Specialization: Energy Weapons Officer is a duty officer specialization within the Tactical department. A maximum of 3 may be assigned to the active duty roster.
Standard Powers[]
Subsystem Targeting variant[]
- Ship Duty: Space
- Game Description: [SP] Chance to reduce the time to recharge when using subsystem targeting attacks
- Ability affected: Subsystem Targeting
Quality | Ship Duty Effect |
---|---|
Common | Chance to reduce the time for any subsystem targeting attack to recharge after use. 50% chance: Reduce remaining recharge time by 5 sec |
Uncommon | Chance to reduce the time for any subsystem targeting attack to recharge after use. 50% chance: Reduce remaining recharge time by 10 sec |
Rare | Chance to reduce the time for any subsystem targeting attack to recharge after use. 50% chance: Reduce remaining recharge time by 15 sec |
Very Rare | Chance to reduce the time for any subsystem targeting attack to recharge after use. 50% chance: Reduce remaining recharge time by 20 sec |
Alternative Powers[]
Cannon weapons variant[]
- Ship Duty: Space
- Game Description: [SP] Chance to reduce the time to recharge when using cannon special attacks
- Abilities affected: Cannon: Rapid Fire, Cannon: Scatter Volley
- Obtained: Reinforcements Duty Officer Pack (C-Store)
Quality | Ship Duty Effect |
---|---|
Common | Chance to reduce the time for any cannon special attack to recharge after use. 50% chance: Reduce remaining recharge time by 2.5 sec |
Uncommon | Chance to reduce the time for any cannon special attack to recharge after use. 50% chance: Reduce remaining recharge time by 5 sec |
Rare | Chance to reduce the time for any cannon special attack to recharge after use. 50% chance: Reduce remaining recharge time by 7.5 sec |
Very Rare | Chance to reduce the time for any cannon special attack to recharge after use. 50% chance: Reduce remaining recharge time by 10 sec |
Cannon weapons + Elachi variant[]
- Ship Duty: Space
- Game Description: [SP] Chance to reduce the time to recharge when using cannon special attacks + [GR][SP] Increased damage vs. Elachi
- Abilities affected: Cannon: Rapid Fire, Cannon: Scatter Volley
- Obtained: Elachi Survivor Officers pack
Quality | Ship Duty Effect |
---|---|
Very Rare | Chance to reduce the time for any cannon special attack to recharge after use. 50% chance: Reduce remaining recharge time by 10 sec. Elachi Survivor: Increases all damage when in combat versus Elachi on both Space and Ground Maps. Stacks with other Elachi Warfare Duty Officers bonuses up to a max of 20%. +2% All Damage vs. Elachi |
Beam weapons variant[]
- Ship Duty: Space
- Game Description: [SP] Chance to reduce the time to recharge when using beam special attacks
- Abilities affected: Beam: Fire at Will, Beam: Overload
- Obtained: Reinforcements Duty Officer Pack (C-Store)
Quality | Ship Duty Effect |
---|---|
Common | Chance to reduce the time for any beam special attack (other than subsystem targeting) to recharge after use. 50% chance: Reduce remaining recharge time by 2.5 sec |
Uncommon | Chance to reduce the time for any beam special attack (other than subsystem targeting) to recharge after use. 50% chance: Reduce remaining recharge time by 5 sec |
Rare | Chance to reduce the time for any beam special attack (other than subsystem targeting) to recharge after use. 50% chance: Reduce remaining recharge time by 7.5 sec |
Very Rare | Chance to reduce the time for any beam special attack (other than subsystem targeting) to recharge after use. 50% chance: Reduce remaining recharge time by 10 sec |
Beam weapons + Elachi variant[]
- Ship Duty: Space
- Game Description: [SP] Chance to reduce the time to recharge when using beam special attacks + [GR][SP] Increased damage vs. Elachi
- Abilities affected: Beam: Fire at Will, Beam Overload
- Obtained: Elachi Survivor Officers pack
Quality | Ship Duty Effect |
---|---|
Very Rare | Chance to reduce the time for any beam special attack (other than subsystem targeting) to recharge after use. 50% chance: Reduce remaining recharge time by 10 sec Elachi Survivor: Increases all damage when in combat versus Elachi on both Space and Ground Maps. Stacks with other Elachi Warfare Duty Officers bonuses up to a max of 20%. +2% All Damage vs. Elachi |
Shield Power variant[]
- Ship Duty: Space
- Game Description: [SP] Chance to gain shield power when using energy weapons
- Obtained: Tal Shiar Command Code assignment and Krenim Temporal Specialist (Duty Officer) pack.
- You cannot benefit from multiple procs during any 10 second period
- This power bonus does not stack with the Projectile Weapons Officer power that grants the same benefit
- Equipping both (or multiple of either) will only increase the chance of triggering, not the power benefit
Quality | Ship Duty Effect |
---|---|
Uncommon | On activation of energy weapons you have a small chance to have your Shield Power increased, which in turn improves your ship's damage resistance and shield regeneration rate. (Buff does not stack) 2.5% Chance: +20 Shield Power for 10 sec after activating Energy Weapons |
Rare | On activation of energy weapons you have a small chance to have your Shield Power increased, which in turn improves your ship's damage resistance and shield regeneration rate. (Buff does not stack) 3.75% Chance: +20 Shield Power for 10 sec after activating Energy Weapons |
Very Rare | On activation of energy weapons you have a small chance to have your Shield Power increased, which in turn improves your ship's damage resistance and shield regeneration rate. (Buff does not stack) 5% Chance: +20 Shield Power for 10 sec after activating Energy Weapons |
Singularity variant (Warbird only)[]
- Ship Duty: Space
- Game Description: [SP] Increases Singularity Charge rate
- Obtained: Tal Shiar Command Code assignment
Quality | Ship Duty Effect |
---|---|
Uncommon | Having this officer on duty will slightly increase the rate at which your Singularity abilities will charge up while in Combat. - This effect is always active, and it does not stack with other Fill Rate modifiers (Warp Core, e.g.) Singularity Charge Rate increased by 2.5% |
Rare | Having this officer on duty will slightly increase the rate at which your Singularity abilities will charge up while in Combat. - This effect is always active, and it does not stack with other Fill Rate modifiers (Warp Core, e.g.) Singularity Charge Rate increased by 3.75% |
Very Rare | Having this officer on duty will slightly increase the rate at which your Singularity abilities will charge up while in Combat. - This effect is always active, and it does not stack with other Fill Rate modifiers (Warp Core, e.g.) Singularity Charge Rate increased by 5% |
Cleanse variant[]
- Ship Duty: Space
- Game Description: [SP] Chance to remove currently applied buffs on use of beams and cannons
- Obtained: Muaza Amman'sor, Silin, Halor Kurlam, Elan Pa'dar
Quality | Ship Duty Effect |
---|---|
Very Rare | On activation of beams or cannons, provides a 1% chance to remove 3 random currently applied buffs from your target. Targets hit with this effect will become immune to it for 15 seconds. 1% chance: Remove 3 currently applied buffs |
Beam Overload variant[]
- Ship Duty: Space
- Game Description: [SP] Chance for Beam Overload to cause all attacks against the target to gain Shield Penetration
- Ability affected: Beam: Overload
- Obtained: Romulan Survivor Duty Officer Pack (C-Store)
Quality | Ship Duty Effect |
---|---|
Common | The first shot with Beam Overload has a 30% chance: to increase target's shield bleedthrough by 20% for 4 sec (Max once per 15 seconds) |
Uncommon | The first shot with Beam Overload has a 30% chance: to increase target's shield bleedthrough by 25% for 4 sec (Max once per 15 seconds) |
Rare | The first shot with Beam Overload has a 30% chance: to increase target's shield bleedthrough by 30% for 4 sec (Max once per 15 seconds) |
Very Rare | The first shot with Beam Overload has a 30% chance: to increase target's shield bleedthrough by 35% for 4 sec (Max once per 15 seconds) |
Draw Fire variant[]
- Ship Duty: Ground
- Game Description: [GR] While Draw Fire is active, chance to Heal Self when hit
- Ability affected: Draw Fire
- Obtained: Xindi Duty Officer (Duty Officer) and Krenim Temporal Specialist (Duty Officer) pack.
Quality | Ship Duty Effect |
---|---|
Uncommon | While Draw Fire is active, this officer grants you a chance to restore some health each time you take damage from a non-periodic source. While Draw Fire is active, 20% chance when receiving damage to Heal Self for 65.5 Hit Points |
Very Rare | While Draw Fire is active, this officer grants you a chance to restore some health each time you take damage from a non-periodic source. While Draw Fire is active, 20% chance when receiving damage to Heal Self for 65.5 Hit Points |
Crit Chance variant[]
- Ship Duty: Space
- Game Description: [SP] Chance for stacking Crit Chance buff on firing Energy Weapons
- Obtained: Delta Alliance Duty Officer Pack and So'Beknef'ru
Quality | Ship Duty Effect |
---|---|
Common | 1% chance: +1% Critical Chance buff to self for 15 sec (Stacks up to 3 times) |
Uncommon | 2% chance: +1% Critical Chance buff to self for 15 sec (Stacks up to 3 times) |
Rare | 3% chance: +1% Critical Chance buff to self for 15 sec (Stacks up to 3 times) |
Very Rare | 4% chance: +1% Critical Chance buff to self for 15 sec (Stacks up to 3 times) |
Ultra Rare | 4% chance: +1% Critical Chance buff to self for 15 sec (Stacks up to 3 times) |
Crit Severity variant[]
- Ship Duty: Space
- Game Description: [SP] Chance for stacking Crit Severity buff on firing Energy Weapons
- Obtained: Delta Alliance Duty Officer Pack
Quality | Ship Duty Effect |
---|---|
Common | 1% chance: +10% Critical Severity buff to self for 15 sec (Stacks up to 3 times) |
Uncommon | 2% chance: +10% Critical Severity buff to self for 15 sec (Stacks up to 3 times) |
Rare | 3% chance: +10% Critical Severity buff to self for 15 sec (Stacks up to 3 times) |
Very Rare | 4% chance: +10% Critical Severity buff to self for 15 sec (Stacks up to 3 times) |
Lock Trajectory variant[]
- Ship Duty: Space
- Game Description: [SP] Chance of Increased Weapon Damage from Lock Trajectory
- Ability affected: Lock Trajectory
- Obtained: Kelvin Timeline Officer (Duty Officer)
Quality | Ship Duty Effect |
---|---|
Ultra Rare | This officer provides a chance to increase the damage of all your starship's weapons each second while Lock Trajectory is active. This effect can only ever be active a single time, but having multiple of this officer type equipped provides more opportunities for the effect to activate. While Lock Trajectory active, each second 25% chance: +20% Bonus All Damage to All Weapons for 1 sec |
Assignments that require Energy Weapons Officer[]
- Starship Energy Weapon Targeting Exercise
- Assemble from Prototype (given by ship's Engineering officer)
- Critical Success: Eidetic Memory, Logical, Stubborn
- Disaster: Stubborn
- Stubborn officers are not recommended as it increases both Critical Success and Disaster.
- Engage in a Kobayashi Maru Simulation (FED)
- Critical Success: Tactful, Teamwork
- Failure: Unruly
- Disaster: Aggressive
- Undertake a Command Training Simulation (KDF)
Non-repeatable[]
Assignments that benefit from Energy Weapons Officer[]
- Basic Starship Maintenance Drills
- Scan Stellar Formation for Plasma Samples
- Critical Success: Eidetic Memory, Logical
- Failure/Disaster: None
- Intimidate Unaligned System (KDF)
- Critical Success: Aggressive, Tactful
- Failure: Peaceful
- Disaster: Peaceful
- Scan Particle Geyser for Methogenic Particles
- Critical Success: Eidetic Memory, Logical
- Failure/Disaster: None
- Cripple Vulcan Science Station (KDF)
- Critical Success: Aggressive, Resilient
- Failure: Peaceful
- Disaster: Peaceful
- Pillage Ferengi Trading Post (KDF)
- Critical Success: Aggressive, Resilient
- Failure: Peaceful
- Disaster: Peaceful
Available Energy Weapons Officers[]
- See all randomly generated Starfleet, KDF, or Romulan Republic duty officers with this specialization.
- Special duty officers are listed below.