This skill increases the amount of incoming damage negated by your shields.
By default, each point of Shields Subsystem Power negates 0.2% the damage that your shields take. Every point of Shield Hardness skill will negate an additional 0.2% regardless of your current Shields Subsystem Power.
- +50 Shield Hardness
- Total Additional Shield Damage Negation = +10%
Improved Shield Hardness
- +35 Shield Hardness
- Total Skill Bonus = +85
- Total Additional Shield Damage Negation = +17%
Advanced Shield Hardness
- +15 Shield Hardness
- Total Skill Bonus = +100
- Total Additional Shield Damage Negation = +20%
Overview[ | ]
Shield Hardness is a Commander Science skill that is available to all Commanders. There are three total skills in this chain, each costing 1 Space Point to purchase.
Shield Hardness determines how much damage is negated by the shields. This skill does not affect shield bleedthrough.
Abilities Affected[ | ]
Formula[ | ]
Shield Hardness appears in two variations: A skill point bonus (e.g. [Console - Universal - Harmonic Shield Barrier]) or a percentage bonus (e.g. Majority - Minority). The skill point bonus is converted to the percentage bonus first, with a conversion ratio of 0.2% Shield Hardness for each skill point. Sometimes the terminology "Shield Resistance" (e.g. [Console - Universal - Ablative Hazard Shielding]) or "Reduces Damage to Shields by __%" (e.g. [Console - Universal - Fleet Support Platform]) is used; this means exactly the same as Shield Hardness and is calculated with the same formula.
Shield Hardness formula is as following:
Each Shield Hardness percentage bonus is subtracted from one; then all of the preliminary results are multiplied. SHV represents the individual percentage increases.
Example[ | ]
The ship has following sources of shield hardness:
- +65 Shield Hardness
- 14.5% Shield Hardness
- 30% Shield Hardness
Firstly, 65 Shield Hardness skill points equal to 13% Shield Hardness. Then everything is inserted into the formula:
SH = 1 - ( (1 - 0.13) * (1 - 0.145) * (1 - 0.3) ) = 0.4793
With the given stats the total Shield Hardness would be 47.93%.
Modifiers[ | ]
Console[ | ]
- [Console - Engineering - Conductive RCS Accelerator]: 10% Shield Resistance for 15 sec
- [Console - Universal - Ablative Hazard Shielding]: 5% Shield Resistance
- [Console - Universal - Assault Mode Relays]: When Equipped on a Vaadwaur Manasa Assault Escort, Reduces Damage to Shields by 56.2% while Active
- [Console - Universal - Dominion Defense Screen]: When active, Reduces Damage to Shields by 95%
- [Console - Universal - Enhanced Manheim Device]: +5% Shield Resistance
- [Console - Universal - Fleet Support Platform]: Reduces Damage to Shields by 15%
- [Console - Universal - Harmonic Shield Barrier]: +50.5 Shield Hardness
- [Console - Universal - Hyper-focusing Trinary Arrays]: +47.5 Shield Hardness
- [Console - Universal - Metaphasic Solar Capacitor]: Reduces Damage to Shields by 5%, and reduces Damage to Shields by 50% when active
- [Console - Universal - Peripheral Refraction Array]: +10% Shield Resistance
- [Console - Universal - Phased-Space Membrane]: +5% Shield Resistance
- [Console - Universal - Polaric Chromoelectric Modulator]: Reduces Damage to Shields by 2%
- [Console - Universal - Resonant Dissipation Matrix]: Reduces Damage to Shields by 50% for 15 sec when active
- [Console - Universal - Singularity Inverter]: 30% Shield Resistance for 30s when active
- [Console - Universal - Secondary Shield Projector]: 5% Shield Resistance
- [Console - Universal - Tachyon Pulse Platform]: Reduces Damage to Shields by 2.5% (Scales with Shield Restoration)
- [Console - Universal - Voth Power Subcore]: +30% Shield Resistance
Traits[ | ]
- Frontal Assault: Reduces damage to shields by __% (Scales with Shield Restoration)
- Subsystem Redundancies: Reduces Damage to Shields by 25% When using Beam: Overload or Javelin Abilities
- Exotic Absorption: +20% Shield Resistance for 10 sec when hit by Exotic Damage (60s cooldown)
- Nanoprobe Field Generator +5-6.3% per stack, stacks 5 times, chance to gain stacking shield resistance when damaged for 15 sec
- Pattern Recognition +1.5-6% Shield Hardness based on time in combat
- Strengthened Shielding: +10-12.5% Shield Resistance
- Interlaced Emitters: When Activating a Shield Heal, gain +20% Shield Hardness for 6s
- Turtle: When at or below 25% Throttle, gain +3% Shield Hardness (stacks 10 times)
- Evasion Specialist: When activating Emergency Power to Engines or any Pilot Bridge Officer ability, gain 20% Shield Hardness
- Shield Overload: When Activating Emergency Power to Shields, gain 75% Shield Hardness, diminishes over 30s
- Majority - Minority: Based on number of enemies, if in the Majority, gain 20% Shield Hardness
- Empathic Adaptation: 20% chance for 5-6.3% Shield Resistance when receiving damage
Other[ | ]
Set Bonuses / Abilities
- Shield Frequency Modulation Reduces Damage to Shields by 10% for self and allies within 5km
- Dyson Joint Command Technologies (4/4) - Reactive Shielding: 50% Shield Resistance when Shields below 50% (60 second cooldown)
- Enhanced Engineering Systems Set (3/3) - Reinforced Shielding: Reduces Damage to Shields by 5%
- Enhanced Maneuvering Systems Set (3/3) - Reinforced Shielding: Reduces Damage to Shields by 5%
- Quantum Phase Applications (2/3) - Shield Frequency Cycling: Reduces Damage to Shields by 7.5%
- Terran Task Force Starship Technologies (4/4) - Disruptor Shell: Reduces Damage to Shields by 90% for 7 sec
- Tzenkethi Resolve Set (2/3) - Motivational Measures: +15% Shield Resistance
Notes[ | ]
- Shield bleedthrough is calculated before damage to shields is calculated, hence bleedrough is not considered in the Shield Hardness formula
- Skill: Shield Penetration is not a counter to this skill as it increases bleedthrough