The Silent Enemy space set consists of three items retro-engineered from Elachi technology and is available from the Lobi Crystal Consortium for 200 each.
Heavy Crescent Wave Cannon[]
- 180' targeting arc
- to target: ____ Disruptor Damage (___ DPS)
- -12 Weapon Power to self while this weapons is firing
- 2.5% Chance: +50 Armor Penentration and 100% Shield Penetration
- +60% Critical Severity
- 3 sec recharge
Game Description[]
Cannons fire high damage bursts with an average firing arc. Compared to a standard single cannon, this Elachi weapon fires higher-damage bursts at a slower rate. Elachi space weapons have a chance to ignore the target's shields and a portion of their damage resistance, with each shot.
You may only equip one of this weapon per ship.
Note[]
- The stats of the Heavy Crescent Wave Cannon will change upon being upgraded from "Leveless" (∞) to Mark XII. After the initial "free" upgrade, the weapon will lose one [CrtD] modifier (40% Critical Severity from 60% Critical Severity), though it will regain it upon being upgraded to Very Rare (Purple) quality. There will also be a slight damage downgrade (also rectified by an upgrade), as seen below.
- Stats taken on a Level 65 Starfleet Tactical character in orbit of Deep Space 9.
Upgrades[]
Cannon weapons can be upgraded using the Cannon Weapons Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:
Quality |
Modifier |
Effect
|
---|---|---|
Ultra Rare | Random | Random modifier. |
Epic | [Ac/Dm] | +10 Accuracy Rating +X Damage |
Elachi Subspace Torpedo Launcher[]
- 90' targeting arc
- ____ Kinetic Damage (___ DPS)
- 10% chance: Disable for 2 sec
- +60% Critical Severity
- 10 sec recharge
Game Description[]
The Elachi use specially modified torpedoes that locally disrupt subspace at the point of impact, without causing permanent damage to the space-time continuum. The result is a weapon with a lot of punch that can temporarily disable ship functionality, without causing lasting repercussions.
You may only equip one of this weapon per ship.
Upgrades[]
Torpedo Launchers can be upgraded using the Projectile Weapons Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:
Quality |
Modifier |
Effect
|
---|---|---|
Very Rare | Random | Random modifier. |
Ultra Rare | Random | Random modifier. |
Epic | [Ac/Dm] | +10 Accuracy Rating +X Damage |
Console - Bioneural Infusion Circuits[]
- (Increases Starship Maximum Hit Points)
Game Description[]
The strange circuitry of this station mod has been known to interact with starships in odd ways, enhancing their subsystems in a way that seems almost sentient. While this console can be fitted on any starship, it is specifically designed to integrate with Elachi circuitry which contains both organic components and phased subspace intersplices.
You may only equip one of this console per ship.
Upgrades[]
This Universal Console can be upgraded using the Beam Weapons, Cannon Weapons, Engineering, Projectile Weapons, Science, or assorted Universal Tech Upgrades. The following table shows console stats with upgraded Mk value and quality.
Mk XII | Mk XIII | Mk XIV | Mk XV | Bonus |
---|---|---|---|---|
+22.5 | +23.9 | +25.3 | +26.7 | Starship Hull Capacity |
+22.5 | +23.9 | +25.3 | +26.7 | Starship Control Expertise |
+20% | +21.3% | +22.5% | +23.8% | Critical Severity |
Mk XII | Mk XIII | Mk XIV | Mk XV | Bonus |
---|---|---|---|---|
+23.9 | +25.3 | +26.7 | +28.1 | Starship Hull Capacity |
+23.9 | +25.3 | +26.7 | +28.1 | Starship Control Expertise |
+21.3% | +22.5% | +23.8% | +25% | Critical Severity |
Mk XII | Mk XIII | Mk XIV | Mk XV | Bonus |
---|---|---|---|---|
+25.3 | +26.7 | +28.1 | +29.5 | Starship Hull Capacity |
+25.3 | +26.7 | +28.1 | +29.5 | Starship Control Expertise |
+22.5% | +23.8% | +25% | +26.3% | Critical Severity |
Set powers[]
For each item added after the first, an additional power is available.
Set 2: Subspace Disruptions
- Passive
- +9.5% Disruptor Damage
- +17.8 Starship Shield Capacity
- (Improves Shield Hit Points)
Set 3: Haywire
- * Gain a Haywire Charge every 10 seconds (up to 3 max).
- * For each Haywire Charge: 5% chance to reflect up to 50% (pre-resist) of one incoming energy damage back to the target in the form of a Disruptor Pulse (100% Shield Penetration)
- Note: Reflecting damage consumes the charge!
- Unspeakable Energy
- Maximum number of Haywire Charges increased to 6, and increases chance to trigger to 10%.
- **Only works when equipped on an Elachi Starship
Notes[]
- As of December 1st, 2016, Set 3 piece bonus "Haywire" no longer reflects Damage over Time or reflected damage.
Gallery[]
Equipment Sets | |
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See also: Equipment • Set |