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Tsunkatse Falchion
Common Ground Weapon
Values do not reflect skills or other modifiers

Sword Slash
Expose Attack
A basic Sword attack.
__ Physical Damage (__ DPS) (80% Shield Penetration)
Sword Slash
A basic Sword attack.
__ Physical Damage (__ DPS) (80% Shield Penetration)
Value: __ Energy credit icon.png
Tsunkatse Falchion icon.png
Common icon.png

The Tsunkatse Falchion is a melee weapon. It consists of a hilt with an asymmetrical blade, whose lower edge features an indentation.

Falchions can execute a variety of strikes when used in a combination series.

Melee weapons go straight through personal shields, directly attacking the target for 80% weapon damage.


Uncommon, Rare and Very Rare Tsunkatse Falchions are obtainable as random drops in ground missions, or in the Mission: Coliseum.

Base Damage Table[]

Mark Physical Damage DPS Value (Energy credit icon.png)
VIII 25.9 64.7
X 28.8 72
XI 30.3 75.7 2,152


  • 12: Sword Spin (Expose Attack), Knockback
  • 21: Sword Backslash (Expose Attack), Extra Damage
  • 111,221: Sword Double Strike, Knockback
  • 112,222,212: Sword Cleave, Knockback
  • 121,122,211: Sword Spinning Jump, Disable

Note: Combo information is incomplete due to testing limitations.


There are seven factors that can affect personal weapons. These are Modifier suffixes, spent Player Skill Points, Personal Equipment, and Equipment Sets.

Modifier Suffix[]

Uncommon Tsunkatse Falchions will have one modifier suffix, Rare will have two, Very Rare will have three and Ultra Rare will have four. The same modifiers may appear multiple times (e.g. [Acc]x2, [Cap]x3, etc.).

Modifier Suffix
Modifier Effect Melee/Ranged
[CritD] +20 Critical Severity Both
[CrtH] +2% Critical Chance Both
[CrtX] +2% Critical Chance
+10 Critical Severity
[Dmg] +X Damage Both
[Borg] 15 Kinetic Damage vs Borg NPCs Both
[SHeal] 5% chance: Restores 12.5 Shields every second for 10 seconds on a successful attack
Only available for Elite-level Ultra Rare fleet weapons

Personal Equipment[]

Personal Equipment
Icon Equipment Effects Melee/Ranged
Recoil Compensating Armor icon.pngCommon icon.png Recoil Compensating Armor +40% Critical Severity Both
Integrated Targeting Armor icon.pngCommon icon.png Integrated Targeting Armor +5% Critical Chance Both
Physical Augmentation Armor icon.pngCommon icon.png Physical Augmentation Armor +10% Physical Damage strength Melee


  • The patch released on 23rd August 2012 increased shield penetration of all melee-based weapons from 50% to 80%, making them a more viable option.


Ground Weapons
Damage Type Pistol Rifle Assault Melee
& Other
Expose Exploit Expose Exploit Expose
Standard Weapons and Special Weapons
Elite Fleet Ground Weapons (standard + extra proc)
Reputation and Lock Box (dual-proc and new proc)
See Also Fleet Ground Weapons23rd Century Ground WeaponsGround Equipment SetsSpecial Ground Weapons