m (→Other: Correct Icon) |
(Added Console - Engineering - Energy Signature Dampener to Equipment list; eliminated "other" tab and reorganized items) |
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* [[File:Iconian Resistance Hyper-Impulse Engines_icon.png|24px]] [[Iconian Resistance Hyper-Impulse Engines]] - +5 Defense |
* [[File:Iconian Resistance Hyper-Impulse Engines_icon.png|24px]] [[Iconian Resistance Hyper-Impulse Engines]] - +5 Defense |
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* [[File:Prevailing Fortified Impulse Engines icon.png|24px]] [[Prevailing_Regalia#Prevailing_Impulse_Engines|Prevailing Impulse Engines]] - +15 Defense (Upon Boff activation) |
* [[File:Prevailing Fortified Impulse Engines icon.png|24px]] [[Prevailing_Regalia#Prevailing_Impulse_Engines|Prevailing Impulse Engines]] - +15 Defense (Upon Boff activation) |
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− | * [[File:Reman_Prototype_Impulse_Engines_icon.png|24px]] [[Reman Advanced Prototype Impulse Engines]] - +30 Defense Maneuvering |
+ | * [[File:Reman_Prototype_Impulse_Engines_icon.png|24px]] [[Reman Advanced Prototype Impulse Engines]] - +30 Defense Maneuvering |
+ | * [[File:Console - Engineering - Energy Signature Dampener Mk XII icon.png|24px]] [[Console - Engineering - Energy Signature Dampener]] - +2.3-3.1 Defense |
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* {{abilityicon|Intelligence Team|Federation|24px}} {{ability|Intelligence Team}} - +10-20 Defense |
* {{abilityicon|Intelligence Team|Federation|24px}} {{ability|Intelligence Team}} - +10-20 Defense |
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* {{abilityicon|Mask Energy Signature|Federation|24px}} {{ability|Mask Energy Signature}} - +30-50 Defense (After disengaged) |
* {{abilityicon|Mask Energy Signature|Federation|24px}} {{ability|Mask Energy Signature}} - +30-50 Defense (After disengaged) |
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* {{abilityicon|Subspace Interception|Federation|24px}} {{ability|Subspace Interception}} - +35 Defense |
* {{abilityicon|Subspace Interception|Federation|24px}} {{ability|Subspace Interception}} - +35 Defense |
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* {{abilityicon|Tactical Fleet|Federation|24px}} {{ability|Tactical Fleet}} III - +40 Defense |
* {{abilityicon|Tactical Fleet|Federation|24px}} {{ability|Tactical Fleet}} III - +40 Defense |
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* [[Fluidic_Counter_Assault#Set_powers|Bio-Molecular Enhanced Defense]] - +10 Defense |
* [[Fluidic_Counter_Assault#Set_powers|Bio-Molecular Enhanced Defense]] - +10 Defense |
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− | ===Other=== |
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Revision as of 01:04, 4 February 2021
This skill increases the chance that enemies' attacks will not hit you. Per point of Defensive Maneuvering skill, you gain +0.15 Defense Rating.
If an attacker's Accuracy Rating is greater than a target's Defense Rating, hit chance is 100%. If an attacker's Accuracy Rating is less than a target's Defense Rating, hit chance is calculated as:
100/(100+Defense Rating-Accuracy Rating))
Hit chance can never drop below 25%. Any hit chance in excess of 100% instead grants small bonuses to Critical Chance and Critical Severity.
- +50 Defensive Maneuvering
- Total Skill Bonus = +50
- Total Defense Rating Bonus = +7.5
Improved Defensive Maneuvering
- +35 Defensive Maneuvering
- Total Skill Bonus = +85
- Total Defense Rating Bonus = +12.75
Advanced Defensive Maneuvering
- +15 Defensive Maneuvering
- Total Skill Bonus = +100
- Total Defense Rating Bonus = +15
Overview
Defensive Maneuvering is a Lieutenant Commander Tactical skill that is available to all Lieutenant Commanders. There are three total skills in this chain, each costing 1 Space Point to purchase.
Abilities Affected
This skill improves your Starship's Defense value. The higher your Defense, the harder you are for an enemy to hit. Accuracy can counter a ship's Defense value
Modifiers
Equipment
- , Strategic Secondary Deflectors w/ Def Modifiers - +5.2 Defense
- Aegis Hyper-Impulse Engines - +5 Defense (additional 5 Defense When moving)
- Counter-Command Hyper Impulse Engines - +5 Defense
- Iconian Resistance Hyper-Impulse Engines - +5 Defense
- Prevailing Impulse Engines - +15 Defense (Upon Boff activation)
- Reman Advanced Prototype Impulse Engines - +30 Defense Maneuvering
- Console - Engineering - Energy Signature Dampener - +2.3-3.1 Defense
- Console - Universal - Obfuscation Screen +10 Defense Rating
- Console - Universal - Temporal Trajectory Shifter - +10 Defense Rating
- Console - Universal - Enhanced Dominion Coordination Protocol - +15 Defense
Traits
- Trait: Infiltrator/boff - +3.8 Defense
- Trait: Elusive - +10-15 Defense
- Trait: Subterfuge/boff - +3.8 Defense
- Trait: Battle Ready - +22.5 Defense (at 3 stacks)
Abilities
- Attack Pattern Omega - +27-45 Defense
- Ability: Cloak - +50 Defense (After disengaged)
- Intelligence Team - +10-20 Defense
- Mask Energy Signature - +30-50 Defense (After disengaged)
- Probability Manipulation - With Probability Collapse - +50 Defense
- Subspace Interception - +35 Defense
- Tactical Fleet III - +40 Defense
Specializations
- Impulse Drafting Tier 3 Pilot Specialization. - - +10-20 Defense (Dependent on "Dangerzone" Stacks)
- Energy Signature Flux Tier 2 Command Specialization.- - +10 Defense
- Intelligence Officer Intelligence Officer Specialization - +15 Defense
Set Bonus
- Dominion Tactical Maneuvering - +20 Defense
- Bio-Molecular Enhanced Defense - +10 Defense