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==Space== There are a total of 90 Space Skills, 30 for each column unlock path of "Engineering", "Science" and "Tactical". Players receive a Space Point every level up to a total of 46, with the first point gained at level 5. Note that although the names of the three space skill unlock paths seemingly match those of player-chosen [[Career path|careers]] of "Engineering", "Science" and "Tactical", nevertheless a player-chosen career places no restrictions of which space skills that player can purchase. E.g. nothing would prevent an [[Engineering]] captain from purchasing 30 skills from "Tactical" unlock path, 16 from "Science" unlock path, and no skills from "Engineering" unlock path if that player so desired, etc. {| class="wikitable" style="font-size:small; text-align:center" width="100%" !important;"| !important;"| Subsection !important;"| Title !important;"| Details |- ! style="background: #85A5B2 !important;" colspan=4| Lieutenant |- | style="text-align: center;" | [[File:Engineering_Skill_1_R1.png]] | style="text-align: center;" | Engineering | style="text-align: center;" | {{skill|Hull Restoration}} | style="text-align: center;" | This skill increases the amount of hull restored by your abilities that heal yourself and you target at allies. At maximum from the skill chain, you gain an additional 50% bonus to your base healing towards your hull. |- | style="text-align: center;" | [[File:Engineering_Skill_2_R1.png]] | style="text-align: center;" | Engineering | style="text-align: center;" | {{skill|Hull Capacity}} | style="text-align: center;" | This skill increases your ship's maximum hull capacity. Regardless of what ship you use, this skill will always apply the same amount. Small craft will gain a smaller benefit that is based on level. At maximum from the skill chain, you will gain 30% more hull for your starship. |- | style="text-align: center;" | [[File:Science_Skill_1_R1.png]] | style="text-align: center;" | Science | style="text-align: center;" | {{skill|Shield Restoration}} | style="text-align: center;" | This skill increases the amount of shield restored by your abilities that heal yourself and you target at allies. At maximum from the skill chain, you gain an additional 50% bonus to your base healing towards your shields. |- | style="text-align: center;" | [[File:Science_Skill_2_R1.png]] | style="text-align: center;" | Science | style="text-align: center;" | {{skill|Shield Capacity}} | style="text-align: center;" | This skill increases your ship's maximum shield capacity. Regardless of what ship & shield you use, this skill will always apply the same amount. Small craft will gain a smaller benefit that is based on level. At maximum from the skill chain, you will gain 30% more shield capacity with your starship. |- | style="text-align: center;" | [[File:Tactical_Skill_1_R1.png]] | style="text-align: center;" | Tactical | style="text-align: center;" | {{skill|Energy Weapon Training}} | style="text-align: center;" | This skill increases the base damage of most directed energy weapons. At maximum from the skill chain, your base damage will increase by 50%. |- | style="text-align: center;" | [[File:Tactical_Skill_1_R1.png]] | style="text-align: center;" | Tactical | style="text-align: center;" | {{skill|Projectile Weapon Training}} | style="text-align: center;" | This skill increases the base damage of most mines and torpedoes. At maximum from the skill chain, your base damage will increase by 50%. |- ! style="background: #85A5B2 !important;" colspan=4| Lieutenant Commander |- | style="text-align: center;" | [[File:Engineering_Skill_3_R1.png]] | style="text-align: center;" | Engineering | style="text-align: center;" | {{skill|Electro-Plasma System Flow}} | style="text-align: center;" | This skill increases the rate at which power is transferred between your subsystems, whether it is from you changing the powers manually or after using full impulse. At maximum from the chain, the transfer rate will be twice what it would normally be. |- | style="text-align: center;" | [[File:Engineering_Skill_4.png]] | style="text-align: center;" | Engineering | style="text-align: center;" | {{skill|Full Impulse Energy Shunt}} | style="text-align: center;" | This skill provides bonus power to all your subsystems when you enter full impulse, allowing your to keep more power in your subsystems that would otherwise be set to a smaller amount without this skill. |- | style="text-align: center;" | [[File:Engineering_Skill_4_R1.png]] | style="text-align: center;" | Engineering | style="text-align: center;" | {{skill|Impulse Expertise}} | style="text-align: center;" | This skill increases the base turn rate and speed of your starship. At maximum from the skill chain, you gain 40% more turn rate and speed. |- | style="text-align: center;" | [[File:Science_Skill_3_R1.png]] | style="text-align: center;" | Science | style="text-align: center;" | {{skill|Control Expertise}} | style="text-align: center;" | This skill increases the effectiveness of Control Effects that you use while increasing the resistance to effects. At maximum from the skill chain, you gain 30% effectiveness toward your control effects and 60% control resistance. |- | style="text-align: center;" | [[File:Science_Skill_2_R2.png]] | style="text-align: center;" | Science | style="text-align: center;" | {{skill|Control Amplification}} | style="text-align: center;" | This skill will apply an all damage resistance debuff (-25) Exotic Damage Resistance and Control Resistance for 10 seconds. |- | style="text-align: center;" | [[File:Science_Skill_3_R1.png]] | style="text-align: center;" | Science | style="text-align: center;" | {{skill|Drain Expertise}} | style="text-align: center;" | This skill increases the effectiveness of Drain Effects that you use while increasing the resistance to effects. At maximum from the skill chain, you gain 30% effectiveness toward your drain effects and 60% drain resistance. |- | style="text-align: center;" | [[File:Science_Skill_4.png]] | style="text-align: center;" | Science | style="text-align: center;" | {{skill|Drain Infection}} | style="text-align: center;" | This skill applies a short [[Damage over Time|DoT]] electrical effect for 10 to your opponent whenever you apply energy or shield drain abilities on them. This effect is applied once per source and is refreshed upon further applications. |- | style="text-align: center;" | [[File:Tactical_Skill_2_R1.png]] | style="text-align: center;" | Tactical | style="text-align: center;" | {{skill|Targeting Expertise}} | style="text-align: center;" | This skill increases the chances that your attacks will successfully hit your target(s). If the hit chance goes in excess of 100%, you gain small bonuses to your Critical Chance and Severity. |- | style="text-align: center;" | [[File:Tactical_Skill_3_R1.png]] | style="text-align: center;" | Tactical | style="text-align: center;" | {{skill|Defensive Maneuvering}} | style="text-align: center;" | This skill increases the chances that your enemy's attacks will successfully miss you, based on your defense rating vs. Their accuracy rating. |- ! style="background: #85A5B2 !important;" colspan=4| Commander |- | style="text-align: center;" | [[File:Engineering_Skill_2_R1.png]] | style="text-align: center;" | Engineering | style="text-align: center;" | {{skill|Hull Plating}} | style="text-align: center;" | This skill grants you a bonus damage resistance rating that allows you to take less damage from energy and kinetic attacks. |- | style="text-align: center;" | [[File:Engineering_Skill_2_R2.png]] | style="text-align: center;" | Engineering | style="text-align: center;" | {{skill|Energized Hull Plating}} | style="text-align: center;" | This skill grants you further bonus damage resistance rating that allows you to take less damage from energy attacks. |- | style="text-align: center;" | [[File:Engineering_Skill_2_R2.png]] | style="text-align: center;" | Engineering | style="text-align: center;" | {{skill|Ablative Hull Plating}} | style="text-align: center;" | This skill grants you further bonus damage resistance rating that allows you to take less damage from kinetic attacks. |- | style="text-align: center;" | [[File:Engineering_Skill_1_R1.png]] | style="text-align: center;" | Engineering | style="text-align: center;" | {{skill|Damage Control}} | style="text-align: center;" | This skill increases the rate at which your hull gets healed passively over time while out of combat. The regen rate is only 20% of its full value while in combat. |- | style="text-align: center;" | [[File:Science_Skill_1_R1.png]] | style="text-align: center;" | Science | style="text-align: center;" | {{skill|Shield Regeneration}} | style="text-align: center;" | This skill increases the rate at which your shields gets healed passively over time. Having points in the shield subsystem modifies the regen value. |- | style="text-align: center;" | [[File:Science_Skill_2_R1.png]] | style="text-align: center;" | Science | style="text-align: center;" | {{skill|Shield Hardness}} | style="text-align: center;" | This skill increases the amount of damage that is negated by your shields. |- | style="text-align: center;" | [[File:Tactical_Skill_1_R1.png]] | style="text-align: center;" | Tactical | style="text-align: center;" | {{skill|Weapon Amplification}} | style="text-align: center;" | This skill increases the amount of bonus damage that all your weapons deal when you land a successful critical hit. |- | style="text-align: center;" | [[File:Tactical_Skill_1_R1.png]] | style="text-align: center;" | Tactical | style="text-align: center;" | {{skill|Weapon Specialization}} | style="text-align: center;" | This skill increases the chance that you will land a critical hit with any of your weapons. |- ! style="background: #85A5B2 !important;" colspan=4| Captain |- | style="text-align: center;" | [[File:Engineering_Skill_3_R1.png]] | style="text-align: center;" | Engineering | style="text-align: center;" | {{skill|Defensive Subsystem Tuning}} | style="text-align: center;" | This skill grants a flat bonus of power that is applied to your Shield and Auxiliary Subsystems. |- |- | style="text-align: center;" | [[File:Engineering_Skill_3_R1.png]] | style="text-align: center;" | Engineering | style="text-align: center;" | {{skill|Offensive Subsystem Tuning}} | style="text-align: center;" | This skill grants a flat bonus of power that is applied to your Weapon and Engine Subsystems. |- | style="text-align: center;" | [[File:Science_Skill_4_R1.png]] | style="text-align: center;" | Science | style="text-align: center;" | {{skill|Exotic Particle Generator}} | style="text-align: center;" | This skill increases the amount of damage that you deal with abilities that do exotic damage that do not require weapon activations in order to deal damage. |- | style="text-align: center;" | [[File:Science_Skill_4_R1.png]] | style="text-align: center;" | Science | style="text-align: center;" | {{skill|Long-Range Targeting Sensors}} | style="text-align: center;" | This skill reduces the damage penalty suffered when you are more than 2 km away from your target. By default, you lose half of the damage you can deal when you're 10 km away from your target. |- | style="text-align: center;" | [[File:Tactical_Skill_3_R1.png]] | style="text-align: center;" | Tactical | style="text-align: center;" | {{skill|Hull Penetration}} | style="text-align: center;" | This skill increases the damage that you deal with your weapons by penetrating your enemy's Resistances. This allows your weapons to act as though the damage resistance rating is lower than its actual value. |- | style="text-align: center;" | [[File:Tactical_Skill_4_R1.png]] | style="text-align: center;" | Tactical | style="text-align: center;" | {{skill|Shield Weakening}} | style="text-align: center;" |This skill increases the damage that you deal with your weapons to your enemy's shields. Shields normally soak up 90% of the damage that would otherwise be dealt to the hull. |- ! style="background: #85A5B2 !important;" colspan=4| Admiral |- | style="text-align: center;" | [[File:Engineering_Skill_3_R1.png]] | style="text-align: center;" | Engineering | style="text-align: center;" | {{skill|Warp Core Potential}} | style="text-align: center;" | This skill grants all of your subsystems a flat bonus of power. |- | style="text-align: center;" | [[File:Engineering_Skill_3_R2.png]] | style="text-align: center;" | Engineering | style="text-align: center;" | {{skill|Warp Core Efficiency}} | style="text-align: center;" | This skill grants a scaling amount of bonus power to any subsystem that is below 75 power. |- | style="text-align: center;" | [[File:Engineering_Skill_4_R1.png]] | style="text-align: center;" | Engineering | style="text-align: center;" | {{skill|Engineering Readiness}} | style="text-align: center;" | This skill provides a bonus to your engineering bridge officer ability recharge that is applied to the cooldown timer of the ability. The more points you have, the faster engineering abilities will recharge. |- | style="text-align: center;" | [[File:Science_Skill_5_R1.png]] | style="text-align: center;" | Science | style="text-align: center;" | {{skill|Scientific Readiness}} | style="text-align: center;" | This skill provides a bonus to your science bridge officer ability recharge that is applied to the cooldown timer of the ability. The more points you have, the faster science abilities will recharge. |- | style="text-align: center;" | [[File:Science_Skill_6_R1.png]] | style="text-align: center;" | Science | style="text-align: center;" | {{skill|Shield Mastery}} | style="text-align: center;" | This skill allows you to negate 1 critical hit per gain of Shield Mastery. You can gain 1 charge per 20 seconds. |- | style="text-align: center;" | [[File:Science_Skill_6_R2.png]] | style="text-align: center;" | Science | style="text-align: center;" | {{skill|Shield Absorption}} | style="text-align: center;" | This skill allows you to take 20% of the critical hit damage that was negated by Shield Mastery and apply it as a shield heal to you. |- | style="text-align: center;" | [[File:Science_Skill_6_R3.png]] | style="text-align: center;" | Science | style="text-align: center;" | {{skill|Shield Reflection}} | style="text-align: center;" | This skill allows you to take 20% of the damage from the negated critical hit and reflect it back at the attacker. |- | style="text-align: center;" | [[File:Tactical_Skill_2_R1.png]] | style="text-align: center;" | Tactical | style="text-align: center;" | {{skill|Coordination Protocols}} | style="text-align: center;" | This skill increases the survival of hangar pets and other allies. A smaller bonus is applied to teammates and summoned allies. |- | style="text-align: center;" | [[File:Tactical_Skill_2_R2.png]] | style="text-align: center;" | Tactical | style="text-align: center;" | {{skill|Defensive Coordination}} | style="text-align: center;" | This skill increases the defenses of hangar pets and other allies. A smaller bonus is applied to teammates and summoned allies. |- | style="text-align: center;" | [[File:Tactical_Skill_2_R2.png]] | style="text-align: center;" | Tactical | style="text-align: center;" | {{skill|Offensive Coordination}} | style="text-align: center;" | This skill increases the offense of hangar pets and other allies. A smaller bonus is applied to teammates and summoned allies. |- | style="text-align: center;" | [[File:Tactical_Skill_5_R1.png]] | style="text-align: center;" | Tactical | style="text-align: center;" | {{skill|Tactical Readiness}} | style="text-align: center;" | This skill provides a bonus to your tactical bridge officer ability recharge that is applied to the cooldown timer of the ability. The more points you have, the faster tactical abilities will recharge. |}
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