User:NCODB/sandbox/Personal Equipment/Full Auto Rifle
WORK IN PROGRESS
Full Auto Rifles are a type of Ground Weapon. Their primary fire method shoots a series of bolts of energy at a target. They also have a secondary fire mode that shoots a series of bolts that damage several enemies in front of the shooter. These shots have the chance of causing a target to become exposed, which can be useful if someone else is armed with an Exploit weapon.
Depending on the type of energy used, these weapons usually come with a 2.5% chance of applying a specific effect to the target, unless otherwise stated.
Rifle Types[edit | edit source]
|Full Auto Rifle|
|Phaser||2.5% chance: +2 Stun and -50% Runspeed|
|Disruptor||2.5% chance: -10 All Damage resistance for 10 sec|
|Plasma||2.5% chance: __ Plasma Damage|
|Polaron||2.5% Chance: Weapons Malfunction for 5 sec|
|Tetryon||2.5% chance: -__ All Shields|
|Antiproton||+20 Critical Severity Bonus|
Special Weapons[edit | edit source]
There are currently 2 special Full Auto Rifles available.
Modifiers[edit | edit source]
Weapon Rarity[edit | edit source]
As of Season 5, the rarer the weapon, the more base damage it would do, regardless of suffixes.
Modifier Suffix[edit | edit source]
NCODB/sandbox/Personal Equipment/Full Auto Rifles will have one modifier suffix, will have two and will have three. The same modifiers may appear multiple times (e.g. [Acc]x2, [Cap]x3, etc.).
|[CritD]||+20 Critical Severity|
|[CrtH]||+2% Critical Chance|
|[DoT1]||5% chance: X Radiation Damage over 15 sec|
|[DoT2]||5% chance: X Radiation Damage over 15 sec|
|[DoT3]||Grants Radiation Aura over 15 sec: 5 Radiation Damage|
|[KB1]||5% chance: Knocks back +5 feet|
|[KB2]||10% chance: Knocks back +10 feet|
|[KB3]||10% chance: Knocks back +10 feet|
5% chance: Applies Explosive Impact: Knocks back +5 feet
|[Rch]||-2.5 sec recharge|
|[Borg]||15 Kinetic Damage vs Borg NPCs|
|[Sonic]||7.5 Kinetic Damage vs Tholian NPCs|
|Weapon Proficiency||Lieutenant||Improves ranged ground weapon damage.|
Does not improve secondary effects.
Does not improve melee ground weapons or unarmed combat.
|Combat Specialist||Lieutenant Commander
Tactical Officers Only
|Improves ground weapons, melee damage and criticals.|
Personal Armor[edit | edit source]
|Energy Harness Armor||+5% All Energy Damage|
|Recoil Compensating Armor||+40% Critical Severity|
|Integrated Targeting Armor||+5% Critical Chance|
|Physical Augmentation Armor||+10% Physical Damage strength|
|Ground Weapons |
|Standard Weapons and Special Weapons|
|Elite Fleet Ground Weapons (standard + extra proc)|
|Reputation and Lock Box (dual-proc and new proc)|
|Damage Type||Pistol||Rifle||Assault||Set Items|
|See Also||Fleet Ground Weapons • 23rd Century Ground Weapons • Ground Equipment Sets • Special Ground Weapons|