Star Trek Online Wiki
m (→‎Other: Correct Icon)
(Added Console - Engineering - Energy Signature Dampener to Equipment list; eliminated "other" tab and reorganized items)
Line 41: Line 41:
 
* [[File:Iconian Resistance Hyper-Impulse Engines_icon.png|24px]] [[Iconian Resistance Hyper-Impulse Engines]] - +5 Defense
 
* [[File:Iconian Resistance Hyper-Impulse Engines_icon.png|24px]] [[Iconian Resistance Hyper-Impulse Engines]] - +5 Defense
 
* [[File:Prevailing Fortified Impulse Engines icon.png|24px]] [[Prevailing_Regalia#Prevailing_Impulse_Engines|Prevailing Impulse Engines]] - +15 Defense (Upon Boff activation)
 
* [[File:Prevailing Fortified Impulse Engines icon.png|24px]] [[Prevailing_Regalia#Prevailing_Impulse_Engines|Prevailing Impulse Engines]] - +15 Defense (Upon Boff activation)
* [[File:Reman_Prototype_Impulse_Engines_icon.png|24px]] [[Reman Advanced Prototype Impulse Engines]] - +30 Defense Maneuvering
+
* [[File:Reman_Prototype_Impulse_Engines_icon.png|24px]] [[Reman Advanced Prototype Impulse Engines]] - +30 Defense Maneuvering
  +
* [[File:Console - Engineering - Energy Signature Dampener Mk XII icon.png|24px]] [[Console - Engineering - Energy Signature Dampener]] - +2.3-3.1 Defense
 
* [[File:Console - Universal - Obfuscation Screen icon.png|24px]] [[Console - Universal - Obfuscation Screen]] +10 Defense Rating
 
* [[File:Console - Universal - Temporal Trajectory Shifter icon.png|24px]] [[Console - Universal - Temporal Trajectory Shifter]] - +10 Defense Rating
 
* [[File:Console - Universal - Dominion Coordination Protocol icon.png|24px]] [[Console - Universal - Enhanced Dominion Coordination Protocol]] - +15 Defense
 
</div>
 
</div>
   
Line 58: Line 62:
 
* {{abilityicon|Intelligence Team|Federation|24px}} {{ability|Intelligence Team}} - +10-20 Defense
 
* {{abilityicon|Intelligence Team|Federation|24px}} {{ability|Intelligence Team}} - +10-20 Defense
 
* {{abilityicon|Mask Energy Signature|Federation|24px}} {{ability|Mask Energy Signature}} - +30-50 Defense (After disengaged)
 
* {{abilityicon|Mask Energy Signature|Federation|24px}} {{ability|Mask Energy Signature}} - +30-50 Defense (After disengaged)
 
* {{iconlink|Probability Manipulation|24px}} {{ability|Probability Manipulation}} - With {{ability|Probability Collapse}} - +50 Defense
 
* {{abilityicon|Subspace Interception|Federation|24px}} {{ability|Subspace Interception}} - +35 Defense
 
* {{abilityicon|Subspace Interception|Federation|24px}} {{ability|Subspace Interception}} - +35 Defense
 
* {{abilityicon|Tactical Fleet|Federation|24px}} {{ability|Tactical Fleet}} III - +40 Defense
 
* {{abilityicon|Tactical Fleet|Federation|24px}} {{ability|Tactical Fleet}} III - +40 Defense
Line 74: Line 79:
 
* [[Fluidic_Counter_Assault#Set_powers|Bio-Molecular Enhanced Defense]] - +10 Defense
 
* [[Fluidic_Counter_Assault#Set_powers|Bio-Molecular Enhanced Defense]] - +10 Defense
   
 
===Other===
 
<div class="leftcolumn"><span class="fakeheading"></span>
 
* {{iconlink|Console - Universal - Dominion Coordination Protocol|24px}}{{ability|Fleet Maneuver Gamma}} - +15 Defense
 
* {{iconlink|Probability Manipulation|24px}} Probability Probability Collapse - +50 Defense
 
* {{iconlink|Console - Universal - Obfuscation Screen|24px}} {{ability|Obfuscation Screen}} +10 Defense Rating
 
* {{iconlink|Console - Universal - Temporal Trajectory Shifter|24px}} Temporal Trajectory Shifter - +10 Defense Rating
 
 
</div>
 
</div>
 
</div>{{clear}}
 
</div>{{clear}}

Revision as of 01:04, 4 February 2021

Defensive Maneuvering
Lieutenant Commander

This skill increases the chance that enemies' attacks will not hit you. Per point of Defensive Maneuvering skill, you gain +0.15 Defense Rating.

If an attacker's Accuracy Rating is greater than a target's Defense Rating, hit chance is 100%. If an attacker's Accuracy Rating is less than a target's Defense Rating, hit chance is calculated as:

100/(100+Defense Rating-Accuracy Rating))

Hit chance can never drop below 25%. Any hit chance in excess of 100% instead grants small bonuses to Critical Chance and Critical Severity.

+50 Defensive Maneuvering
Total Skill Bonus = +50
Total Defense Rating Bonus = +7.5

Improved Defensive Maneuvering

+35 Defensive Maneuvering
Total Skill Bonus = +85
Total Defense Rating Bonus = +12.75

Advanced Defensive Maneuvering

+15 Defensive Maneuvering
Total Skill Bonus = +100
Total Defense Rating Bonus = +15

Overview

Tactical Skill 3 R1

Defensive Maneuvering is a Lieutenant Commander Tactical skill that is available to all Lieutenant Commanders. There are three total skills in this chain, each costing 1 Space Point to purchase.

Abilities Affected

This skill improves your Starship's Defense value. The higher your Defense, the harder you are for an enemy to hit. Accuracy can counter a ship's Defense value

Modifiers

Equipment

Traits


Abilities

Specializations


Set Bonus


Point Progression