- 36 Kinetic Damage (51 DPS) (20% Shield Penetration}
The TR-116 rifle is a hand-held rifle-type weapon, a projectile weapon developed by Starfleet Security for use in dampening fields or radiogenic environments where conventional energy weapons would be useless. The rifle fires a chemically propelled tritanium bullet. A working prototype of the weapon was developed, but Starfleet opted not to produce the weapon after the advent of the regenerative phaser.
A player can equip the TR-116 Sniper Rifle into one of the two ground weapon slots. The TR-116 is a rare projectile weapon useful against dampening fields and in other challenging environments. It is also modified with a micro-transporter, which beams the fired projectiles to targets at close range past any obstruction, so that a player can fire without a direct line of sight.
The sound effect when the rifle is fired is unique - similar to the muffled sound made by a silenced gun - and because the rifle deals Kinetic damage not associated with an Energy type, it does not require remodulation, making it useful against Borg.
See Also: TR-116B Sniper Rifle (Crafted Version)
Acquisition[]
Players who preordered the game through Target or Game.co.uk, or purchased a specially marked version of the game at a Target store, can claim the TR-116a via the "Legacy Unlocks" tab of the Zen Store.
Modifiers[]
There are four factors that can affect personal weapons. These are Modifier suffixes, spent Player Skill Points, Personal Armor and weapon rarity.
Weapon Rarity[]
As of Season 5, the rarer the weapon, the more base damage it would do, regardless of suffixes. The TR-116A Rifle - Sniper Rifle is always Rare quality.
Skills[]
Player Skills | |||
---|---|---|---|
Skill | Rank | Effects | |
Weapon Proficiency | Increases the base damage of your ground weapons. | ||
Weapon Expert | Increases the base damage of your ground weapons. | ||
Weapon Criticals | Increases both your chance of landing a Critical Hit, as well as your Critical Severity, for all weapons. | ||
Improved Weapon Criticals | Increases both your chance of landing a Critical Hit, as well as your Critical Severity, for all weapons. | ||
Weapon Penetration | Increases the damage dealt by your weapons by penetrating your enemies' Resistances. | ||
Improved Weapon Penetration | Increases the damage dealt by your weapons by penetrating your enemies' Resistances. |
Personal Armor[]
Icon | Armor | Effects |
---|---|---|
Energy Harness Armor | +5% All Energy Damage | |
Recoil Compensating Armor | +40% Critical Severity | |
Integrated Targeting Armor | +5% Critical Chance | |
Physical Augmentation Armor | +10% Physical Damage strength |
Note[]
- The TR-116A was standard equipment for Military Assault Command Operations soldiers during the Undine War. (The Needs of the Many)
External links[]
- TR-116 rifle at Memory Alpha, the Star Trek Wiki.
Ground Weapons
| ||||||
---|---|---|---|---|---|---|
Damage Type | Pistol | Rifle | Assault | Melee & Other | ||
Expose | Exploit | Expose | Exploit | Expose | ||
Standard Weapons and Special Weapons | ||||||
Antiproton | ||||||
Disruptor | ||||||
Phaser | ||||||
Plasma | ||||||
Polaron | ||||||
Tetryon | ||||||
Non-Standard | ||||||
Q's Winter Wonderland ? |
Elite Fleet Ground Weapons (standard + extra proc) | ||||||
---|---|---|---|---|---|---|
Damage Type | Pistol | Rifle | Assault | Melee Physical damage | ||
Expose | Exploit | Expose | Exploit | Expose | ||
Phaser | ||||||
Disruptor | ||||||
Plasma | ||||||
Tetryon | ||||||
Polaron | ||||||
Antiproton |
Reputation and Lock Box (dual-proc and new proc) | ||||||
---|---|---|---|---|---|---|
Damage Type | Pistol | Rifle | Assault | Set Items & Other | ||
Expose | Exploit | Expose | Exploit | Expose | ||
Antiproton -based |
||||||
Disruptor -based |
||||||
Phaser -based |
||||||
Plasma -based |
||||||
Polaron -based |
||||||
Tetryon -based |
||||||
Non-Standard |
See Also | Fleet Ground Weapons • 23rd Century Ground Weapons • Ground Equipment Sets • Special Ground Weapons |
---|