(→Traits) |
Blacksmith and Ninja (talk | contribs) (Values in game are 0.25 per point, also not percentages.) Tags: Mobile edit Mobile web edit |
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* Energized Hull Plating (Energy Resistance Rating) and |
* Energized Hull Plating (Energy Resistance Rating) and |
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*Ablative Hull Plating (Kinetic Resistance Rating). |
*Ablative Hull Plating (Kinetic Resistance Rating). |
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− | Each point of these skills increases the applicable Resistance Rating by +0. |
+ | Each point of these skills increases the applicable Resistance Rating by +0.25 |
Damage Resistance Rating may only reduce incoming damage by up to 75% max, and each point of Resistance Rating offers less of a damage decrease the closer you get to this value. |
Damage Resistance Rating may only reduce incoming damage by up to 75% max, and each point of Resistance Rating offers less of a damage decrease the closer you get to this value. |
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Total Skill Bonus |
Total Skill Bonus |
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− | * +60 Energized Hull Plating and Ablative Hull Plating Energy and Kinetic Damage Resistance Rating = + |
+ | * +60 Energized Hull Plating and Ablative Hull Plating Energy and Kinetic Damage Resistance Rating = +15 |
− | * +40 Energized Hull Plating = + |
+ | * +40 Energized Hull Plating = +10 |
− | * +40 Ablative Hull Plating = + |
+ | * +40 Ablative Hull Plating = +10 |
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}} |
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+ | |||
==Overview== |
==Overview== |
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[[File:Engineering_Skill_2_R1.png]] |
[[File:Engineering_Skill_2_R1.png]] |
Revision as of 02:53, 26 January 2021
This skill reduces the damage taken from all incoming sources of damage by providing you with Damage Resistance Rating. There are two separate skills that perform this duty:
- Energized Hull Plating (Energy Resistance Rating) and
- Ablative Hull Plating (Kinetic Resistance Rating).
Each point of these skills increases the applicable Resistance Rating by +0.25
Damage Resistance Rating may only reduce incoming damage by up to 75% max, and each point of Resistance Rating offers less of a damage decrease the closer you get to this value.
Total Skill Bonus
- +60 Energized Hull Plating and Ablative Hull Plating Energy and Kinetic Damage Resistance Rating = +15
- +40 Energized Hull Plating = +10
- +40 Ablative Hull Plating = +10
Overview
Hull Plating is a Commander Engineering skill that is available to all Commanders. There are three total skills in this chain, each costing 1 Space Point to purchase.
Abilities Affected
Starship Damage resistance
Modifiers
Bridge Officer Abilities
- Hazard Emitters = 10 -43 All Damage Resistance
- Polarize Hull 25-104 All Damage Resistance
- Auxiliary Power to Inertial Dampers 27-45 Kinetic Resistance 40 All Energy Resistance (Doff)
- Brace for Impact = 100-166 Kinetic Damage Resistance
- Attack Pattern Delta = 20-32 All Damage Resistance
- Attack Pattern Omega = 15-25 All Damage Resistance
- Go Down Fighting = 20 All Damage Resistance (+40 Last Ditch Effort Trait)
- Hold Together = +37-59 All Damage Resistance
Traits
- Ablative Shell = 33 All Damage Resistance for 3 sec
- Advanced Hull Reinforcement = 10 All Damage Resistance
- Auxiliary Power Configuration - Defense = 15-20 All Damage Resistance (Based on Aux Power)
- Battle Ready = 22.5 All Damage Resistance (At Max Stacks)
- Crucial Component Redistribution = + 20 AntiProton Resistance
- Diburnium Impact Lattice = +20 Phaser Resistance
- Exotic Particle Shielding + 27 All Damage Resistance (At Max Stacks)
- Last Ditch Effort = +40 All Damage Resistance from Go Down Fighting
- Molecular Defense Specialist = + 10% Phaser\Disruptor\Plasma Resistance
- Advanced Hull Reinforcement = 10 All Damage Resistance
Set Bonus
- Advanced Metaphasic Shields =+600 All Damage Bonus Resistance (When Active)
- Desperate Defenses 2 Piece = +25 All
- Energy Feedback Conductor
- Enhanced Engineering Systems = +12 Ablative and Energized Hull
- Multidimensional Graviton Shield = +50 Kinetic Damage Resistance Rating
- Sensor Modifications Set = +40 Kinetic Damage Resistance Rating
- Advanced Hull Technologies = +20 All Damage Resistance Rating
Other
Consoles
All DAMAGE
- Console - Universal - Ablative Generator = +900 All Damage Bonus Resistance (When Active)
- Console - Universal - Aceton Field Generator = +100 damage resistance rating (@ 100 Aceton Charge When Active)
- Console - Universal - Adaptive Emergency Systems = +17.8 All Energy Damage Resistance/+75-50 All Damage Bonus Resistance (When Active)
- Console - Universal - Crystalline Absorption Matrix = +500 All Energy Damage Resistance Rating (When Active)
- Dynamic Power Redistributor = 11.2\+100 Bonus Damage Resistance (When Active)
- Console - Universal - Manheim Device = +100 All Damage Resistance Rating (When Active)
- Console - Universal - Oblivion Gateway Module = +11.2% All Energy Damage Resistance Rating and Kinetic Damage Resistance Rating
- Console - Universal - Reactive Antiproton Cascade Emitter = +100 All Energy Damage Resistance (When Active)
SPECIFIC Resistances
- Console - Universal - Infectious Bio-Matter Generator = +17.8 Physical Damage Resistance Rating
+17.8 Kinetic Damage Resistance Rating
- Console - Universal - Threat Analysis Matrix = 22.9 Kinetic Damage Resistance Rating
- Console - Universal - Weapon Sensor Enhancer = 24.4 Starship Ablative Hull Plating
(Improves Kinetic and Physical Damage Resistance Rating)
- Console - Universal - Temporal Shielding Matrix = +17.8% Damage Resistance Rating vs. Chroniton Weapons
Armor Consoles
Armor consoles increase damage resistance and fall into three observed categories;