(→Set powers: Corrected Borg technology link.) |
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| rank = Vice Admiral |
| rank = Vice Admiral |
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| normalized = yes |
| normalized = yes |
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− | | text1 = +17.5 Starship Shield Emitters |
+ | | text1 = +17.5 [[Starship Shield Emitters]] |
− | | text2 = +26.2 Starship Structural Integrity |
+ | | text2 = +26.2 [[Starship Structural Integrity]] |
− | | text3 = +17.5 Starship Shield System |
+ | | text3 = +17.5 [[Starship Shield System]] |
− | | text4 = +8.8 Starship Electro-Plasma System |
+ | | text4 = +8.8 [[Starship Electro-Plasma System]] |
− | | text5 = +17.5 Starship Inertial Dampers<br/>+17.5 Starship Graviton Generators |
+ | | text5 = +17.5 [[Starship Inertial Dampers]]<br/>+17.5 [[Starship Graviton Generators]] |
| cost = 110,000 |
| cost = 110,000 |
||
| unit = EC |
| unit = EC |
Revision as of 09:10, 25 October 2013
The M.A.C.O. space set of three items is available through playing Special Task Force missions. Before Season Seven: New Romulus, it was avaiable for Special Task Force tokens from Special Task Force vendors on Deep Space 9. Since Season 7, it is obtainable through Omega Task Force reputation system.
There is also an Adapted M.A.C.O. set with slightly different specifications than those shown below. It is essentially the same as the Honor Guard set from pre- season 7.
M.A.C.O. Graviton Deflector Array
Game Description
Starfleet's cutting-edge deflector and sensor system is a modified tachyon array that can trace chronometric signatures and transwarp anomalies with unprecedented accuracy. The highly-tuned sensors provide a wealth of information and are easier to use and more accurate in the hands of any crew.
Note: This changes the appearance of the deflectors on the federation ship.
Obtaining
This item is obtainable through the Reputation System.
Item Level |
Tier Required |
Cost |
---|---|---|
Mk X | Tier II | 500 Omega Marks 15,500 16,000 50 [Communication Arrays] Project time: 2 Minutes. |
Mk XI | Tier IV | 750 Omega Marks 20,000 48,000 80 [Communication Arrays] 35 [Industrial Energy Cells] Project time: 2 Minutes. |
Mk XII | Tier V | 1000 Omega Marks 10 Borg Neural Processors 34,000 64,000 100 [Communication Arrays] 50 [Industrial Energy Cells] Project time: 2 Minutes. |
M.A.C.O. Impulse Engines
While in sector space, your Asynchronous Warp Field allows a movement speed exceeding Warp 13. The maximum speed is modified by your Driver Coil skill.
- +101 Flight Speed
- Diverts all power to engines
Game Description
Starfleet's cutting-edge impulse engines provide emergency thrusters and improved maneuverability. Their fine tuning enhances overall engine performance and in conjunction with the warp core they regulate an asynchronous warp field that improves warp speed for any vessel.
Note: The impulse trail changes color.
Note: M.A.C.O Impulse Engines come with an innate Driver Coil bonus; Mk X = +7.5, Mk XI = +8.1 and Mk XII = +8.8. With zero points allocated to the Driver Coil skill the speed experienced when using the Mk X engine is Transwarp 13.49. When using the Mk XI engine the speed experienced is 13.53 and for the MK XII engine the experienced speed is Transwarp 13.57. Having more points allocated to the Driver Coil skill will increase the sector speed of all M.A.C.O. Impulse Engines beyond Transwarp 14.
Obtaining
This item is obtainable through the Reputation System.
Item Level |
Tier Required |
Cost |
---|---|---|
Mk X | Tier II | 500 Omega Marks 15,500 16,000 12 [Warp Coils] Project time: 2 Minutes. |
Mk XI | Tier IV | 750 Omega Marks 20,000 48,000 40 [Warp Coils] Project time: 2 Minutes. |
Mk XII | Tier V | 1000 Omega Marks 10 Borg Neural Processors 34,000 64,000 25 [Warp Coils] 50 [Industrial Energy Cells] Project time: 2 Minutes. |
Mk XII Engine Cruising Warp Speeds
Max Warp Speed |
Equation | Notes |
---|---|---|
13 | - base speed (Innate +8.8 Driver Coil buff not factored in) | |
13.57 | = 13 * 1.044 | - Innate +8.8 Driver Coil adds 4.4% (Calculations below factor in 4.4% buff) |
14.71 | = 13 * 1.132 | - Mk XII [Coi] Warp Core adds 8.8% |
15.20 | = 13 * 1.169 | - Assignment: Perform Antimatter Containment Leak Drills Critical Success adds 12.5% |
16.82 | = 13 * 1.294 | - Diplomatic Immunity adds 25% |
16.82 | = 13 * 1.294 | - Raiding Party adds 25% |
20.01 | = 13 * 1.539 | - Driver Coil x9 adds 49.5% |
20.07 | = 13 * 1.544 | - Diplomatic Immunity + Raiding Party adds 25% + 25% |
23.26 | = 13 * 1.789 | - Driver Coil x9 + Diplomatic Immunity (or Raiding Party) adds 49.5% + 25% |
26.51 | = 13 * 2.039 | - Driver Coil x9 + Diplomatic Immunity + Raiding Party adds 49.5% + 25% + 25% |
28.13 | = 13 * 2.164 | - D.C. x9 + D.I. + R.P. + Containment Drill Critical Success adds 49.5% + 25% + 25% + 12.5% |
29.27 | = 13 * 2.208 | - All the above adds 49.5% + 25% + 25% + 12.5% + 8.8% |
M.A.C.O. Resilient Shield Array
- (5% Absorption, 5% Bleedthrough)
Game Description
Starfleet's cutting-edge shield technology relies on highly resistant fields that absorb and redirect incoming energy. The M.A.C.O. shield array channels a small amount of power into the ship's systems when absorbing energy. The shields are also specifically tuned to resist plasma weapons.
Note: The shield gives the ship a blue tone when it reflects light and the warp trail changes.
Obtaining
This item is obtainable through the Reputation System.
Item Level |
Tier Required |
Cost |
---|---|---|
Mk X | Tier II | 500 Omega Marks 15,500 16,000 50 [Shield Generators] Project time: 2 Minutes |
Mk XI | Tier IV | 750 Omega Marks 20,000 48,000 100 [Shield Generators] 50 [Industrial Energy Cells] Project time: 2 Minutes |
Mk XII | Tier V | 1000 Omega Marks 10 Borg Neural Processors 34,000 64,000 100 [Shield Generators] 50 [Industrial Energy Cells] Project time: 2 Minutes. |
Set powers
For each item added after the first, an additional power is available.
Set 2: Magnetoplasma Relays
- Passive
- +5% Power Recharge Speed
- +15.2 Starship Power Insulators
Set 3: Heavy Graviton Beam
- Targets Foe
- 65° Targeting Arc
- 10 kilometer range
- 2 sec charge
- 0.5 sec activate
- 2 min recharge
- to target: 3,003.2 Kinetic Damage (50% Shield Penetration)
- to target: +1,015.6 Repel
- to target: Auxiliary Systems Offline for 5 sec
- to target: Impulse Systems Offline for 5 sec
- to target: Weapons Systems Offline for 5 sec
- to self: -40.2 Current Auxiliary Power
- Damage and repel effect are affected by Starship Particle Generators, Starship Power Insulators, Starship Graviton Generators and Starship Subspace Decompiler
- Note: Stats on effects are provided for base Particle Generators 94, Power Insulators 0, Graviton Generators 0 and Subspace Decompiler 0 with bonuses from [Console - Universal - Assimilated Module] and Omega Adapted Borg Technology Set
In-Game Set Information
Gallery
Equipment Sets | |
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See also: Equipment • Set |