Specialization: Research Lab Scientist is a duty officer specialization within the Science department. A maximum of 3 may be assigned to the active duty roster.
Overview[]
Charged Particle Burst variant[]
- Ship Duty: Space
- Game Description: [SP] Chance to Placate when using Charged Particle Burst
Quality | Ship Duty Effect |
---|---|
Common | 5% chance to cause anyone affected by your Charged Particle Burst to be unable to detect you, and unable to fire upon you. This effect lasts only 3 seconds and can be prematurely cancelled if you deal a certain amount of damage to the target. to target: 5% chance: Placate for 3 sec. |
Uncommon | 10% chance to cause anyone affected by your Charged Particle Burst to be unable to detect you, and unable to fire upon you. This effect lasts only 4 seconds and can be prematurely cancelled if you deal a certain amount of damage to the target. to target: 10% chance: Placate for 4 sec. |
Rare | 15% chance to cause anyone affected by your Charged Particle Burst to be unable to detect you, and unable to fire upon you. This effect lasts only 5 seconds and can be prematurely cancelled if you deal a certain amount of damage to the target. to target: 15% chance: Placate for 5 sec. |
Very Rare | 20% chance to cause anyone affected by your Charged Particle Burst to be unable to detect you, and unable to fire upon you. This effect lasts only 6 seconds and can be prematurely cancelled if you deal a certain amount of damage to the target. to target: 20% chance: Placate for 6 sec. |
Alternate powers[]
Charged Particle Burst + Voth variant[]
- Ship Duty: Space
- Game Description: [SP] Chance to Placate when using Charged Particle Burst + [GR][SP] Increased damage vs. Voth
- Obtained: Fleet Spire duty officers
Quality | Ship Duty Effect |
---|---|
Common | 5% chance to cause anyone affected by your Charged Particle Burst to be unable to detect you, and unable to fire upon you. This effect lasts only 3 seconds and can be prematurely cancelled if you deal a certain amount of damage to the target. to target: 5% chance: Placate for 3 sec. Voth Dissident: Increases all damage when in combat versus Voth on both Space and Ground Maps. Stacks with other Voth Warfare Duty Officers bonuses up to a max of 20%. +2% All Damage vs. Voth |
Uncommon | 10% chance to cause anyone affected by your Charged Particle Burst to be unable to detect you, and unable to fire upon you. This effect lasts only 4 seconds and can be prematurely cancelled if you deal a certain amount of damage to the target. to target: 10% chance: Placate for 4 sec. Voth Dissident: Increases all damage when in combat versus Voth on both Space and Ground Maps. Stacks with other Voth Warfare Duty Officers bonuses up to a max of 20%. +2% All Damage vs. Voth |
Rare | 15% chance to cause anyone affected by your Charged Particle Burst to be unable to detect you, and unable to fire upon you. This effect lasts only 5 seconds and can be prematurely cancelled if you deal a certain amount of damage to the target. to target: 15% chance: Placate for 5 sec. Voth Dissident: Increases all damage when in combat versus Voth on both Space and Ground Maps. Stacks with other Voth Warfare Duty Officers bonuses up to a max of 20%. +2% All Damage vs. Voth |
Very Rare | 20% chance to cause anyone affected by your Charged Particle Burst to be unable to detect you, and unable to fire upon you. This effect lasts only 6 seconds and can be prematurely cancelled if you deal a certain amount of damage to the target. to target: 20% chance: Placate for 6 sec. Voth Dissident: Increases all damage when in combat versus Voth on both Space and Ground Maps. Stacks with other Voth Warfare Duty Officers bonuses up to a max of 20%. +2% All Damage vs. Voth |
Electrical damage variant[]
- Ship Duty: Ground
- Game Description: [GR] Adds Electrical Damage to Stasis Field.
- Ability affected: Stasis Field
- Obtained: Ops section of the New Romulus Fleet Embassy.
Quality | Ship Duty Effect |
---|---|
Uncommon | Adds Electrical Damage to Stasis Field. This damage will not occur if the target is currently immune to or highly resistant to Stasis Field. This damage will not break the Stasis Field. 2.8 Electrical Damage every 1 second for 20 sec. |
Rare | Adds Electrical Damage to Stasis Field. This damage will not occur if the target is currently immune to or highly resistant to Stasis Field. This damage will not break the Stasis Field. 3.8 Electrical Damage every 1 second for 20 sec. |
Very Rare | Adds Electrical Damage to Stasis Field. This damage will not occur if the target is currently immune to or highly resistant to Stasis Field. This damage will not break the Stasis Field. 4.7 Electrical Damage every 1 second for 20 sec. |
Ultra Rare | Adds Electrical Damage to Stasis Field. This damage will not occur if the target is currently immune to or highly resistant to Stasis Field. This damage will not break the Stasis Field. 4.7 Electrical Damage every 1 second for 20 sec. |
Neural Neutralizer variant[]
- Ship Duty: Ground
- Game Description: [GR] Chance to Confuse with Neural Neutralizer
- Ability affected: Neural Neutralizer
- Obtained: Dominion Duty Officer (Federation) and Dominion Duty Officer (Klingon)
Quality | Ship Duty Effect |
---|---|
Very Rare | When using Neural Neutralizer, this officer gives you a chance to Confuse any enemy under its effects for several seconds. 50% chance: Confuse affected targets for 7.5 sec |
Science Team variant[]
- Ship Duty: Space
- Game Description: [SP] Chance for -15 sec recharge on shield heals when using Science Team
- Ability affected: Science Team
- Obtained: Romulan Survivor Duty Officer Pack (C-Store) and Assignment: Locate Suitable World for Refugees
Quality | Ship Duty Effect |
---|---|
Common | Grants a 5% chance to reduce the cooldown on Bridge Officer and Captain shield heal powers by 15 seconds, when activating Science Team. 5% chance: to reduce cooldown on Shield Heal powers by -15 sec |
Uncommon | Grants a 10% chance to reduce the cooldown on Bridge Officer and Captain shield heal powers by 15 seconds, when activating Science Team. 10% chance: to reduce cooldown on Shield Heal powers by -15 sec |
Rare | Grants a 15% chance to reduce the cooldown on Bridge Officer and Captain shield heal powers by 15 seconds, when activating Science Team. 15% chance: to reduce cooldown on Shield Heal powers by -15 sec |
Very Rare | Grants a 20% chance to reduce the cooldown on Bridge Officer and Captain shield heal powers by 15 seconds, when activating Science Team. 20% chance: to reduce cooldown on Shield Heal powers by -15 sec |
Stasis Field spread variant[]
- Ship Duty: Ground
- Game Description: [GR] Chance for Stasis Field to spread to one additional target.
- Ability affected: Stasis Field
- Obtained: Xindi Duty Officer (Duty Officer) and Krenim Temporal Specialist (Duty Officer).
Quality | Ship Duty Effect |
---|---|
Very Rare | Whenever Stasis Field is applied to an enemy, you gain a chance to capture a second nearby enemy in a weaker Stasis Field. This effect can only chain once per Duty Officer of this type on active duty. 20% chance: Stasis Field will spread to a secondary enemy target |
Tachyon Beam variant[]
- Ship Duty: Space
- Game Description: [SP] Tachyon Beam pulls your target closer to you
- Ability affected: Tachyon Beam
- Obtained: Krenim Temporal Specialist (Duty Officer)
Quality | Ship Duty Effect |
---|---|
Uncommon | Causes your Tachyon Beam power to move your target closer to you over the course of its duration. To Foe: Pull target 1.5km closer to you over the course of 4 sec |
Very Rare | Causes your Tachyon Beam power to move your target closer to you over the course of its duration. To Foe: Pull target 1.5km closer to you over the course of 4 sec |
Skill increase variant[]
Ensign ability variant[]
- Ship Duty: Space
- Game Description: [SP] Increased Skills from using Ensign Bridge Officer Abilities
- Obtained: 23rd Century Duty Officers from the Fleet Station K-13.
Quality | Ship Duty Effect |
---|---|
Uncommon | Activating a Bridge Officer ability of Ensign rank has a chance to apply a stacking boost to most Skills. 15% chance: When activating Ensign Bridge Officer Abilities, gain +2 to Most Starship Skills for 15 sec (may stack up to 10 times) |
Rare | Activating a Bridge Officer ability of Ensign rank has a chance to apply a stacking boost to most Skills. 20% chance: When activating Ensign Bridge Officer Abilities, gain +2 to Most Starship Skills for 15 sec (may stack up to 10 times) |
Very Rare | Activating a Bridge Officer ability of Ensign rank has a chance to apply a stacking boost to most Skills. 25% chance: When activating Ensign Bridge Officer Abilities, gain +2 to Most Starship Skills for 15 sec (may stack up to 10 times) |
Lieutenant ability variant[]
- Ship Duty: Space
- Game Description: [SP] Increased Skills from using Lieutenant Bridge Officer Abilities
- Obtained: 23rd Century Duty Officers from the Fleet Station K-13.
Quality | Ship Duty Effect |
---|---|
Uncommon | Activating a Bridge Officer ability of Lieutenant rank has a chance to apply a stacking boost to most Skills. 15% chance: When activating Lieutenant Bridge Officer Abilities, gain +2 to Most Starship Skills for 15 sec (may stack up to 10 times) |
Rare | Activating a Bridge Officer ability of Lieutenant rank has a chance to apply a stacking boost to most Skills. 20% chance: When activating Lieutenant Bridge Officer Abilities, gain +2 to Most Starship Skills for 15 sec (may stack up to 10 times) |
Very Rare | Activating a Bridge Officer ability of Lieutenant rank has a chance to apply a stacking boost to most Skills. 25% chance: When activating Lieutenant Bridge Officer Abilities, gain +2 to Most Starship Skills for 15 sec (may stack up to 10 times) |
Lt Commander ability variant[]
- Ship Duty: Space
- Game Description: [SP] Increased Skills from using Lt Commander Bridge Officer Abilities
- Obtained: 23rd Century Duty Officers from the Fleet Station K-13.
Quality | Ship Duty Effect |
---|---|
Uncommon | Activating a Bridge Officer ability of Lt Commander rank has a chance to apply a stacking boost to most Skills. 15% chance: When activating Lt Commander Bridge Officer Abilities, gain +2 to Most Starship Skills for 15 sec (may stack up to 10 times |
Rare | Activating a Bridge Officer ability of Lt Commander rank has a chance to apply a stacking boost to most Skills. 20% chance: When activating Lt Commander Bridge Officer Abilities, gain +2 to Most Starship Skills for 15 sec (may stack up to 10 times) |
Very Rare | Activating a Bridge Officer ability of Lt Commander rank has a chance to apply a stacking boost to most Skills. 25% chance: When activating Lt Commander Bridge Officer Abilities, gain +2 to Most Starship Skills for 15 sec (may stack up to 10 times) |
Commander ability variant[]
- Ship Duty: Space
- Game Description: [SP] Increased Skills from using Commander Bridge Officer Abilities
- Obtained: 23rd Century Duty Officers from the Fleet Station K-13.
Quality | Ship Duty Effect |
---|---|
Uncommon | Activating a Bridge Officer ability of Commander rank has a chance to apply a stacking boost to most Skills. 15% chance: When activating Commander Bridge Officer Abilities, gain +2 to Most Starship Skills for 15 sec (may stack up to 10 times) |
Rare | Activating a Bridge Officer ability of Commander rank has a chance to apply a stacking boost to most Skills. 20% chance: When activating Commander Bridge Officer Abilities, gain +2 to Most Starship Skills for 15 sec (may stack up to 10 times) |
Very Rare | Activating a Bridge Officer ability of Commander rank has a chance to apply a stacking boost to most Skills. 25% chance: When activating Commander Bridge Officer Abilities, gain +2 to Most Starship Skills for 15 sec (may stack up to 10 times) |
Saurian ally variant[]
- Ship Duty: Ground
- Game Description: [GR] Chance to gain a Saurian ally when using a Kit Module
- Items affected: Kit Module
- Obtained: [Duty Officer - Schroeder, Randomly Transporting Saurian] from the Discovery: Far From Home Lock Box.
Quality | Ship Duty Effect |
---|---|
Very Rare | On use of any Kit Module, provides a chance that an unfortunate Saurian crew member transports to your position on the ground, assisting you and your allies for a while before transporting away. 5% chance: a Saurian Science Officer transports down to provide accidental support |
Available Research Lab Scientists[]
- See all randomly generated Starfleet, KDF, or Romulan Republic duty officers with this specialization.
- Special duty officers are listed below.