<span style="color:violet">[SP]</span> Chance to reduce the time to recharge when using cannon special attacks + <span style="color:tan">[GR]</span><span style="color:violet">[SP]</span> Increased damage vs. Elachi
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Chance to reduce the time for any cannon special attack to recharge after use.<br><br>50% chance: Reduce remaining recharge time by 10 sec.<br /><br /> '''Elachi Survivor''': Increases all damage when in combat versus Elachi on both Space and Ground Maps. Stacks with other Elachi Warfare Duty Officers bonuses up to a max of 20%.<br /><br /> +2% All Damage vs. Elachi
<span style="color:violet">[SP]</span> Chance to reduce the time to recharge when using beam special attacks
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Chance to reduce the time for any beam special attack (other than subsystem targeting) to recharge after use.<br><br>50% chance: Reduce remaining recharge time by 2.5 sec
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Chance to reduce the time for any beam special attack (other than subsystem targeting) to recharge after use.<br><br>50% chance: Reduce remaining recharge time by 5 sec
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Chance to reduce the time for any beam special attack (other than subsystem targeting) to recharge after use.<br><br>50% chance: Reduce remaining recharge time by 7.5 sec
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Chance to reduce the time for any beam special attack (other than subsystem targeting) to recharge after use.<br><br>50% chance: Reduce remaining recharge time by 10 sec
<span style="color:violet">[SP]</span> Chance to reduce the time to recharge when using beam special attacks + <span style="color:tan">[GR]</span><span style="color:violet">[SP]</span> Increased damage vs. Elachi
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Chance to reduce the time for any beam special attack (other than subsystem targeting) to recharge after use.<br><br>50% chance: Reduce remaining recharge time by 10 sec<br /><br /> '''Elachi Survivor''': Increases all damage when in combat versus Elachi on both Space and Ground Maps. Stacks with other Elachi Warfare Duty Officers bonuses up to a max of 20%.<br /><br /> +2% All Damage vs. Elachi
<span style="color:violet">[SP]</span> Chance to gain shield power when using energy weapons
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On activation of energy weapons you have a small chance to have your Shield Power increased, which in turn improves your ship's damage resistance and shield regeneration rate. (Buff does not stack)<br /><br /> 2.5% Chance: +20 Shield Power for 10 sec after activating Energy Weapons
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On activation of energy weapons you have a small chance to have your Shield Power increased, which in turn improves your ship's damage resistance and shield regeneration rate. (Buff does not stack)<br /><br /> 3.75% Chance: +20 Shield Power for 10 sec after activating Energy Weapons
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On activation of energy weapons you have a small chance to have your Shield Power increased, which in turn improves your ship's damage resistance and shield regeneration rate. (Buff does not stack)<br /><br /> 5% Chance: +20 Shield Power for 10 sec after activating Energy Weapons
Having this officer on duty will slightly increase the rate at which your Singularity abilities will charge up while in Combat.<br> - This effect is always active, and it does not stack with other Fill Rate modifiers (Warp Core, e.g.)<br><br> Singularity Charge Rate increased by 2.5%
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Having this officer on duty will slightly increase the rate at which your Singularity abilities will charge up while in Combat.<br> - This effect is always active, and it does not stack with other Fill Rate modifiers (Warp Core, e.g.)<br><br> Singularity Charge Rate increased by 3.75%
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Having this officer on duty will slightly increase the rate at which your Singularity abilities will charge up while in Combat.<br> - This effect is always active, and it does not stack with other Fill Rate modifiers (Warp Core, e.g.)<br><br> Singularity Charge Rate increased by 5%
<span style="color:violet">[SP]</span> Chance to remove currently applied buffs on use of beams and cannons
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On activation of beams or cannons, provides a 1% chance to remove 3 random currently applied buffs from your target. Targets hit with this effect will become immune to it for 15 seconds.<br /><br />1% chance: Remove 3 currently applied buffs
<span style="color:tan">[GR]</span> While Draw Fire is active, chance to Heal Self when hit
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While Draw Fire is active, this officer grants you a chance to restore some health each time you take damage from a non-periodic source.<br /><br />While Draw Fire is active, 20% chance when receiving damage to Heal Self for 65.5 Hit Points
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While Draw Fire is active, this officer grants you a chance to restore some health each time you take damage from a non-periodic source.<br /><br />While Draw Fire is active, 20% chance when receiving damage to Heal Self for 65.5 Hit Points
<span style="color:violet">[SP]</span> Chance of Increased Weapon Damage from Lock Trajectory
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This officer provides a chance to increase the damage of all your starship's weapons each second while Lock Trajectory is active. This effect can only ever be active a single time, but having multiple of this officer type equipped provides more opportunities for the effect to activate.<br /><br /> While Lock Trajectory active, each second 25% chance: +20% Bonus All Damage to All Weapons for 1 sec