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Star Trek Online Wiki
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====Ultimate abilities==== Investing 24 points into a single space unlock path of either "Engineering", "Science" or "Tactical" unlocks a powerful active space ability for that path. Up to 3 additional points can be invested into the same unlock path to acquire up to three "Enhancers" for this ability to make it even more powerful. Each of these abilities needs to be activated manually and will be effective for 15 seconds, with 1 minute 30 seconds recharge. Since a player can have a maximum of 46 space points and an ability costs at least 24 space points to unlock, hence at most a single ability can be available to a player at any given time. Retraining of skills would be required if unlocking of a different ability is desired. =====Engineering===== ;{{iconlink|EPS Corruption|24px}} EPS Corruption :- 1 min 30 sec recharge :- Affecting skills: {{skill|Exotic Particle Generator}}, {{skill|Drain Expertise}} :- 10.2 plasma DoT for 15 sec :- When target fires energy weapons, 3.6 plasma damage to self ;Enhancers :- Weakening Corruption: When target fires energy weapons, -2.6 all power for 4 sec :- Ablative Corruption: Sets the target's hull regeneration to 0% and halves their incoming healing :- Explosive Corruption: When target fires energy weapons, 3.6 plasma damage to foes within 3 km =====Science===== ;{{iconlink|Probability Manipulation|24px}} Probability Manipulation :- 1 min 30 sec recharge :- Affecting skills: ? (if any) :- 50% crit chance for 15 seconds (Note: Will temporarily override your normal critical hit chance, including the displayed amount, while active . Does not stack with {{trait|Particle Manipulator}}) ;Enhancers :- Probability Shell: +100% Hull and Shield healing for 15 sec :- Probability Penetration: 50% chance on crit to gain a stacking 5 Armor Penetration Buff (max. 5 stacks) :- Probability Collapse: +50 [[Skill: Targeting Expertise|Accuracy]] rating and 50 [[Skill: Defensive Maneuvering |Defense]] rating buff for the duration =====Tactical===== ;{{iconlink|Focused Frenzy|24px}} Focused Frenzy :- 1 min 30 sec recharge :- Affecting skills: ? (if any) :- +4% firing cycle {{ability|Haste}} for energy weapons when damaging marked foe, up to 5 stacks :- Stacks expire after not hitting the target for 2.5 seconds ;Enhancers :- Frenzied Reactions: 10% chance: -1 seconds to the current recharge time of abilities :- Frenzied Assault: +8% bonus weapon damage per Frenzy stack for 15 sec :- Team Frenzy: Allies firing on marked foe also gain Frenzy stacks and enhancers
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