- __ Tetryon Damage (__ DPS)
- 5% chance: -__ damage to Shields
Tetryon Compression Pistol Common Ground Weapon Salvageable Values do not reflect skills or other modifiers Bolt Setting Tetryon Damage
Compression Bolt Setting Exploit Attack Tetryon Damage and Knockback
Tetryon Compression Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode hits a single target with a high damage bolt of energy that also repels back from the force of the impact. |
- __ Tetryon Damage x3 (__ DPS)
- 5% chance: -__ damage to Shields
Tetryon Dual Pistols Common Ground Weapon Salvageable Values do not reflect skills or other modifiers Dual Bolt Setting Tetryon Damage
Bolt Spray Expose Attack Cone AoE Tetryon Damage
Tetryon Dual Pistols are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a net of bolts that damage several enemies in front of the player. |
- __ Tetryon Damage x2 (__ DPS)
- 5% chance: -__ damage to Shields
Tetryon Stun Pistol Common Ground Weapon Salvageable Values do not reflect skills or other modifiers Beam Setting Tetryon Damage
Stun Beam Setting Expose Attack Stuns Target
Tetryon Stun Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode stuns a single target, and deals minor damage. |
- __ Tetryon Damage x2 (__ DPS)
- 5% chance: -__ damage to Shields
Tetryon Wide Beam Pistol Common Ground Weapon Salvageable Values do not reflect skills or other modifiers Beam Setting Tetryon Damage
Wide Beam Setting Expose Attack Cone AoE Tetryon Damage
Tetryon Wide Beam Pistols are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode projects a field of energy that damages several targets in front of the player. |
- __ Tetryon Damage x3 (__ DPS)
- 5% chance: -__ damage to Shields
- 0.5 sec recharge
Tetryon Full Auto Rifle Common Ground Weapon Salvageable Values do not reflect skills or other modifiers Bolt Burst Tetryon Damage
Full Auto Sweep Expose Attack Cone AoE Tetryon Damage
Tetryon Full Auto Rifles are ranged ground weapons available for characters and bridge officers. They fire a quick burst of three energy damage bolts at a single target. Their secondary fire mode saturates a large area with energy weapon fire, repeatedly hitting multiple targets in front of the player. |
- __ Tetryon Damage x2 (__ DPS)
- 5% chance: -__ damage to Shields
Tetryon High Density Beam Rifle Common Ground Weapon Salvageable Values do not reflect skills or other modifiers Beam Setting Tetryon Damage
High Density Beam Exploit Attack Cylindrical AoE Tetryon Damage and Repel
Tetryon High Density Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire mode releases a narrow cylindrical beam that causes damage and repels targets in its path. |
- __ Tetryon Damage (__ DPS)
- 5% chance: -__ damage to Shields
Tetryon Sniper Rifle Common Ground Weapon Salvageable Values do not reflect skills or other modifiers Bolt Setting Tetryon Damage
Sniper Shot Exploit Attack Tetryon Damage and Knockback
Tetryon Sniper Rifles are ranged ground weapons available for characters and bridge officers. They fire multiple energy damage bolts at a single target. Their secondary fire mode shoots a concentrated bolt of energy at a single target, dealing high damage with a good chance to knock back. |
- __ Tetryon Damage x2 (__ DPS)
- 5% chance: -__ damage to Shields
Tetryon Split Beam Rifle Common Ground Weapon Salvageable Values do not reflect skills or other modifiers Beam Setting Tetryon Damage
Auto-Targeting Beam Exploit Attack Cone AoE Tetryon Damage
Tetryon Split Beam Rifles are ranged ground weapons available for characters and bridge officers. They fire a steady energy damage beam at a single target. Their secondary fire splits a high-powered beam that hits up to three targets in front of the player in a narrow arc, but at a long range. |
- __ Tetryon Damage x4 (__ DPS)
- 5% chance: -__ damage to Shields
Tetryon Assault Minigun Common Ground Weapon Salvageable Values do not reflect skills or other modifiers Beam Burst Tetryon Damage
Beam Sweep Expose Attack Cone AoE Tetryon Damage
Tetryon Assault Miniguns are ranged ground weapons available for characters and bridge officers. They fire a steady stream of short energy damage beams at a single target. Their secondary fire mode unloads a massive barrage of short beams in a narrow cone that can be swept across multiple targets. Both Primary and Secondary attacks have a short charge up to activate. |
- __ Tetryon Damage (__ DPS)
- 5% chance: -__ damage to Shields
Tetryon Blast Assault Common Ground Weapon Salvageable Values do not reflect skills or other modifiers Bolt Setting Tetryon Damage
Energy Blast Expose Attack Targeted AoE Tetryon Damage and Knockback
Tetryon Blast Assaults are ranged ground weapons available for characters and bridge officers. They fire an energy damage bolt at a single target. Their secondary fire mode releases a concentrated ball of energy that explodes on contact and deals damage in a radius with a chance to knock back targets. |
- __ Tetryon Damage (__ DPS)
- Damage reduces over range
- 50% chance: +6 Repel
- 5% chance: -__ damage to Shields
Tetryon Pulsewave Assault Common Ground Weapon Salvageable Values do not reflect skills or other modifiers Pulsewave Setting Cylindrical AoE Tetryon Damage and Repel
Arcwave Setting Expose Attack Cone AoE Tetryon Damage and Knockback
Tetryon Pulsewave Assaults are ranged ground weapons available for characters and bridge officers. They fire a static-width energy damage wave on up to three targets in its path with a chance to repel. Their secondary Arcwave fire mode releases an expanding wave that can hit multiple enemies in a large cone, with a chance to knock back. Both attacks deliver more damage at closer range. |
See also:
* Weapons table
* Space equiv.
* Destabilizing
* Phased
* Tetryon
Tetryon ground weapons have a chance to do an additional shield damage. They can be obtained as a mission rewards and drops, or R&D crafting system.
Modifiers
Uncommon Tetryon weapons have one modifier suffix, Rare will have two, Very Rare will have three, and Ultra Rare will have four. Epic adds a fifth unique modifier.
Standard Modifiers: Can appear multiple times (e.g. [Dmg]x2, [CrtH]x3, [CritD]x4, etc)
- [CritD]: +20 Critical Severity
- [CrtH]: +2% Critical Chance
- [Dmg]: +X Damage
- Can appear only once (e.g. [DoT1], [KB2], etc.)
- [DoT1]: 2.5% chance: X Physical Damage per sec for 15 sec
- [DoT2]: 2.5% chance: X Radiation Damage per sec for 15 sec
- [DoT3]: 2.5% chance: X Radiation Damage per sec for 15 sec in a 10m radius
- [KB1]: 2.5% chance: Knocks back +5 meters
- [KB2]: 5% chance: Knocks back +10 meters
- [KB3]: 5% chance: Knocks the target back 10 meters, 2.5% chance: Knocks back all foes +5 meters in a 8 meter radius
Crafted modifier: This modifier can appear once when crafting a ground weapon of Rare quality and higher:
- [Run]: Increases run speed by 15%
Epic Modifier: All ground weapons upgraded to Epic quality receive:
- [Dm/CrH]: +X Damage, +2% Critical Chance
- Re-engineering options: [CrtD/CrtH], [Dm/CrtD]
Base damage table
All values given are for Common weapons. There is greater damage with increasing rarity.
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Performance
There are several factors that can affect performance of ground weapons. These are modifier suffixes, skill points, traits, equipment and sets.
Skills
Tetryon weapons (ground)s can be enhanced by the following Ground Skills:
- Weapon Proficiency: Increased base damage
- Weapon Criticals: Increased Critical Chance and Critical Severity
- Weapon Penetration: Increased damage by penetrating the enemy's resistances.
Sets
+Sets
| ||
---|---|---|
Set | Passive | Effects |
Duelist Regalia - Set 2 | Heightened Focus | +25% Tetryon Damage |
Vranh'ko Quintessence - Set 3 | Overwhelming Capacitors | +25% Tetryon Damage |
Crystalline Nanofiber Shell - Set 2 | Absorption Lattice | When receiving damage, 50% chance to grant: +5% All Damage (100% for Environmental damage) |
Furtive Perseverance - Set 2 | Prepared Strikes | +10%/+20% CritH/CrtD while Stealthed and not moving. (Doubled if also Crouched) |
Gamma Concerted Armaments - Set 2 | Concerted Reinforcements | To Team and Self (stacks with teammates): +10% All Weapon Damage |
Iconian Resistance Elite - Set 2 | Reinforced Combat Circuitry | +5% Armor Penetration |
Jem'Hadar Armored Shroud - Set 2 | Jem'Hadar Shroud | When receiving any damage, 7.5% chance: +15% All Damage for 8 sec |
Klingon Honor Guard (Ground) / Adapted M.A.C.O. (Ground) - Set 3 | Blood of the Warrior | +2.5% Bonus All Damage, +0% Bonus All Damage (bonus increases as you take damage), +2% Critical Chance, +20% Critical Severity |
Na'kuhl Temporal Operative - Set 2 | Agent's Training | +2% Critical Chance, +30% Critical Severity |
Omega Force (Ground) - Set 3 | Team Ambush Field | +2.5% Critical Chance, +2.5% Critical Severity |
Romulan Imperial Navy - Set 2 | Integrated Tactical Support | While Crouching, +30% Critical Severity |
Personal equipment
Body Armor | |||
---|---|---|---|
Icon | Equipment | Effects | Energy/Melee |
Recoil Compensating Armor | +40% Critical Severity | Both | |
Integrated Targeting Armor | +5% Critical Chance | Both | |
Physical Augmentation Armor | +10% Physical Damage strength | Melee | |
Energy Harness Armor | +5% All Energy Damage | Energy | |
Personal Shields | |||
Icon | Equipment | Effects | Energy/Melee |
Personal Shield [Ene] Personal Energy Harness Shield |
Chance to provide a 10% Energy Damage Buff for 4 sec when you take damage. | Energy | |
Crystalline Personal Shield Matrix | Chance of 10% energy damage buff for 4 sec when taking damage. | Energy | |
Kits | |||
Icon | Equipment | Effects | Energy/Melee |
Romulan Imperial Navy Career-Specific Kit | +__% Plasma Damage +__% Critical Chance +__% Critical Severity |
Energy (Plasma Damage) Both (Criticals) | |
Herald Career-Specific Kit [+Tet] | +20% Tetryon Weapon Damage | Energy | |
Xindi Career-Specific Kit [+ExpDur] | +__ sec Expose Duration | Both | |
Xindi Career-Specific Kit [+ExpHit] | +__% Chance to Expose | Both | |
Delta Expedition Career-Specific Kit [CritD] | +__% Critical Severity | Both | |
Delta Expedition Career-Specific Kit [CritH] | +__% Critical Chance | Both | |
Delta Expedition Career-Specific Kit [CritX] | +__% Critical Chance +__% Critical Severity |
Both | |
Ground Devices | |||
Icon | Equipment | Effects | Energy/Melee |
Gambling Device | +10% Critical Chance +10% Critical Severity |
Both | |
Tribble | +1% - +2.5% All Damage strength, depending on Tribble used. | Both | |
Power Cell Small • Medium • Large |
Small - +15 All Energy Damage for 15 secs. Medium - +20 All Energy Damage for 15 secs. Large - +25 All Energy Damage for 15 secs. Consumed on use. |
Energy |
External links
- Tetryon at Memory Alpha, the Star Trek Wiki.
Ground weapon table |
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