Star Trek Online Wiki
Explore
Main Page
All Pages
Interactive Maps
STO wiki
Sandbox
About STO
STO basics
Wiki guidelines
Wiki policies
Communications
Community portal
Community talk
Suggestion Box
Admin noticeboard
Discord #wiki-talk
STO User Hub
In-Game Chat
Quick links
Playable starship
Starship traits
Sets
Abilities
Damage (space)
Player rank
Reputation
Specialization
Seasons
Mission Journal
TFOs
Endeavors
Lobi crystals
Factions
Starfleet
Klingon Empire
Romulan Republic
TOS Starfleet
Dominion
DSC Starfleet
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Star Trek Online Wiki
20,301
pages
Explore
Main Page
All Pages
Interactive Maps
STO wiki
Sandbox
About STO
STO basics
Wiki guidelines
Wiki policies
Communications
Community portal
Community talk
Suggestion Box
Admin noticeboard
Discord #wiki-talk
STO User Hub
In-Game Chat
Quick links
Playable starship
Starship traits
Sets
Abilities
Damage (space)
Player rank
Reputation
Specialization
Seasons
Mission Journal
TFOs
Endeavors
Lobi crystals
Factions
Starfleet
Klingon Empire
Romulan Republic
TOS Starfleet
Dominion
DSC Starfleet
Editing
Temporal Operative (specialization)
(section)
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Temporal Operative (specialization)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Tiers Overview== <tabber> Tier I= Available by default. <hr/> {| class="wikitable" style="font-size: 80%; line-height:1.25;" ! style="text-align: center;" | ! style="text-align: center;" width=25%| Title ! style="text-align: left;"| Details |- | [[File: Temporal Operative _t1 Imminent Decay icon.png|link=]] | style="text-align: center;" | Imminent Decay I | style="text-align: left;"| {{color|orange|Ground Skill}} Your ground weapons gain a chance to inflict a short-duration Physical Damage-over-Time effect. * Your weapon attacks gain: 5% chance: ____ Physical Damage every 1 sec for 10 sec ''(Ignores Shields)'' |- | [[File: Temporal Operative _t1 Decayed Defenses icon.png|link=]] | style="text-align: center;" | Decay Amplification I | style="text-align: left;"| {{color|orange|Ground Skill}} Increase the damage inflicted by all of your Damage-over-Time effects. * +10% All Damage for all Ground Damage-Over-Time effects |- | [[File: Temporal Operative _t1 Decayed Defenses2 icon.png|link=]] | style="text-align: center;" | Decay Amplification II | style="text-align: left;"| {{color|orange|Ground Skill}} Increase the damage inflicted by all of your Damage-over-Time effects. * +20% All Damage for all Ground Damage-Over-Time effects |- | [[File: Temporal Operative _t1 Decayed Defenses icon.png|link=]] | style="text-align: center;" | Decayed Defenses I | style="text-align: left;"| {{color|orange|Ground Skill}} While in Ground Combat, dealing weapon damage to a foe that has at least one Damage-over-Time effect already applied will also apply a damage resistance debuff to them for several seconds. * When dealing Weapon Damage to a Foe that has at least one DoT effect applied: to target: -5 All Damage Resistance Rating for 10 sec |- | [[File: Temporal Operative _t1 Decayed Defenses2 icon.png|link=]] | style="text-align: center;" | Decayed Defenses II | style="text-align: left;"| {{color|orange|Ground Skill}} While in Ground Combat, dealing weapon damage to a foe that has at least one Damage-over-Time effect already applied will also apply a damage resistance debuff to them for several seconds. * When dealing Weapon Damage to a Foe that has at least one DoT effect applied: to target: -10 All Damage Resistance Rating for 10 sec |- | colspan="3" style="border-bottom: 1px solid slategray;"| |- | [[File: Temporal Operative _t1 Entropic Rider_icon.png|link=]] | style="text-align: center;" | Entropic Rider I | style="text-align: left;"| {{color|cyan|Space Skill}} Your starship weapons gain a chance to inflict a short-duration Physical Damage-over-Time effect. The chance is greater for projectiles than it is for directed energy weapons. * When firing energy weapons, 2.5% chance: ____ Physical Damage every 1 sec for 10 sec ''(Ignores Shields)'' * When firing projectile weapons, 10% chance: ____ Physical Damage every 1 sec for 10 sec ''(Ignores Shields)'' |- | [[File: Temporal Operative _t1 Atrophied Defenses icon.png|link=]] | style="text-align: center;" | Atrophied Defenses I | style="text-align: left;"| {{color|cyan|Space Skill}} While in Space Combat, dealing weapon damage to a foe that has at least one Damage-over-time effect already applied will also apply a damage resistance debuff to them for several seconds. * When dealing Weapon Damage to a Foe that has at least one DoT effect applied: to target: -5 All Damage Resistance Rating for 10 sec |- | [[File: Temporal Operative _t1 Atrophied Defenses2 icon.png|link=]] | style="text-align: center;" | Atrophied Defenses II | style="text-align: left;"| {{color|cyan|Space Skill}} While in Space Combat, dealing weapon damage to a foe that has at least one Damage-over-time effect already applied will also apply a damage resistance debuff to them for several seconds. * When dealing Weapon Damage to a Foe that has at least one DoT effect applied: to target: -10 All Damage Resistance Rating for 10 sec |- | [[File: Temporal Operative _t1 Entropic Amplification icon.png|link=]] | style="text-align: center;" | Entropic Amplification I | style="text-align: left;"| {{color|cyan|Space Skill}} Increase the damage inflicted by all of your Damage-over-Time effects. * +10% All Damage for all Space Damage-over-Time effects |- | [[File: Temporal Operative _t1 Entropic Amplification2 icon.png|link=]] | style="text-align: center;" | Entropic Amplification II | style="text-align: left;"| {{color|cyan|Space Skill}} Increase the damage inflicted by all of your Damage-over-Time effects. * +20% All Damage for all Space Damage-over-Time effects |} |-| Tier II= Unlocks after choosing 5 abilities from this specialization. <hr/> '''Store Unlock:''' *8 points spent - unlock: **Ability to purchase {{common}} [[Kit#Temporal Kit Modules|Temporal Kit Modules I]] from the [[Dilithium Store/Temporal Operative Modules|Dilithium Store]] '''Officer Training R&D School Unlock:''' *10 points spent - unlock: **Ability to craft [[Specialization Qualification - Temporal Operative|Temporal Operative Specialization Qualification]] for Bridge Officers <hr/> {| class="wikitable" style="font-size: 80%; line-height:1.25;" ! style="text-align: center;" | ! style="text-align: center;" width=25%| Title ! style="text-align: left;"| Details |- | [[File: Temporal Operative _t2 Inevitability icon.png|link=]] | style="text-align: center;" | Inevitability I | style="text-align: left;"| {{color|cyan|Space Skill}} & {{color|orange|Ground Skill}} Increase how quickly certain abilities recharge. In Ground Combat, this ability speeds up the recharge of Kit Modules. In Space Combat, this ability speeds up the recharge of Exotic Damage Bridge Officer abilities. * +10% Power Recharge Speed on all Kit Module abilities * +5% Power Recharge Speed on all Exotic Damage Bridge Officer abilities |- | [[File: Temporal Operative _t2 Inevitability2 icon.png|link=]] | style="text-align: center;" | Inevitability II | style="text-align: left;"| {{color|cyan|Space Skill}} & {{color|orange|Ground Skill}} Increase how quickly certain abilities recharge. In Ground Combat, this ability speeds up the recharge of Kit Modules. In Space Combat, this ability speeds up the recharge of Exotic Damage Bridge Officer abilities. * +15% Power Recharge Speed on all Kit Module abilities * +7.5% Power Recharge Speed on all Exotic Damage Bridge Officer abilities |- | [[File: Temporal Operative _t2 Inevitability3 icon.png|link=]] | style="text-align: center;" | Inevitability III | style="text-align: left;"| {{color|cyan|Space Skill}} & {{color|orange|Ground Skill}} Increase how quickly certain abilities recharge. In Ground Combat, this ability speeds up the recharge of Kit Modules. In Space Combat, this ability speeds up the recharge of Exotic Damage Bridge Officer abilities. * +20% Power Recharge Speed on all Kit Module abilities * +10% Power Recharge Speed on all Exotic Damage Bridge Officer abilities |- | [[File: Temporal Operative _t2 Uncertainty icon.png|link=]] | style="text-align: center;" | Uncertainty I | style="text-align: left;"| {{color|cyan|Space Skill}} & {{color|orange|Ground Skill}} Activating any Kit Module Damage or Exotic Damage grants you a small amount of Temporary Hitpoints. This effect can stack several times, each time adding additional Temp HP to your current pool. * Space: ____ Temporary Hitpoints (lasts 10sec, stacks 10 time max) when activating Exotic Damage abilities * Ground: ____ Temporary Hitpoints (lasts 10sec, stacks 10 time max) when activating Kit Module abilities |- | [[File: Temporal Operative _t2 Uncertainty2 icon.png|link=]] | style="text-align: center;" | Uncertainty II | style="text-align: left;"| {{color|cyan|Space Skill}} & {{color|orange|Ground Skill}} Activating any Kit Module Damage or Exotic Damage grants you a small amount of Temporary Hitpoints. This effect can stack several times, each time adding additional Temp HP to your current pool. * Space: ____ Temporary Hitpoints (lasts 10sec, stacks 10 time max) when activating Exotic Damage abilities * Ground: ____ Temporary Hitpoints (lasts 10sec, stacks 10 time max) when activating Kit Module abilities |} |-| Tier III= Unlocks after choosing 10 abilities from this specialization. <hr/> '''Store Unlock:''' *13 points spent - unlock: **Ability to purchase {{uncommon}} Temporal Kit Modules II from the Dilithium Store '''Starship Trait Unlock:''' *15 points spent - unlock: **{{traiticon|Non-Linear Progression|24px}} {{Trait|Non-Linear Progression}} (Restore a small amount of Hull and Shields every sec while remaining in Reverse) <hr/> {| class="wikitable" style="font-size: 80%; line-height:1.25;" ! style="text-align: center;" | ! style="text-align: center;" width=25%| Title ! style="text-align: left;"| Details |- | [[File: Temporal Operative _t3 Modular Momentum icon.png|link=]] | style="text-align: center;" | Modular Momentum I | style="text-align: left;"| {{color|orange|Ground Skill}} Activating any Kit Module ability will cause all Secondary Firing Modes to recharge more quickly. This affect is immediately applied when the Kit Module is activated, and only affects Secondary Firing Modes that are already in cooldown.<br><br>''Effect cannot be triggered by '''{{ability|Sweeping Strikes}}''' attacks'' * Activating a Kit Ability instantly reduces Secondary Firing Mode cooldowns by 2sec or 10% (whichever is less) |- | [[File: Temporal Operative _t3 Modular Momentum 2 icon.png|link=]] | style="text-align: center;" | Modular Momentum II | style="text-align: left;"| {{color|orange|Ground Skill}} Activating any Kit Module ability will cause all Secondary Firing Modes to recharge more quickly. This affect is immediately applied when the Kit Module is activated, and only affects Secondary Firing Modes that are already in cooldown.<br><br>''Effect cannot be triggered by '''{{ability|Sweeping Strikes}}''' attacks'' * Activating a Kit Ability instantly reduces Secondary Firing Mode cooldowns by 3sec or 15% (whichever is less) |- | [[File: Temporal Operative _t3 Temporal Rebuke icon.png|link=]] | style="text-align: center;" | Temporal Rebuke | style="text-align: left;"| {{color|orange|Ground Skill}} Whenever you are struck by a foe within melee range, there is a chance you will automatically Stun that foe for several seconds, preventing them from moving or taking action. * When hit by attacker within 5m: Foe is Stunned for 4 sec * After being triggered, may not activate again for 30 sec |- | [[File: Temporal Operative _t2 Decaying Rebuke icon.png|link=]] | style="text-align: center;" | Decaying Rebuke I | style="text-align: left;"|{{color|orange|Ground Skill}} When ''Temporal Rebuke'' is triggered, the affected enemy is also afflicted with a Physical Damage-over-Time effect for several seconds. * ____ Physical Damage per sec for 10 sec (Ignores Shields) |- | [[File: Temporal Operative _t2 Decaying Rebuke2 icon.png|link=]] | style="text-align: center;" | Decaying Rebuke II | style="text-align: left;"|{{color|orange|Ground Skill}} When ''Temporal Rebuke'' is triggered, the affected enemy is also afflicted with a Physical Damage-over-Time effect for several seconds. * ____ Physical Damage per sec for 10 sec (Ignores Shields) |- | colspan="3" style="border-bottom: 1px solid slategray;"| |- | [[File: Temporal Operative _t3 Temporal Cross-Wiring icon.png|link=]] | style="text-align: center;" | Temporal Cross-Wiring I | style="text-align: left;"|{{color|cyan|Space Skill}} Activating any Exotic Damage ability will provide you with a temporary buff that improves the speed of your Energy Weapons' firing cycles, making them both activate and recharge more quickly. * Activating an Exotic Damage Ability grants 2% Firing Cycle Haste for Energy Weapons for 10 sec |- | [[File: Temporal Operative _t3 Temporal Cross-Wiring2 icon.png|link=]] | style="text-align: center;" | Temporal Cross-Wiring II | style="text-align: left;"|{{color|cyan|Space Skill}} Activating any Exotic Damage ability will provide you with a temporary buff that improves the speed of your Energy Weapons' firing cycles, making them both activate and recharge more quickly. * Activating an Exotic Damage Ability grants 4% Firing Cycle Haste for Energy Weapons for 10 sec |- | [[File: Temporal Operative _t3 Anomaly Leash icon.png|link=]] | style="text-align: center;" | Anomaly Leash I | style="text-align: left;"|{{color|cyan|Space Skill}} Anomalies summoned by you are now mobile and will move at a slow pace toward whatever enemy you currently have targeted.<br><br>Anomalies affected by this: : {{ability|Gravity Well}} : {{ability|Tyken's Rift}} : {{ability|Subspace Vortex}} : {{ability|Ionic Turbulence}} : {{ability|Chronometric Inversion Field}} : {{ability|Timeline Collapse}}<br> * Anomalies gain a Flight Speed of 5 |- | [[File: Temporal Operative _t3 Anomaly Leash2 icon.png|link=]] | style="text-align: center;" | Anomaly Leash II | style="text-align: left;"|{{color|cyan|Space Skill}} Anomalies summoned by you are now mobile and will move at a slow pace toward whatever enemy you currently have targeted.<br><br>Anomalies affected by this: : {{ability|Gravity Well}} : {{ability|Tyken's Rift}} : {{ability|Subspace Vortex}} : {{ability|Ionic Turbulence}} : {{ability|Chronometric Inversion Field}} : {{ability|Timeline Collapse}}<br> * Anomalies gain a Flight Speed of 10 |- | [[File: Temporal Operative _t3 Phasic Artillery icon.png|link=]] | Phasic Artillery | style="text-align: left;"|{{color|cyan|Space Skill}} Your mines and targetable torpedoes are slightly out-of-phase, granting them the ability to absorb a small amount of incoming damage before being destroyed. This is represented as Temporary Hitpoints, and may allow them to survive enemy fire and hazardous anomalies. * After launching Mines or a Targetable Torpedo, grant to them ____ Temporary Hitpoints |} |-| Tier IV= Unlocks after choosing 15 abilities from this specialization. <hr/> '''Store Unlock:''' *18 points spent - unlock: **Ability to purchase {{rare}} Temporal Kit Modules III from the Dilithium Store *27 points spent - unlock: **Ability to purchase {{very rare}} Temporal Kit Modules IV from the Dilithium Store '''Officer Training R&D School Unlock:''' *22 points spent - unlock: **Ability to craft [[Officer Training School/Temporal Operative Training Manuals|Temporal Operative Specialization Rank III Training Manuals]] for Bridge Officers '''Starship Trait Unlock:''' *30 points spent - unlock: **{{traiticon|Non-Linear Progression|24px}} {{Trait|Improved Non-Linear Progression}} (Reduce all Recharge Timers by 0.2sec every sec while remaining in Reverse) <hr/> {| class="wikitable" style="font-size: 80%; line-height:1.25;" ! style="text-align: center;" | ! style="text-align: center;" width=25%| Title ! style="text-align: left;"| Details |- | [[File: Temporal Operative _t4 Continuity icon.png|link=]] | style="text-align: center;" | Continuity | style="text-align: left;"| {{color|cyan|Space Skill}} When reduced to less than 10% of your Hull, you will immediately be removed from danger. Your ship will teleport approximately 8km from its current location, become briefly untargetable, and have its hull and shields restored by a large amounts. This action will also wipe all accumulated threat vs. NPCs.<br><br>After Continuity is triggered, your ship will perform at less than full capacity for a short period of time, as the timelines adjust to this sudden shift of probability.<br><br>This effect may only trigger once every 3 minutes.<br><br>If ''{{ability|Threatening Stance}} is active, Teleport and Threat wipe will not occur. * When reduced below 10% Hull, trigger ''Continuity'' (max once per 3 minutes) * When triggered, apply to self: **Teleport backwards 8km from current position and facing **+____ Hit Points **+____ Shield Regeneration per Facing *Also causes "Adjustment Period" debuff: ***-80% All Damage for 20sec ***-66.7% Flight Speed for 20sec |- | [[File: Temporal Operative _t4 Casual Glitch icon.png|link=]] | style="text-align: center;" | Causal Glitch I | style="text-align: left;"| {{color|cyan|Space Skill}} When ''Continuity'' is triggered, all Bridge Officer Abilities that are currently in cooldown will have their remaining recharge timers heavily reduced. * Reduced Cooldown on all Bridge Officer Abilities for 25% |- | [[File: Temporal Operative _t4 Casual Glitch icon.png|link=]] | style="text-align: center;" | Causal Glitch II | style="text-align: left;"| {{color|cyan|Space Skill}} When ''Continuity'' is triggered, all Bridge Officer Abilities that are currently in cooldown will have their remaining recharge timers heavily reduced. * Reduced Cooldown on all Bridge Officer Abilities for 50% |- | [[File: Temporal Operative _Temporal Adaption icon.png|link=]] | style="text-align: center;" | Temporal Adaption I | style="text-align: left;"| {{color|cyan|Space Skill}} "Adjustment Period" debuff that is applies when ''Continuity'' is triggered does not last as long * "Adjustment Period" debuff lasts 10 seconds |- | [[File: Temporal Operative _Temporal Adaption2 icon.png|link=]] | style="text-align: center;" | Temporal Adaption II | style="text-align: left;"| {{color|cyan|Space Skill}} "Adjustment Period" debuff no longer applies when ''Continuity'' is triggered. * "Adjustment Period" debuff no longer applies |} </tabber>
Summary:
Please note that all contributions to the Star Trek Online Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab