There are two different types of starship weapons: Energy Weapons and Kinetic Weapons. Energy Weapons do equal damage to both a starship's shields and hull. Kinetic Weapons do full damage to a starship's hull but shields have an innate 75% resistance to kinetic weapons, though some types of kinetic weapons have improved shield penetration. Energy and Kinetic weapons both have different damage subtypes — for example, Phaser and Plasma are two types of Energy Weapons.
Different ships will have different resistances to each damage subtype depending on hull plating and engineering modules equipped, if any.
Note: see also Shuttle Weapons.
Firing arcs[ | ]
A weapon's firing arc is the angle of view, measured in degrees (°), inside which an enemy ship must be located. Targets outside of this arc cannot be fired upon by the weapon; you must turn so that the target is within the firing arc in order to fire. (Note that the firing arc for aft-mounted weapons is measured from the rear center, as opposed to the front center for fore weapons.)
You can preview a weapon's firing arc by holding the mouse cursor over that weapon's icon on your action bar. The firing arc only represents the angle at which the weapon can fire; it does not represent its range.
The following table shows the firing arcs of each weapon type in Star Trek Online:
45° | 90° | 135° | 180° |
---|---|---|---|
| |||
250° | 360° | No Arc | |
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|
- ↑ 1.0 1.1 1.2 1.3 Under the effects of Cannon: Scatter Volley, this normally 45° weapon can hit targets in a 90° arc, though the primary target must still be within the 45° cone.
Broadside[ | ]
A vessel that equips Beam Arrays both fore and aft is most effective when firing from the Broadside i.e. either the port or starboard side of the ship. This is because the 250 degree firing arc of beam array weapons means that there are regions where the forward and aft firing arcs overlap. As such, a ship can fire both fore and aft weapons at a target within that overlapping region. As the ship is effectively moving sideways relative to the 70 degree overlap region on either side of the ship, it is easier to keep a target within the optimal broadside firing arc.
Cruisers are best suited to firing from the broadside, as they lack the maneuverability to use weapons with a narrower firing arc. Cruisers also have more weapon slots than other types of vessel at the same tier, and so can potentially deal more damage from the broadside. In a tier 5 or tier 6 Cruiser it is possible to fire eight beam arrays in a single shot to devastating effect, though this causes an enormous power drain.
Autofire and firing priorities[ | ]
You can set your weapons to autofire, by right clicking on the weapon icons of your ship in the space battle UI below the "Fire all beams/ Fire all torpedoes/ Fire all weapons" buttons. The icon will have a green outline and the tool-tip should now read "Autofire enabled". The order in which you activate autofire also determines the firing priorities for weapons with shared cooldowns. This is especially important for torpedo weapons. In practice this means the weapon you enable autofire on first, will have higher priority over the weapons you selected last.
Spherical damage range[ | ]
There are weapons that make a sphere of damage on impact. If otherwise mentioned, the impact affects every enemy currently in the sphere created from the impact point's coordinates. The Advanced Radiant Quantum Torpedo has the highest spherical damage range of all weapons with 10km in diameter.
Firing cycles[ | ]
Energy weapons[ | ]
Energy weapon cycles can be divided into two parts: firing cycle and recharge cycle. During the firing cycle, a weapon deals damage and power is drained from weapon subsystem. On cycle end, there is a weapon lockout for a few seconds during the recharge cycle when no damage or power drain will occur. All energy weapons have a 5-second cycle, and fire thusly:
- Beam weapons fire 4 times per cycle, at one shot per second, and then recharge for 1 second. Thus, their DPS is 80% (4/5) of their base damage.
- When using Beam Array: Fire at Will, beams fire 5 times per cycle.
- When using Beam Array: Overload, beams initially fire a single shot and then recharge for 1 second, for a two-second initial firing cycle, before returning to a normal cycle for the duration of the ability.
- When using Energy Weapons: Surgical Strikes, beams fire 2 times per cycle, with each shot doing twice the damage as before.
- Light cannons fire 3 times per cycle, at 2 shots per second, for a total of 6 shots, and then recharge for 2 seconds. Thus, their DPS is 120% (6/5) of their base damage.
- When using Cannon: Rapid Fire, light cannons fire 3 times per cycle, at 3 shots per second, for a total of 9 shots.
- When using Energy Weapons: Surgical Strikes, light cannons fire 3 times per cycle, at one shot per second, with each shot doing twice the damage as before.
- Heavy cannons fire 2 times per cycle, at 2 shots per second, for a total of 4 shots, and then recharge for 3 seconds. Thus, their DPS is 80% (4/5) of their base damage.
- When using Cannon: Rapid Fire, heavy cannons fire 2 times per cycle, at 3 shots per second, for a total of 6 shots.
- When using Energy Weapons: Surgical Strikes, heavy cannons fire 2 times per cycle, at one shot per second, with each shot doing twice the damage as before.
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|
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- ↑ eg. Omni-Directional Phaser Beam Array
- ↑ eg. House Martok Disruptor 360-Degree Energy Weapon
- ↑ eg. Omni-Directional Tetryon Support Beam Array
- ↑ Quad Cannons previously had the same base damage as dual cannons and four [Dmg] modifiers, but with the addition of re-engineering, one of the [Dmg] modifiers was integrated into the weapon, increasing the base damage by 3%.
- ↑ Includes Wide Arc Dual Heavy Cannons and Aux Dual Heavy Cannons, eg. Aux Plasma Dual Heavy Cannons
- ↑ eg. Heavy Bio-Molecular Phaser Turret
- ↑ eg. Tetryon Heavy Support Turret
- ↑ The Kumari Phaser Wing Cannons fire 2 times per cycle. Their DPS is 26.(6)% (1.(3)/5, or 1/3.75) of their base damage. Under the effects of Cannon: Rapid Fire, Cannon: Scatter Volley or Energy Weapons: Surgical Strikes, they fire at the same rate as Dual Cannons.
- Prior to the Season 13 balance pass, cannons had a 3-second firing cycle and different base damage values.
- The same patch also re-balanced the effect of your weapon subsystem power level on damage output, making 100 weapon power the baseline.
- When viewing a weapon's stats in space, the game will act as if it is being affected by no skills, set bonuses or traits, and at 50 weapon power.
Projectile weapons[ | ]
Torpedo launcher firing cycle is affected by global cooldown and type specific recharge time. Firing a Torpedo activates a recharge time (seen in the table below) before it can be used again. It also activates a shared cooldown of 2 seconds for all slotted Torpedoes. These intervals prevent multiple Torpedoes to be fired at the same time (like Energy weapons are used) and bound them to firing in a sequence.
Torpedo type | Reload time (seconds) |
---|---|
Photon | 6 |
Quantum | 8 |
Plasma | 8 |
Chroniton | 10 |
Transphasic | 10 |
Tricobalt | 30 |
Rapid Reload Transphasic | 8 |
Gravimetric Photon | 8 |
Elachi Subspace (Tricobalt) | 10 |
Quantum Phase | 10 |
Crystalline Energy (Antiproton) | 12 |
Neutronic (Quantum) | 15 |
Agony Phaser Energy | 10 |
Thermionic | 10 |
Nausicaan Energy | 12 |
Plasmatic Biomatter | 15 |
Advanced Diffusive Tetryon | 8 |
Morphogenic Polaron Energy | 12 |
Mark level[ | ]
As the Mark (Mk) level of a weapon increases, it gets a damage boost. The boost is as follows, using the example of a Phaser Beam Array at 100 weapon power:
This damage boost in the same 'category' as tactical consoles and many other boosts, i.e. if you have a Phaser Beam Array that boosts Phaser damage by 25%, simply add that 25% to the total given above.
Damage types and bonuses[ | ]
- See the damage types article for more information.
Special Note: The colors used below only represent the colors of the standard energy weapon types (Phaser, Disruptor, Plasma, Polaron, Tetryon and Antiproton) and their tactical consoles needed to boost the damage of them. They do not represent the colors of the subtypes.
Energy weapon types[ | ]
Phaser[ | ]
Phaser | |||
---|---|---|---|
Cat | Type | Proc | Source |
B a s i c |
Standard Phaser | to target: 2.5% Chance: One Random Subsystem Offline for 5 sec | Mission reward and drops, R&D. |
Single Phaser | to target: 2.5% Chance: One Random Subsystem Offline for 5 sec | Mission reward and drops, Earth Spacedock (23c) vendor. | |
Twin Phaser | to target: 2.5% Chance: One Random Subsystem Offline for 5 sec | Mission reward and drops, “Everything Old is New”, Earth Spacedock (23c) vendor, equipped on TOS Constitution Class Cruiser. | |
Andorian Phaser | to target: 2.5% Chance: One Random Subsystem Offline for 5 sec | Standard issue on Andorian starships, Dilithium store if owning Andorian ship. | |
F l e e t |
Advanced Fleet Phaser | to target: 2.5% Chance: One Random Subsystem Offline for 5 sec | 25th century variant: available from a Fleet Starbase with a Tier II Industrial Fabricator. 23rd century variant: available from the Fleet Station K-13 with a Tier II Retrofit Engineering. |
Elite Fleet Phaser | to target: 2.5% Chance: One Random Subsystem Offline for 5 sec, 2.5% Chance: +__ Shield Regeneration on a successful attack. |
Available from a Federation Fleet Starbase with a Tier V Industrial Fabricator. | |
Elite Fleet Dranuur Phaser | to target: 2.5% Chance: One Random Subsystem Offline for 5 sec, 2.5% Chance on successful attack: * Restores ____ Shields (increased by Critical Severity) |
Available from Fleet Colony World with a Tier V Colony Infrastructure. | |
R e p |
Bio-Molecular Phaser | 2.5% chance: Bio-Molecular Incubation:
|
Reputation: 8472 Counter-Command; either as a random drop from the Undine Equipment Requisition, or purchased from the Reputation Store once unlocked. |
L o c k b o x |
Agony Phaser | to target: 2.5% Chance: Disable for 2.5 sec (once per 10 sec)
|
Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Terran Empire Agony Phaser Weapons. |
Covert Phaser | -50% Threat from This Weapon
|
Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Covert Phaser Weapons. | |
Emitter-Linked Phaser | +5 Starship Shield Restoration (Improves Shield Healing) +5 Starship Shield Capacity (Improves Shield Hit Points) |
Standard issue on Discovery-era Federation ships, Lock Box drop: Special Equipment Pack - Discovery Disruptor or Phaser Weapons. | |
Federation 32c. Phaser | 2.5% chance: Recover 2.5% Bridge Officer Ability Recharge, additional 1% per sec for 20 sec | Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Phaser Weapons (32c.). | |
Federation 32c. Refit Phaser | 2.5% chance: Recover 5% Bridge Officer Ability Recharge, additional 0.5% per sec for 20 sec | Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Phaser Weapons (32c.). | |
Focusing-Linked Phaser | +5 Starship Shield Hardness (Reduces Damage Taken by Shields) +5 Starship Scientific Readiness (Improves Science Bridge Officer Cooldowns) |
Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Terran Linked Weapons. | |
Integrity-Linked Phaser | +5 Starship Hull Capacity (Increases Starship Maximum Hit Points) +5 Starship Damage Control (Improves Passive Hull Regeneration) |
Standard issue on Discovery-era Federation ships, Lock Box drop: Special Equipment Pack - Discovery Disruptor or Phaser Weapons. | |
Kelvin Timeline Phaser | 2.5% chance: Knocks back +20 meters and Holds for 3 sec (half duration vs player) to all foes within 1km of target | Standard issue on playable Kelvin Timeline ships, Lock Box drop: Special Equipment Pack - Kelvin Timeline Weapons. | |
Obliviating Phaser | 5% chance: +30 Armor Penetration and 100% Shield Penetration | Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - A Safe Galaxy Weapons. | |
Phased Biomatter Phaser | 2.5% chance: 1km radius at target: X - XX Phaser Damage (Split among primary target and up to 4 other foes) | Standard issue on playable Xindi-Aquatic and Xindi-Reptilian ships, Lock Box drop: Special Equipment Pack - Phased Biomatter Weapons. | |
Phasic Harmonic Phaser | to target: 2.5% Chance: Disable for 2.5 sec (once per 10 sec)
|
Standard issue on playable Hur'q ships, Lock Box drop: Special Equipment Pack - Phasic Harmonic Weapons. | |
Pulse Phaser | 2.5% Chance: Applies Phaser Transfer
|
Standard issue on Columbia Legendary Temporal Operative Escort ships, Lock Box drop: Special Equipment Pack - Undiscovered Phaser Weapons. | |
Resilience-Linked Phaser | +5 Starship Ablative Hull Plating (Improves Kinetic and Physical Damage Resistance Rating) +5 Starship Engineering Readiness (Improves Engineering Bridge Officer Cooldowns) |
Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Terran Linked Weapons. | |
Sensor-Linked Phaser | +5 Starship Defensive Maneuvering (Improves Defense) +5 Starship Weapon Amplification (Improves Critical Hit Severity with Weapons) |
Standard issue on Discovery-era Federation ships, Lock Box drop: Special Equipment Pack - Discovery Disruptor or Phaser Weapons. | |
Targeting-Linked Phaser | +5 Accuracy Rating +5 Starship Tactical Readiness (Improves Tactical Bridge Officer Cooldowns) |
Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Terran Linked Weapons. | |
O t h e r |
Advanced Phaser | 5% chance: +60% Critical Severity with Advanced Beam Arrays for 15 sec
|
Available with the Discovery Flight Deck Cruiser Tier 6 Ship. |
Quantum Phase | to target: 2.5% Chance: One Random Subsystem Offline for 5 sec, 2.5% Chance: Drain __ from enemy shields to restore your shields |
From the mission “Sunrise” (Beam Array and Dual Heavy Cannons only). | |
Prolonged Engagement Phaser | Applies one stack of Amplified Relays.
to target: 2.5% Chance: One Random Subsystem Offline for 5 sec |
Available from the Weekend Event Store (Beam Array and Dual Cannons only). | |
Trilithium-Enhanced Phaser | 2.5% Chance: Gain 10% Firing Cycle Haste for energy weapons for 15 sec | Available from the mission “Beyond the Nexus” (Omni Beam Array and Turret only). |
Disruptor[ | ]
Disruptor | |||
---|---|---|---|
Cat | Type | Proc | Source |
B a s i c |
Standard Disruptor | to target: 2.5% Chance: -10 All Damage Resistance for 15 sec | Mission reward and drops, R&D. |
Lethean Disruptor | to target: 2.5% Chance: -10 All Damage Resistance for 15 sec | Standard issue on Lethean starships, Dilithium store if owning a Lethean ship. | |
F l e e t |
Advanced Fleet Disruptor | to target: 2.5% Chance: -10 All Damage Resistance for 15 sec | 25th century variant: available from a Fleet Starbase with a Tier II Industrial Fabricator. 23rd century variant: available from the Fleet Station K-13 with a Tier II Retrofit Engineering. |
Elite Fleet Disruptor | to target: 2.5% Chance: -10 All Damage Resistance for 15 sec, 2.5% Chance: Increases damage to the target's shields by 25% for 10 seconds. |
Available from a Klingon Fleet Starbase with a Tier V Industrial Fabricator. | |
Elite Fleet Dranuur Disruptor | to target: 2.5% Chance: -10 All Damage Resistance for 15 sec, 2.5% Chance on successful attack: * Restores ____ Shields (increased by Critical Severity) |
Available from Fleet Colony World with a Tier V Colony Infrastructure. | |
R e p |
Bio-Molecular Disruptor | 2.5% chance: Bio-Molecular Incubation:
|
Reputation: 8472 Counter-Command; either as a random drop from the Undine Equipment Requisition, or purchased from the Reputation Store once unlocked. |
Withering Disruptor | to target: 2.5% Chance: Apply stack of Withering Radiation
|
Reputation: Terran Task Force; either as a random drop from the Terran Task Force Equipment Requisition, or purchased from the Reputation Store once unlocked. | |
L o c k b o x |
Coalition Disruptor | to target: 2.5% Chance: -20 Disruptor Resistance Rating for 30 sec (stacks up to 5 times) | Standard issue on playable Coalition starships - the Nihydron Destroyer, the Zahl Heavy Cruiser, and the Krenim ships, Lock Box drop: Special Equipment Pack - Coalition Disruptor Weapons. |
Elachi Disruptor | 2.5% Chance: +50 Armor Penentration and 100% Shield Penetration | Standard issue on playable Elachi ships, Lock Box drop: Special Equipment Pack - Elachi Crescent Weapons. | |
Emitter-Linked Disruptor | +5 Starship Shield Restoration (Improves Shield Healing) +5 Starship Shield Capacity (Improves Shield Hit Points) |
Standard issue on Discovery-era Klingon ships, Lock Box drop: Special Equipment Pack - Discovery Disruptor or Phaser Weapons. | |
Focusing-Linked Disruptor | +5 Starship Shield Hardness (Reduces Damage Taken by Shields) +5 Starship Scientific Readiness (Improves Science Bridge Officer Cooldowns) |
Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Terran Linked Weapons. | |
Integrity-Linked Disruptor | +5 Starship Hull Capacity (Increases Starship Maximum Hit Points) +5 Starship Damage Control (Improves Passive Hull Regeneration) |
Standard issue on Discovery-era Klingon ships, Lock Box drop: Special Equipment Pack - Discovery Disruptor or Phaser Weapons. | |
Krieger Wave Disruptor | To Self: 2.5% Chance: +25 Drain and Control Expertise for 10 sec | Standard issue on Husnock Warship and Miradorn Theta Heavy Raider ships, Lock Box drop: Special Equipment Pack - Privateer's Disruptor Weapons. | |
Nanite Disruptor | to target: 2.5% Chance: -5 All Damage Resistance and increase Shield Bleedthrough by 2% for 15 sec | Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Nanite Disruptor Weapons. | |
Polarized Disruptor | to target: 2.5% Chance: -10 All Damage Resistance for 15 sec to target: 2.5% Chance: -25 All Current Power Levels for 5 sec |
Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Polarized Disruptor Weapons. | |
Resilience-Linked Disruptor | +5 Starship Ablative Hull Plating (Improves Kinetic and Physical Damage Resistance Rating) +5 Starship Engineering Readiness (Improves Engineering Bridge Officer Cooldowns) |
Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Terran Linked Weapons. | |
Sensor-Linked Disruptor | +5 Starship Defensive Maneuvering (Improves Defense) +5 Starship Weapon Amplification (Improves Critical Hit Severity with Weapons) |
Standard issue on Discovery-era Klingon ships, Lock Box drop: Special Equipment Pack - Discovery Disruptor or Phaser Weapons. | |
Targeting-Linked Disruptor | +5 Accuracy Rating +5 Starship Tactical Readiness (Improves Tactical Bridge Officer Cooldowns) |
Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Terran Linked Weapons. | |
Zhat Vash Disruptor | 2.5% chance: Apply Viridium Isotope to Foe for 45 sec (max 5 stacks)
|
Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Zhat Vash Disruptor Weapons. | |
O t h e r |
Advanced Disruptor | 5% chance: +60% Critical Severity with Advanced Beam Arrays for 15 sec
|
Available with the Discovery Flight Deck Cruiser Tier 6 Ship. |
Nausicaan Disruptor | to target: 2.5% Chance: -10 All Damage Resistance for 15 sec, 2.5% chance: Hold for 5 sec
|
Available from the mission “Echoes of Light” (Beam Array only). | |
Plasma-Disruptor | to target: 2.5% Chance: -10 All Damage Resistance for 15 sec, to target: 2.5% Chance: _ Plasma Damage per sec for 15 sec (Ignores Shields) |
From the “Past Imperfect” (Federation), “Second Star to the Right, Straight on 'til Morning” (Klingon) or “Smash and Grab” (Romulan). | |
Resonant Disruptor | on hit: 2.5% chance: Resonant Disruption Wave
|
Available from the mission “Blood of Ancients” (Beam Array and Dual Heavy Cannons only). | |
Saboteur's Disruptor | Firing cycles apply 1 stack of Krieger Wave Thermal Reservoir
|
Available on the disruptors from the Lobi set: Saboteur's Gambits. | |
Spiral Wave Disruptor | to target: 2.5% Chance: -10 All Damage Resistance for 15 sec, to target: 2.5% Chance: One Random Subsystem Offline for 5 sec |
Available with the Cardassian Galor Cruiser or the Cardassian Keldon Cruiser (found in Lock Boxes and the C-Store). |
Plasma[ | ]
Plasma | |||
---|---|---|---|
Cat | Type | Proc | Source |
B a s i c |
Standard Plasma | to target: 2.5% Chance: _ Plasma Damage per sec for 15 sec (Ignores Shields) | Mission reward and drops, R&D. |
Dewan Plasma | to target: 2.5% Chance: _ Plasma Damage per sec for 15 sec (Ignores Shields) | Standard issue on Dewan starships, Dilithium store if owning a Dewan ship. | |
F l e e t |
Advanced Fleet Plasma | to target: 2.5% Chance: _ Plasma Damage per sec for 15 sec (Ignores Shields) | 25th century variant: available from a Fleet Starbase with a Tier II Industrial Fabricator. 23rd century variant: available from the Fleet Station K-13 with a Tier II Retrofit Engineering. |
Elite Fleet Dranuur Plasma | to target: 2.5% Chance: _ Plasma Damage per sec for 15 sec (Ignores Shields), 2.5% Chance on successful attack: * Restores ____ Shields (increased by Critical Severity) |
Available from Fleet Colony World with a Tier V Colony Infrastructure. | |
R e p |
Romulan Plasma | to target: 2.5% Chance: _ Plasma Damage per sec for 15 sec (Ignores Shields) to target: 2.5% Chance: -10 All Damage Resistance for 15 sec |
Reputation: New Romulus; either as a random drop from the New Romulus Equipment Requisition, or purchased from the Reputation Store once unlocked. |
L o c k b o x |
Altamid Plasma | 2.5% chance: For 15 sec, -15 Plasma and Kinetic Damage Resistance Rating | Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Altamid Plasma Weapons. |
Assimilated Plasma | 2.5% chance: Restore 50 Hull each sec and improve Damage by 2.5% for 30 sec (stacks up to 4 times). | Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Assimilated Plasma Weapons. | |
Chronoplasma Plasma | to target: 2.5% Chance: -33% Flight Speed and __ Plasma Damage per sec for 10 sec (Ignores Shields) | Standard issue on playable Na'kuhl ships, Lock Box drop: Special Equipment Pack - Chronoplasma Weapons. | |
Corrosive Plasma | To Target: 2.5% Chance:
|
Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Corrosive Plasma Weapons. | |
Ferenginar Plasma | 2.5% Chance:
|
Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Ferenginar Plasma Weapons. | |
Isolytic Plasma | 2.5% Chance:
|
Standard issue on playable Son'a ships, Lock Box drop: Special Equipment Pack - Isolytic Plasma Weapons. | |
Plasmatic Biomatter Plasma | 2.5% chance: 1km radius at target: X Plasma Damage per sec for 10 sec (Ignore Shields) and -50% Flight Speed for 10 sec | Standard issue on Xindi Insectoid and Primate ships, Lock Box drop: Special Equipment Pack - Plasmatic Biomatter Weapons. | |
Viridian Plasma | 2.5% chance: +30% Firing Cycle Haste for 6 sec for all Viridian Plasma weapons | Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Viridian Plasma Weapons. | |
O t h e r |
Caustic Plasma | to target: 2.5% Chance: X Plasma Damage per sec for 7.5 sec (Ignores Shields) | From the mission “Last Stand” (Romulan only). |
Polaron[ | ]
Polaron | |||
---|---|---|---|
Cat | Type | Proc | Source |
B a s i c |
Standard Polaron | to target: 2.5% Chance: -25 All Current Power Levels for 5 sec | Mission reward and drops, R&D. |
F l e e t |
Advanced Fleet Polaron | to target: 2.5% Chance: -25 All Current Power Levels for 5 sec | 25th century variant: available from a Fleet Starbase with a Tier II Industrial Fabricator. |
Elite Fleet Dranuur Polaron | to target: 2.5% Chance: -25 All Current Power Levels for 5 sec, 2.5% Chance on successful attack: * Restores ____ Shields (increased by Critical Severity) |
Available from Fleet Colony World with a Tier V Colony Infrastructure. | |
R e p |
Inhibiting Polaron | 2.5% chance: Engine Offline to foes within 2km of target for 4 sec | Reputation: Gamma Task Force; either as a random drop from the Gamma Equipment Requisition, or purchased from the Reputation Store once unlocked. |
Piezo - Polaron | 5% chance: Apply Protomatter Regenerative Influx to self:
|
Reputation: Lukari Restoration Initiative; either as a random drop from the Lukari Restoration Initiative Equipment Requisition, or purchased from the Reputation Store once unlocked. | |
Protonic Polaron | to target: 2.5% Chance: -25 All Current Power Levels for 5 sec, to target: 25% chance: on critical: __ Proton Damage (Ignores Shields) vs. Voth to target: 25% chance: on critical: __ Proton Damage (Ignores Shields) vs. Non-Voth |
Reputation: Dyson Joint Command; either as a random drop from the Dyson Equipment Requisition, or purchased from the Reputation Store once unlocked. | |
Thoron Infused Polaron | on hit: 2.5% chance Unstable Thoron Radiation for 5 sec
|
Reputation: Delta Alliance; either as a random drop from the Delta Alliance Equipment Requisition, or purchased from the Reputation Store once unlocked. | |
L o c k b o x |
Phased Polaron | to target: 2.5% Chance: One Random Subsystem Offline for 5 sec to target: 2.5% Chance: -25 All Current Power Levels for 5 sec |
Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Phased Polaron Weapons. |
Vaadwaur Polaron | to target: 2.5% chance: Reduce enemy Shield Hardness by 10% vs Energy Weapons, and by 50% vs Kinetic for 10 sec | Standard issue on playable Vaadwaur ships, Lock Box drop: Special Equipment Pack - Vaadwaur Polaron Weapons. | |
O t h e r |
Chronometric Polaron | 2.5% Chance: For 15 Sec, +300 Starship Shield Penetration
|
Available from the mission “Time and Tide” (Beam Array, Dual Heavy Cannons and Omni Beam only). |
Dominion Polaron | to target: 2.5% Chance: -25 All Current Power Levels for 5 sec; to target: 2.5% Chance: -X damage to All Shields |
From the mission “Boldly They Rode”. |
Tetryon[ | ]
Tetryon | |||
---|---|---|---|
Cat | Type | Proc | Source |
B a s i c |
Standard Tetryon | to target: 2.5% Chance: -X damage to All Shields | Mission reward and drops, R&D. |
F l e e t |
Advanced Fleet Tetryon | to target: 2.5% Chance: -X damage to All Shields | 25th century variant: available from a Fleet Starbase with a Tier II Industrial Fabricator. |
Elite Fleet Dranuur Tetryon | to target: 2.5% Chance: -X damage to All Shields, 2.5% Chance on successful attack: * Restores ____ Shields (increased by Critical Severity) |
Available from Fleet Colony World with a Tier V Colony Infrastructure. | |
R e p |
Refracting Tetryon | to target: 2.5 Chance: X Tetryon Damage to the next nearest enemy target | Reputation: Nukara Strikeforce; either as a random drop from the Nukara Strikeforce Equipment Requisition, or purchased from the Reputation Store once unlocked. |
L o c k b o x |
Destabilizing Tetryon | to target: 2.5% Chance: -X Shield Drain per sec for 15 sec | Standard issue on playable Hirogen ships, Lock Box drop: Special Equipment Pack - Destabilized Tetryon Weapons. |
Diffusive Tetryon | 2.5% chance: Apply Shield Diffusion
|
Standard issue on playable Tzenkethi ships, Lock Box drop: Special Equipment Pack - Diffusive Tetryon Weapons. | |
Phased Tetryon | to target: 2.5% Chance: One Random Subsystem Offline for 5 sec to target: 2.5% Chance: -X damage to All Shields |
Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Phased Tetryon Weapons. | |
O t h e r |
Antichroniton Tetryon | 2.5% chance: X Tetryon damage (Ignores Shields) (Damage doubled and pierces resistances vs. Heralds) | Available from the mission “Butterfly” (Omni Beam and Turret only). |
Piercing Tetryon | to target: 2.5% Chance: -X damage to All Shields, 2.5% Chance for 50% of attack to ignore enemy shields |
Available from the mission “Installation 18” (Beam Array and Dual Beam Bank only). | |
Resonating Tetryon | to target: 5% Chance: -X damage to All Shields | Available from the mission “The New Link” (Turret, Dual Cannons and Dual Beam Bank only). | |
Support Tetryon | to target: -5% Critical Chance for 5 sec to target: -25% Critical Severity for 5 sec |
Available through the Reputation system by advancing the Competitive Wargames to Tier 4 (Obfuscated Strategist Set) |
Antiproton[ | ]
Antiproton | |||
---|---|---|---|
Cat | Type | Proc | Source |
B a s i c |
Standard Antiproton | +20% Critical Severity | Mission reward and drops, R&D. |
F l e e t |
Advanced Fleet Antiproton | +20% Critical Severity | 25th century variant: available from a Fleet Starbase with a Tier II Industrial Fabricator. |
Elite Fleet Dranuur Antiproton | +20% Critical Severity, 2.5% Chance on successful attack: * Restores ____ Shields (increased by Critical Severity) |
Available from Fleet Colony World with a Tier V Colony Infrastructure. | |
R e p |
Radiant Antiproton | on hit 2.5% chance: +1,000 Temporary Hit Points for 15 sec, can stack 5 times | Reputation: Iconian Resistance; either as a random drop from the Iconian Resistance Equipment Requisition, or purchased from the Reputation Store once unlocked. |
Temporal Defense Antiproton |
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Reputation: Temporal Defense Initiative; either as a random drop from the Temporal Defense Initiative Equipment Requisition, or purchased from the Reputation Store once unlocked. | |
L o c k b o x |
Ba'ul Antiproton | Ba'ul Refraction - Each shot chains to an additional target for 5% of attack damage | Standard issue on {{{ships}}} ships, Lock Box drop: Special Equipment Pack - Ba'ul Antiproton Weapons. |
Delphic Antiproton | to self: 2.5% Chance to Apply Delphic Overcharge
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Standard issue on playable Sphere Builder ships, Lock Box drop: Special Equipment Pack - Delphic Antiproton Weapons. | |
Fluidic Antiproton | to target: 2.5% chance Repel and X Physical Damage (100% Shield Penetration) | Standard issue on playable Undine ships, Lock Box drop: Special Equipment Pack - Fluidic Antiproton Weapons. | |
Herald Antiproton | 2.5% chance: +7% Bonus Energy Damage to Self for 20 sec (Stacks up to 3 times) | Standard issue on playable Herald ships, Lock Box drop: Special Equipment Pack - Herald Antiproton Weapons. | |
Voth Antiproton | 25% Chance on Critical Hit: Reduce enemy's Damage Output by 9.1% for 10 sec (stacks up to 3 times) | Standard issue on playable Voth ships, Lock Box drop: Special Equipment Pack - Voth Antiproton Weapons. | |
O t h e r |
Chroniton | to target: 2.5% chance: Significantly reduces Flight Speed, Turn Rate and Recharge Speed for 10 sec | Lobi store: Chroniton Dual Beam Bank. |
Matter Conversion Antiproton |
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Reward from August/September 2018 “Crystalline Cataclysm” event. |
Other[ | ]
- Proton damage: Dyson Proton Weapon, Experimental Proton Charge.
- Kinetic damage: Kinetic Cutting Beam.
Projectile weapon types[ | ]
Photon |
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Quantum |
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Plasma |
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Transphasic |
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Chroniton |
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Tricobalt |
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Other |
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Modifiers[ | ]
- Main article: Modifier.
- Energy weapon modifiers
- standard:
- Acc: +10% Accuracy
- CrtD: +20% Critical Severity
- CrtH: +2% Critical Chance
- Dmg: +X Damage
- special:
- Arc: Only appears on Omni-Directional Beam Arrays, Kinetic Cutting Beam and crafted Dual Heavy Cannons.
- Over: 2.5% chance to upgrade your next beam attack. Deals critical energy damage. Only appears on crafted beam weapons.
- Rapid: 2.5% chance to activate Rapid Fire mode for all cannons on your ship for 2 seconds. Only appears on crafted cannon weapons.
- Pen: All attacks with this weapon ignore 10 Armor Rating. Only appears on crafted weapons.
- Thrust: Self: +5% speed and turn rate when firing. Only appears on crafted weapons.
- Snare: To target: -5% speed and turn rate on hit. Only appears on crafted weapons.
- Kinetic weapon modifiers
- standard:
- Acc: +10% Accuracy
- CrtD: +20% Critical Severity
- CrtH: +2% Critical Chance
- Dmg: +X Damage
- special:
- Arc: Only appears on Wide Angle Quantum Torpedo Launcher and Wide Angle Voth Transphasic-Chroniton Torpedo Launcher.
- Spr: 7.5% chance to upgrade your next torpedo attack. Uses multiple torpedoes to attack an area of space.
- Pen: All attacks with this weapon ignore 10 Armor Rating. Only appears on crafted weapons.
- Thrust: Self: +5% speed and turn rate when firing. Only appears on crafted weapons.
- Snare: To target: -5% speed and turn rate on hit. Only appears on crafted weapons.
Ship weapon table[ | ]
Starship Energy weapons
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Energy Type | Beam | Cannon | ||||
Array & Omni | Dual Bank | Turret | Single | Dual & Quad | Dual Heavy | |
Standard Energy weapons | ||||||
Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton | ||||||
Proton | ||||||
Other |
Cosmetics Energy Weapons (different visuals) | ||||||
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These weapons are functionally identical to the Standard Energy Weapons above, but are visually different when firing. This includes most 23rd-century weaponry, with the exception of the 23rd century Plasma Torpedo Launcher in the section below and most Discovery-era weapons. | ||||||
Phaser | ||||||
Disruptor | ||||||
Plasma |
Hybrid Energy Weapons (two standard procs) | ||||||
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Disruptor -based |
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Plasma -based |
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Tetryon -based |
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Polaron -based |
Elite Fleet Energy Weapons (standard + extra proc) | ||||||
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Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton |
Special Energy Weapons (standard + extra proc) | ||||||
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Phaser -based |
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Disruptor -based |
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Plasma -based |
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Tetryon -based |
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Antoproton -based |