The Tucker-class Tactical Miracle Worker Cruiser is a Tier 6 Cruiser which may be flown by Starfleet characters, including Federation-aligned Romulan Republic and Dominion characters. All faction restrictions of this starship can be removed by having a level 65 KDF character or by purchasing the Cross Faction Flying unlock from the Zen Store. This starship can be used from any level upon completion of the tutorial experience. As you level up, this ship gains additional hull, weapon slots, and console slots.
Players can obtain this starship from the Zen Store for 3,000 under the name Miracle Worker Cruiser - Tucker class [T6]. This ship can be purchased individually, or as part of the Miracle Worker Federation Bundle [T6] for 6,000 . It is also available as part of the following: Cross Faction Miracle Worker Mega Bundle [T6] for 12,000 .
- 1 Overview
- 2 Class variants
- 3 Starship Mastery
- 4 Abilities
- 5 Standard configuration
- 6 Scaling starship
- 7 Admiralty ship
- 8 Gallery
- 9 External links
The Tucker Tactical Miracle Worker Cruiser variant has been modified to keep a few more tactical tricks up its metaphorical sleeves, and has been named after one of Earth's earliest explorers and engineers, Charles "Trip" Tucker III.
|The Scott class focuses on supporting Engineering capabilities to an even greater degree than those for which the Miracle Worker Cruisers were already designed. The class skin is unlocked with the purchase of the Scott Operations Miracle Worker Cruiser for 3000 .|
|This is a science-focused variant has been named after one of the Federation's greatest scientific minds, Dr. Richard Daystrom. The Daystrom class skin is unlocked with the purchase of the Daystrom Science Miracle Worker Cruiser for 3000 .|
|I||Absorptive Hull Plating||+25 Physical Damage Resistance Rating.|
+25 Kinetic Damage Resistance Rating.
|II||Rapid Repairs||Regenerates 1.25% of your maximum hull every 3 seconds in Space. Twice the amount is regenerated out of combat.|
|III||Enhanced Hull Plating||+25 All Energy Damage Resistance Rating.|
+25 Radiation Damage Resistance Rating.
|IV||Armored Hull||+10% Hull Hitpoints.|
|V||Redirecting Arrays||While Beam Array: Fire at Will is active, any damage that your starship receives will periodically extend its duration.
Once per sec while Beam: Fire-at-Will is active, receiving Any Damage grants 0.33 sec Duration to Fire-at-Will (15 sec total duration maximum)
The Tucker Tactical Miracle Worker Cruiser comes equipped with the [Console - Universal - Crimson Force Field], which is part of the We Are Smart Set. Other consoles from this set can be equipped for set bonuses and additional abilities.
The Tucker-class Tactical Miracle Worker Cruiser supports the following cruiser commands:
Cyclical Quantum Slipstream Drive
Cyclical Quantum Slipstream Drive is a built-in ability which allows improved Sector Space travel speed of 107.8 (approx Warp 23) for 90 seconds instead of normal 30 seconds. Re-initializing it takes 30 seconds instead of normal 120 seconds.
The Tucker-class Tactical Miracle Worker Cruiser features built-in Innovation mechanic which requires activation of three bridge officer abilities corresponding to colors on the Innovation display window. Successfully matching the colors will automatically trigger the available Innovation effect for 10 seconds. One of six possible Innovation effects will be randomly selected each time the Innovation mechanic refreshes.
- Instinctive Rerouting (Bonus to All Subsystem Power)
- Containment Layering (Temporary Hull based on Max Hull)
- Heisenberg Decoupling (Secondary Shields based on Max Shields)
- Plasma Conduit Purge (Self-Targeted AOE Plasma Damage-over-Time)
- Ingenious Solutions (Bonus to Recharge Speeds for Bridge Officer and Captain Abilities)
- Barclay Maneuver (Photonic Copy of your starship which uses Ramming Speed on a nearby foe)
The Tucker-class Tactical Miracle Worker Cruiser features the following specialist seats:
Federation starships come with standard equipment and weapons of the lowest mark available at the ship's minimum rank. The items provided are appropriate to the type of vessel and its related playing style.
This starship's equipment slots, base hull capacity and shield capacity scale as your level increases.
Equipment slots and seating
As you rank up every 10 levels, up to level 40, the ship's forward weapon slots, aft weapon slots, tactical console slots, engineering console slots, science console slots and available bridge officer (boff) abilities will slowly increase toward endgame capabilities:
This starship's universal console slot is available immediately.
This table shows how the ship's hull strength scales at each level. The base hull of all scaling starships is 10,000, which is then multiplied by the ship's hull modifier (1.5 for the Tucker-class Tactical Miracle Worker Cruiser), and then multiplied by the scaling multiplier below at each level.
|Level||Multiplier||Hull HP||Level||Multiplier||Hull HP||Level||Multiplier||Hull HP||Level||Multiplier||Hull HP|
By using an [Experimental Ship Upgrade Token], the Tucker-class Tactical Miracle Worker Cruiser may be upgraded to T6-X, unlocking an extra ship device slot, universal console slot, and the ability to slot an extra starship trait.
|+20 SCI and ENG when Alone|
- "Announcing the Miracle Worker mega bundle!" – Arcgames.com, October 16, 2017
- "The Miracle Worker Mega Bundle Stats!" – Arcgames.com, October 17, 2017
Playable starships (All Factions)
|Unlocking Cross-Faction Flying will grant the player the ability to use any starship, from any faction.|
|Starfleet: (Complete & Detailed List)|
|Klingon Defense Force: (Complete & Detailed List)|
|DujHod Chariot • Kivra Shuttle • Rozhenko Timeship • To'Duj Fighter • Toron Shuttle|
|Romulan Republic: (Complete & Detailed List)|
|Commander's Gig • Tiercel Shuttle • Kestrel Runabout • Scorpion Fighter|
|Legend & Lists of Starships|
|See also||Ship requisitions officers • Fleet Ship Module • Starship Upgrade Requisition • Experimental Ship Upgrade Token • Cross Faction Flying Unlock|
|Starships by type: Small Craft • Freighter
|T6 Starships by equipment slots: Engineering consoles • Science consoles • Tactical consoles • Weapons • Hangar bays|
|T6 Starships by specialization seating: Command • Intel • Miracle Worker • Pilot • Temporal|