Name
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Icon
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Obtained from
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Description
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1.21 Terrawatts
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- Game Description: While this trait is slotted, suffering Electrical or Radiation damage will grant a reduction to the cooldown timers of your Captain abilities. This may only trigger once every several seconds.
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Adaptive Hull Plating
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- While this trait is slotted, activating any Hull Healing or Command Bridge Officer Ability will boost your maximum hull hit points for a short time. This effect stacks up to 3 times.
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Advantageous Positioning
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- Game Description: While this starship trait is slotted, you ignore a portion of your target's Damage Resistance rating with your weapons while attacking your target's rear arc.
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All Hands on Deck
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- Activating a Tactical or Command Bridge Officer ability will reduce the recharge time of Science Bridge Officer abilities and Captain abilities. Science bridge officer ability recharge time reduced by 10% and captain ability recharge time reduced by 5%, this may only occur once every 5 seconds.
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Assimilated Power Conduits
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- Game Description: Activating Emergency Power to Auxiliary will grant a boost to Exotic Damage Critical Chance and Exotic Damage Critical Severity for a short time:
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Automated Aggression
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- Game Description: When activating Tactical or Miracle Worker Bridge Officer Abilities, launch a Protomatter Barrage projectile at nearest foe. Each projectile deals Kinetic and Radiation damage, and has a 25% chance of causing a brief Radiation hazard cloud at the point of impact.
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Automated Shield Alignment
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- 0-15% Bonus All Damage for missing shields & heal 25% of shields on defeats.
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Backup Shield Batteries
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- Activating any Shield Drain or Energy Drain Bridge Officer ability will add a Charge to your starship, up to a maximum of once per 15 seconds. Whenever a Shield Facing is depleted, it will immediately be restored to full capacity, and consume one Charge. Each Charge has no maximum duration, but only four Charges may be stored.
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Badlands Tactics
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- While this starship trait is slotted and you are within 3km of an anomaly or Plasma Storm you control, you gain a moderate boost to stealth, defense and flanking damage.
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Bio-Link
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Built to Last
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- While this starship trait is slotted, activating a Hull Healing Bridge Officer ability will apply a weapon power cost reduction and a hull regeneration buff. The hull regeneration buff's effectiveness will increase when trigged at low hull strength.
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Calm Before the Storm
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- Game Description: While this starship trait is slotted you will gain a Calm counter every 2 seconds while in combat. Exiting combat will clear all stacks of Calm. Once you have 10 counters you will gain the Storm buff. While under the effects of Storm, you will gain a large boost to your damage for a short time.
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Charged Particle Reaction
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- While this trait is slotted, activating Charged Particle Burst will cause a secondary, less potent version of Charged Particle Burst to be emitted from each target hit by this ability, causing a chain reaction.
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Checkmate
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- While this trait is slotted, activating a control Bridge Officer ability will provide a boost to your Exotic Damage and Projectile Weapon damage for a short time.
- The following abilities are classified as control Bridge Officer abilities:
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Cold-Hearted
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- Game Description: Activating Auxiliary Power to Emergency Battery or any Pilot Bridge Officer Ability will cause your energy weapons to afflict foes with a debuff which Slows, Drains Power, and reduces Damage Resistance Rating.
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Collect and Consume
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- Game Description: Activating any Subsystem Drain or Shield Drain Bridge Officer Ability applies an instant Pull to all foes within 5km, dragging them a bit closer to you. After this Pull is done, all Foes within 2.5km will suffer a small amount of Radiation Damage. A portion of the damage dealt by this trait will be returned to you as a Hull Heal.
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Commanded Singularities
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- While this trait is slotted, activating any Command or Singularity ability will summon a micro singularity at your current target for several seconds, dealing kinetic damage and pulling foes inwards. If you do not have a foe targeted, it will instead appear 5km in front of you. This can only occur once per several seconds.
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Controlled Aggression
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- While this trait is slotted, activating a Universal Console or Temporal Operative Bridge Officer Ability grants a bonus to your Control Expertise skill based on your current amount of Exotic Particle Generators skill. Minimum bonus 10, maximum bonus 60. Subsequent activations will refresh this buff's duration.
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Coordinated Assault
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- Game Description: While this starship trait is slotted and you activate Beam: Overload I, II or III you will allow your Hangar pets to use Beam: Overload I. Using Cannon: Rapid Fire I, II or III will allow your pets to use Cannon: Rapid Fire I.
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Council of Thought
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- Game Description: Benefit from the awareness offered by having coordinated allies nearby, gaining Defense and Damage Resistance for each ally within 10km. Hangar Pets contribute to the nearby ally count, but Mines, Turrets or Targetable Torpedoes do not.
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Crescent Wave Discharge
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- Game Description: While this trait is slotted, activating Beam: Overload or any Pilot ability generates a Crescent Wave Counter for 2 minutes. After obtaining 3 counters you will fire a devastating Crescent Wave blast at your target, dealing extreme disruptor damage and reducing their damage resistance.
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Cryonic Siphon
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- Game Description: While this trait is slotted, Cryonic Siphon will drastically reduce the target's shield hardness and damage resistance while Energy Siphon is active on its target.
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Dampen Energy Signatures
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- Game Description: +Stealth, +Dmg, -Threat for Hangar Pets after activating Intel Bridge Officer Abilities or Mask Energy Signature
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Delphic Phasing
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- While this trait is slotted, you will gain a stack of Partial Delphic Phasing each time you score a critical hit. You may only generate 1 stack every 2 seconds. Each stack of Partial Delphic Phasing provides an increase to All Energy Damage resistance rating and lasts for a short duration. At 10 stacks of Delphic Phasing, you become immune to Energy Damage for a short time. After this effect wears off, you will be unable to generate stacks of Delphic Phasing for a period of time.
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Delphic Shockwave
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- While this trait is slotted, your Photonic Shockwave Science Bridge Officer ability will leave behind a localized anomaly that mimics the effects of the Delphic Expanse. Enemies that enter this hazard will suffer radiation damage over time and have their damage resistance reduced.
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Devious Rerouting
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- While this trait is slotted, you will automatically gain a significant boost to maximum Hull Capacity whenever your average Shield Capacity drops below 25%. The amount of Hull Capacity gained will scale with your Starship Exotic Particle Generator skill (up to a max of 500)
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Digital Compilation
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- While this trait is slotted, whenever an enemy of Frigate rank or higher is defeated after receiving [Exotic Damage] from you, they will be transformed into a Digitizer Probe which will chase nearby enemies, dealing Plasma Damage to any that they are near.
You may have up to 5 Digitizer Probes active at a time from this Trait. Enemies digitized by this Trait will not Warp Core Breach.
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Dimensional Modulation
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- To self, max once per 10 sec: +3 - 30% Bonus All Damage (based on number of targets) with Starship Weapons for 10 sec.
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Directed Energy Flux
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Dominion Coordination
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Electrified Anomalies
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- Your BOff anomalies deal electrical damage & grant power boosts
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Emergency Response
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- When you suffer damage at low health you have all of your Hull and Shield Heal bridge officer ability recharge times reduced slightly. This reduction can happen every few seconds and it cannot reduce an ability's recharge time below its group cooldown.
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Emergency Response Teams
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- While slotted, when any shield facing becomes depleted, you gain a significant amount of Secondary Shields for ~30 seconds. While the Secondary Shielding remains, activating any Science or Intel abilities heal your hull and shields.
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Emergency Weapon Cycle
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- While this starship trait is active, using Emergency Power to Weapons will also reduce weapon power cost and increase your weapon fire rate moderately.
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Energy Monopoly
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- Using Aceton Beam or Overwhelm Regulators causes you to drain power from your target into your own sub-systems for a short time.
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Energy Web
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Enhanced Nanite Regeneration
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- 25-125% of Maximum Hull regenerated per minute when captain or bridge officer heal is used on self.
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Enhanced Power Condensers
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- Using Power Siphon or Tachyon Beam will provide you with a boost to maximum power levels and provide a boost to maximum shield hit points for a short time. Enhanced Power Condensers can be triggered once every 30 seconds.
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Entwined Tactical Matrices
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- While this trait is slotted, activating Beams: Fire at Will or Cannons: Scatter Volley causes your next torpedo attack to be a Torpedo Spread. Activating Torpedo Spread causes you to gain Beams: Fire at Will and Cannons: Scatter Volley for a short duration.
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Evasion Specialist
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- Upon activation of Emergency Power to Engines, or any Pilot Bridge Officer Ability, gain Shield Hardness and Shield Regeneration for 5sec (once per 15sec max).
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Exotic Modulation
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Exotic Particle Shielding
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Explosive Polarity Shift
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- While this trait is slotted Reverse Shield Polarity will absorb incoming damage and convert it into a kinetic blast upon expiration.
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Fiery Entrance
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Frontal Assault
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- Game Description: When this starship trait is slotted, activation Cannon abilities will provide a boost to your frontal shield hardness and regeneration rate for a short time.
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Go for the Kill
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- While this trait is equipped, landing a critical hit while Cannon: Rapid Fire is active will extend its duration by a small amount. This can occur once every few seconds.
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Gravitic Entanglement
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- While under the effects of Beam: Fire at Will or Cannon: Scatter Volley, foes hit by your Energy Weapons will attract one another at random. The gravitic attraction will target a Foe far away if possible. If the only valid targets are in close proximity, the gravitational resonance will cause a small kinetic explosion instead of pulling the ships toward one another. If an enemy ship causes one of these explosions, it cannot do so again for several seconds.
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Gre'thor's Fire
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- Launching hangar pets gives your weapons additional fire damage that scales with your enemy's missing hitpoints.
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Greedy Emitters
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- Game Description: Using the Energy Siphon, Tachyon Beam, or Tyken's Rift Science Bridge Officer Abilities gives a buff which grants immunity to energy drain, reduces energy weapons power usage, and increases your subsystem power levels for 10 seconds. This buff may be triggered once every 30 seconds.
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Harasser Mines
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- While this trait is slotted and either Cannon: Scatter Volley or Beam: Fire at Will is active, your directed energy weapons will trigger a Chroniton Mine to appear within 1.5km of each target affected by the initial activation of either Cannon: Scatter Volley or Beam: Fire at Will. This can occur once every 20 seconds.
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Harrying Maneuvers
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- While this trait is slotted, activating Emergency Power to Engines or Pilot Abilities grant Accuracy, Penetration, and SS Offline Proc.
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Heavy Tachyon Mine
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- While this trait is slotted, activating Beam: Overload, Beam: Fire at Will, Cannon: Rapid Fire, Cannon: Scatter Volley or any Subsystem Targeting ability will cause your starship to deploy a Heavy Tachyon Mine behind your ship. This large mine is easier for your enemies to see than smaller mines, but it has a larger tracking distance and a larger area of effect. Upon impact, this mine will cause high kinetic damage(with 100% shield penetration) in a 3km area and will leave behind a Tachyon Particle Hazard that will heavily damage shields to any foe that remains within it. Unlike normal mine explosions, the Heavy Tachyon Mine's explosion will not harm the starship that deploys it. Additionally, if the Mine is destroyed by an enemy, it will still explode causing damage as normal. Edit: built-in Subsystem Targetings do not trigger that Trait, only those that come with Tactical Bridge Offiicers.
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History Will Remember
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- Game Description: Prolonged conflicts become more desperate - and more heroic - as time wears on, and only those ships and crews with the fortitude to withstand such onslaughts are remembered in the annals of history. With this trait slotted, each Foe that damages you will grant you a stack of History Will Remember, which imparts increased weapon damage, hull capacity, and hull regeneration. Each foe only counts for a single stack, no matter how many times they damage you. Each stack will last until you leave the map, and you may have up to 30 stacks maximum. Stacks may only be gained a maximum of once per second.
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Hit and Run
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- Game Description: While this trait is slotted, Evasive Maneuvers will provide +75 All Damage resistance rating buff. When Evasive Maneuvers expires, you'll receive +20% Bonus All Damage and +30% Critical Damage buff for 8 seconds (35 second cooldown).
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Hivebearer
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- Game Description: When you launch a hangar pets or hangar pet dies: Spawns a swarmer for 30 seconds
(Maximum 8 swarmers at a time).
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Improved Brace for Impact
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- Game Description: Activating Brace for Impact grants you a very large amount of Temporary Hit Points for a short period of time.
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Improved Feedback Pulse
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- Game Description: While slotted, Feedback Pulse will deal additional damage. Each time you are hit while Feedback Pulse is active you will gain a buff that boosts your Critical Hit Chance and Critical Severity. This buff stacks up to 10 times.
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Improved Gravity Well
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- Your Gravity Well anomalies last twice as long, and recharge much faster. Additionally, the primary foe targeted by your Gravity Well activation will have their damage resistance rating reduced for the duration of the anomaly.
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Improved Photonic Officer
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- While this trait is slotted, the duration of Photonic Officer is increased. In addition, while Photonic Officer is active, you will gain a significant boost to your Exotic Damage and Outgoing Healing.
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Improved Tachyon Beam
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- Tachyon Beam Regenerates Ally Shields.
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Ingenious Tenacity
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- Activating any Specialist Bridge Officer Ability (Intel, Command, Pilot, Temporal Operative, Miracle Worker) will briefly grant your starship the ability to redirect incoming damage from Energy Weapons into Shield Restoration. A portion of all Energy Damage recieved during this time will be translated into Shield Restoration for the shield facing which the enemy weapon impacted.
- Triggering this effect multiple times before it expires will refresh the effect's duration, rather than increasing the amount of shield restoration.
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Insidious Tactics
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Interlaced Emitters
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- Activating any Bridge Officer abilities that restore shields will also briefly apply an effect that automatically redistributes the target's shields, provides shield hardness, and renders shields immune to drain effects. This effect may not be reapplied to a target until it has worn off.
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Into the Fray
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- +Crit Chance as shield facings damaged, +Crit Sev when Surrounded.
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Intruder Discouragement
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- Crit chance buff on entering combat, crits grant all damage resistance and hull regeneration.
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Invasive Maneuvers
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- Game Description: While this trait is slotted, your evasive maneuvers will be upgraded using Elachi technologies. When you activate it, you will perform an invasive scan on the nearby foes, disabling vulnerable bridge stations for a short duration, before phasing into Mycelial Space for a short duration.
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Invincible
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- Game Description: When reduced to very low hull percent, your ship becomes undefeatable for a short amount of time. During this window all incoming hull and shield heals receive a large boosts. May activate once per two minutes.
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It's Another Enterprise
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- Your Fleet ability summons help.
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Jubilant Cadence
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- Game Description: While this trait is active, defeating enemies or healing allies will grant you one stack of Jubilant Cadence a maximum of once every 4 seconds, which last until you leave combat or are defeated. After reaching 5 stacks, you and your teammates will receive a large boost to speed and turn rate, while also having all bridge officer ability recharge timers reduced.
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Kemocite Overload
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- Game Description: While this trait is slotted, your first hit with Beam: Overload will cause a 2km radius explosion that deals radiation damage and reduces the damage resistance of affected foes.
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Kick Them While They're Down
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- Game Description: Activating any foe-targeted Control Bridge Officer Ability on an enemy that is affected by a Control effect will grant you +5% to Critical Chance for 15 seconds. This effect can stack five times.
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Lash of the Chain
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- While this trait is slotted, using Cannon: Rapid Fire or Cannon: Scatter Volley negates the shared 15 second cooldown time of those abilities. This effect can occur once every 45 seconds.
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Leisurely Pace
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- While at or below 25% Throttle, gain a stacking bonus to Exotic Particle Generators and Control Expertise once every 5 seconds (4 stacks max). Once you have at least one stack, activating any Control Bridge Officer Ability will cause up to 5 foes within 5km to suffer a Debuff to their Flight Speed and All Outgoing Damage for 5 seconds. The severity of this debuff is increased by additional stacks of this trait's buff, gained by remaining at Low Throttle. This effect may only be triggered once per 5 seconds. All stacks are lost shortly after being above 25% Throttle, and must be regained over time.
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Load Viral Torpedo
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- Engineering, Science, Tactical and Intelligence Team now load a Viral Torpedo. This causes your next Torpedo attack to disable your target(s) for a short period of time. This can occur once every 20 seconds.
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Maintained to Regulation
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- Captain abilities cleanse one debuff and buff boff ability recharge speed.
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Majority - Minority
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- Game Description: While this Trait is active, the number of Allies and Foes within 10km of you will be counted. Depending upon whether you are in the Minority (Foes outnumber Allies) or the Majority (Allies equal or outnumber Foes), you gain different combat benefits. Majority = Increased Damage Resistance, Shield Hardness, and Hull Regeneration. Minority = Increased Damage Output, and Flight Speed.
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Maw of Gre'thor
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- Going at full throttle while in combat will shoot giant bursts of flame behind your ship, dealing fire damage both initially and over time to all foes affected.
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Nullifier Warheads
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- Game Description: When you use a torpedo firing mode: Spawns eight Nullifiers around your ship.
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Obedience is Victory
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- Game Description: Activation of Team Abilities will summon a Jem'Hadar Attack Ship to assist for 20 sec (Activations refresh duration).
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Omega Bond
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Out of Time
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- Game Description: While this trait is slotted, traveling above 88 Impulse Speed will cause you to gain stacks of "Out of Time" while suffering minor cold damage each second. When you then drop below 88 Impulse Speed, all stacks of "Out of Time" are removed and a scaling bonus to your Bridge Officer Recharge times is applied based on the number of stacks obtained (25 max stacks).
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Painful Memories
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- Game Description: Activating Engineering bridge officer abilities causes -50% Flight Speed, and Electrical Damage for 10 sec to affected foes.
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Particle Feedback Loop
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- Game Description: Using an Exotic Damage Bridge Officer ability will provide a bonus to the Hull Penetration skill. This bonus stacks up to 3 times.
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Partners In Arms
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- While the Partners in Arms starship trait is active your ally targeted heals and buffs now provide you with a boost to all damage for a short time. This buff stacks up to 3 times.
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Peak Efficiency
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- While this starship trait is slotted, every few seconds all of your recharging Bridge Officer abilities will have their remaining recharge time reduced by a small amount if your hull strength is at or above 80%.
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Photonic Boarding Party
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- Activating any rank of Boarding Party no longer launches Shuttles and instead instantly applies the effects to the targeted Foe. Recharge time of Boarding Party reduced from 60sec to 40sec.
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Photonic Diversion
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- While this starship trait is slotted, activating Jam Targeting Sensors or Evade Target Lock will create a Photonic Decoy at your target's location. This decoy will attack with Spiral Wave Disruptor Beam Arrays and Photon Torpedoes and have a constant Feedback Pulse effect.
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Potentiality
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- Game Description: Tap into the potential energies unleashed by alternate timelines created by choices that were not made. For every second you spend in Combat, but not activating Bridge Officer Abilities, you will gain one stack of Potentiality which will increase your damage output for a short time. Activating any Bridge Officer Ability renders you unable to build up Potentiality for several seconds, during which time your existing stacks will be lost.
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Precision Multi-Targeting
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- Activating any Subsystem Targeting ability will additionally grant you Fire at Will I and +100 Accuracy Rating for 10 seconds.
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Precision Scrapper
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- While this trait is slotted, dealing damage to an enemy with Surgical Strikes, Beam Overload, or Tractor Beam will cause a buff to be created for each teammate within 10km of the damaged foe. These buffs will quickly follow their intended target (you or another player on your team), then apply a beneficial effect chosen at random which will last up to 30 seconds. This trait may only trigger a maximum of once every 2 seconds.
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Preparedness
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- Game Description: While this starship trait is slotted, you gain a random buff when you enter combat, for the duration of combat.
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Press the Advantage
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- Game Description: While this starship trait is slotted and you attack an enemy's rear arc, you will reduce their turn rate and grant yourself a brief Tactical and Pilot Bridge Officer Ability recharge time reduction. This buff immediately refreshes each time you land a hit on the enemy's rear arc.
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Promise of Ferocity
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- Game Description: Activating Pilot or Tactical bridge officer abilities adds +4% bonus Damage with starship weapons (max 5 stacks, one stack per 4 sec) for duration of combat.
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Proto Spill
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- Game Description: While slotted, activating any Hull Healing or Shield Healing Bridge Officer Ability will cause a Radiation AOE, centered on the healed ally (or self).
- Radiation Damage to up to 5 nearest foes within 3km of Healed Target (or Self)
- Max once every 6 sec
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Protomatter Capacitor
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- Game Description: Hitting an enemy with Charged Particle Burst, Tachyon Beam or Energy Siphon will provide a stack of Protomatter Charge. Each stack of Protomatter Charge increases the user's Hull and Shield Regeneration. This effect stacks up to 3 times.
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Protomatter Precursor Shields
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- Forward Arc Immunity from Captain Abilities.
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Proximity Alert
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- While this Trait is slotted, the ship will gain a scaling benefit based on the highest rank among nearby foes once every 5 seconds. This benefit will manifest as a bonus to Defense Rating, Physical and Kinetic Damage Resistance and a quick burst of Shield and Hull restoration, while also reducing your outgoing Threat Generation (if Threatening Stance is not active). The value of these benefits is based on having a high-rank enemy within close proximity: Cruiser, Battleship, or Dreadnought.
- This benefit only triggers if there is a Cruiser, Battleship, or Dreadnought within range, and only the highest possible benefit will apply. The benefit will only be active while in combat.
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Rapid Response Shielding
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- While this trait is slotted, when you decloak or activate Emergency Power to Shields, you will gain a boost to your maximum shield capacity, and to your Drain Expertise and Particle Generators stats.
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Reactive Repair Nanites
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- Game Description: Using a hull heal ability will also heal your hangar pets within 5km of your target for a portion of the healing dealt.
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Redirecting Arrays
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- Game Description: While Beam Array: Fire at Will is active, any damage that your starship receives will periodically extend its duration. Once per sec while Beam: Fire-at-Will is active, receiving Any Damage grants 0.33 sec Duration to Fire-at-Will (15 sec total duration maximum).
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Regroup
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- Game Description: Your Attack Pattern Bridge Officer abilities will reduce the recharge time on Engineering and Temporal Operative Bridge Officer abilities.
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Relaunch and Repair
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Carrier pet launch buffs regen, reduced captain ability recharge times.
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Repair Mode
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- While this Starship Trait is slotted, and you suffer more than 10% of your hit points in a 3 second period, you will gain 1 Repair Mode Counter. Upon receiving your 3rd Repair Mode Counter, you will immediately become disabled, gain a very high increase to damage resistance, and a large amount of temporary hit points. You’ll also gain a powerful heal over time effect for the duration of Repair Mode.
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Repulsive
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- Game Description: Activating any Engineering or Command Bridge Officer Ability will cause your ship to initiate a massive repel wave targeting the nearest enemy starship within 3km. This causes some Physical Damage (ignores shields) and will push that foe and up to 2 other nearby enemy ships a good distance away from your vessel. Once triggered, there is a 10 second lockout. If there are no valid foes within 3km, it will not trigger the lockout.
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Restorative Support
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- Game Description: When activating a hull heal, summon Support Probe for 10 sec
- To healed target: +____ Hit Points per sec
- To 3 nearest foes within 5km: -____ Shields per sec
- Can be summoned once per 30 sec
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Reverberation
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- Game Description: Dealing damage to any foe with a Projectile weapon will grant you a Reverberation Charge at a maximum rate of 1 per second. Each Reverberation Charge grants a stacking 10% chance to knock your opponents' shields offline for 5sec when using Projectile weapons. On a successful deactivation, all charges are consumed and you are locked out of building up charges for several seconds.
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Rhythmic Rumble
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When activating Auxiliary Power to the Inertial Dampeners or any Pilot Bridge Officer Ability, you will gain a reduction to weapon power cost and a boost to damage resistance that scales with your current flight speed.
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S.I.F. Burst
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- Game Description: While this starship trait is slotted, activating any Hull Healing Bridge Officer Ability will cause enemies within 3km to suffer radiation damage over time.
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Scavenger Beam
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- Game Description: While this trait is slotted, Tractor Beam will deal increased damage. Additionally, Tractor Beam will heal the caster overtime.
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Secret Mission
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- Every several seconds in combat, you will receive a secret mission to take out a nearby enemy. When that foe gets out of range or is defeated, you will acquire a new marked foe as your new secret mission. The marked foe is less resistant to you, and when they are defeated, a swarm of Section 31 Attack Drones will spawn to hunt down other targets.
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Self-Replicating Hull
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Slippery Target
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Sniper (starship)
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- Long-range Torpedo Damage increase.
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Special Delivery
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Activating any Pilot Bridge Officer Ability, or using a Pilot Maneuver, will cause a series of Photon Mines to be released behind your ship. This may not trigger more than once every 2 seconds.
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Spoils of the Victor
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- While this trait is slotted, defeating an enemy will grant you a hull and shield heal over time. This heal may be triggered once every 20 seconds.
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Spore-Infused Anomalies
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- Science and Intel abilities cause your anomalies to deal damage.
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Stay At Your Posts
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- Game Description: Activating an Engineering or Miracle Worker Bridge Officer ability will reduce the recharge time of Tactical Bridge Officer abilities. The amount of cooldown reduction is increased if you are currently below half of your maximum hull capacity. This may only occur once every few seconds.
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Stay on Target
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- Game Description: Keeping your current target in your forward 90 degree arc causes your ship to autofire a microtorpedo every 4 seconds.
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Streak Breaker
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- Game Description: : While Streak Breaker is slotted, you will gain a Streak Breaker Counter each time you miss an enemy. After receiving 5 Streak Breaker Counters, you’ll gain the Streak Breaker Buff which will provide a boost to Accuracy, Critical Hit Chance and Defense for a short time. Once you gain the Streak Breaker Buff, you will be locked out from building any Streak Breaker Counters for awhile.
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Strike from Shadows
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- While this trait is slotted, attacking a foe that does not have you targeted will placate them for a short duration, and you will gain a significant boost to Weapon Damage and Critical Hit Chance, in addition to a decrease to your outgoing threat generation. Additional attacks on any foe who does not have you targeted will refresh the duration of these buffs. You cannot placate the same enemy more than once per 60 seconds this way.
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Structural Integrity Overcharge
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- Game Description: Bonus Hull Regeneration based on how high you set your base (unmodified) engine power.
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Subspace Reinforcements
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- Game Description: While This Starship Trait Is Slotted, And You Suffer More Than 15% Of Your Hit Points In Damage Within A 3 Second Period, You Will Summon An Elachi Support Craft To Aid You. This Support Craft Is Equipped With Limited Weaponry, But Can Provide Support Through Healing.
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Subspatial Warheads
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- Game Description: While slotted, damage caused by your Torpedo: High Yield Torpedoes and Torpedo: Transport Warhead will cause an Isolytic Tear to form near the damaged target. This anomaly will chase down the nearest foe, causing physical damage and draining engine subsystem power to any enemies it encounters.
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Subsystem Redundancies
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- Game Description: While Subsystem Redundancies is slotted, activating and firing Beam: Overload I, II or III or a Spinal Lance or Javelin ability will trigger a shield heal, a shield hardness buff and will restore offline shields.
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Subwarp Sheath
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- Game Description: This trait increases your armor penetration by a throttle-based scaling value of 0-15.
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Super Charged Weapons
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- Game Description: Firing a torpedo will provide a stack of the Super Charged buff. This buff provides a boost to directed energy weapons, increasing their damage, critical hit chance and critical severity for a short time. This buff stacks up to 3 times.
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Superweapon Ingenuity
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- Game Description: While slotted, the duration of Beam: Overload is increased 5 seconds (from 10 to 15).
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Supremacy
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- While this starship trait is slotted, activating Beam: Fire at Will or Cannon: Scatter Volley will provide a small boost to all subsystem power levels per target hit, per weapon activation, for a short time as long as these attack modes are active. This bonus stacks up to 10 times.
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Symmetry
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- Game Description: When using a Shield Heal: Drains Shields from Foes within 3km of the Healed Ally (or Self). Drain is equal to Shield Healing dealt, divided evenly among up to 5 Foes.
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Synergistic Restoration
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- Game Description: While this starship trait is slotted, any incoming shield healing will cause you to receive a small amount of hull healing over time. This can occur once every 10 seconds.
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Synergistic Tactical Systems
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- Game Description: Activating Cannon: Rapid Fire, Surgical Strikes and Reroute Reserves to Weapons will provide a large boost to Starship Particle Generator skill and Starship Control Expertise for a short time.
- +50 Starship Particle Generator for 15 sec
- +50 Starship Control Expertise for 15 sec
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Tachyon Dispersal
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- Game Description: While this trait is slotted, Tachyon Beam will significantly reduce the target's shield hardness while channeled. In addition, if Tachyon Beam reaches its full duration it will release a large burst of Tachyon energy that will inflict shield damage over time and reduce the hardness of affected targets within its radius.
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Tactical Analysis
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- While this trait is slotted, activating Tactical Team will provide a boost to hull penetration for a short time. This buff does not stack.
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Target That Explosion
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- After activating any Torpedo or Command bridge officer ability, when your next torpedo deals damage:
- Up to 5 nearby allies launch a torpedo at the target, dealing ____ Kinetic Damage.
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Team Synergy
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- Game Description: While this starship trait is slotted, activation of Engineering Team, Science Team and Tactical Team will apply a lesser version of these abilities on self and nearby allies.
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Tear Open the Gates
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- BOff Anomalies Spawn Lost Souls
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Temporal Ally
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- Game Description: When Temporal Ally is summoned, become briefly immune to damage. Temporal Ally/(decoy) also fights alongside you for a moderate duration.
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Test Them
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- While this trait is slotted, the Damage buff granted by decloaking causes your damage to Mark Foes. Defeating a Marked Foe enables They Are Weak I, II, III, or IV depending on Foe size. They Are Weak is a buff that improves self and allied ships’ Damage and Hull Capacity and lasts until mapmove. Only the largest applies.
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Time to Kill
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- Game Description: Each Time you use a Science Bridge Officer ability you gain a bonus to All Damage for a short time. This buff stacks up to 3 times.
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Torpedo Barrage
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- Game Description: After using Torpedo: High Yield I, II or III and launching a high yield torpedo, you will receive the effects of Torpedo: High Yield I allowing your next torpedo to benefit from the torpedo upgrade. Torpedo Barrage can be triggered once every 30 seconds.
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Totally Lost All Control
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While your ship is above 80% Shield Capacity, activating a Shield Healing Bridge Officer Ability will redirect a portion of the expended restorative energy and temporarily overclock your starship weapons, granting them a significant boost to both Critical Chance and Critical Severity for a few seconds. This effect can only be triggered once every several seconds.
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Trauma Response
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Wihle this trait is slotted, Shield Healing abilities that you activate will grant additional bonuses. The bonus will differ based on whether the ability was targeting an ally or yourself. Each bonus lasts for 30 seconds, and may be stacked up to 10 times by subsequent activations.
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Tricks of the Trade
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- Game Description: Activating Auxiliary Power to the Structural Integrity Field or any Miracle Worker Bridge Officer Ability grants: -20% Weapon Power Cost for yourself and allies within 7.5km for 15 sec
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Turtle
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- Game Description: While this trait is slotted, you may conserve your energy and move slowly, in order to gain additional Shield Capacity, Shield Hardness, and Turn Rate. These bonuses ramp up the longer you remain at or below 25% Throttle, increasing every 2 seconds.
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Unified Engineering
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- Activating any Command Bridge Officer Ability or Auxiliary Power to the Structural Integrity Field will grant your team and hangar pets a buff to hull capacity, regeneration, bridge officer cooldown speed, flight speed, and turn rate for a short duration.
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Unstable Anomalies
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Vaulting Ambition
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- While this trait is slotted, your energy weapons gain massive Critical Severity vs foes at low health.
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Voth Carrier Synergies
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- While this trait is slotted, your Engineering Bridge Officer abilities will increase the healing you receive for a short duration, and grant your pets a short duration Immunity Shield, making them immune to all damage up to a certain threshold. Additionally, your Tactical Bridge Officer Abilities will enable increase your outgoing damage for a short duration and enable Aceton Mode on your hangar pets, causing them to drain the power levels of nearby foes, and deal radiation damage to all foes in an area after a short duration.
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Waylay
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- Game Description: While this starship trait is slotted, any attacks made on an enemy's rear arc will cause you to restore a small amount of your own shields.
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Weapon Emitter Overdrive
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- Game Description: While active, upon activating any Bridge Officer ability that affects Energy Weapons, you will gain a significant buff to your Directed Energy Weapon Critical Hit Chance and Accuracy Rating, but also increase the weapon power they cost to fire.
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Weapon System Synergy
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- Game Description: Each time a directed energy weapon is activated on your ship, you will shunt a small amount of power to your projectile emitters. This is represented by building up stacks of Weapon System Synergy. Upon reaching 10 stacks, your projectile weapons will become primed and deal additional damage and shield bleedthrough for several seconds. After this expires there is a short lockout window before you can begin building up Weapon System Synergy stacks again.
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Weaponized Exotic Particles
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While this trait is slotted, the starship enjoys a bonus to Exotic Particle Generators while under the effect of Cannon Scatter Volley, Cannon Rapid Fire, Beam Fire at Will, Beam Overload, Torpedo Spread, High Yield Torpedo, Dispersal Pattern Alpha or Dispersal Pattern Beta.
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Withering Barrage
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- Game Description: While Withering Barrage trait is equipped, the duration of your Cannon: Scatter Volley is increased.
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