5% Chance: Apply Chroniton Stabilization to Self for 60 sec:
* +5% Run Speed
* Reduces Damage to Shields by 3%
(Effects stack up to 5 times)
Bolt Spray
Expose Attack
Cone AoE Antiproton Damage
__ Antiproton Damage x5 (__ DPS)
5% Chance: Apply Chroniton Stabilization to Self for 60 sec:
* +5% Run Speed
* Reduces Damage to Shields by 3%
(Effects stack up to 5 times)
5 sec recharge
Value:
Temporal Defense Chroniton Dual Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a net of bolts that damage several enemies in front of the player.
• Temporal Defense Chroniton Dual Pistols: →
Temporal Defense Chroniton Dual Pistols Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Dual Bolt Setting
Antiproton Damage
__ Antiproton Damage x3 (__ DPS)
5% Chance: Apply Chroniton Stabilization to Self for 60 sec:
* +5% Run Speed
* Reduces Damage to Shields by 3%
(Effects stack up to 5 times)
Bolt Spray
Expose Attack
Cone AoE Antiproton Damage
__ Antiproton Damage x5 (__ DPS)
5% Chance: Apply Chroniton Stabilization to Self for 60 sec:
* +5% Run Speed
* Reduces Damage to Shields by 3%
(Effects stack up to 5 times)
5 sec recharge
Value:
Temporal Defense Chroniton Dual Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a net of bolts that damage several enemies in front of the player.
Temporal Defense Chroniton Stun Pistol Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Beam Setting
Antiproton Damage
__ Antiproton Damage x2 (__ DPS)
5% Chance: Apply Chroniton Stabilization to Self for 60 sec:
* +5% Run Speed
* Reduces Damage to Shields by 3%
(Effects stack up to 5 times)
Stun Beam Setting
Expose Attack
Stuns Target
__ Antiproton Damage x2 (__ DPS)
-50% Runspeed for 6 sec
+2 Stun for 6 sec
5% Chance: Apply Chroniton Stabilization to Self for 60 sec:
* +5% Run Speed
* Reduces Damage to Shields by 3%
(Effects stack up to 5 times)
6 sec recharge
Value:
Temporal Defense Chroniton Stun Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode stuns a single target, and deals minor damage.
• Temporal Defense Chroniton Stun Pistol: →
Temporal Defense Chroniton Stun Pistol Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Beam Setting
Antiproton Damage
__ Antiproton Damage x2 (__ DPS)
5% Chance: Apply Chroniton Stabilization to Self for 60 sec:
* +5% Run Speed
* Reduces Damage to Shields by 3%
(Effects stack up to 5 times)
Stun Beam Setting
Expose Attack
Stuns Target
__ Antiproton Damage x2 (__ DPS)
-50% Runspeed for 6 sec
+2 Stun for 6 sec
5% Chance: Apply Chroniton Stabilization to Self for 60 sec:
* +5% Run Speed
* Reduces Damage to Shields by 3%
(Effects stack up to 5 times)
6 sec recharge
Value:
Temporal Defense Chroniton Stun Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode stuns a single target, and deals minor damage.
Temporal Defense Chroniton Wide Beam Pistol Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Beam Setting
Antiproton Damage
__ Antiproton Damage x2 (__ DPS)
5% Chance: Apply Chroniton Stabilization to Self for 60 sec:
* +5% Run Speed
* Reduces Damage to Shields by 3%
(Effects stack up to 5 times)
Wide Beam Setting
Expose Attack
Cone AoE Antiproton Damage
__ Antiproton Damage (__ DPS)
5% Chance: Apply Chroniton Stabilization to Self for 60 sec:
* +5% Run Speed
* Reduces Damage to Shields by 3%
(Effects stack up to 5 times)
4 sec recharge
Value:
Temporal Defense Chroniton Wide Beam Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode projects a field of energy that damages several targets in front of the player.
• Temporal Defense Chroniton Wide Beam Pistol: →
Temporal Defense Chroniton Wide Beam Pistol Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Beam Setting
Antiproton Damage
__ Antiproton Damage x2 (__ DPS)
5% Chance: Apply Chroniton Stabilization to Self for 60 sec:
* +5% Run Speed
* Reduces Damage to Shields by 3%
(Effects stack up to 5 times)
Wide Beam Setting
Expose Attack
Cone AoE Antiproton Damage
__ Antiproton Damage (__ DPS)
5% Chance: Apply Chroniton Stabilization to Self for 60 sec:
* +5% Run Speed
* Reduces Damage to Shields by 3%
(Effects stack up to 5 times)
4 sec recharge
Value:
Temporal Defense Chroniton Wide Beam Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode projects a field of energy that damages several targets in front of the player.
Temporal Defense Chroniton Full Auto Rifle Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Bolt Burst
Antiproton Damage
__ Antiproton Damage x3 (__ DPS)
5% Chance: Apply Chroniton Stabilization to Self for 60 sec:
* +5% Run Speed
* Reduces Damage to Shields by 3%
(Effects stack up to 5 times)
0.5 sec recharge
Full Auto Sweep
Expose Attack
Cone AoE Antiproton Damage
__ Antiproton Damage x5 (__ DPS)
5% Chance: Apply Chroniton Stabilization to Self for 60 sec:
* +5% Run Speed
* Reduces Damage to Shields by 3%
(Effects stack up to 5 times)
8 sec recharge
Value:
Temporal Defense Chroniton Full Auto Rifles are ranged ground weapons available for characters and bridge officers. They fire a quick burst of three energy damage bolts at a single target. Their secondary fire mode saturates a large area with energy weapon fire, repeatedly hitting multiple targets in front of the player.
• Temporal Defense Chroniton Full Auto Rifle: →
Temporal Defense Chroniton Full Auto Rifle Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Bolt Burst
Antiproton Damage
__ Antiproton Damage x3 (__ DPS)
5% Chance: Apply Chroniton Stabilization to Self for 60 sec:
* +5% Run Speed
* Reduces Damage to Shields by 3%
(Effects stack up to 5 times)
0.5 sec recharge
Full Auto Sweep
Expose Attack
Cone AoE Antiproton Damage
__ Antiproton Damage x5 (__ DPS)
5% Chance: Apply Chroniton Stabilization to Self for 60 sec:
* +5% Run Speed
* Reduces Damage to Shields by 3%
(Effects stack up to 5 times)
8 sec recharge
Value:
Temporal Defense Chroniton Full Auto Rifles are ranged ground weapons available for characters and bridge officers. They fire a quick burst of three energy damage bolts at a single target. Their secondary fire mode saturates a large area with energy weapon fire, repeatedly hitting multiple targets in front of the player.
Temporal Defense Chroniton High Density Beam Rifle Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Beam Setting
Antiproton Damage
__ Antiproton Damage x2 (__ DPS)
5% Chance: Apply Chroniton Stabilization to Self for 60 sec:
* +5% Run Speed
* Reduces Damage to Shields by 3%
(Effects stack up to 5 times)
High Density Beam
Exploit Attack
Cylindrical AoE Antiproton Damage and Repel
__ Antiproton Damage (__ DPS)
+25 Repel
5% Chance: Apply Chroniton Stabilization to Self for 60 sec:
* +5% Run Speed
* Reduces Damage to Shields by 3%
(Effects stack up to 5 times)
6 sec recharge
Value:
Temporal Defense Chroniton High Density Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path.
• Temporal Defense Chroniton High Density Beam Rifle: →
Temporal Defense Chroniton High Density Beam Rifle Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Beam Setting
Antiproton Damage
__ Antiproton Damage x2 (__ DPS)
5% Chance: Apply Chroniton Stabilization to Self for 60 sec:
* +5% Run Speed
* Reduces Damage to Shields by 3%
(Effects stack up to 5 times)
High Density Beam
Exploit Attack
Cylindrical AoE Antiproton Damage and Repel
__ Antiproton Damage (__ DPS)
+25 Repel
5% Chance: Apply Chroniton Stabilization to Self for 60 sec:
* +5% Run Speed
* Reduces Damage to Shields by 3%
(Effects stack up to 5 times)
6 sec recharge
Value:
Temporal Defense Chroniton High Density Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path.
Temporal Defense Chroniton Sniper Rifle Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Bolt Setting
Antiproton Damage
__ Antiproton Damage (__ DPS)
5% Chance: Apply Chroniton Stabilization to Self for 60 sec:
* +5% Run Speed
* Reduces Damage to Shields by 3%
(Effects stack up to 5 times)
Sniper Shot
Exploit Attack
Antiproton Damage and Knockback
__ Antiproton Damage (__ DPS)
50% chance: Knocks back +12 meters
5% Chance: Apply Chroniton Stabilization to Self for 60 sec:
* +5% Run Speed
* Reduces Damage to Shields by 3%
(Effects stack up to 5 times)
8 sec recharge
Value:
Temporal Defense Chroniton Sniper Rifles are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back.
• Temporal Defense Chroniton Sniper Rifle: →
Temporal Defense Chroniton Sniper Rifle Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Bolt Setting
Antiproton Damage
__ Antiproton Damage (__ DPS)
5% Chance: Apply Chroniton Stabilization to Self for 60 sec:
* +5% Run Speed
* Reduces Damage to Shields by 3%
(Effects stack up to 5 times)
Sniper Shot
Exploit Attack
Antiproton Damage and Knockback
__ Antiproton Damage (__ DPS)
50% chance: Knocks back +12 meters
5% Chance: Apply Chroniton Stabilization to Self for 60 sec:
* +5% Run Speed
* Reduces Damage to Shields by 3%
(Effects stack up to 5 times)
8 sec recharge
Value:
Temporal Defense Chroniton Sniper Rifles are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back.
Temporal Defense Chroniton Split Beam Rifle Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Beam Setting
Antiproton Damage
__ Antiproton Damage x2 (__ DPS)
5% Chance: Apply Chroniton Stabilization to Self for 60 sec:
* +5% Run Speed
* Reduces Damage to Shields by 3%
(Effects stack up to 5 times)
Auto-Targeting Beam
Exploit Attack
Cone AoE Antiproton Damage
__ Antiproton Damage on up to three targets.
5% Chance: Apply Chroniton Stabilization to Self for 60 sec:
* +5% Run Speed
* Reduces Damage to Shields by 3%
(Effects stack up to 5 times)
6 sec recharge
Value:
Temporal Defense Chroniton Split Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire splits a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range.
• Temporal Defense Chroniton Split Beam Rifle: →
Temporal Defense Chroniton Split Beam Rifle Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Beam Setting
Antiproton Damage
__ Antiproton Damage x2 (__ DPS)
5% Chance: Apply Chroniton Stabilization to Self for 60 sec:
* +5% Run Speed
* Reduces Damage to Shields by 3%
(Effects stack up to 5 times)
Auto-Targeting Beam
Exploit Attack
Cone AoE Antiproton Damage
__ Antiproton Damage on up to three targets.
5% Chance: Apply Chroniton Stabilization to Self for 60 sec:
* +5% Run Speed
* Reduces Damage to Shields by 3%
(Effects stack up to 5 times)
6 sec recharge
Value:
Temporal Defense Chroniton Split Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire splits a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range.
Temporal Defense Chroniton Blast Assault Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Bolt Setting
Antiproton Damage
__ Antiproton Damage (__ DPS)
5% Chance: Apply Chroniton Stabilization to Self for 60 sec:
* +5% Run Speed
* Reduces Damage to Shields by 3%
(Effects stack up to 5 times)
Energy Blast
Expose Attack
Targeted AoE Antiproton Damage and Knockback
__ Antiproton Damage (__ DPS)
66% chance: Knocks back +8 meters
5% Chance: Apply Chroniton Stabilization to Self for 60 sec:
* +5% Run Speed
* Reduces Damage to Shields by 3%
(Effects stack up to 5 times)
12 sec recharge
Value:
Temporal Defense Chroniton Blast Assaults are ranged ground weapons available for characters and bridge officers. They fire an energy damage bolt at a single target. Their secondary fire mode releases a concentrated ball of energy that explodes on contact and deals damage in a radius with a chance to knock back targets.
• Temporal Defense Chroniton Blast Assault: →
Temporal Defense Chroniton Blast Assault Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Bolt Setting
Antiproton Damage
__ Antiproton Damage (__ DPS)
5% Chance: Apply Chroniton Stabilization to Self for 60 sec:
* +5% Run Speed
* Reduces Damage to Shields by 3%
(Effects stack up to 5 times)
Energy Blast
Expose Attack
Targeted AoE Antiproton Damage and Knockback
__ Antiproton Damage (__ DPS)
66% chance: Knocks back +8 meters
5% Chance: Apply Chroniton Stabilization to Self for 60 sec:
* +5% Run Speed
* Reduces Damage to Shields by 3%
(Effects stack up to 5 times)
12 sec recharge
Value:
Temporal Defense Chroniton Blast Assaults are ranged ground weapons available for characters and bridge officers. They fire an energy damage bolt at a single target. Their secondary fire mode releases a concentrated ball of energy that explodes on contact and deals damage in a radius with a chance to knock back targets.
Temporal Defense Chroniton Pulsewave Assault Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Pulsewave Setting
Cylindrical AoE Antiproton Damage and Repel
__ Antiproton Damage (__ DPS)
Damage reduces over range
50% chance: +6 Repel
5% Chance: Apply Chroniton Stabilization to Self for 60 sec:
* +5% Run Speed
* Reduces Damage to Shields by 3%
(Effects stack up to 5 times)
Arcwave Setting
Expose Attack
Cone AoE Antiproton Damage and Knockback
__ Antiproton Damage (__ DPS)
Damage reduces over range
66% chance: Knocks back +22.5 meters
5% Chance: Apply Chroniton Stabilization to Self for 60 sec:
* +5% Run Speed
* Reduces Damage to Shields by 3%
(Effects stack up to 5 times)
8 sec recharge
Value:
Temporal Defense Chroniton Pulsewave Assaults are ranged ground weapons available for characters and bridge officers. They fire a static-width energy damage wave on up to three targets in its path with a chance to repel. Their secondary Arcwave fire mode releases an expanding wave that can hit multiple enemies in a large cone, with a chance to knock back. Both attacks deliver more damage at closer range.
• Temporal Defense Chroniton Pulsewave Assault: →
Temporal Defense Chroniton Pulsewave Assault Mk XII
Very Rare Ground Weapon
Character Bind On Pickup
Values do not reflect skills or other modifiers
Pulsewave Setting
Cylindrical AoE Antiproton Damage and Repel
__ Antiproton Damage (__ DPS)
Damage reduces over range
50% chance: +6 Repel
5% Chance: Apply Chroniton Stabilization to Self for 60 sec:
* +5% Run Speed
* Reduces Damage to Shields by 3%
(Effects stack up to 5 times)
Arcwave Setting
Expose Attack
Cone AoE Antiproton Damage and Knockback
__ Antiproton Damage (__ DPS)
Damage reduces over range
66% chance: Knocks back +22.5 meters
5% Chance: Apply Chroniton Stabilization to Self for 60 sec:
* +5% Run Speed
* Reduces Damage to Shields by 3%
(Effects stack up to 5 times)
8 sec recharge
Value:
Temporal Defense Chroniton Pulsewave Assaults are ranged ground weapons available for characters and bridge officers. They fire a static-width energy damage wave on up to three targets in its path with a chance to repel. Their secondary Arcwave fire mode releases an expanding wave that can hit multiple enemies in a large cone, with a chance to knock back. Both attacks deliver more damage at closer range.
Temporal Defense Chronitons are Antiproton based weapons. They leave a stream of Chroniton particles on the wielder, which can increase the user's run speed and shield hardness for an extended period of time.
Rare Temporal Defense Chroniton weapons have two modifier suffixes, Very Rare will have three, and Ultra Rare will have four. Epic adds a fifth unique modifier.
Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x2, [CritD]x2, etc)
[CrtD]: +20 Critical Severity
[CrtH]: +2% Critical Chance
[Dmg]: +X Damage
Can appear only once (e.g. [DoT3], [KB3], etc.)
[DoT3]: 2.5% chance: X Radiation Damage per sec for 15 sec in a 10m radius
[KB3]: 5% chance: Knocks the target back 10 meters, 2.5% chance: Knocks back all foes +5 meters in a 8 meter radius
Epic Modifier:
All ground weapons upgraded to Epic quality receive: