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Long-Range Targeting Sensors
Captain


This skill reduces the weapon damage penalty incurred by being distant from your target.

By default. being far away from your foe can cause all energy weapons lose up to 50% of their potential base damage. This penalty starts at 0% while at 2.0km or closer. and scales up to 50% loss when at exactly 10.0km from the target. Each rank of Long-Range Targeting Sensors reduces the maximum penalty by 10%.

  • Maximum Distance Penalty: -40% at 10.0km
  • Maximum Distance Penalty: -30% at 10.0km
  • Maximum Distance Penalty: -20% at 10.0km

Overview[ | ]

Science Skill 4 R1

Long-Range Targeting Sensors is a Captain Science skill that is available to all Captains. There are three total skills in this chain, each costing 1 Space Point to purchase.

Abilities Affected[ | ]

Detailed Information[ | ]

Distance to Target

Distance to target is the equivalent of a (negative) final damage modifier for energy weapons, with its maximum (negative) bonus at 10km, and its minimum (negative) bonus at 2km. Each value represents what your final distance to target modifier.

Distance 0 km 1 km 2 km 3 km 4 km 5 km 6 km 7 km 8 km 9 km 10 km
Base 100% 100% 100% 93.75% 87.5% 81.25% 75% 68.75% 62.5% 56.25% 50%
Long-Range Targeting Sensors (1) 100% 100% 100% 95% 90% 85% 80% 75% 70% 65% 60%
Long-Range Targeting Sensors-Improved (2) 100% 100% 100% 96.25% 92.5% 88.75% 85% 81.25% 77.5% 73.75% 70%
Long-Range Targeting Sensors-Advanced (3) 100% 100% 100% 97.5% 95% 92.5% 90% 87.5% 85% 82.5% 80%
  • All of the above (including table) shamelessly taken from /u/mastajdog, with contributions from /u/Jayiie and /u/17sqnightfuries.

Analysis on Long Range Targeting Sensors/

Point Progression[ | ]

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