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Tachyon Deflector Array icon.png
Common icon.png
Tachyon Deflector Array
Common Ship Deflector Dish
Values do not reflect skills or other modifiers

+__ Starship Stealth
(Improves Stealth and Cloaking)
+__ Starship Exotic Particle Generator
(Improves Exotic Damage)
+__ Starship Drain Expertise
(Improves Energy & Shield Drains / Resistance to Same)
Value: 0 Energy credit icon.png

The Tachyon Deflector Array is a type of Deflector Dish that gives an innate boost to the following skills :

Click on links to see which Ship abilities or Bridge officer abilities are improved with this item .This item is very useful if you are using one or more abilities types such as:

  • Target Subsystems (target weapons,auxiliary,shields,..etc)
  • Energy Drain (drain shields or power levels)
  • Damage over Time abilities with AoE range (Tyken's Rift,Gravity Well,Eject Plasma)
  • Also useful if you are klingon player and use a lot Cloak in PvP.

Deflector Dish modifiers[]

Deflector Dishes may have additional modifiers that boost various skills. The amount the skill is boosted at a given Mk level is equal to half the amount a deflector's innate skills get at that Mk level. It is possible for a Deflector to have the same modifier more than once. Below are examples of Deflector modifiers.

Uncommon deflectors will have one modifier, Rare will have two, and Very Rare will have three, Ultra Rare will have four. All Epic Deflectors have [Sh/HullCap] as their default fifth modifier, though this can be re-engineered into a different modifier. The [CtrlX] modifier seems to have the highest chance of appearing multiple times on a given deflector.

Modifier Effect Modifier Effect
[CtrlX] +X Starship Control Expertise [DrainX]
[mods 1]
+X Starship Drain Expertise
[EPG] +X Starship Exotic Particle Generator [HullCap] +X Starship Hull Capacity
[ShCap] +X Starship Shield Capacity [ShdHeal]
[mods 2]
+X Starship Shield Restoration
Crafted Deflectors only
[CdrD] Reduces cooldown of Exotic Damage Science skills by 10%. [CdrS] Reduces cooldown of Support Science skills by 10%.
Fleet Deflector Arrays only [mods 3]
[ColCrit] [mods 4] +__ Critical Severity (Based on Hull %)
+__ Critical Chance (Based on Hull %)
[EPS] +X Starship Electro-Plasma System Flow
[WepAcc] +X Starship Weapon Accuracy [DefMan] +X Starship Defensive Maneuvering
Special Deflectors only (Fleet, Mission, Reputation)
[AuxPwr] +2 Auxiliary Power    
[HullHeal] +X Starship Hull Restoration [HullRegen] +X Starship Damage Control
[SciCD] +50 Scientific Readiness [Stealth] +X Starship Stealth
Epic Deflectors
14 options: two of the six standard modifiers combined.
[Sh/HullCap] +X Starship Shield Capacity
+X Starship Hull Capacity
This is the default Epic modifier for Deflectors.
The others must be obtained by re-engineering your Deflector.
[ShdHeal/DrainX] +X Starship Shield Restoration
+X Starship Drain Expertise
[CtrlX/EPG] +X Starship Control Expertise
+X Starship Exotic Particle Generator
[ShCap/EPG] +X Starship Shield Capacity
+X Starship Exotic Particle Generator
[CtrlX/DrainX] +X Starship Control Expertise
+X Starship Drain Expertise
[ShCap/DrainX] +X Starship Shield Capacity
+X Starship Drain Expertise
[CtrlX/ShdHeal] +X Starship Control Expertise
+X Starship Shield Restoration
[ShCap/ShdHeal] +X Starship Shield Capacity
+X Starship Shield Restoration
[CtrlX/HullCap] +X Starship Control Expertise
+X Starship Hull Capacity
[ShCap/HullCap] +X Starship Shield Capacity
+X Starship Hull Capacity
[EPG/ShdHeal] +X Starship Exotic Particle Generator
+X Starship Shield Restoration
[HullCap/ShdHeal] +X Starship Hull Capacity
+X Starship Shield Restoration
[EPG/HullCap] +X Starship Exotic Particle Generator
+X Starship Hull Capacity
[HullCap/DrainX] +X Starship Hull Capacity
+X Starship Drain Expertise
Removed modifiers [mods 5][mods 6]
[PvP Dmg] 3 Bonus Damage vs. other players. [PvP Res] 8 Bonus Resistance Rating vs. other players.
Mark level of item X[1]
Mk I 1.9
Mk II 2.5
Mk III 3.1
Mk IV 3.8
Mk V 4.4
Mk VI 5
Mk VII 5.6
Mk VIII 6.3
Mk IX 6.9
Mk X 7.5
Mk XI 8.1
Mk XII 8.8
Mk XIII 9.4
Mk XIV 10
Mk XV 10.6
  1. X = (Mk + 2) * 0.625, rounded

  1. The drain resistance part of the [DrainX] mod was known as [Ins] during a previous skill system—standing for Starship Power Insulators—until Power Insulators was rolled into it. For a time after, [Ins] still appeared but erroneously gave Control Expertise; any old items with this problem were converted to correctly give Drain Expertise instead. It still appears on some Deflectors, and [Ins] is now aliased to [DrainX] on the exchange to ensure those searching for the old mod can find the new one.
  2. The [ShdHeal] mod was known as [Em] during the old skill system—standing for Starship Shield Emitters—and for some time after. It still appears on some Deflectors, and [Em] is now aliased to [ShdHeal] on the exchange to ensure those searching for the old mod can find the new one.
  3. Sometimes these stats are integrated into other special deflectors, including Elite Fleet Deflectors themselves.
  4. [ColCrit] scaling is as follows:
    • CrtH scales linearly at 0.04% Critical Chance per 1% of Hull HP, for a maximum +4% Critical Chance at 100% Hull HP.
    • CrtD scales linearly at 5 + 0.15% Critical Severity per 1% of Hull HP above one third of max hull. Thus:
    • From 0 to 33.33% Hull, it gives +5% Critical Severity
    • At 50% Hull, it gives 5 + (0.15 * 16.66)% = 5 + 2.5% = 7.5% Critical Severity
    • At 100% Hull, it gives 5 + (0.15 * 66.66)% = 5 + 10% = +15% Critical Severity.
  5. "It is no longer possible for crafted Deflectors ... to gain the [PvP Res] and [PvP Dmg] attachments. "
  6. "Resolved an issue that was allowing [PvP Res] and [PvP Dmg] mods to still appear on crafted Deflector Dishes."

The sum between X modifier value and the same basic deflector stat will be also rounded. For example, a [Neutrino Deflector Array Mk V [CtrlX]] will display +13 Starship Control Expertise instead of +13.2.


Skill bonuses are given for common items only.

Rank Mark Starship
Sensor Array
Values (Energy credit icon.png)
Common Uncommon Rare Very Rare
None I 7 5.6 2,500 3,325
II 9.4 7.5 5,000 6,650 8,300
Lt. Cmdr. III 12 9.4 10,000 13,300 16,600
IV 14 11 15,000 19,950 24,900 30,000
Commander V 16 13 20,000 26,600 33,200 40,000
VI 19 15 25,000 33,250 41,500 50,000
Captain VII 21 17 30,000 39,900 49,800 60,000
VIII 23 19 35,000 46,550 58,100 70,000
Lower Half
Rear Admiral
Upper Half
IX 26 21 40,000 53,200 66,400 80,000
X 28 22 45,000 59,850 74,700 90,000
XI 30 24 50,000 66,500 83,000 100,000
XII 33 26 55,000 73,150 91,300 110,000

Other Deflector Dishes[]

v · d · e
Gear Upgrade SystemLevel Scaling EquipmentMarkModifierQualityRe-engineeringResearch and Development
Starship Components
Deflectors Regular: StandardGravitonPositronTachyonNeutrino
Special: NeodymiumTal Shiar Tachyon
Set: Aegis GravitonAssimilated(Breen) Polarized ParabolicCounter-CommandDelta AllianceDysonHonor Guard PositronIconian ResistanceJem'HadarKobaliM.A.C.O. GravitonNukaraOmega Force TachyonQuantum PhaseReman PrototypeRomulan PrototypeSol DefenseSolanaeTerran Task Force
Fleet: Fleet Deflector Array
Secondary Deflectors Regular: DeterioratingInhibitingResonating
Set: Solanae
Fleet: Strategic Secondary Deflectors
Impulse Engines Regular: StandardCombatHyper
Special: EfficientCombat HyperDynamic ReroutePrototype Gravitic ModulationTetryon-Plasma (small craft)
Set: Aegis HyperAssimilated Subtranswarp (Standard)(Breen) Supercooled CombatCounter-Command HyperDelta Alliance Hyper-EfficientDyson CombatHonor Guard (Combat)Iconian Resistance HyperJem'Hadar CombatKobali HyperM.A.C.O. StandardNukaraOmega Force HyperQuantum Phase CombatReman Prototype (Combat)Romulan PrototypeSol DefenseSolanae Hyper-EfficientTerran Task Force
Fleet: Fleet Engines
Warp Cores
Regular: StandardDeuterium-StabilizedField StabilizingHyper InjectionOverchargedPlasma-Integrated
Special: Tal Shiar Adapted Borg(Jem'Hadar) Standard
Set: (Breen) Cryoplasma InfusedCounter-Command Hyper InjectionDelta Alliance TrajectorDyson Field StabilizingIconian Resistance Hyper InjectionKobali Field StabilizingObelisk Subspace RiftSolanae OverchargedTemporal Phase OverchargedTerran Task Force Quantum Capacitor
Fleet: Fleet Warp Cores
Warp Cores
Regular: StandardField StabilizingHyper InjectionOverchargedPlasma-IntegratedThoron-Infused
Special: Dual Injection
Set: (Breen) Cryoplasma InfusedCounter-Command Hyper InjectionDelta Alliance TrajectorDyson Field StabilizingIconian Resistance Hyper InjectionKobali Field StabilizingSolanae OverchargedTemporal Phase OverchargedTerran Task Force Quantum Capacitor
Fleet: Fleet Singularity Cores
Shield Arrays Regular: StandardCovariantRegenerativeResilient
Special: Hyper-CapacitorMetaphasic (small craft)Numiri RegenerativeParatrinic
Set: Aegis CovariantAssimilated Regenerative(Breen) Dielectric Oscillation ResilientCounter-Command CovariantDelta Alliance UnimatrixDyson RegenerativeHonor Guard CovariantIconian Resistance ResilientJem'Hadar ResilientKobali RegenerativeM.A.C.O. ResilientNukara Crystalline ResilientOmega Force StandardQuantum Phase ResilientReman Prototype CovariantRomulan Prototype CovariantSol Defense CovariantSolanae ResilientTerran Task Force
Fleet: Fleet Space Shields
Ship Weapons Regular: Beam ArrayDual Beam BankTurretCannonDual CannonsDual Heavy CannonsQuad CannonsTorpedo LauncherMine LauncherMissile
Fleet: Fleet Space Weapons
Devices Consumable: BatteriesDeuterium SurplusDewan Herbal Life Support AdditiveHargh'peng Torpedo LauncherPrototype Ablative Jevonite HardpointsSatellite Turrets and Torpedo PlatformsScorpion Fighters
Permanent: Nimbus Pirate Distress CallNon-combat petsRed Matter CapacitorSubspace Field ModulatorTemporal NegotiatorDelta Alliance Reinforcements Beacon
Consoles Regular: Engineering ConsolesScience ConsolesTactical ConsolesUniversal Consoles
Fleet: Advanced Engineering Armor ConsolesAdvanced Engineering RCS ConsolesWeapon Signature Nullifiers and AmplifiersAdvanced Tactical Vulnerability ConsolesParticle Focuser Science Consoles
Hangar Bays All: Hangar pet
Personal Equipment
Regular: VendorsSpecial kit framesKit modulesLegacy Kits
Fleet: Embassy KitsSpire Experimental and Prototype KitsResearch Lab Kits23rd Century Kit ModulesColony World Kits
Regular: Energy DampeningPhysical Augmentation Polyalloy Weave
Recoil CompensatingIntegrated TargetingEnergy Harness
Environmental Suit
Fleet: Fleet Ground Armors
Pistols Compression PistolDual PistolsStun PistolWide Beam Pistol
Rifles Full Auto RifleHigh Density Beam RifleSniper RifleSplit Beam Rifle
Assault Assault MinigunBlast AssaultPulsewave Assault
Other Melee weaponsSpecial Ground Weapons
Fleet: Fleet Ground Weapons
Personal Shields
Regular: Personal ShieldSpecial Shield
Fleet: Fleet Personal Shields
Ground Devices Regular: FoodNon-FoodTribbles