The Terran Task Force Special Ops ground set is a three-piece ground equipment set, comprised of a unique Personal Shield, Body Armor, and interchangeable High Density Beam Rifle or Bat'leth ground weapon, released with Season Eleven: New Dawn. This set is obtained from the Terran Task Force branch of the Reputation System.
Items unlocked with the Terran Task Force Reputation tiers. | Cost per Reputation item | Cost after Tier 6 Discount |
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Terran Task Force Personal Shield[ | ]
+29.1 Knockback Resistance Rating
429.5 Maximum Shield Capacity
- (10% Bleedthrough)
Fully regenerates after not taking damage for 3 secs (2 secs if crouching).
Reduces All Energy Damage to Shields by 20%
Available through the Reputation system by advancing the Terran Task Force branch to Tier 1.
Game Description[ | ]
Intended to keep wearers mobile, the Terran Task Force Personal Shield increases the wearer's resistance to knock and root effects. The personal shields also fire bursts of Disruptor energy back at attackers on occasion, helping take out enemy targets faster.
Personal Shields protect you by absorbing most of the damage from energy-based attacks and a portion of the damage from physical attacks. Shields rapidly regenerate once they have not sustained damage for a brief period of time.
Upgrade[ | ]
Shields can be upgraded using the Shields Tech Upgrades or Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:
Quality |
Modifier |
Effect
|
---|---|---|
Ultra Rare | [Reg] | Regenerates X Shield Capacity every 2 seconds. |
Epic | [Cap2] | Increases Maximum Shield Capacity by 20%. |
Terran Task Force Bat'leth[ | ]
- to target: _ Physical Damage (_ DPS) (80% Shield Penetration)
- Primary and Secondary Bat'leth Attacks apply Electrokinetic Capacitor Charge to Self
- (Lasts for 60 sec, 10 stacks max)
- +20 Critical Severity
Available through the Reputation system by advancing the Terran Task Force branch to Tier 3.
Game Description[ | ]
Bat'leths are melee weapons that have a variety of strikes when used in a combination series. The Terran Task Force Bat'leth builds Electrokinetic Capacitor Charges when performing primary and secondary strikes. The tertiary attack consumes built-up Electrokinetic Capacitor Charge stacks, discharging them to deal additional Electrical damage.
Upgrade[ | ]
Ground weapons can be upgraded using the Ground Gear Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:
Quality |
Modifier |
Effect
|
---|---|---|
Ultra Rare | [CrtD] | +20% Critical Severity |
Epic | [Dm/CrtH] | +X Damage +2% Critical Chance |
Terran Task Force High Density Beam Rifle[ | ]
- to target: _ Disruptor Damage x2 (_ DPS)
- Grants 1 High Density Charge to Self for 60 sec
- (After 7 charges, converts High Density Beam to High Density Beam Spray)
- to target: 2.5% Chance: Apply stack of Withering Radiation
- (Lasts for 60 sec, 5 stacks max)
- _ Radiation Damage to target per stack of Withering Radiation
Available through the Reputation system by advancing the Terran Task Force branch to Tier 3.
The Disruptor variant of the Terran Task Force High Density Beam Rifle.
- to target: _ Phaser Damage x2 (_ DPS)
- Grants 1 High Density Charge to Self for 60 sec
- (After 7 charges, converts High Density Beam to High Density Beam Spray)
- to target: 2.5% Chance: Apply stack of Withering Radiation
- (Lasts for 60 sec, 5 stacks max)
- _ Radiation Damage to target per stack of Withering Radiation
Available through the Reputation system by advancing the Terran Task Force branch to Tier 6.
The Phaser variant of the Terran Task Force High Density Beam Rifle.Game Description[ | ]
High Density Beam rifles have a secondary fire mode that releases a small cynlindrical beam. Causes damages and has a chance to knock back targets in its path. The Terran Task Force High Density Beam Rifle is charges with Withering Radiation, giving a chance to cause additional Radiation damage based on the number of Withering Radiation stacks present on a target. The primary weapon fire also applies stacks of High Density Charge to the user. At 7 stacks, the weapon's secondary fire changes from a standard High Density Beam to a High Density Beam Spray, which deals more damage in a larger area.
Upgrade[ | ]
Ground weapons can be upgraded using the Ground Gear Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:
Quality |
Modifier |
Effect
|
---|---|---|
Ultra Rare | [CrtD] | +20% Critical Severity |
Epic | [Dm/CrtH] | +X Damage +2% Critical Chance |
Terran Task Force Combat Armor[ | ]
+64 Physical Damage Resistance Rating
+64 Kinetic Damage Resistance Rating
+69.8 All Energy Damage Resistance Rating
- Weapon Attacks Against Flanked Targets Gain 30 Armor Penetration Rating
Available through the Reputation system by advancing the Terran Task Force branch to Tier 5.
Game Description[ | ]
Terran Task Force Combat Armor offers a substantial defensive advantage, especially against incoming Phaser fire. Additionally, the combat armor has a built-in tactical positioning suite, giving your weapon attacks against flanked targets additional armor penetration.
Upgrade[ | ]
Body Armors and Environmental Suits can be upgraded using the Ground Gear Tech Upgrades or assorted Universal Tech Upgrades. This item will receive an additional modifier on successful quality improvement:
Quality |
Modifier |
Effect
|
---|---|---|
Ultra Rare | [HP] | +X Endurance Training |
Epic | [HP/Res] | +X Maximum Hit Points +X All Damage Resistance Rating |
Costume[ | ]
The Terran Task Force Special Ops costume set is unlocked by Accolade completion once all pieces of the set have been acquired. Unlike other Reputation System costume sets, the Terran set does not have its own special Uniform category. Check for the pieces under Uniform - Jacket Tight and Pants - Tight, as well as the Attachment and Head Attach categories.
Set powers[ | ]
For each item added after the first, an additional power is available.
Set 2: Interference Algorithm
- Passive
- +8.8% Disruptor Damage
- +8.8% Phaser Damage
- +8.8% Melee Physical Damage
- When affected by Control or Knock effects:
- Gain an additional 50% Physical and Disruptor Damage Buff for 15 sec
- (May trigger once every 15 sec)
Set 3: Electrokinetic Discharge
- Active
- Targets Self
- 0.5 sec activate
- 1 min 30 sec recharge
- Enables your Terran Task Force Bat'leth and Rifle to fire a cone of electrical energy.
- Deals heavy damage and stuns targets.
Equipment Sets | |
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See also: Equipment • Set |