Star Trek Online Wiki


Welcome. I'm surprised to see you over here, but it'll be nice to have you. Eyes User-Eyes-Sig.png 07:57, 24 February 2012 (UTC)

Yeah, well, a friend convinced me to give it a try now that it's free, and I decided I kinda liked it. I don't know if I'll be very active here, but I'll definitely help where I can. Dr ishmael 14:23, 24 February 2012 (UTC)
Wohoo, more able wiki editors I can annoy with 'wouldn't it be awesome if we (aka YOU) can do that?' requests. Welcome. --Dukedom 19:02, 24 February 2012 (UTC)
Hah, thanks. :) Dr ishmael 19:22, 24 February 2012 (UTC)

Chain templates[]

Please don't use {{deptlink}}, {{doffspec}} anywhere but on the required subpart of assignment articles. Else Eyes is getting grey hairs :)

Other than that it's looking good so far, might need some more cosmetic tweaks but I'll see what you can come up with before loading even more work on my plate *mad cackle*. --Dukedom 20:36, 9 March 2012 (UTC)

It looks like all those templates do is provide an easy way to link to a specialization or department. If they were setting semantic properties the problem would be obvious, but as it is I don't understand why using them outside assignment articles is wrong.
Yes, cosmetic tweaks are definitely needed. As I explained on the suggestion box, I am not a graphic designer, nor do I aspire to be. Code monkey is the job for me! Dr ishmael 20:44, 9 March 2012 (UTC)
Ish is right. Nothing wrong with deptlink or doffspec; all they do is link. Eyes User-Eyes-Sig.png 20:47, 9 March 2012 (UTC)
Alright, coolies. NOW TO USE THEM EVERYWHERE! BWAHAHAH--- er... I mean, time to get some actual work done before 5 today. Dr ishmael 21:36, 9 March 2012 (UTC)

new assignment page templates[]

Can you elaborate on the whole bunch of new templates you made/used on the assignment pages? I just discovered them while changing the rarity on one culinary assignment and was wondering what they do, if they can be adopted to 'normal' assignment pages (and thus would earn a possible place in the boilerplate for assignment articles). EXPLAIN!!! :) --Dukedom 13:13, 14 March 2012 (UTC)

Yes, they certainly would/should be used on all assignment pages, and I was going to poke someone about adding them to the boilerplate soon (once I was sure all the kinks were worked out). They're fairly simple and I wrote documentation for them, but here's an overview:
  • {{requiresitem|<3>|<Jevonite>}} for required items; sets Property:Requires item
  • {{requiresEC|<500>}} for Energy Credit costs; sets Property:Requires energy credits
  • {{requiresGPL|<2000>}} for Gold-Pressed Latinum costs; sets Property:Requires gold-pressed latinum
    • The output of these are identical to what was already there, e.g. 3x Jevonite icon.pngRare icon.png, 500 Energy credit icon.png, 2,000 Gold-Pressed Latinum icon.png.
  • {{requiresdofftrait|<2>|<Resolve>}} for doff slots that require a specific trait; sets Property:Requires duty officer trait
  • {{requiresdoffspec|<2>|<Chef>}} for doff slots that require a specific specialization; sets Property:Requires duty officer specialization
  • {{requiresdoffdept|<2>|<Tactical, Security>}} for doff slots that require a specific department; sets Property:Requires duty officer department
  • {{requiresanydoff|<2>}} for doff slots that require "Any Officer" with no special characteristics; sets Property:Requires any duty officer
    • These output e.g. "2x Chef," which modifies the way that doff slots are listed. Instead of listing each slot individually to match the in-game interface, identical slots are combined at a single bullet. As far as I can remember in-game, I've never seen an assignment have 2 slots with the same required spec/dept/trait but different good/bad traits, so this shouldn't cause any problems.
This all feeds into the {{assignmentsinchain}} template, which works like {{playableshipsbytype}} in that it queries the semantic data for all the assignments and formats it into a table. Most of the data was already propertized by the infobox, and I could've left it at that, but I knew that people (well, me, specifically) would want to see all the requirements on that overview, as well.
I also want to put rewards on there, but they're not as easy to propertize - I'll probably end up just dumping the whole "reward" parameter from the infobox to a string property so I don't have to worry about formatting. —Dr Ishmael User Dr ishmael Diablo the chicken.gif 14:52, 14 March 2012 (UTC)
Nice. As long as you don't expect me to 'fix' all the assignments I've added so far. *mad cackle* --Dukedom 15:36, 14 March 2012 (UTC)
If you were familiar with my work on GuildWiki, you'd know better. I recently updated our skill template and wrote a wiki extension in order to auto-format and auto-link the skill descriptions. I then updated all ~2,000 skill articles manually (used a spreadsheet to translate the templates into the new structure, but copy/pasted every single one of them). *mad cackle*
However, there is a big problem I've run into with this where you guys have generalized articles for similar assignments, but the variants have different requirements. The Colonization chain was fine because the requirements don't vary between clusters, but Biochemical Investigations and the new Consular/Colonial chains are quite different between the variants.
For example, if I were to use these templates on “Analyze Biological”, then we'd show it as requiring 8 each of all 6 commodities, as well as requiring 1 Botanist, 1 Biologist, 1 Medical, and 1 Science (although I'm skeptical about Medical being correct in the first place, Botanists are under Science after all).
I've been discussing possible ways to handle this with Eyes, but the simplest way would be to split up the generalized articles completely. I was wary of doing that because I felt the other editors here would be very much against it. Since you seem to be the primary assignment editor, I may as well ask you: do you think I made a valid assessment there, or would you be okay with splitting up those articles? —Dr Ishmael User Dr ishmael Diablo the chicken.gif 15:54, 14 March 2012 (UTC)
Go ahead and split them up. --Dukedom 18:13, 14 March 2012 (UTC)
Okee dokee lokee! That makes it all really easy, thanks. —Dr Ishmael User Dr ishmael Diablo the chicken.gif 18:29, 14 March 2012 (UTC)

Abuse filter[]

Thank you, that was quite timely. The section removal was just getting started up again. Eyes User-Eyes-Sig.png 17:08, 16 March 2012 (UTC)

Happy to help! Although I saw you just unblocked a false positive - I hope that wasn't the new filter? The description was "Large spam pages," so it doesn't sound like it. —Dr Ishmael User Dr ishmael Diablo the chicken.gif 17:56, 16 March 2012 (UTC)
No, that's due to a new editor adding a lot of external links through copy-pasta. I don't like the occasional false positive it gives, but those are rare and we do actually get quite a few spammers who register first. (And normally, I catch the false positives just by looking at the username. Just wasn't so alert today.) Eyes User-Eyes-Sig.png 18:06, 16 March 2012 (UTC)

Template problem[]

Hi! as you can see, I'm doing a few change in the wiki since not so long. I wanted to say hello and introduce myself formally cause you were the one checking my work and you seem to be quit active. My problem now... I'm still not completly familiar with the wiki concept since it's my first try at helping a wiki. Still, I wish to help and learn. I discovered the "template" not to long ago and I still have difficulty understanding the whole thing. Can you explain it to me or refer me to a place were I can learn more about wiki templates? Bimanolc 19:54, 6 April 2012 (UTC)

Templates are one of the more complex parts of a wiki, and as such, editing them can have some pretty severe consequences if you make a mistake. I would strongly suggest you leave them alone until you have more experience with wiki editing in general.
Specifically, the edit I reverted (and the other one that Nx reverted), you had edited the template itself and replaced it with documentation. Those templates aren't set up to have a separate "Template:X/doc" documentation page, I don't know why. However, you did fine with Template:Pips/doc, because that is the documentation page, and it has no effect on what gets transcluded from the template itself.
For general information about templates, see here. —Dr Ishmael User Dr ishmael Diablo the chicken.gif 20:04, 6 April 2012 (UTC)
Thanks alot, I thought I had understand the template concept but I guess i didn't. I've started looking at the link you gave me and it seems really usefull. Like you said I think i'll leave the template alone until i'll understand them better. Thanks again! Bimanolc 20:10, 6 April 2012 (UTC)
Ok! I checked the link you gave me and it was really useful. But i still have some question. The difference between "templabe:Name" and "template:name/doc" is that the first one is the template itself and the second one is the explanation for it. Am I correct and Is there other types of template like that? Also, Is there page format like if i wanted to, lets say, create a page about a NPC, is there a format page for NPC or for starships or Etc.? Bimanolc 20:33, 6 April 2012 (UTC)
The distinction between Template and Template/doc is the general rule that most people follow, yes, although as you discovered, there is no requirement to set them up that way, and it is possible to have the documentation on the template itself. This is enabled by the special tags discussed in the "Controlling template inclusion" section on the article.
For creating a new article, in general the easiest thing is to copy an existing one and modify it. On this wiki specifically, they also have a "boilerplate" system where, when you start a new article, you can load a pre-made article skeleton tailored to the type of article you're creating (NPC, item, ship, etc.) with a lot of comments about how/where to enter the required data. You can access this functionality with the drop-down menu and buttons on the right above the edit box. —Dr Ishmael User Dr ishmael Diablo the chicken.gif 20:53, 6 April 2012 (UTC)

doff head shots[]

Thanks for fixing the overlay problem. Can you apply that to {{dofficon}} as well? And for the record: No one here does anything with the games datafiles. *sweeps hand in front of Ish face* :) --Dukedom 07:57, 21 April 2012 (UTC)

Oh, sorry. ^^; We didn't have to worry about that with Guild Wars, ArenaNet even tacitly encouraged it by the way they talked around the issue.
I'll see what I can do with dofficon, it's a bit more complicated since it allows custom sizes. —Dr Ishmael User Dr ishmael Diablo the chicken.gif 14:14, 21 April 2012 (UTC)

DOff head shots, part deux[]

Hello! Are you still there? What magic do you use to get duty officer icon galleries? Please help us with the new LoR duty officers. The Klingon Jedi (talk) 04:36, 28 September 2013 (UTC)