Weapon Amplification
Commander
This skill increases the Bonus Damage that your weapons inflict when landing a Critical Hit. Per point of Weapon Amplification skill. you gain +0.4% Critical Severity with starship weapons.
Players start with a base Critical Chance of 2.5% and a Critical Severity of 50%. When a weapon or ability Critically Hits. it grants Bonus Damage equal to your Critical Severity.
- +50 Weapon Amplification
- Total Skill Bonus = +50
- Total Weapon Critical Severity Bonus = +20%
Improved Weapon Amplification
- +35 Weapon Amplification
- Total Skill Bonus = +85
- Total Weapon Critical Severity Bonus = +34%
Advanced Weapon Amplification
- +15 Weapon Amplification
- Total Skill Bonus = +100
- Total Weapon Critical Severity Bonus = +40%
Overview[]
Weapon Amplification is a Commander Tactical skill that is available to all Commanders. There are three total skills in this chain, each costing 1 Space Point to purchase.
Abilities[]
Modifiers[]
Traits[]
- Attack Pattern Delta Prime
- Trait: Universal Designs
- (Improved) Critical Systems - 2/3% Critical Chance and 10/15% Critical Severity for 10 sec when using an Emergency Power bridge officer ability.
- Improved Feedback Pulse
- Advanced Targeting Systems
Additional Modifiers[]
- Super Charged Weapons
- Romulan Operative/boff
- Specialization: Energy Weapons Officer - Critical Severity Variant
- Attack Pattern Alpha
- Shoddy Engineering Tier 3 Intelligence Specialization
Consoles[]
- Console - Universal - Assimilated Module
- Console - Tachyokinetic Converter
- Console - Bioneural Infusion Circuits
- Console - Universal - Dominion Defense Screen
- Console - Universal - Enhanced Dynamic Tactical System
- Console - Universal - Forged Turncoat
- Console - Universal - Interphasic Rift Generator
- Console - Universal - Tachyon Net Drones
- Console Vulnerability Exploiter [+Beam] [+Cannon] Or Special energy type
- Console - Universal - Weaponized Helical Torsion