaser Damage to Shields by 20%
10% chance when hit by Directed Energy attacks, gain +5% Maximum Shield Capacity for 30 sec (stacks up to 10 times)
Dyson Regenerative Shield Array iconCommon icon
Dyson
Regenerative 3600 300 [Cap] Reduces All Energy Damage to Shields by 10%
Reduces Antiproton Damage to Shields by 20%
When receiving damage while a shield facing is depleted, 100% chance to apply: Hyper Regenerative Shield Array
+1,200 Shield Regeneration per facing
Reduces Damage to Shields by 67% for 10 sec
Counter-Command Covariant Shield Array iconCommon icon
Counter-Command
Covariant 5720 150 [Reg] Reduces Antiproton Damage to Shields by 20%
When hit by Directed Energy attacks, you have a 2.5% chance to drain 10 Weapon Power from the attacker
Delta Alliance Unimatrix Shield Array iconCommon icon
Delta Alliance
Covariant 5720 150 [Cap] Reduces All Energy Damage to Shields by 10%
Reduces Polaron Damage to Shields by 10%
50% Shield Drain Resistance
Unimatrix Shielding: When attacking: 2.5% chance: +5% Shield Hardness for 30 sec, can stack 3 times
Iconian Resistance Resilient Shield Array iconCommon icon
Iconian Resistance
Resilient 4560 190 [Reg] Reduces all energy damage to Shields by 15%
Hot Restart: Automatically removes shield disabled conditions after 1 second.
Removes 1 debuff every 10 sec
Terran Task Force Covariant Shield Array iconCommon icon
Terran Task Force
Covariant 5720 150 [Cap] Reduces Phaser Damage to Shields by 20%
2.5% chance to reflect pulse of Disruptor damage to attackers, dealing 75% of incoming energy damage
Temporal Defense Initiative Regenerative Shield Array iconCommon icon
Temporal Defense
Regenerative 4320 250 [Cap] +X×3 Drain Expertise
Reduces All Energy Damage to Shields by 10%
Passive Shield Regeneration increases as your shields are damaged, up to a 100% increase

Mission and Crafted Shields

Stats given for Mk XII items, as above.

Ship Shield Type Max Capacity Regeneration
per 6 sec
Ultra Rare Mod Additional Bonus Obtaining
Dielectric Oscillation Resilient Shields iconCommon icon
Breen
Resilient 4370 190 [Rad] Reduces Polaron Damage to Shields by 20%
Provides a visual effect
Faction Khitomer “Cold Storage”
Jem'Hadar Resilient Shields iconCommon icon
Jem'Hadar
Resilient 4560 190 [C/R] Reduces All Energy Damage to Shields by 10%
+10 Kinetic Damage Resistance Rating
+25 Resistance Rating vs Duration of Subsystem Offline
Provides a visual effect
Faction Khitomer “Boldly They Rode”
Kobali Regenerative Shield Array iconCommon icon
Kobali
Regenerative 4680 250 [ResAll] +10% Incoming Hull Healing to Self Faction Khitomer “Dust to Dust”
Resilient Shield Array iconRare icon
Numiri
Regenerative 2400 325 ?   Faction Federation “Taris”
Faction Klingon “Destiny”
Sol Defense Covariant Shield Array iconCommon icon
Sol Defense
Covariant 5280 165 [Reg] Reduces All Energy Damage to Shields by 10%
+15 Incoming Shield Healing to Self
Faction Khitomer “Midnight”

Crafting

Requires R&D Shields level 15 and a duty officer named Gumarre.

Requires R&D Shields level 15

Mission

  • The [Paratrinic Shield Array] is a special mission reward that gives an even larger boost in maximum capacity than the Covariant Shield Array (43% more than standard), but at a significantly lower regeneration (50% less than standard).

The following shields are part of a set and provide a visual effect:

  • [Reman Prototype Covariant Shield Array] available from Coliseum, the ninth mission in the Romulan Mystery episode arc. This particular variant of Covariant Shield Array is directly equivalent to a Covariant Shield Array [Cap]x2 of whatever Mk level that you acquire it at. While initially not part of a set, selecting to Upgrade this shield from your inventory will make it part of the Advanced set available from the Romulan Reputation system (see below),

These shields are also set mission rewards but lack any visual appearance when equipping them:

v · d · e
Equipment      
Gear Upgrade SystemLevel Scaling EquipmentMarkModifierQualityRe-engineeringResearch and Development
Starship Components
Deflectors Regular: StandardGravitonPositronTachyonNeutrino
Special: NeodymiumTal Shiar Tachyon
Set: Aegis GravitonAssimilated(Breen) Polarized ParabolicCounter-CommandDelta AllianceDysonHonor Guard PositronIconian ResistanceJem'HadarKobaliM.A.C.O. GravitonNukaraOmega Force TachyonQuantum PhaseReman PrototypeRomulan PrototypeSol DefenseSolanaeTerran Task Force
Fleet: Fleet Deflector Array
Secondary Deflectors Regular: DeterioratingInhibitingResonating
Set: Solanae
Fleet: Strategic Secondary Deflectors
Impulse Engines Regular: StandardCombatHyper
Special: EfficientCombat HyperDynamic ReroutePrototype Gravitic ModulationTetryon-Plasma (small craft)
Set: Aegis HyperAssimilated Subtranswarp (Standard)(Breen) Supercooled CombatCounter-Command HyperDelta Alliance Hyper-EfficientDyson CombatHonor Guard (Combat)Iconian Resistance HyperJem'Hadar CombatKobali HyperM.A.C.O. StandardNukaraOmega Force HyperQuantum Phase CombatReman Prototype (Combat)Romulan PrototypeSol DefenseSolanae Hyper-EfficientTerran Task Force
Fleet: Fleet Engines
Warp Cores
Matter/Anti-Matter
Regular: StandardDeuterium-StabilizedField StabilizingHyper InjectionOverchargedPlasma-Integrated
Special: Tal Shiar Adapted Borg(Jem'Hadar) Standard
Set: (Breen) Cryoplasma InfusedCounter-Command Hyper InjectionDelta Alliance TrajectorDyson Field StabilizingIconian Resistance Hyper InjectionKobali Field StabilizingObelisk Subspace RiftSolanae OverchargedTemporal Phase OverchargedTerran Task Force Quantum Capacitor
Fleet: Fleet Warp Cores
Warp Cores
Singularity
Regular: StandardField StabilizingHyper InjectionOverchargedPlasma-IntegratedThoron-Infused
Special: Dual Injection
Set: (Breen) Cryoplasma InfusedCounter-Command Hyper InjectionDelta Alliance TrajectorDyson Field StabilizingIconian Resistance Hyper InjectionKobali Field StabilizingSolanae OverchargedTemporal Phase OverchargedTerran Task Force Quantum Capacitor
Fleet: Fleet Singularity Cores
Shield Arrays Regular: StandardCovariantRegenerativeResilient
Special: Hyper-CapacitorMetaphasic (small craft)Numiri RegenerativeParatrinic
Set: Aegis CovariantAssimilated Regenerative(Breen) Dielectric Oscillation ResilientCounter-Command CovariantDelta Alliance UnimatrixDyson RegenerativeHonor Guard CovariantIconian Resistance ResilientJem'Hadar ResilientKobali RegenerativeM.A.C.O. ResilientNukara Crystalline ResilientOmega Force StandardQuantum Phase ResilientReman Prototype CovariantRomulan Prototype CovariantSol Defense CovariantSolanae ResilientTerran Task Force
Fleet: Fleet Space Shields
Ship Weapons Regular: Beam ArrayDual Beam BankTurretCannonDual CannonsDual Heavy CannonsQuad CannonsTorpedo LauncherMine LauncherMissile
Fleet: Fleet Space Weapons
Devices Consumable: BatteriesDeuterium SurplusDewan Herbal Life Support AdditiveHargh'peng Torpedo LauncherPrototype Ablative Jevonite HardpointsSatellite Turrets and Torpedo PlatformsScorpion Fighters
Permanent: Nimbus Pirate Distress CallNon-combat petsRed Matter CapacitorSubspace Field ModulatorTemporal NegotiatorDelta Alliance Reinforcements Beacon
Consoles Regular: Engineering ConsolesScience ConsolesTactical ConsolesUniversal Consoles
Fleet: Advanced Engineering Armor ConsolesAdvanced Engineering RCS ConsolesWeapon Signature Nullifiers and AmplifiersAdvanced Tactical Vulnerability ConsolesParticle Focuser Science Consoles
Hangar Bays All: Hangar pet
Personal Equipment
Kits
Regular: VendorsSpecial kit framesKit modulesLegacy Kits
Fleet: Embassy KitsSpire Experimental and Prototype KitsResearch Lab Kits23rd Century Kit ModulesColony World Kits
Armor
Regular: Energy DampeningPhysical Augmentation Polyalloy Weave
Recoil CompensatingIntegrated TargetingEnergy Harness
Environmental Suit
Fleet: Fleet Ground Armors
Weapons
Pistols Compression PistolDual PistolsStun PistolWide Beam Pistol
Rifles Full Auto RifleHigh Density Beam RifleSniper RifleSplit Beam Rifle
Assault Assault MinigunBlast AssaultPulsewave Assault
Other Melee weaponsSpecial Ground Weapons
Fleet: Fleet Ground Weapons
Personal Shields
Regular: Personal ShieldSpecial Shield
Fleet: Fleet Personal Shields
Ground Devices Regular: FoodNon-FoodTribbles