Weapon Specialization
Commander
This skill increases the chance that your weapons will Critically Hit. Per point of Weapon Specialization skill. you gain +0.04% Critical Chance with starship weapons.
Players start with a base Critical Chance of 2.5% and a Critical Severity of 50%. When a weapon or ability Critically Hits. it grants Bonus Damage equal to your Critical Severity
- +50 Weapon Specialization
- Total Skill Bonus = +50
- Total Weapon Critical Chance Bonus = +2%
Improved Weapon Specialization
- +35 Weapon Specialization
- Total Skill Bonus = +85
- Total Weapon Critical Chance Bonus = +3.4%
Advanced Weapon Specialization
- +15 Weapon Specialization
- Total Skill Bonus = +100
- Total Weapon Critical Chance Bonus = +4%
Overview[ | ]
Weapon Specialization is a Commander Tactical skill that is available to all Commanders. There are three total skills in this chain, each costing 1 Space Point to purchase.
Bridge Officer Abilities[ | ]
Modified Bridge officer abilities or skills found in:
Modifiers[ | ]
Traits[ | ]
- Attack Pattern Delta Prime
- Improved Feedback Pulse
- (Improved) Critical Systems - 2/3% Critical Chance and 10/15% Critical Severity for 10 sec when using an Emergency Power bridge officer ability.
- Precision
- Super Charged Weapons
- Romulan Operative/boff
Consoles[ | ]
- Console - Universal - Assimilated Module
- Console - Tachyokinetic Converter
- Console - Zero-Point Energy Conduit
- Console Vulnerability Locator [+Beam] [+Cannon] Or Special energy type
- [Console - Universal - Opening Salvo] 21.4 Weapon Specialization (0.8 Critical Chance)
- Console - Universal - Sensor Suspension Burst
Other[ | ]
- Attack Pattern Alpha
- Unprotected Systems Tier 3 Intelligence Specialization
- Duty officer Specialization: Energy Weapons Officer - Critical Chance Variant