The Sompek Arena Warrior set is a two-piece ground equipment set comprised of a Personal Shield and an interchangable Sompek electric-based weapon, introduced with the October 2018 “Arena of Sompek” weekend event.
Sompek Pulsewave[ | ]
- ___ Electrical Damage (___ DPS)
- Damage reduces over range
- 50% chance: +3 Repel
- Applies Inductive Scattering to target:
- * ___ Electrical Damage every 1 sec for 2 sec
- * Repels nearby foes
- +2% Critical Chance
- +20% Critical Severity
Initially available from the August 2017 “Arena of Sompek” three-week event for 14 Merit of Sompek. Currently available from the Phoenix Prize Pack.
Game Description[ | ]
This Pulsewave harnesses the power of magnetic induction to allow the user to expel short electrical bursts on demand. Furthermore the weapon is equipped with a small capacitor, which enables the user to periodically draw power from it to keep their shields operating at max efficiency.
Upgrade[ | ]
Ground weapons can be upgraded using the Ground Gear Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:
Quality |
Modifier |
Effect
|
---|---|---|
Ultra Rare | N/A | Invalid modifier specified |
Epic | [Dm/CrtH] | +X Damage +2% Critical Chance |
Sompek Blast Assault[ | ]
- __ Electrical Damage (__ DPS)
- Applies Inductive Scattering to target:
- * Repels and Damages multiple foes near target
- * __ Electrical Damage every 1 sec for 2 sec
- +4% Critical Chance
- +20% Critical Severity
Available through the Weekend Event Store for 1 or from the Phoenix Prize Pack.
Game Description[ | ]
This Blast Assault Weapon harnesses the power of magnetic induction to allow the user to expel electrical bursts on demand. Furthermore the weapon is equipped with a small capacitor, which enables the user to periodically draw power from it to produce a regenerative burst to heal the user. Energy Blast assault weapons have a secondary fire mode that releases a concentrated ball of electrical energy that explodes on contact. This item can be freely upgraded to Mk XII. Further upgrades require Technology Points and Dilithium as normal.
Upgrade[ | ]
Ground weapons can be upgraded using the Ground Gear Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:
Quality |
Modifier |
Effect
|
---|---|---|
Ultra Rare | N/A | Invalid modifier specified |
Epic | [Dm/CrtH] | +X Damage +2% Critical Chance |
Tsunkatse Gloves[ | ]
- 46.7 Physical Damage (137.4 DPS) (50% Shield Penetration)
- 9.2 Disruptor Damage (27 DPS) (80% Shield Penetration)
- 5% Chance: -20 All Damage Resistance Rating for 10 sec
- 5% Chance: Weapons Malfunction for 10 sec (half duration vs player)
- 20% chance: Expose target for 8 sec
Available through the Weekend Event Store for 1 or from the Phoenix Prize Pack.
Game Description[ | ]
Tsunkatse Gloves are built with a Polaron Disruptor energy pack, allowing the gloves to deal additional Disruptor damage, and has the potential to knock enemy weapons offline temporarily and inflict Disruptor Burn.
Martial Arts abilities are enhanced while wearing the Tsunkatse Gloves. Melee weapons go straight through personal shields, directly attacking the target for 80% weapon damage.
You can personalize your Tsunkatse gloves in the Tailor (they unlock a tailor piece for them). Equipping this item does not modify the visuals of the gloves you choose to wear.
The tailor unlock appearance
Upgrade[ | ]
Ground weapons can be upgraded using the Ground Gear Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:
Quality |
Modifier |
Effect
|
---|---|---|
Ultra Rare | N/A | Invalid modifier specified |
Epic | [Dm/CrtH] | +X Damage +2% Critical Chance |
Sompek Personal Shield[ | ]
- (10% Bleedthrough)
- Gain +25% Increased Movement Speed for 3 sec
Available through the Weekend Event Store for 1 or from the Phoenix Prize Pack.
Game Description[ | ]
By absorbing ambient electrical energy, this Personal Shield is able to recycle and redirect captured energy to stimulate a muscular response. This aids in increasing movement speeds while running. Personal Shields protect you by absorbing most of the damage from energy-based attacks and a portion of the damage from physical attacks. Shields rapidly regenerate once they have not sustained damage for a brief period of time.
This item can be freely upgraded to Mk XII. Further upgrades require Technology Points and Dilithium as normal.
Upgrade[ | ]
Shields can be upgraded using the Shields Tech Upgrades or Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:
Quality |
Modifier |
Effect
|
---|---|---|
Ultra Rare | N/A | Invalid modifier specified |
Epic | [Cap2] | Increases Maximum Shield Capacity by 20%. |
Set powers[ | ]
For each item added after the first, an additional power is available.
Set 2: "Give Me Some Room!"
- +25 Kit Readiness
- Self: Once Every 15 sec, When Performing CPR:
- Knocks Back Nearby Foes 83.6 meters
- 191.9 Electrical Damage (50% Shield Penetration)
- Skills that affect this ability:
- Kit Performance
- (Improves All Kit Modules)
- Kit Performance
External links[ | ]
- Sompek at Memory Alpha, the Star Trek Wiki.
- Tsunkatse at Memory Alpha, the Star Trek Wiki.
Equipment Sets | |
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See also: Equipment • Set |