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'''{{PAGENAME}}''' are a type of [[starship equipment]] that protect your [[starship]] against energy-based attacks. There are four main types of ship shields, three of which come with their own unique advantage, as well as several special shields given as mission rewards or purchased through the reputation system: |
'''{{PAGENAME}}''' are a type of [[starship equipment]] that protect your [[starship]] against energy-based attacks. There are four main types of ship shields, three of which come with their own unique advantage, as well as several special shields given as mission rewards or purchased through the reputation system: |
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− | ==Types of Shield== |
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− | ===Standard=== |
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* The {{item|Shield Array}} has balanced stats compared to the three below. |
* The {{item|Shield Array}} has balanced stats compared to the three below. |
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* The {{item|Covariant Shield Array}} has a 10% higher maximum capacity, but 25% slower regeneration rate. |
* The {{item|Covariant Shield Array}} has a 10% higher maximum capacity, but 25% slower regeneration rate. |
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* The {{item|Regenerative Shield Array}} has a 25% faster regeneration rate, but 10% lower maximum capacity. |
* The {{item|Regenerative Shield Array}} has a 25% faster regeneration rate, but 10% lower maximum capacity. |
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* The {{item|Resilient Shield Array}} has 5% lower capacity and regeneration, but allows for 5% absorption and 5% bleedthrough, as opposed to the normal 10% bleedthrough. |
* The {{item|Resilient Shield Array}} has 5% lower capacity and regeneration, but allows for 5% absorption and 5% bleedthrough, as opposed to the normal 10% bleedthrough. |
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− | * The {{item|Numiri Regenerative Shield Array||rare}} is a special mission reward that gives an even larger boost to regeneration than the regenerative shield array, but with a significantly lower max. capacity. |
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− | * The {{item|Dielectric Oscillation Resilient Shields||very rare}} are available from {{mission|Cold Storage}}, the final mission in the [[Breen Invasion]] episode arc, and provide 20% resistance to Polaron damage. |
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⚫ | * {{item|Reman Prototype Covariant Shield Array||rare}} available from [[Mission: Coliseum|Coliseum]], the ninth mission in the Romulan Mystery episode arc. This particular variant of Covariant Shield Array is directly equivalent to a Covariant Shield Array [Cap]x2 of whatever Mk level that you acquire it at. While initially not part of a set, selecting to Upgrade this shield from your inventory will make it part of the Advanced set available from the Romulan Reputation system (see below), |
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− | * {{item|Solanae Resilient Shield Array}} available from A Step Between Stars, the seventh mission in the Solanae Dyson Sphere episode arc |
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− | * The {{item|Quantum Phase Resilient Shield Array}} is available from Stormbound, the second mission in the Future Proof episode arc. It provides a boost to incoming shield heals. |
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− | * {{item|Sol Defense Covariant Shield Array}} available from Midnight, the final mission in the Iconian War episode arc |
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{{:Shield Array/Modifiers}} |
{{:Shield Array/Modifiers}} |
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+ | ==Special Ship Shields== |
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+ | ===Fleet Shields=== |
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+ | Main article: [[Fleet Space Shields]] |
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===Reputation Shields=== |
===Reputation Shields=== |
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The following are [[Reputation System|reputation]] [[Set/Space Items|set]] shields, all variants of the four basic types above, with stats given for Mk XII. Each reputation track requires tier 5 to purchase shields, and each shield gives unique visual when equipped or placed in the shield cosmetic shot. Stats using an <span style="color:tomato">X</span> multiplier also scale as the item increases in Mark level, shown in the table above. |
The following are [[Reputation System|reputation]] [[Set/Space Items|set]] shields, all variants of the four basic types above, with stats given for Mk XII. Each reputation track requires tier 5 to purchase shields, and each shield gives unique visual when equipped or placed in the shield cosmetic shot. Stats using an <span style="color:tomato">X</span> multiplier also scale as the item increases in Mark level, shown in the table above. |
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{| class="wikitable sortable" style="text-align:center;" |
{| class="wikitable sortable" style="text-align:center;" |
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|- |
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− | ! width="10% | |
+ | ! width="10% | Ship Shield |
! width="10% style="font-size:small" | Type |
! width="10% style="font-size:small" | Type |
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! width="10% style="font-size:small" | Max Capacity |
! width="10% style="font-size:small" | Max Capacity |
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| style="font-size:small; text-align:left" | +<span style="color:tomato">X</span>×3 {{skill|Drain Expertise}}<br>Reduces All Energy Damage to Shields by 10%<br>Passive Shield Regeneration increases as your shields are damaged, up to a 100% increase |
| style="font-size:small; text-align:left" | +<span style="color:tomato">X</span>×3 {{skill|Drain Expertise}}<br>Reduces All Energy Damage to Shields by 10%<br>Passive Shield Regeneration increases as your shields are damaged, up to a 100% increase |
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+ | ===Mission and Crafted Shields=== |
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+ | Stats given for Mk XII items, as above. |
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+ | {| class="wikitable sortable" style="text-align:center;" width="100%" |
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+ | |- |
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+ | ! Ship Shield |
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+ | ! style="font-size:small" | Type |
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+ | ! style="font-size:small" | Max Capacity |
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+ | ! style="font-size:small" | Regeneration<br>per 6 sec |
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+ | ! {{ultra rare}} Mod |
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+ | ! class="unsortable | Additional Bonus |
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+ | ! Obtaining |
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+ | |- |
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+ | | {{iconlink|Dielectric Oscillation Resilient Shields|45px}}<br>{{veryrare|[[Dielectric Oscillation Resilient Shields|Breen]]}} |
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+ | | Resilient || 4370 || 190 || [Rad] |
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+ | | style="font-size:small; text-align:left" | Reduces Polaron Damage to Shields by 20%<br>''Provides a visual effect'' |
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+ | | {{cross-faction}}{{mission|Cold Storage}} |
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+ | |- |
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+ | | {{iconlink|Jem'Hadar Resilient Shields|45px}}<br>{{veryrare|[[Jem'Hadar Resilient Shields|Jem'Hadar]]}} |
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+ | | Resilient || 4560 || 190 || [C/R] |
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+ | | style="font-size:small; text-align:left" | Reduces All Energy Damage to Shields by 10%<br>+10 Kinetic Damage Resistance Rating<br>+25 Resistance Rating vs Duration of Subsystem Offline<br>''Provides a visual effect'' |
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+ | | {{cross-faction}}{{mission|Boldly They Rode}} |
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+ | |- |
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+ | | {{iconlink|Kobali Regenerative Shield Array|45px}}<br>{{veryrare|[[Kobali Regenerative Shield Array|Kobali]]}} |
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+ | | Regenerative || 4680 || 250 || [ResAll] |
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+ | | style="font-size:small; text-align:left" | +10% Incoming Hull Healing to Self |
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+ | | {{cross-faction}}{{mission|Dust to Dust}} |
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+ | |- |
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+ | | {{iconlink|Resilient Shield Array|45px|rare||Numiri Regenerative Shield Array}}<br>{{veryrare|[[Numiri Regenerative Shield Array|Numiri]]}} |
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+ | | Regenerative || 2400 || 325 || ? |
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+ | | style="font-size:small; text-align:left" | |
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+ | | {{fedonly}}{{mission|Taris}}<br>{{klgonly}}{{mission|Destiny}} |
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+ | |- |
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+ | | {{iconlink|Sol Defense Covariant Shield Array|45px}}<br>{{veryrare|[[Sol Defense Covariant Shield Array|Sol Defense]]}} |
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+ | | Covariant || 5280 || 165 || [Reg] |
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+ | | style="font-size:small; text-align:left" | Reduces All Energy Damage to Shields by 10%<br>+15 Incoming Shield Healing to Self |
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+ | | {{cross-faction}}{{mission|Midnight}} |
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+ | |} |
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⚫ | * {{item|Reman Prototype Covariant Shield Array||rare}} available from [[Mission: Coliseum|Coliseum]], the ninth mission in the Romulan Mystery episode arc. This particular variant of Covariant Shield Array is directly equivalent to a Covariant Shield Array [Cap]x2 of whatever Mk level that you acquire it at. While initially not part of a set, selecting to Upgrade this shield from your inventory will make it part of the Advanced set available from the Romulan Reputation system (see below), |
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{{ship component nav}} |
{{ship component nav}} |
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Revision as of 20:49, 29 October 2016
Ship Shields are a type of starship equipment that protect your starship against energy-based attacks. There are four main types of ship shields, three of which come with their own unique advantage, as well as several special shields given as mission rewards or purchased through the reputation system:
- The [Shield Array] has balanced stats compared to the three below.
- The [Covariant Shield Array] has a 10% higher maximum capacity, but 25% slower regeneration rate.
- The [Regenerative Shield Array] has a 25% faster regeneration rate, but 10% lower maximum capacity.
- The [Resilient Shield Array] has 5% lower capacity and regeneration, but allows for 5% absorption and 5% bleedthrough, as opposed to the normal 10% bleedthrough.
Ship shield modifiers
Uncommon Ship Shield shields will have one modifier, Rare will have two, and Very Rare will have three, Ultra Rare will have four. All Epic Shields have [Cp/Rg] as their default fifth modifier, though this can be re-engineered into a different modifier. It is possible for shields to have the same standard modifiers more than once. The following are examples of Ship Shield modifiers:
Modifier | Effect |
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[Cap] | Increases Maximum Shield Capacity by 10% |
[Reg] | Increases Shield Regeneration by 10% |
[Pha] | Reduces Phaser Damage to Shields by 20% |
[Dis] | Reduces Disruptor Damage to Shields by 20% |
[Pla] | Reduces Plasma Damage to Shields by 20% |
[Pol] | Reduces Polaron Damage to Shields by 20% |
[Tet] | Reduces Tetryon Damage to Shields by 20% |
[Ap] | Reduces Antiproton Damage to Shields by 20% |
Crafted Shields Available on Shields crafted from the R&D Shields School. Crafted mods cannot be rerolled via re-engineering. | |
[Amp] | Amplifies incoming healing by 10% |
[Heal] | Increases outgoing healing by 5% |
Fleet Shields only | |
[Adapt] | When your shields are hit, Adaptive Shielding gains one charge, increasing your Shields' resistance to the incoming damage type by 2% for 30 seconds. Stacks up to 10 times (per damage type).
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[ResA] | Reduces Phaser, Polaron and Tetryon damage to Shields by 15%
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[ResB] | Reduces Disruptor, Plasma and Antiproton damage to Shields by 15%
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[ResAll] | Reduces All Energy Damage to Shields by 10%
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[EngCD] [mods 1] |
+__ Starship Engineering Readiness (based on current Shield Capacity Percentage)
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[SciCD] [mods 1] |
+__ Starship Scientific Readiness (based on current Shield Capacity Percentage)
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[TacCD] [mods 1] |
+__ Starship Tactical Readiness (based on current Shield Capacity Percentage)
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Special Shields only (Crafted/Upgraded Mission Rewards and Reputation) - Ultra Rare only | |
[C/R] | Increases Maximum Shield Capacity by 5% Increases Shield Regeneration by 5% |
[Rad] | Reduces Radiation Damage to Shields by 20% |
Epic Ship Shields | |
[Cp/Rg] | Increases Maximum Shield Capacity by 10% Increases Shield Regeneration by 10% This is the default Epic modifier for Shields. The others must be obtained by re-engineering your Shield. |
[ResA] | Reduces Phaser, Polaron and Tetryon damage to Shields by 15%
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[ResB] | Reduces Disruptor, Plasma and Antiproton damage to Shields by 15%
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[ResAll] | Reduces All Energy Damage to Shields by 10%
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Mark level of item | X = |
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Mk I | 1.9 |
Mk II | 2.5 |
Mk III | 3.1 |
Mk IV | 3.75 |
Mk V | 4.4 |
Mk VI | 5 |
Mk VII | 5.6 |
Mk VIII | 6.25 |
Mk IX | 6.9 |
Mk X | 7.5 |
Mk XI | 8.1 |
Mk XII | 8.75 |
Mk XIII | 9.4 |
Mk XIV | 10 |
Special Ship Shields
Fleet Shields
Main article: Fleet Space Shields
Reputation Shields
The following are reputation set shields, all variants of the four basic types above, with stats given for Mk XII. Each reputation track requires tier 5 to purchase shields, and each shield gives unique visual when equipped or placed in the shield cosmetic shot. Stats using an X multiplier also scale as the item increases in Mark level, shown in the table above. Numbers taken from a level 60 character on the ground with no skill points spent, no traits slotted, and no specializations affecting item stats, in a ship with a 1x shield modifer. Regeneration rates were 50% higher than expected, but the table is still representative of their differences relative to each other.
Ship Shield | Type | Max Capacity | Regeneration per 6 sec |
Ultra Rare Mod | Additional Bonus |
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Assimilated |
Regenerative | 4000 | 312.5 | [Rad] | +5 Shield Power Setting Reduces Plasma Damage to Shields by 15% |
M.A.C.O. |
Resilient | 4940 | 190 | [Reg] | Reduces All Energy Damage to Shields by 10% Reduces Plasma Damage to Shields by 20% When hit by Directed Energy attacks, you gain +2 to all power Settings for 15 sec. This effect stacks up to 5 times. Same as Adapted K.H.G. Resilient Shield Array |
Honor Guard |
Covariant | 6160 | 165 | [Ap] | Reduces Plasma Damage to Shields by 20% 20% Chance: Any attacker that hits you with Energy Weapons may become Placated for 1sec (max once every 10 seconds) Same as Adapted M.A.C.O. Covariant Shield Array |
Omega Force |
Standard | 4680 | 275 | [Reg] | Reduces Plasma Damage to Shields by 20% When receiving All Energy Damage, 50% chance of applying Energy Wake
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Nukara |
Resilient | 4940 | 190 | [Reg] | Reduces Tetryon damage to Shields by 10% Reduces Radiation Damage to Shields by 10% Reduces All Energy Damage to Shields by 10% 1% chance to reflect 150% of incoming energy damage back at attackers (50% Shield Penetration) |
Reman Prototype |
Covariant | 6160 | 150 | [Pla] | Reduces Disruptor Damage to Shields by 20% 10% chance when hit by Directed Energy attacks, gain +5% Maximum Shield Capacity for 30 sec (stacks up to 10 times) |
Romulan Prototype |
Covariant | 6160 | 150 | [Pla] | Reduces Phaser Damage to Shields by 20% 10% chance when hit by Directed Energy attacks, gain +5% Maximum Shield Capacity for 30 sec (stacks up to 10 times) |
Dyson |
Regenerative | 3600 | 300 | [Cap] | Reduces All Energy Damage to Shields by 10% Reduces Antiproton Damage to Shields by 20% When receiving damage while a shield facing is depleted, 100% chance to apply: Hyper Regenerative Shield Array
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Counter-Command |
Covariant | 5720 | 150 | [Reg] | Reduces Antiproton Damage to Shields by 20% When hit by Directed Energy attacks, you have a 2.5% chance to drain 10 Weapon Power from the attacker |
Delta Alliance |
Covariant | 5720 | 150 | [Cap] | Reduces All Energy Damage to Shields by 10% Reduces Polaron Damage to Shields by 10% 50% Shield Drain Resistance Unimatrix Shielding: When attacking: 2.5% chance: +5% Shield Hardness for 30 sec, can stack 3 times |
Iconian Resistance |
Resilient | 4560 | 190 | [Reg] | Reduces all energy damage to Shields by 15% Hot Restart: Automatically removes shield disabled conditions after 1 second. Removes 1 debuff every 10 sec |
Terran Task Force |
Covariant | 5720 | 150 | [Cap] | Reduces Phaser Damage to Shields by 20% 2.5% chance to reflect pulse of Disruptor damage to attackers, dealing 75% of incoming energy damage |
Temporal Defense |
Regenerative | 4320 | 250 | [Cap] | +X×3 Drain Expertise Reduces All Energy Damage to Shields by 10% Passive Shield Regeneration increases as your shields are damaged, up to a 100% increase |
Mission and Crafted Shields
Stats given for Mk XII items, as above.
Ship Shield | Type | Max Capacity | Regeneration per 6 sec |
Ultra Rare Mod | Additional Bonus | Obtaining |
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Breen |
Resilient | 4370 | 190 | [Rad] | Reduces Polaron Damage to Shields by 20% Provides a visual effect |
“Cold Storage” |
Jem'Hadar |
Resilient | 4560 | 190 | [C/R] | Reduces All Energy Damage to Shields by 10% +10 Kinetic Damage Resistance Rating +25 Resistance Rating vs Duration of Subsystem Offline Provides a visual effect |
“Boldly They Rode” |
Kobali |
Regenerative | 4680 | 250 | [ResAll] | +10% Incoming Hull Healing to Self | “Dust to Dust” |
Numiri |
Regenerative | 2400 | 325 | ? | “Taris” “Destiny” | |
Sol Defense |
Covariant | 5280 | 165 | [Reg] | Reduces All Energy Damage to Shields by 10% +15 Incoming Shield Healing to Self |
“Midnight” |
Crafting
Requires R&D Shields level 15 and a duty officer named Gumarre.
Requires R&D Shields level 15
Mission
- The [Paratrinic Shield Array] is a special mission reward that gives an even larger boost in maximum capacity than the Covariant Shield Array (43% more than standard), but at a significantly lower regeneration (50% less than standard).
The following shields are part of a set and provide a visual effect:
- [Reman Prototype Covariant Shield Array] available from Coliseum, the ninth mission in the Romulan Mystery episode arc. This particular variant of Covariant Shield Array is directly equivalent to a Covariant Shield Array [Cap]x2 of whatever Mk level that you acquire it at. While initially not part of a set, selecting to Upgrade this shield from your inventory will make it part of the Advanced set available from the Romulan Reputation system (see below),
These shields are also set mission rewards but lack any visual appearance when equipping them:
- [Solanae Resilient Shield Array] available from A Step Between Stars, the seventh mission in the Solanae Dyson Sphere episode arc
- The [Quantum Phase Resilient Shield Array] is available from Stormbound, the second mission in the Future Proof episode arc. It provides a boost to incoming shield heals.