Subsystem Targeting is a set of 4 space abilities that can be either found at Rank I as a set of all 4 built-in on all Science Vessels, Science Dreadnoughts, and on some Carriers, or at Ranks I-III individually as Tactical Space Bridge officer abilities.
These abilities upgrade attacks from starship energy weapons. After activating a subsystem targeting ability, the user will gain a 10 second buff during which attacking an enemy ship with any form of energy weapon will cause a stacking power to that subsystem, and will have a small chance of completely taking the system offline. If the system is taken offline it renders all abilities that use that subsystem temporarily inert. For example, if you target the shields and subsequently take them offline, then all of the target's shield facings will go down. Energy weapons include Beam Arrays, Dual Beam Banks, and Cannons (including Dual Cannons, Dual Heavy Cannons and Turrets), and excludes Projectile Weapons, such as Torpedo Launchers and Mine Launchers.
These abilities do not automatically rank up when acquiring higher tier starships, and in fact currently the built-in starship versions are always found at Rank I. Separate higher versions of these abilities at Ranks I-III can be gained through Tactical Space Bridge officer abilities, in which case they could be used as duplicates together with each other, or with ship built-in abilities subject to an applicable duplicate ability cooldown.
There is one ability for each subsystem:
- Target Auxiliary Subsystems
- Target Engines Subsystems
- Target Shields Subsystems
- Target Weapons Subsystems