Tactical Readiness
Admiral
This skill provides a bonus to your Ability Recharge for all Tactical Bridge Officer Abilities. For each point of Tactical Readiness skill, these abilities will recharge 0.2% faster.
100% Ability Recharge bonus would reduce an ability's recharge time to half of its base value. Most abilities have a minimum recharge time which varies from ability to ability. This skill (and all other Power Recharge bonuses) can never push an ability past their minimum recharge.
- +50 Tactical Readiness - Total Ability Recharge Bonus = 10%
- +35 Tactical Readiness - Total Ability Recharge Bonus = 17%
- +15 Tactical Readiness - Total Ability Recharge Bonus = 20%
Overview[ | ]
Tactical Readiness is an Admiral Tactical skill that is available to all Admirals. There are three total skills each costing 1 Space Point to purchase.
Bridge Officer Abilities Affected[ | ]
- Beam Array: Fire at Will
- Beam Array: Overload
- Cannon: Rapid Fire
- Cannon: Scatter Volley
- Dispersal Pattern Alpha
- Dispersal Pattern Beta
- Torpedo: High Yield
- Torpedo: Spread
- Attack Pattern Beta
- Attack Pattern Delta
- Attack Pattern Omega
- Kemocite-Laced Weaponry
- Focused Assault
- Target Shields Subsystems
- Target Weapons Subsystems
- Target Engines Subsystems
- Target Auxiliary Subsystems
Modifiers[ | ]
- Advanced Temporal Defense Chroniton Beam Array = +5% Bridge officer Cooldown reduction (2.5% Chance)
- Advanced Temporal Defense Chroniton Torpedo Launcher = +5% Bridge officer Cooldown reduction (33% Chance)
- Chrono-Capacitor Array = 7.5% Bridge officer Cooldown reduction
- Deploy Drone Guardians 7.5% Bridge officer Cooldown reduction
- Temporal Phase Capacitor = 50% Bridge Officer ability recharge time reduction for 15 sec
- Timeline Stabilizer = Self: 2% - 4% Bridge Officer and Captain Ability Recharge Time (Active Ability)
- Temporal Backstep = -5 (per second) seconds to the current recharge time of abilities
- Console - Universal - Bio-Neural Gel Pack = +7% Bridge officer Cooldown reduction
- Opportunistic Tier 4 Intelligence Specialization = +5% Recharge Speed for All Captain Abilities
- Attrition Warfare Tier 2 Strategist Specialization = 20% Bridge officer Cooldown reduction
- Casual Glitch Tier 4 Temporal Operative Specialization = 50% Bridge officer Cooldown reduction (When Continuity is triggered)
- Arrest 20% Recharge on Boff abilities when current primary target is defeated.
- [Console - Universal - Projected Stasis Beam] +28.5 (5.7%) Eng Sci Tac Readiness
Tactical Only Cooldown Modifiers[ | ]
- Advanced Tactical Computer - 25% Tactical Bridge officer Cooldown
- Reciprocity - 10% Tactical Bridge officer Cooldown (When missed every few seconds)
- T'likchik'zi or Zemok Jenro - For Attack Pattern Cooldown by 15%
- Energy Weapons Officer - Chance (50%) to reduce any beam special attack recharge by 2.5-10 seconds
- Projectile Weapons Officer - Chance (20%) Improve recharge time by up to 5 seconds
- [Krenim Female Tactical Officer Candidate] - 10% Tactical Bridge officer Cooldown reduction per Krenim Tactical Officer.
Ship Specific Modifiers[ | ]
Passive Modifiers:
- Console - Universal - Incremental Phase Cloaking Device - +50 Tactical Readiness - Any Starfleet Assault Cruiser
- Console - Universal - Tactical system Stabilizer - +50 Tactical Readiness - Any 31st Century Temporal Starship
- Console - Universal - Enhanced Xindi Weapon Platform - +50 Tactical Readiness - Any Xindi Starship
Active Powers:
- Overload Tactical Systems - 10% Tactical Bridge officer Cooldown. -5% recharge every 3 seconds for 30 sec. - Any 31st Century Temporal Starship
Set Bonus[ | ]
- Ability: Magnetoplasma Relays = 5% Bridge officer Cooldown reduction
- Temporal Inversion Field = 150% Bridge officer Cooldown reduction
- Hot Pursuit
Note[ | ]
- Cool down reduction(s) cannot reduce a power's remaining cool down below any shared or duplicate ability cool downs.
- Some Items may not stack with others in this list.