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Tactical Consoles improve your starship's ability to attack with weapons, be it energy based (cannons, beams) or kinetic based (torpedoes, mines). There are several different types with many different names.

Weapon type consoles[ | ]

These consoles affect weapons of any damage type, but only affect a certain class of weapons such as beams, cannons, torpedoes or mines, and provide a smaller bonus than the damage specific consoles.

Icon Console Name Effects
Console - Tactical - Variable Geometry Detonators iconCommon icon Variable Geometry Detonators Mine weapon damage
Console - Tactical - Warhead Yield Chamber iconCommon icon Warhead Yield Chamber Torpedo weapon damage
Console - Tactical - Directed Energy Distribution Manifold iconCommon icon Directed Energy Distribution Manifold Beam weapon damage
Console - Tactical - Prefire Chamber iconCommon icon Prefire Chamber Cannon weapon damage[1]
  1. The description only specifies cannons, but turrets are considered cannons for the purposes of skill bonuses.

Stats[ | ]

All generic tactical consoles give the same bonus to their relevant weapon damage as a percentage, as shown below; they appear to increase by 1.25% per level.

Minimum Rank Mk Relevant Weapon Damage
Common Uncommon Rare Very Rare Ultra Rare Epic
Lieutenant
Levels 1-9
Mk I +2.5% +3.8% +5% +6.2% +7.5% +8.8%
Mk II +3.8% +5% +6.2% +7.5% +8.8% +10%
Lt. Commander
Levels 10-19
Mk III +5% +6.2% +7.5% +8.8% +10% +11.2%
Mk IV +6.2% +7.5% +8.8% +10% +11.2% +12.5%
Commander
Levels 20-29
Mk V +7.5% +8.8% +10% +11.2% +12.5% +13.8%
Mk VI +8.8% +10% +11.2% +12.5% +13.8% +15%
Captain
Levels 30-39
Mk VII +10% +11.2% +12.5% +13.8% +15% +16.2%
Mk VIII +11.2% +12.5% +13.8% +15% +16.2% +17.5%
Rear Admiral, Lower Half
Levels 40-45
Mk IX +12.5% +13.8% +15% +16.2% +17.5% +18.8%
Mk X +13.8% +15% +16.2% +17.5% +18.8% +20%
Rear Admiral, Upper Half
Levels 45-49
Mk XI +15% +16.2% +17.5% +18.8% +20% +21.3%
Mk XII +16.2% +17.5% +18.8% +20% +21.3% +22.5%
Vice Admiral
Levels 50+
Mk XIII +17.5% +18.8% +20% +21.3% +22.5% +23.8%
Mk XIV +18.8% +20% +21.3% +22.5% +23.8% +25%
Mk XV +20% +21.3% +22.5% +23.8% +25% +26.2%

Damage type-specific consoles[ | ]

These consoles affect a particular type of energy or kinetic damage. For energy types, they affect all beams, cannons, and turrets of the relevant damage type, for kinetic types, they affect both torpedoes and mines of the relevant damage type, and they give higher bonuses than the generic consoles.

Type Icon Console Name Damage Type
Energy Console - Tactical - Phaser Relay iconCommon icon Phaser Relay Phaser
Console - Tactical - Disruptor Induction Coil iconCommon icon Disruptor Induction Coil Disruptor
Console - Tactical - Plasma Infuser iconCommon icon Plasma Infuser Plasma (Energy)
Console - Tactical - Tetryon Pulse Generator iconCommon icon Tetryon Pulse Generator Tetryon
Console - Tactical - Polaron Phase Modulator iconCommon icon Polaron Phase Modulator Polaron
Console - Tactical - Antiproton Mag Regulator iconCommon icon Antiproton Mag Regulator Antiproton
Kinetic Console - Tactical - Photon Detonation Assembly iconCommon icon Photon Detonation Assembly Photon
Console - Tactical - Zero Point Quantum Chamber iconCommon icon Zero Point Quantum Chamber Quantum
Console - Tactical - Ambiplasma Envelope iconCommon icon Ambiplasma Envelope Plasma (Projectile)
Console - Tactical - Transphasic Compressor iconCommon icon Transphasic Compressor Transphasic
Console - Tactical - Chroniton Flux Regulator iconCommon icon Chroniton Flux Regulator Chroniton
Console - Tactical - TCD Subspace Infuser iconCommon icon TCD Subspace Infuser Tricobalt

Stats[ | ]

All standard damage / type specific tactical consoles give the same bonus to their relevant weapon damage as a percentage, as shown below; they appear to increase by 1.875% per level.

Minimum Rank Mk Relevant Weapon Damage
Common Uncommon Rare Very Rare Ultra Rare Epic
Lieutenant
Levels 1-9
Mk I +3.8% +5.6% +7.5% +9.4% +11.2% +13.1%
Mk II +5.6% +7.5% +9.4% +11.2% +13.1% +15%
Lt. Commander
Levels 10-19
Mk III +7.5% +9.4% +11.2% +13.1% +15% +16.9%
Mk IV +9.4% +11.2% +13.1% +15% +16.9% +18.8%
Commander
Levels 20-29
Mk V +11.2% +13.1% +15% +16.9% +18.8% +20.6%
Mk VI +13.1% +15% +16.9% +18.8% +20.6% +22.5%
Captain
Levels 30-39
Mk VII +15% +16.9% +18.8% +20.6% +22.5% +24.4%
Mk VIII +16.9% +18.8% +20.6% +22.5% +24.4% +26.2%
Rear Admiral, Lower Half
Levels 40-45
Mk IX +18.8% +20.6% +22.5% +24.4% +26.2% +28.1%
Mk X +20.6% +22.5% +24.4% +26.2% +28.1% +30%
Rear Admiral, Upper Half
Levels 45-49
Mk XI +22.5% +24.4% +26.2% +28.1% +30% +31.9%
Mk XII +24.4% +26.2% +28.1% +30% +31.9% +33.8%
Vice Admiral
Levels 50+
Mk XIII +26.2% +28.1% +30% +31.9% +33.8% +35.6%
Mk XIV +28.1% +30% +31.9% +33.8% +35.6% +37.5%
Mk XV +30% +31.9% +33.8% +35.6% +37.5% +39.4%

Special Tactical consoles[ | ]

Special damage consoles such as the Auto Targeting Module have different rank and rarity profiles than the consoles above. Collating this data is a work in progress.

Fleet[ | ]

Main article: Fleet Tactical Consoles

Fleet Tactical Consoles are enhanced versions of the standard ones above, adding the extra stats listed below. They scale and have modifiers; see the Fleet Tactical Consoles page for details.

Icon Console Name Effects
Console - Tactical - Energetic Protomatter Matrix Infuser iconCommon icon Energetic Protomatter Matrix Infuser +5.3% Projectile Weapon Damage; chance to receive a stacking Hull and Shield Heal when activating any Directed Energy Weapon Combo ability.
Console - Tactical - Kinetic Protomatter Matrix Infuser iconCommon icon Kinetic Protomatter Matrix Infuser +5.3% Directed Energy Weapon Damage; chance to receive a stacking Hull and Shield Heal when activating any Projectile Weapon Combo ability.
Console - Tactical - Vulnerability Exploiter iconCommon icon Vulnerability Exploiter +8% Critical Severity
Console - Tactical - Vulnerability Locator iconCommon icon Vulnerability Locator +1.6% Critical Chance

Reputation[ | ]

Icon Console Name Effects
Console - Tactical - Auto Targeting Module iconCommon icon Auto Targeting Module Proton damage & Accuracy
Console - Tactical - Directed Energy Distribution Manifold iconCommon icon Bellum Directed Energy Distribution Manifold Beam damage & Critical Hit Chance
Console - Tactical - Prefire Chamber iconCommon icon Bellum Prefire Chamber Cannon damage & Critical Hit Chance
Console - Tactical - Variable Geometry Detonators iconCommon icon Bellum Variable Geometry Detonators Mine damage & Critical Hit Chance
Console - Tactical - Warhead Yield Chamber iconCommon icon Bellum Warhead Yield Chamber Torpedo damage & Critical Hit Chance
Console - Tactical - Directed Energy Distribution Manifold iconCommon icon Pax Directed Energy Distribution Manifold Beam damage & Hull Capacity
Console - Tactical - Prefire Chamber iconCommon icon Pax Prefire Chamber Cannon damage & Hull Capacity
Console - Tactical - Variable Geometry Detonators iconCommon icon Pax Variable Geometry Detonators Mine damage & Hull Capacity
Console - Tactical - Warhead Yield Chamber iconCommon icon Pax Warhead Yield Chamber Torpedo damage & Hull Capacity

Others[ | ]

Icon Console Name Effects
Console - Tactical - Automated Defense Turret iconCommon icon Automated Defense Turret Plasma damage
Console - Tactical - Light Phaser Satellite Turret iconCommon icon Light Phaser Satellite Turret Phaser damage
Console - Tactical - Counter-Command Multi-Conduit Energy Relay iconCommon icon Counter-Command Multi-Conduit Energy Relay Phaser & Disruptor damage; Photon damage; Radiation damage
Console - Tactical - Harmonic Resonance Relay iconCommon icon Harmonic Resonance Relay Disruptor damage; Transphasic damage; Armor penetration
Console - Tactical - Chronometric Capacitor iconCommon icon Chronometric Capacitor Polaron damage; Weapon power; EPG; Torpedo damage
v · d · e
Equipment      
Gear Upgrade SystemLevel Scaling EquipmentMarkModifierQualityRe-engineeringResearch and Development
Starship Components
Deflectors Regular: StandardGravitonPositronTachyonNeutrino
Special: NeodymiumTal Shiar Tachyon
Set: Aegis GravitonAssimilated(Breen) Polarized ParabolicCounter-CommandDelta AllianceDysonHonor Guard PositronIconian ResistanceJem'HadarKobaliM.A.C.O. GravitonNukaraOmega Force TachyonQuantum PhaseReman PrototypeRomulan PrototypeSol DefenseSolanaeTerran Task Force
Fleet: Fleet Deflector Array
Secondary Deflectors Regular: DeterioratingInhibitingResonating
Set: Solanae
Fleet: Strategic Secondary Deflectors
Impulse Engines Regular: StandardCombatHyper
Special: EfficientCombat HyperDynamic ReroutePrototype Gravitic ModulationTetryon-Plasma (small craft)
Set: Aegis HyperAssimilated Subtranswarp (Standard)(Breen) Supercooled CombatCounter-Command HyperDelta Alliance Hyper-EfficientDyson CombatHonor Guard (Combat)Iconian Resistance HyperJem'Hadar CombatKobali HyperM.A.C.O. StandardNukaraOmega Force HyperQuantum Phase CombatReman Prototype (Combat)Romulan PrototypeSol DefenseSolanae Hyper-EfficientTerran Task Force
Fleet: Fleet Engines
Warp Cores
Matter/Anti-Matter
Regular: StandardDeuterium-StabilizedField StabilizingHyper InjectionOverchargedPlasma-Integrated
Special: Tal Shiar Adapted Borg(Jem'Hadar) Standard
Set: (Breen) Cryoplasma InfusedCounter-Command Hyper InjectionDelta Alliance TrajectorDyson Field StabilizingIconian Resistance Hyper InjectionKobali Field StabilizingObelisk Subspace RiftSolanae OverchargedTemporal Phase OverchargedTerran Task Force Quantum Capacitor
Fleet: Fleet Warp Cores
Warp Cores
Singularity
Regular: StandardField StabilizingHyper InjectionOverchargedPlasma-IntegratedThoron-Infused
Special: Dual Injection
Set: (Breen) Cryoplasma InfusedCounter-Command Hyper InjectionDelta Alliance TrajectorDyson Field StabilizingIconian Resistance Hyper InjectionKobali Field StabilizingSolanae OverchargedTemporal Phase OverchargedTerran Task Force Quantum Capacitor
Fleet: Fleet Singularity Cores
Shield Arrays Regular: StandardCovariantRegenerativeResilient
Special: Hyper-CapacitorMetaphasic (small craft)Numiri RegenerativeParatrinic
Set: Aegis CovariantAssimilated Regenerative(Breen) Dielectric Oscillation ResilientCounter-Command CovariantDelta Alliance UnimatrixDyson RegenerativeHonor Guard CovariantIconian Resistance ResilientJem'Hadar ResilientKobali RegenerativeM.A.C.O. ResilientNukara Crystalline ResilientOmega Force StandardQuantum Phase ResilientReman Prototype CovariantRomulan Prototype CovariantSol Defense CovariantSolanae ResilientTerran Task Force
Fleet: Fleet Space Shields
Ship Weapons Regular: Beam ArrayDual Beam BankTurretCannonDual CannonsDual Heavy CannonsQuad CannonsTorpedo LauncherMine LauncherMissile
Fleet: Fleet Space Weapons
Devices Consumable: BatteriesDeuterium SurplusDewan Herbal Life Support AdditiveHargh'peng Torpedo LauncherPrototype Ablative Jevonite HardpointsSatellite Turrets and Torpedo PlatformsScorpion Fighters
Permanent: Nimbus Pirate Distress CallNon-combat petsRed Matter CapacitorSubspace Field ModulatorTemporal NegotiatorDelta Alliance Reinforcements Beacon
Consoles Regular: Engineering ConsolesScience ConsolesTactical ConsolesUniversal Consoles
Fleet: Advanced Engineering Armor ConsolesAdvanced Engineering RCS ConsolesWeapon Signature Nullifiers and AmplifiersAdvanced Tactical Vulnerability ConsolesParticle Focuser Science Consoles
Hangar Bays All: Hangar pet
Personal Equipment
Kits
Regular: VendorsSpecial kit framesKit modulesLegacy Kits
Fleet: Embassy KitsSpire Experimental and Prototype KitsResearch Lab Kits23rd Century Kit ModulesColony World Kits
Armor
Regular: Energy DampeningPhysical Augmentation Polyalloy Weave
Recoil CompensatingIntegrated TargetingEnergy Harness
Environmental Suit
Fleet: Fleet Ground Armors
Weapons
Pistols Compression PistolDual PistolsStun PistolWide Beam Pistol
Rifles Full Auto RifleHigh Density Beam RifleSniper RifleSplit Beam Rifle
Assault Assault MinigunBlast AssaultPulsewave Assault
Other Melee weaponsSpecial Ground Weapons
Fleet: Fleet Ground Weapons
Personal Shields
Regular: Personal ShieldSpecial Shield
Fleet: Fleet Personal Shields
Ground Devices Regular: FoodNon-FoodTribbles
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