Star Trek Online Wiki

"_pageData" values

1 row is stored for this page
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_creationDateDatetime2011-10-25 9:28:55 AM
_modificationDateDatetime2020-08-19 3:18:43 PM
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_categoriesList of String, delimiter: |Duty_officer_specializations Duty_officers_(Energy_Weapons_Officers) Tactical_duty_officers
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_pageNamePageSpecialization: Energy Weapons Officer
_pageTitleString

Specialization: Energy Weapons Officer

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"Specializations" values

13 rows are stored for this page
FieldField typeValue
nameStringEnergy Weapons Officer
departmentPageTactical department
powertypeInteger1
poweridStringEnergy Weapons Officer1
shipdutytypeStringSpace
descriptionText<span style="color:violet">&#91;SP&#93;</span> Chance to reduce the time to recharge when using subsystem targeting attacks
whiteTextChance to reduce the time for any subsystem targeting attack to recharge after use.<br><br>50% chance: Reduce remaining recharge time by 5 sec
greenTextChance to reduce the time for any subsystem targeting attack to recharge after use.<br><br>50% chance: Reduce remaining recharge time by 10 sec
blueTextChance to reduce the time for any subsystem targeting attack to recharge after use.<br><br>50% chance: Reduce remaining recharge time by 15 sec
purpleTextChance to reduce the time for any subsystem targeting attack to recharge after use.<br><br>50% chance: Reduce remaining recharge time by 20 sec
violetText
goldText
FieldField typeValue
nameStringEnergy Weapons Officer
departmentPageTactical department
powertypeInteger2
poweridStringEnergy Weapons Officer2
shipdutytypeStringSpace
descriptionText<span style="color:violet">&#91;SP&#93;</span> Chance to reduce the time to recharge when using cannon special attacks
whiteTextChance to reduce the time for any cannon special attack to recharge after use.<br><br>50% chance: Reduce remaining recharge time by 2.5 sec
greenTextChance to reduce the time for any cannon special attack to recharge after use.<br><br>50% chance: Reduce remaining recharge time by 5 sec
blueTextChance to reduce the time for any cannon special attack to recharge after use.<br><br>50% chance: Reduce remaining recharge time by 7.5 sec
purpleTextChance to reduce the time for any cannon special attack to recharge after use.<br><br>50% chance: Reduce remaining recharge time by 10 sec
violetText
goldText
FieldField typeValue
nameStringEnergy Weapons Officer
departmentPageTactical department
powertypeInteger12
poweridStringEnergy Weapons Officer12
shipdutytypeStringSpace
descriptionText<span style="color:violet">&#91;SP&#93;</span> Chance to reduce the time to recharge when using cannon special attacks + <span style="color:tan">&#91;GR&#93;</span><span style="color:violet">&#91;SP&#93;</span> Increased damage vs. Elachi
whiteText
greenText
blueText
purpleTextChance to reduce the time for any cannon special attack to recharge after use.<br><br>50% chance: Reduce remaining recharge time by 10 sec.<br /><br /> '''Elachi Survivor''': Increases all damage when in combat versus Elachi on both Space and Ground Maps. Stacks with other Elachi Warfare Duty Officers bonuses up to a max of 20%.<br /><br /> +2% All Damage vs. Elachi
violetText
goldText
FieldField typeValue
nameStringEnergy Weapons Officer
departmentPageTactical department
powertypeInteger3
poweridStringEnergy Weapons Officer3
shipdutytypeStringSpace
descriptionText<span style="color:violet">&#91;SP&#93;</span> Chance to reduce the time to recharge when using beam special attacks
whiteTextChance to reduce the time for any beam special attack (other than subsystem targeting) to recharge after use.<br><br>50% chance: Reduce remaining recharge time by 2.5 sec
greenTextChance to reduce the time for any beam special attack (other than subsystem targeting) to recharge after use.<br><br>50% chance: Reduce remaining recharge time by 5 sec
blueTextChance to reduce the time for any beam special attack (other than subsystem targeting) to recharge after use.<br><br>50% chance: Reduce remaining recharge time by 7.5 sec
purpleTextChance to reduce the time for any beam special attack (other than subsystem targeting) to recharge after use.<br><br>50% chance: Reduce remaining recharge time by 10 sec
violetText
goldText
FieldField typeValue
nameStringEnergy Weapons Officer
departmentPageTactical department
powertypeInteger13
poweridStringEnergy Weapons Officer13
shipdutytypeStringSpace
descriptionText<span style="color:violet">&#91;SP&#93;</span> Chance to reduce the time to recharge when using beam special attacks + <span style="color:tan">&#91;GR&#93;</span><span style="color:violet">&#91;SP&#93;</span> Increased damage vs. Elachi
whiteText
greenText
blueText
purpleTextChance to reduce the time for any beam special attack (other than subsystem targeting) to recharge after use.<br><br>50% chance: Reduce remaining recharge time by 10 sec<br /><br /> '''Elachi Survivor''': Increases all damage when in combat versus Elachi on both Space and Ground Maps. Stacks with other Elachi Warfare Duty Officers bonuses up to a max of 20%.<br /><br /> +2% All Damage vs. Elachi
violetText
goldText
FieldField typeValue
nameStringEnergy Weapons Officer
departmentPageTactical department
powertypeInteger4
poweridStringEnergy Weapons Officer4
shipdutytypeStringSpace
descriptionText<span style="color:violet">&#91;SP&#93;</span> Chance to gain shield power when using energy weapons
whiteText
greenTextOn activation of energy weapons you have a small chance to have your Shield Power increased, which in turn improves your ship's damage resistance and shield regeneration rate. (Buff does not stack)<br /><br /> 2.5% Chance: +20 Shield Power for 10 sec after activating Energy Weapons
blueTextOn activation of energy weapons you have a small chance to have your Shield Power increased, which in turn improves your ship's damage resistance and shield regeneration rate. (Buff does not stack)<br /><br /> 3.75% Chance: +20 Shield Power for 10 sec after activating Energy Weapons
purpleTextOn activation of energy weapons you have a small chance to have your Shield Power increased, which in turn improves your ship's damage resistance and shield regeneration rate. (Buff does not stack)<br /><br /> 5% Chance: +20 Shield Power for 10 sec after activating Energy Weapons
violetText
goldText
FieldField typeValue
nameStringEnergy Weapons Officer
departmentPageTactical department
powertypeInteger5
poweridStringEnergy Weapons Officer5
shipdutytypeStringSpace
descriptionText<span style="color:violet">&#91;SP&#93;</span> Increases Singularity Charge rate
whiteText
greenTextHaving this officer on duty will slightly increase the rate at which your Singularity abilities will charge up while in Combat.<br> - This effect is always active, and it does not stack with other Fill Rate modifiers (Warp Core, e.g.)<br><br> Singularity Charge Rate increased by 2.5%
blueTextHaving this officer on duty will slightly increase the rate at which your Singularity abilities will charge up while in Combat.<br> - This effect is always active, and it does not stack with other Fill Rate modifiers (Warp Core, e.g.)<br><br> Singularity Charge Rate increased by 3.75%
purpleTextHaving this officer on duty will slightly increase the rate at which your Singularity abilities will charge up while in Combat.<br> - This effect is always active, and it does not stack with other Fill Rate modifiers (Warp Core, e.g.)<br><br> Singularity Charge Rate increased by 5%
violetText
goldText
FieldField typeValue
nameStringEnergy Weapons Officer
departmentPageTactical department
powertypeInteger11
poweridStringEnergy Weapons Officer11
shipdutytypeStringSpace
descriptionText<span style="color:violet">&#91;SP&#93;</span> Chance to remove currently applied buffs on use of beams and cannons
whiteText
greenText
blueText
purpleTextOn activation of beams or cannons, provides a 1% chance to remove 3 random currently applied buffs from your target. Targets hit with this effect will become immune to it for 15 seconds.<br /><br />1% chance: Remove 3 currently applied buffs
violetText
goldText
FieldField typeValue
nameStringEnergy Weapons Officer
departmentPageTactical department
powertypeInteger6
poweridStringEnergy Weapons Officer6
shipdutytypeStringSpace
descriptionText<span style="color:violet">&#91;SP&#93;</span> Chance for Beam Overload to cause all attacks against the target to gain Shield Penetration
whiteTextThe first shot with Beam Overload has a 30% chance: to increase target's shield bleedthrough by 20% for 4 sec ''(Max once per 15 seconds)''
greenTextThe first shot with Beam Overload has a 30% chance: to increase target's shield bleedthrough by 25% for 4 sec ''(Max once per 15 seconds)''
blueTextThe first shot with Beam Overload has a 30% chance: to increase target's shield bleedthrough by 30% for 4 sec ''(Max once per 15 seconds)''
purpleTextThe first shot with Beam Overload has a 30% chance: to increase target's shield bleedthrough by 35% for 4 sec ''(Max once per 15 seconds)''
violetText
goldText
FieldField typeValue
nameStringEnergy Weapons Officer
departmentPageTactical department
powertypeInteger9
poweridStringEnergy Weapons Officer9
shipdutytypeStringGround
descriptionText<span style="color:tan">&#91;GR&#93;</span> While Draw Fire is active, chance to Heal Self when hit
whiteText
greenTextWhile Draw Fire is active, this officer grants you a chance to restore some health each time you take damage from a non-periodic source.<br /><br />While Draw Fire is active, 20% chance when receiving damage to Heal Self for 65.5 Hit Points
blueText
purpleTextWhile Draw Fire is active, this officer grants you a chance to restore some health each time you take damage from a non-periodic source.<br /><br />While Draw Fire is active, 20% chance when receiving damage to Heal Self for 65.5 Hit Points
violetText
goldText
FieldField typeValue
nameStringEnergy Weapons Officer
departmentPageTactical department
powertypeInteger7
poweridStringEnergy Weapons Officer7
shipdutytypeStringSpace
descriptionText<span style="color:violet">&#91;SP&#93;</span> Chance for stacking Crit Chance buff on firing Energy Weapons
whiteText1% chance: +1% Critical Chance buff to self for 15 sec (Stacks up to 3 times)
greenText2% chance: +1% Critical Chance buff to self for 15 sec (Stacks up to 3 times)
blueText3% chance: +1% Critical Chance buff to self for 15 sec (Stacks up to 3 times)
purpleText4% chance: +1% Critical Chance buff to self for 15 sec (Stacks up to 3 times)
violetText4% chance: +1% Critical Chance buff to self for 15 sec (Stacks up to 3 times)
goldText
FieldField typeValue
nameStringEnergy Weapons Officer
departmentPageTactical department
powertypeInteger8
poweridStringEnergy Weapons Officer8
shipdutytypeStringSpace
descriptionText<span style="color:violet">&#91;SP&#93;</span> Chance for stacking Crit Severity buff on firing Energy Weapons
whiteText1% chance: +10% Critical Severity buff to self for 15 sec (Stacks up to 3 times)
greenText2% chance: +10% Critical Severity buff to self for 15 sec (Stacks up to 3 times)
blueText3% chance: +10% Critical Severity buff to self for 15 sec (Stacks up to 3 times)
purpleText4% chance: +10% Critical Severity buff to self for 15 sec (Stacks up to 3 times)
violetText
goldText
FieldField typeValue
nameStringEnergy Weapons Officer
departmentPageTactical department
powertypeInteger10
poweridStringEnergy Weapons Officer10
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descriptionText<span style="color:violet">&#91;SP&#93;</span> Chance of Increased Weapon Damage from Lock Trajectory
whiteText
greenText
blueText
purpleText
violetTextThis officer provides a chance to increase the damage of all your starship's weapons each second while Lock Trajectory is active. This effect can only ever be active a single time, but having multiple of this officer type equipped provides more opportunities for the effect to activate.<br /><br /> While Lock Trajectory active, each second 25% chance: +20% Bonus All Damage to All Weapons for 1 sec
goldText

"AssignSlots" values

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"AssignSlots__NEXT" values

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