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{{icon|Phaser Beam Array|Mk XI|rare}} |
{{icon|Phaser Beam Array|Mk XI|rare}} |
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− | {{item|Phaser Beam Array|Mk XI-S [Acc] [CrtH |
+ | {{item|Phaser Beam Array|Mk XI-S [Acc] [CrtH]|rare}} this item binds on pickup, worth 336 {{EC}} and causing 119 Phaser Damage (96 DPS). It is available by replaying [[Mission: The Vault]]. |
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{{icon|Retrofit Phaser Beam Array}} |
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{{icon|Phaser Dual Cannons}} |
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{{item|Phaser Dual Cannons|Standard Issue-S}} 45° targeting arc, worth 0 {{EC}}, item scales with the player, delivered as standard gear on a [[Peregrine Fighter]] |
{{item|Phaser Dual Cannons|Standard Issue-S}} 45° targeting arc, worth 0 {{EC}}, item scales with the player, delivered as standard gear on a [[Peregrine Fighter]] |
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'''Note:''' The [[Peregrine Fighter]] is available from the '''[[Cryptic Store]]'''. |
'''Note:''' The [[Peregrine Fighter]] is available from the '''[[Cryptic Store]]'''. |
Revision as of 18:34, 19 April 2012
Shuttle Weapons and Components are recognizable by the "-S" after the Standard Issue or Mark notation ("S" is for "Shuttle"), they are only meant for use on Shuttles.
Standard Issue-S
Shuttles and other auxiliary craft come equipped with special equipment that scales with the player. Rather than gaining discreet bonuses as with mark numbered items, the bonuses attributed the these items increases linearly with the player's level. For instance, a basic shield array gains 5% capacity for every mark number, but a shuttle shield array gains 1% for each level of the player. This means that a [Shield Array Mk X] on a shuttle would have an extra capacity of 50% (1,875 in a basic shuttle), but a [Shield Array Standard Issue-S] owned by a Vice Admiral level player (level 51) would gain a bonus capacity of 51% (1,888 in a basic shuttle).
Note: there are also Mk I-S and Mk XI-S items that do not scale with the player.
Shuttle Weapons
Shuttle energy beam weapons all have a 360° targeting arc, and are limited to use on fighters and shuttles.
Beam Weapons
- 360' targeting arc
- to target: __ (Type) Damage (__ DPS)
- -10 Weapon Power to self while this weapon is firing
- to target: __% Chance: Damage type proc (see damage type page for details)
[Phaser Beam Array Standard Issue-S] worth 270 , item scales with the player.
[Disruptor Beam Array Standard Issue-S] worth 270 , item scales with the player.
[Plasma Beam Array Standard Issue-S] worth 270 , item scales with the player.
[Phaser Beam Array Mk I-S] worth 406 and causing 41 Phaser Damage (32 DPS), delivered as standard gear on a Danube Class Runabout
Note: The runabout is available from Starbase 39, Earth Spacedock and Deep Space 9.
[Phaser Beam Array Mk XI-S [Acc] [CrtH]] this item binds on pickup, worth 336 and causing 119 Phaser Damage (96 DPS). It is available by replaying Mission: The Vault.
[Retrofit Phaser Beam Array Standard Issue-S] this item is bound, worth 45 , delivered as standard gear on a Class F Shuttle
Note: The Class F Shuttle is available from the Cryptic Store Value Bundle: The Original Series
[Polaron Beam Array Standard Issue-S] is a bind-on-pickup reward from the mission Operation Gamma
Turret Weapons
[Plasma Turret Standard Issue-S] worth 270 , item scales with the player.
Note: There is currently no Plasma based weaponry available to players before the Mk IV rank in-game, except for the shuttle weaponry.
Cannon Weapons
[Phaser Dual Cannons Standard Issue-S] 45° targeting arc, worth 0 , item scales with the player, delivered as standard gear on a Peregrine Fighter
[Phaser Dual Cannons Mk XI-S [Acc] [CrtH]] this item binds on pickup, worth 336 and causing 119 Phaser Damage (96 DPS). It is available by replaying Mission: The Vault.
Note: The Peregrine Fighter is available from the Cryptic Store.
Torpedo Weapons
[Photon Torpedo Launcher Standard Issue-S] 90° targeting arc, worth 270 , item scales with the player.
Shuttle Components
Shuttle components and are limited to use on fighters and shuttles.
Deflector Array
[Deflector Array Standard Issue-S] worth 1250 , item scales with the player.
Impulse Engines
[Impulse Engines Standard Issue-S] worth 1250 , item scales with the player.
Shield Array
[Shield Array Standard Issue-S] worth 1250 , item scales with the player.
Vendors
- Shuttle Requisitions Officer at Starbase 39:
- Ensign Shalah at Ship Requisitions in Earth Spacedock
Crafting
These items are not yet available for crafting.
Starship Energy weapons
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Energy Type | Beam | Cannon | ||||
Array & Omni | Dual Bank | Turret | Single | Dual & Quad | Dual Heavy | |
Standard Energy weapons | ||||||
Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton | ||||||
Proton | ||||||
Other |
Cosmetics Energy Weapons (different visuals) | ||||||
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These weapons are functionally identical to the Standard Energy Weapons above, but are visually different when firing. This includes most 23rd-century weaponry, with the exception of the 23rd century Plasma Torpedo Launcher in the section below and most Discovery-era weapons. | ||||||
Phaser | ||||||
Disruptor | ||||||
Plasma |
Hybrid Energy Weapons (two standard procs) | ||||||
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Disruptor -based |
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Plasma -based |
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Tetryon -based |
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Polaron -based |
Elite Fleet Energy Weapons (standard + extra proc) | ||||||
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Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton |
Special Energy Weapons (standard + extra proc) | ||||||
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Phaser -based |
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Disruptor -based |
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Plasma -based |
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Tetryon -based |
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Antoproton -based |
Special Energy Weapons (non-standard proc[s]) | ||||||
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Phaser -based |
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Phaser -based |
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Disruptor -based |
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Disruptor -based |
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Plasma -based |
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Plasma -based |
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Plasma -based & |
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Tetryon -based |
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Tetryon -based |
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Polaron -based |
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Polaron -based |
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Antiproton -based |
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Antiproton -based |
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See also | Fleet Space Weapons • 23rd Century Space Weapons • Sets |
Starship Projectile Weapons
| ||||
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Projectile Type → | Torpedo | Mine | Cluster Torpedo & Missile | |
↓ Damage Type | Sub-type | |||
Kinetic | Chroniton | |||
Photon | ||||
Plasma | ||||
Quantum | ||||
Transphasic | ||||
Tricobalt | ||||
None Pure Kinetic |
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Kinetic + Radiation Kinetic subtype varies, see above |
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Energy Energy damage type varies |
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Other Physical, etc. |
Starship Experimental Weapons | |||
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Build Type → ↓ Damage Type |
Standalone | With matching console | |
Proton | |||
Electrical | |||
Kinetic | |||
Physical | |||
Radiation | |||
Fire |