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Solanae Dual Heavy Proton Cannons [Acc] [CrtH]x2
Very Rare Ship Fore Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers

Dual Heavy Proton Cannons
Only Active in Tactical Mode
Energy Damage
45' targeting arc
+10% Critical Severity
to target: ___ Proton Damage (___ DPS)
-12 Weapon Power to self while this weapon is firing
to target: 25% chance: on critical: ___ Proton Damage (Ignores Shields) vs. Voth
to target: 25% chance: on critical: ___ Proton Damage (Ignores Shields) vs. Non-Voth
+4% Critical Chance
+10% Accuracy Rating
3 sec recharge
Value: 0

Solanae Dual Heavy Proton Cannons are burst energy weapons available for all faction of starships (only on the Dyson Science Destroyer while in Tactical Mode). They are similar to Dual Cannons, however they deliver greater damage in a single burst, but have the same Damage Per Second (DPS) as regular Dual Cannons. This unique fore weapon is whitish-blue in color.

The Solanae Dual Heavy Proton Cannons are one of the only two weapons in-game that do exclusively proton damage, with the other being the Dyson Proton Weapon from the Dyson Joint Command Reputation System.

Performance[]

Modifiers[]

The Solanae Dual Heavy Proton Cannons come with two built in modifiers of [Acc] and [CrtH]x2, and are Very Rare in quality.

  • CrtD: +20 Critical Severity
  • CrtH: +2% Critical Chance
  • Acc: +10% Accuracy
  • Dmg: +X Damage

Skills[]

Skill Rank Effects
Starship Weapons Training Ensign All weapons damage, innate skill increased by leveling.
Energy Weapon Training Lieutenant Energy weapon damage.
Targeting Expertise Lt. Commander  Weapon accuracy.
Weapon Specialization Commander Energy weapon critical severity.
Weapon Amplification Commander Energy weapon critical hit chance.
Hull Penetration Captain Damage dealt by penetrating through hull resistance.
Shield Penetration Captain Damage dealt by penetrating through shields.
Long-Range Targeting Sensors Captain Weapon damage penalty based on the distance to target.

Consoles[]

Starship Consoles
Icon Console Name Effects
Prefire Chamber Cannon Weapon damage.
Auto Targeting Module +2.5% Accuracy
+15% Proton Damage
+__ to listed Modifier
Vulnerability Exploiter [+Can] +__ Cannon Damage
+__% Critical Severity
Vulnerability Locator [+Can] +__ Cannon Damage
+__% Critical Chance
Assimilated Module +0.92% Critical Chance.
+9.2% Critical Severity.
Bioneural Infusion Circuits +15.2% Critical Severity.
Sustained Radiant Field +10% All Weapon Damage.
Tachyokinetic Converter +0.76% Critical Chance.
+7.6% Critical Severity.
Temporal Disentanglement Suite +0-2.5% Critical Chance.
+0-10% Critical Severity.
based on Auxiliary Power level.
Zero-Point Energy Conduit +1.8% Critical Chance.
Proton Particle Stabilizer +13.1-15.6% Proton Weapon Damage

Notes[]

  • The Solanae Dual Heavy Proton Cannons can only be fired in Dyson Destroyer's Tactical Mode.
  • This weapon cannot be unequipped from the Dyson Science Destroyers nor can it be upgraded.

v · d · e
Starship Energy weapons
Energy Type Beam Cannon
Array & Omni Dual Bank Turret Single Dual & Quad Dual Heavy
Standard Energy weapons
Phaser
Disruptor
Plasma
Tetryon
Polaron
Antiproton
Proton    
 
Other
         
Cosmetics Energy Weapons (different visuals)
These weapons are functionally identical to the Standard Energy Weapons above, but are visually different when firing. This includes most 23rd-century weaponry, with the exception of the 23rd century Plasma Torpedo Launcher in the section below and most Discovery-era weapons.
Phaser
Disruptor
Plasma
Hybrid Energy Weapons (two standard procs)
Disruptor
-based
Plasma
-based
Tetryon
-based
Polaron
-based
Elite Fleet Energy Weapons (standard + extra proc)
Phaser
Disruptor
Plasma
Tetryon
Polaron
Antiproton
Special Energy Weapons (standard + extra proc)
Phaser
-based
Disruptor
-based
Plasma
-based
   
     
Tetryon
-based
Antoproton
-based
 
       
Special Energy Weapons (non-standard proc[s])
Phaser
-based
 
   
Phaser
-based
Disruptor
-based
Disruptor
-based
Plasma
-based
Plasma
-based
Plasma
-based
&
Tetryon
-based
 
Tetryon
-based
Polaron
-based
Polaron
-based
Antiproton
-based
Antiproton
-based
See also Fleet Space Weapons23rd Century Space WeaponsSets
v · d · e
Starship Projectile Weapons
Projectile Type → Torpedo Mine Cluster Torpedo
& Missile
↓ Damage Type Sub-type
Kinetic Chroniton
Photon
 
Plasma
 
Quantum
 
Transphasic
Tricobalt
None
Pure Kinetic
Kinetic + Radiation
Kinetic subtype varies, see above
Energy
Energy damage type varies
   
Other
Physical, etc.
 
Starship Experimental Weapons
v · d · e
Build Type →
↓ Damage Type
Standalone With matching console
Proton
Electrical
Kinetic
Physical
Radiation
Fire
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