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This article refers to the duty officer department. You may be looking for the captain and bridge officer Tactical career instead.

Overview[]

Doff dept Starfleet Tactical Doff dept Klingon Tactical Doff dept Romulan Tactical Doff dept Dominion Tactical

The Tactical duty officer department consists of personnel who specialize in an aspect of starship combat.

Specializations[]

Specialization Descriptions for each variant
Conn Officer
  • [SP] Chance to reduce the time to recharge Evasive Maneuvers
  • [SP] Recharge time reduced for Tactical Team and Buff
  • [SP] Recharge time reduced for Tactical Team and Buff; [GR][SP] Increased damage vs. Elachi
  • [SP] Recharge time reduced for Attack Patterns Beta, Delta and Omega.
  • [SP] Chance for +Accuracy, +Perception for Tactical Team
  • [SP] Small power boost after exiting Evasive Maneuvers
  • [SP] Recharges Evasive Maneuvers when Emergency Power to Engines is activated.
  • [SP] Chance for Attack Pattern Omega to apply lesser buff to team
  • [SP] Adds Acc/Def Skill from Fly Her Apart and Hold Together
Energy Weapons Officer
  • [SP] Chance to reduce the time to recharge when using subsystem targeting attacks
  • [SP] Chance to reduce the time to recharge when using cannon special attacks
  • [SP] Chance to reduce the time to recharge when using beam special attacks
  • [SP] Chance to gain shield power when using energy weapons
  • [SP] Increases Singularity Charge rate
  • [SP] Chance for Beam Overload to cause all attacks against the target to gain Shield Penetration
  • [SP] Chance for stacking Crit Chance buff on firing Energy Weapons
  • [SP] Chance for stacking Crit Severity buff on firing Energy Weapons
  • [GR] While Draw Fire is active, chance to Heal Self when hit
  • [SP] Chance of Increased Weapon Damage from Lock Trajectory
  • [SP] Chance to remove currently applied buffs on use of beams and cannons
  • [SP] Chance to reduce the time to recharge when using cannon special attacks + [GR][SP] Increased damage vs. Elachi
  • [SP] Chance to reduce the time to recharge when using beam special attacks + [GR][SP] Increased damage vs. Elachi
Ground Warfare Specialist
  • [GR] Increased damage vs. <race>
  • [GR] Increased Expose chance vs. Romulans
  • [GR] Chance of Outgoing Damage Applied as Healing (Captain Abilities)
  • [GR] Chance of Outgoing Damage Applied as Healing (Kit Abilities)
Projectile Weapons Officer
  • [SP] Chance to reduce the time to recharge torpedoes
  • [SP] Chance to reduce the time to recharge torpedoes + [GR][SP] Increased damage vs. Elachi
  • [SP] Chance to reduce the time to recharge mines.
  • [SP] Chance to gain Shield Power when using Torpedo Weapons.
  • [SP] Torpedoes Gain Singularity Charge
  • [SP] Chance to increase Kinetic Damage from torpedoes
  • [SP] Chance for stacking Crit Chance buff on firing Projectiles
  • [SP] Chance for stacking Crit Severity buff on firing Projectiles
  • [SP] Recharge time reduced for Tactical Team and Buff
Shield Distribution Officer
  • [SP] Chance to restore shields when taking damage while Brace for Impact active
  • [GR] Chance to cause Weapons Malfunction to enemies that fire on you while using Draw Fire
  • [GR] Force Field Dome has a chance to knock nearby enemies prone
  • [SP] Improved Ramming Speed while Brace for Impact is active: +Turn, No Self Damage
  • [SP] Chance to disable nearest Shield Facing with Tachyon Beam
  • [SP] Attack Pattern Beta restores hull when firing
Space Warfare Specialist
  • [GR] Increased damage vs. <race>
  • [SP] Reduces Accuracy of Romulans
  • [SP] Chance of Outgoing Damage Applied as Healing (Engineering Abilities)
  • [SP] Chance of Outgoing Damage Applied as Healing (Science Abilities)
  • [SP] Chance of Outgoing Damage Applied as Healing (Tactical Abilities)
  • [SP] Weapons Expert: chance on using an energy Weapon Firing Mode I or II to trigger the II or III version instead
Warfare Master
  • [GR][SP] Increased damage vs. Tholians
  • [GR][SP] Increased damage vs. All

v · d · e
Duty officer specializations
Tactical Conn Officer (Evasive Maneuvers: F/K/R, Tactical Team: F/K/R) • Energy Weapons Officer (F/K/R) • Ground Warfare Specialist (F/K) • Projectile Weapons Officer (F/K/R) • Shield Distribution Officer (F/K/R) • Space Warfare Specialist (F/K) • Warfare Master
Security Armory Officer (F/K/R) • Assault Squad Officer (F/K/R) • Security Officer (F/K/R)
Engineering Consultant (F/K) • Damage Control Engineer (F/K/R) • Diagnostic Engineer (F/K/R) • Fabrication Engineer (F/K/R) • Maintenance Engineer (F/K/R) • Matter-Antimatter Specialist (F/K) • Systems Engineer (F/K/R) • Technician (F/K/R) • Warp Core Engineer (F/K)
Operations Deflector Officer (F/K/R) • Explosives Expert (F/K/R) • Flight Deck Officer (F/K) • Hazard System Officer (F/K/R) • Quartermaster (F/K/R) • Sensors Officer (F/K/R) • Tractor Beam Officer (F/K/R) • Transporter Officer (F/K/R)
Science Astrometrics Scientist (F/K/R) • Biologist (F/K/R) • Botanist (F/K/R) • Development Lab Scientist (F/K/R) • Geologist (F/K/R) • Gravimetric Scientist (F/K/R) • Photonic Studies Scientist (F/K/R) • Research Lab Scientist (F/K/R) • Warp Theorist (F/K/R)
Medical Biochemist (F/K/R) • Counselor (F/K) • Doctor (F/K/R) • Medic (K) • Nurse (F/R)
Civilian Advisor (F/K/R) • Bartender (F/K/R) • Chef (F/K/R) • Colonist (F/K) • Diplomat (F/K/R) • Entertainer (F/K/R) • MinerPrisoner (F/K) • Refugee (F/K/R) • Trader (F/K/R)
Legend & info

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