Tactical Consoles improve your starship's ability to attack with weapons, be it energy based (cannons, beams) or kinetic based (torpedoes, mines). There are several different types with many different names.
Weapon type consoles[]
These consoles affect weapons of any damage type, but only affect a certain class of weapons such as beams, cannons, torpedoes or mines, and provide a smaller bonus than the damage specific consoles.
Icon | Console Name | Effects |
---|---|---|
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Variable Geometry Detonators | Mine weapon damage |
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Warhead Yield Chamber | Torpedo weapon damage |
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Directed Energy Distribution Manifold | Beam weapon damage |
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Prefire Chamber | Cannon weapon damage[1] |
Stats[]
All generic tactical consoles give the same bonus to their relevant weapon damage as a percentage, as shown below; they appear to increase by 1.25% per level.
Minimum Rank | Mk | Relevant Weapon Damage | |||||
---|---|---|---|---|---|---|---|
Common | Uncommon | Rare | Very Rare | Ultra Rare | Epic | ||
Lieutenant Levels 1-9 |
Mk I | +2.5% | +3.8% | +5% | +6.2% | +7.5% | +8.8% |
Mk II | +3.8% | +5% | +6.2% | +7.5% | +8.8% | +10% | |
Lt. Commander Levels 10-19 |
Mk III | +5% | +6.2% | +7.5% | +8.8% | +10% | +11.2% |
Mk IV | +6.2% | +7.5% | +8.8% | +10% | +11.2% | +12.5% | |
Commander Levels 20-29 |
Mk V | +7.5% | +8.8% | +10% | +11.2% | +12.5% | +13.8% |
Mk VI | +8.8% | +10% | +11.2% | +12.5% | +13.8% | +15% | |
Captain Levels 30-39 |
Mk VII | +10% | +11.2% | +12.5% | +13.8% | +15% | +16.2% |
Mk VIII | +11.2% | +12.5% | +13.8% | +15% | +16.2% | +17.5% | |
Rear Admiral, Lower Half Levels 40-45 |
Mk IX | +12.5% | +13.8% | +15% | +16.2% | +17.5% | +18.8% |
Mk X | +13.8% | +15% | +16.2% | +17.5% | +18.8% | +20% | |
Rear Admiral, Upper Half Levels 45-49 |
Mk XI | +15% | +16.2% | +17.5% | +18.8% | +20% | +21.3% |
Mk XII | +16.2% | +17.5% | +18.8% | +20% | +21.3% | +22.5% | |
Vice Admiral Levels 50+ |
Mk XIII | +17.5% | +18.8% | +20% | +21.3% | +22.5% | +23.8% |
Mk XIV | +18.8% | +20% | +21.3% | +22.5% | +23.8% | +25% | |
Mk XV | +20% | +21.3% | +22.5% | +23.8% | +25% | +26.2% |
Damage type-specific consoles[]
These consoles affect a particular type of energy or kinetic damage. For energy types, they affect all beams, cannons, and turrets of the relevant damage type, for kinetic types, they affect both torpedoes and mines of the relevant damage type, and they give higher bonuses than the generic consoles.
Type | Icon | Console Name | Damage Type |
---|---|---|---|
Energy | ![]() ![]() |
Phaser Relay | Phaser |
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Disruptor Induction Coil | Disruptor | |
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Plasma Infuser | Plasma (Energy) | |
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Tetryon Pulse Generator | Tetryon | |
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Polaron Phase Modulator | Polaron | |
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Antiproton Mag Regulator | Antiproton | |
Kinetic | ![]() ![]() |
Photon Detonation Assembly | Photon |
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Zero Point Quantum Chamber | Quantum | |
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Ambiplasma Envelope | Plasma (Projectile) | |
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Transphasic Compressor | Transphasic | |
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Chroniton Flux Regulator | Chroniton | |
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TCD Subspace Infuser | Tricobalt |
Stats[]
All standard damage / type specific tactical consoles give the same bonus to their relevant weapon damage as a percentage, as shown below; they appear to increase by 1.875% per level.
Minimum Rank | Mk | Relevant Weapon Damage | |||||
---|---|---|---|---|---|---|---|
Common | Uncommon | Rare | Very Rare | Ultra Rare | Epic | ||
Lieutenant Levels 1-9 |
Mk I | +3.8% | +5.6% | +7.5% | +9.4% | +11.2% | +13.1% |
Mk II | +5.6% | +7.5% | +9.4% | +11.2% | +13.1% | +15% | |
Lt. Commander Levels 10-19 |
Mk III | +7.5% | +9.4% | +11.2% | +13.1% | +15% | +16.9% |
Mk IV | +9.4% | +11.2% | +13.1% | +15% | +16.9% | +18.8% | |
Commander Levels 20-29 |
Mk V | +11.2% | +13.1% | +15% | +16.9% | +18.8% | +20.6% |
Mk VI | +13.1% | +15% | +16.9% | +18.8% | +20.6% | +22.5% | |
Captain Levels 30-39 |
Mk VII | +15% | +16.9% | +18.8% | +20.6% | +22.5% | +24.4% |
Mk VIII | +16.9% | +18.8% | +20.6% | +22.5% | +24.4% | +26.2% | |
Rear Admiral, Lower Half Levels 40-45 |
Mk IX | +18.8% | +20.6% | +22.5% | +24.4% | +26.2% | +28.1% |
Mk X | +20.6% | +22.5% | +24.4% | +26.2% | +28.1% | +30% | |
Rear Admiral, Upper Half Levels 45-49 |
Mk XI | +22.5% | +24.4% | +26.2% | +28.1% | +30% | +31.9% |
Mk XII | +24.4% | +26.2% | +28.1% | +30% | +31.9% | +33.8% | |
Vice Admiral Levels 50+ |
Mk XIII | +26.2% | +28.1% | +30% | +31.9% | +33.8% | +35.6% |
Mk XIV | +28.1% | +30% | +31.9% | +33.8% | +35.6% | +37.5% | |
Mk XV | +30% | +31.9% | +33.8% | +35.6% | +37.5% | +39.4% |
Special Tactical consoles[]
Special damage consoles such as the Auto Targeting Module have different rank and rarity profiles than the consoles above. Collating this data is a work in progress.
Fleet[]
- Main article: Fleet Tactical Consoles
Fleet Tactical Consoles are enhanced versions of the standard ones above, adding the extra stats listed below. They scale and have modifiers; see the Fleet Tactical Consoles page for details.
Icon | Console Name | Effects |
---|---|---|
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Energetic Protomatter Matrix Infuser | +5.3% Projectile Weapon Damage; chance to receive a stacking Hull and Shield Heal when activating any Directed Energy Weapon Combo ability. |
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Kinetic Protomatter Matrix Infuser | +5.3% Directed Energy Weapon Damage; chance to receive a stacking Hull and Shield Heal when activating any Projectile Weapon Combo ability. |
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Vulnerability Exploiter | +8% Critical Severity |
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Vulnerability Locator | +1.6% Critical Chance |
Reputation[]
Icon | Console Name | Effects |
---|---|---|
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Auto Targeting Module | Proton damage & Accuracy |
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Bellum Directed Energy Distribution Manifold | Beam damage & Critical Hit Chance |
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Bellum Prefire Chamber | Cannon damage & Critical Hit Chance |
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Bellum Variable Geometry Detonators | Mine damage & Critical Hit Chance |
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Bellum Warhead Yield Chamber | Torpedo damage & Critical Hit Chance |
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Pax Directed Energy Distribution Manifold | Beam damage & Hull Capacity |
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Pax Prefire Chamber | Cannon damage & Hull Capacity |
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Pax Variable Geometry Detonators | Mine damage & Hull Capacity |
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Pax Warhead Yield Chamber | Torpedo damage & Hull Capacity |
Others[]
Icon | Console Name | Effects |
---|---|---|
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Automated Defense Turret | Plasma damage |
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Light Phaser Satellite Turret | Phaser damage |
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Counter-Command Multi-Conduit Energy Relay | Phaser & Disruptor damage; Photon damage; Radiation damage |
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Harmonic Resonance Relay | Disruptor damage; Transphasic damage; Armor penetration |
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Chronometric Capacitor | Polaron damage; Weapon power; EPG; Torpedo damage |