Scientific Readiness
Admiral
This skill provides a bonus to your Ability Recharge for all Science Bridge Officer Abilities. For each point of Scientific Readiness skill, these abilities will recharge 0.2% faster.
100% Ability Recharge bonus would reduce an ability's recharge time to half of its base value. Most abilities have a minimum recharge time which varies from ability to ability. This skill (and all other Power Recharge bonuses) can never push an ability past their minimum recharge.
- +50 Scientific Readiness - Total Ability Recharge Bonus = 10%
- +35 Scientific Readiness - Total Ability Recharge Bonus = 17%
- +15 Scientific Readiness - Total Ability Recharge Bonus = 20%
Overview[]
Scientific Readiness is an Admiral Science skill that is available to all Admirals.There are three total skills each costing 1 Space Point to purchase.
Bridge Officer Abilities Affected[]
Science Team
Built to Last
Hazard Emitters
Transfer Shield Strength
Destabilizing Resonance Beam
Feedback Pulse
Gravity Well
Photonic Shockwave
Tyken's Rift
Energy Siphon
Tachyon Beam
Charged Particle Burst
Jam Targeting Sensors
Mask Energy Signature
Photonic Officer
Photonic Shockwave
Polarize Hull
Science Team
Scramble Sensors
Subspace Vortex
Viral Matrix
Modifiers[]
[ 50%-150%]
Casual Glitch Tier 4 Temporal Operative Specialization = 50% Bridge officer Cooldown reduction (When Continuity is triggered)
Temporal Backstep = -5 (per second) seconds to the current recharge time of abilities (-25seconds total. from abilities remaining cool down)
Temporal Inversion Field 150% Power Recharge Speed
Temporal Phase Capacitor = 50% Bridge Officer ability recharge time reduction for 15 sec
Photonic Officer 2%-4% Bridge Officer Cooldown (40%-80% in 20 sec)
[ 20%-40% ]
Attrition Warfare Tier 2 Strategist Specialization =10%- 20% Bridge officer Cooldown reduction every 30s using hull heals.
Arrest 20% Recharge on Boff abilities when current primary target is defeated.
Timeline Stabilizer = Self: 2% - 4% Bridge Officer and Captain Ability Recharge Time (20%-40% in 10 sec)
[7.5% or less]
Advanced Temporal Defense Chroniton Beam Array = +5% Bridge officer Cooldown reduction (2.5% Chance)
Advanced Temporal Defense Chroniton Torpedo Launcher = +5% Bridge officer Cooldown reduction (33% Chance)
Console - Universal - Bio-Neural Gel Pack = +7% Bridge officer Cooldown reduction
Chrono-Capacitor Array = 7.5% - 9.4% Bridge officer Cooldown reduction
Deploy Drone Guardians 7.5% Bridge officer Cooldown reduction
[Console - Universal - Projected Stasis Beam] +28.5 (5.7%) Eng Sci Tac Readiness
- Magnetoplasma Relays 5% Power Recharge Speed
Opportunistic Tier 4 Intelligence Specialization = +5% Recharge Speed for All Captain Abilities
Science Only Cooldown Modifiers[]
Deflector Officer = 25% chance: Deflector abilities recharge time to 50% of normal recharge time
Gravimetric Scientist (Exotic Damage Cooldown variant) = 50% chance for -10 seconds (Non-Weapon Boff abilities) each time Gravity Well and Tyken's Rift are used
[15% Sci Cooldown]
Torpedo Astrometric Synergy = 15% -18.75% Science Bridge officer Cooldown reduction using Torpedo Abilities
Timeline Stabilizer = 15% Science Bridge officer Recharge Time (Passive Ability)
[10% Sci Cooldown]
All Hands on Deck 10% Science Bridge officer Cooldown reduction
Prevailing Bolstered Impulse Engines = 10% Science Bridge officer Recharge Time (When Activating Heal or Shield Heal Ability)
[Krenim Female Science Officer Candidate] 10% Science Bridge officer Cooldown reduction per Krenim Sci Officer.
Inevitability Tier 2 Temporal Operative Specialization = 5% - 10% Power Recharge Speed on all Exotic Damage Bridge Officer abilities
Deflector Dishes with SciCdr Modifier 10% Science Bridge officer Cooldown reduction
- Console - Universal - Mycelium Ambush - +50 Starship Scientific Readiness
Console - Universal - Temporal Trajectory Shifter- +50 Starship Scientific
Set Bonus[]
Ability: Magnetoplasma Relays = 5% Bridge officer Cooldown reduction
Temporal Inversion Field = 150% Bridge officer Cooldown reduction
Note[]
- Cool down reduction(s) cannot reduce a power's remaining cool down below any shared or duplicate ability cool downs.
- Certain science abilities will not see a cooldown reduction while certain abilities are active.
- Some Items may not stack with others in this list.